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Constructive Criticism on PES09

byrnie05

Registered User
Cheating in Master League is worse than ever. You used to be able to play a non-cheating game in three attempts, I've gone 10 attempts to beat Man United and every chance they get goes in, my keeper hasn't cleaned saved anything, I got sent off for a legitimate challenge. Fucking ridiculous. There's no let up, Van Der Sar pulls of saves that normally go in with no problem, their players just happen to be on the end of every ball blah blah blah.
 

byrnie05

Registered User
Cheating in Master League is worse than ever. You used to be able to play a non-cheating game in three attempts, I've gone 10 attempts to beat Man United and every chance they get goes in, my keeper hasn't cleaned saved anything, I got sent off for a legitimate challenge. Fucking ridiculous. There's no let up, Van Der Sar pulls of saves that normally go in with no problem, their players just happen to be on the end of every ball blah blah blah.

13 attempts and in a game where I outplayed them but for shots spuriously hitting the bar or going wide after I passed it across the keeper, leaving my player with an open net, I endured 2-2 until Extra Time, then an obvious corner where my players deserted Berbatov for 3-2. I managed to pull it back to 3-3 and then won 3-2 on penalties. I've never seen such shocking scripting from PES and some of the previous ones were bad.
 

muzza798

Registered User
Why the hell do they script so much. If im better than the comp then im fuking better than the comp get over it. I see where their coming from wanting matches to be close but at the end of the day, if im the better player i should win. If there was no scripting i'd probably never get pissed off and atleast when they score i can hold my hands up and know full well it was down to their passing ability and the comp didnt just decide it was going to go in.
 

dan80

Registered User
Why the hell do they script so much. If im better than the comp then im fuking better than the comp get over it. I see where their coming from wanting matches to be close but at the end of the day, if im the better player i should win. If there was no scripting i'd probably never get pissed off and atleast when they score i can hold my hands up and know full well it was down to their passing ability and the comp didnt just decide it was going to go in.

thats exactly my point if im the better team then i should win if i have around 13 shots in a match and cant score any of them and then the cpu has 1 shot and 1 goal and they win thats not fair and people cant say try harder or its fair cause its not fair when u r getting mugged and theres nothing u can do about it even if u got a pen it would probaly go over the bar
 

Luis_Garcia

Registered User
thats exactly my point if im the better team then i should win if i have around 13 shots in a match and cant score any of them and then the cpu has 1 shot and 1 goal and they win thats not fair and people cant say try harder or its fair cause its not fair when u r getting mugged and theres nothing u can do about it even if u got a pen it would probaly go over the bar

Realism?

Take Liverpools (sigh) loss to Middlesborough the other day. We dominated them, had all the ball, missed 3 absolute sitters, and a few other chances, they go and score a lucky own goal and another as we were hit on the counter. 2-0 did not reflect the game, however that is the result. So it happens in real life, and hence in the game is realistic
 

byrnie05

Registered User
There's realism and there's random stuttering issues as you're bearing down on goal where the controller decides to stop you player mid run, losing you the space you'd created.
 

Ravex

Registered User
There's realism and there's random stuttering issues as you're bearing down on goal where the controller decides to stop you player mid run, losing you the space you'd created.

Which doesn't happen all that often to be honest. But true, it's annoying.
 

dan80

Registered User
nah it seems in real life liverpool struggle without gerrard and torres and i thought middlesbrough played well though
 

MysteryMan

Registered User
I hate the fact that every player is the same , every player dribbles as good as Messi , players make things that they dont do in real life like Messi doing step overs , no unique dribbles for different style players , the teams are the same no matter which an austria can outplay brasil , the AI oh I won't even go there we all know its completely dumb and that comes to play especially in BAL mode , I don't know if KONAMI is seriously a bounch of incapable people because its completely unpresidented just how dumb the AI is , a defencive player running straight towards a opponent and loosing the ball , thats completely ridicilous , that won't even happen to the worst of defenders , you have to be a chimpanze to do something like that.
 

