It's cool to see that some of you guys bothered with this thread, instead of the usual pointless arguments. I agree with most points made, which I'd like to get to later.
But for now I wanted to yet again elaborate on a couple of things that need to evolve, the Stats. I think most of us know by now that Konami needs to implement more Stats into the game.
In Page 8 (Post 110) of this thread I elaborated on a Series of Stats that I feel the game needs in order to improve. So I wanted to elaborate on some Other Stats that IMO can and should be in the game by now.. and definitely in the near future.
The "Balance" Stat. What is it exactly?? As far as I know the Balance Stats equals both Strength or Balance. How one-dimensional is this ??
Since when is being "Strong" haves anything to do with Balance??? Sure it may help in some cases, but I know plenty of strong and powerful players (and friends) that do not have good balance.
Maybe if you have Two Players with equal "Balance" but different "Strength". The "Strength" Stat would make the difference in terms of "who can man-handle whom". It would be more realistic this way.
Instead of just having a Stat for "Balance". For one thing if Two Individuals have the same "Balance" Stat and both have the "Post Player" Special Ability... What determines which player will out-power the other??
Strength and Balance, different things, WHY doesn't Konami updates their game in this respect ?
I'm tired of one-dimensional Stats such as "Balance" and "Dribbling Accuracy". Which are Stats that where good enough before, in the PS2 Console.. but by now Konami should really start developing their game in this respect.
There's no difference at all between "Shielding the Ball" and "Strength" or "Balance". Something that I explained in the 1st post I think.
Besides implementing a New Stat for "Strength".
I think the running ability of the players; "Top Speed", "Acceleration", and "Agility" -- Is Not enough.
In real life we have players that although maybe slower or less agile, know how to "change and control their pace" better than most.
This players never go out of bounce due to knocking the ball excessively forwards. This players can go from a 100% sprint to suddenly stopping dead in their tracks.
They can regulate their speed to perfection, which is one of the most difficult things in Football.
Like Johan Cruyff, probably the player with the best "change of pace".
Change in Pace or in other words a players actual "Running Technique" is something that cannot be determined by some "Agility" stat or "Dribble Speed" stat, or "Acceleration" stat for that matter.
Dribbling Speed determines how fast an individual can go with the ball, BUT that should Not determine the player's actual "Running Ability".
And "Running Ability" haves nothing to do with Agility or Pace. Which is why some Slower or Equally Fast players know how to use their pace more wisely than others.
Like Romario, maybe not the fastest player of all-time, but he certainly looked the part whenever he had the ball in the Final Third. His Running Technique coupled with his Explosive Acceleration made him a world class threat.
Which is yet another thing that is nowhere to be found, the "Acceleration" Stat that determines how fast a player reaches his Top Speed.
Why not elaborate on it and make it deeper and more realistic. Like for example, include a Stat for determining an individual's "Explosiveness" when he goes from "Stationary" to "Running".
The more explosive the individual the better he'll be in short sprints, in small spaces, when changing pace, or when shifting from stationary to sprinting.
Meaning that once the player shifts a few gears the "Acceleration" Stat should then take over. But in the Lower Gears, or when changing from "stationary" to "sprinting" the "Explosiveness" stat would be much more relevant.
The "Agility" Stat simply doesn't cut it in this respect, because agility really haves nothing to do with "explosiveness". There are plenty of world class players, who are agile and fast, but do not posses that same "burst of speed" when going from "stationary to moving".
Meaning that an individual can be agile and fast, but if he doesn't haves that "explosiveness" he won't make the most out of that agility and pace. Or at least won't be as much of a threat as he would be if he was an explosive player.
If a Stat for "Explosiveness" and "Running Technique" was added -alongside- "Agility", "Top Speed" and "Acceleration" -- the game would be Significantly deeper.
Players like Leo Messi would have great "Explosiveness" -whereas- on the other hand, players like Kaka, although having a fairly good Top Speed and Acceleration, would have an Average Explosiveness.
Which means that he (Kaka) would be faster when already going at a fairly high pace, when shifting a few gears. But not in "short sprints" or when changing pace.
Whereas individuals like Diego Armando Maradona or Pele would have exceptional Explosiveness. Maybe not the highest Top Speed, but very explosive in Short Sprints and Small Spaces.
A STAT for EXPLOSIVENESS would define some important differences between different players. And a very fundamental difference at that.
P.S - What do you guys think of this?? In what other aspects does the game needs Stats ?