shaun7
Registered User
Not that only. I guess I should have clarified that. Hitman was not just about stealth, it was about replay value where the player decided what to do and how to approach it using any means necessary. The player dictates the pace and methods. But the main aim after each mission is to get a Silent Assassin rating meaning you have to be a ghost.
So even though that is the way to portray 47 (the silent assassin way), the game still had various elements that classy it as a free game where stealth is the main option, but you have everything you need for other vastly different runs. If this wasn't the case then why are there guns without silencer? Why were there assault rifles and WMD weapons? Why was there accidents staged for other non target npc's?
Ask any developer and they tell you the same thing man. I have been playing Hitman since the beginning.
So even though that is the way to portray 47 (the silent assassin way), the game still had various elements that classy it as a free game where stealth is the main option, but you have everything you need for other vastly different runs. If this wasn't the case then why are there guns without silencer? Why were there assault rifles and WMD weapons? Why was there accidents staged for other non target npc's?
Ask any developer and they tell you the same thing man. I have been playing Hitman since the beginning.