muzza798

Registered User
Regarding the AI, when you hold down A for the defender to close down a player he wont come in from the front like he should. Instead he'll run the long way round coming from behind the player in an arch and then your fuked. Happens every time down the wing. You can simply cut off the run/ angle but they just arc from behind and never win the ball.
 

monkeyjim

Registered User
The AI in general is definitely A but not very I. Defensive AI needs suring up more than anything though. The opposition all seem to chase down the ball like 7 year olds. I played a through ball the other day and had to pause the game because i couldn't believe my eyes. SEVEN oppposition players chasing me down like an angry mob !!! Where were my guys you ask?? Well they were all hanging back watching the game.

When my team is defending almost everyone except the centre backs are out of position and I've lost count of the amount of penalties given away by uncontrolled defenders slide tackling.

Also (i'm on a roll) I wish they'd get rid of the "you're never going to win this match" feature. Every season I play at least 2 games where I can hit the bar/post almost at will but never score. Then my goalkeeper falls over and I lose 1-0 in the last seconds.

I wish they would just tell the truth and stop making out like it's second only to playing for real. It's nothing like real football and it can't ever be it's just the best console football based game around.
 

Amateur

Registered User
It's cool to see that some of you guys bothered with this thread, instead of the usual pointless arguments. I agree with most points made, which I'd like to get to later.

But for now I wanted to yet again elaborate on a couple of things that need to evolve, the Stats. I think most of us know by now that Konami needs to implement more Stats into the game.

In Page 8 (Post 110) of this thread I elaborated on a Series of Stats that I feel the game needs in order to improve. So I wanted to elaborate on some Other Stats that IMO can and should be in the game by now.. and definitely in the near future.

The "Balance" Stat. What is it exactly?? As far as I know the Balance Stats equals both Strength or Balance. How one-dimensional is this ??

Since when is being "Strong" haves anything to do with Balance??? Sure it may help in some cases, but I know plenty of strong and powerful players (and friends) that do not have good balance.

Maybe if you have Two Players with equal "Balance" but different "Strength". The "Strength" Stat would make the difference in terms of "who can man-handle whom". It would be more realistic this way.

Instead of just having a Stat for "Balance". For one thing if Two Individuals have the same "Balance" Stat and both have the "Post Player" Special Ability... What determines which player will out-power the other??

Strength and Balance, different things, WHY doesn't Konami updates their game in this respect ?

I'm tired of one-dimensional Stats such as "Balance" and "Dribbling Accuracy". Which are Stats that where good enough before, in the PS2 Console.. but by now Konami should really start developing their game in this respect.

There's no difference at all between "Shielding the Ball" and "Strength" or "Balance". Something that I explained in the 1st post I think.

Besides implementing a New Stat for "Strength".

I think the running ability of the players; "Top Speed", "Acceleration", and "Agility" -- Is Not enough.

In real life we have players that although maybe slower or less agile, know how to "change and control their pace" better than most.

This players never go out of bounce due to knocking the ball excessively forwards. This players can go from a 100% sprint to suddenly stopping dead in their tracks.

They can regulate their speed to perfection, which is one of the most difficult things in Football.

Like Johan Cruyff, probably the player with the best "change of pace".

Change in Pace or in other words a players actual "Running Technique" is something that cannot be determined by some "Agility" stat or "Dribble Speed" stat, or "Acceleration" stat for that matter.

Dribbling Speed determines how fast an individual can go with the ball, BUT that should Not determine the player's actual "Running Ability".

And "Running Ability" haves nothing to do with Agility or Pace. Which is why some Slower or Equally Fast players know how to use their pace more wisely than others.

Like Romario, maybe not the fastest player of all-time, but he certainly looked the part whenever he had the ball in the Final Third. His Running Technique coupled with his Explosive Acceleration made him a world class threat.

Which is yet another thing that is nowhere to be found, the "Acceleration" Stat that determines how fast a player reaches his Top Speed.

Why not elaborate on it and make it deeper and more realistic. Like for example, include a Stat for determining an individual's "Explosiveness" when he goes from "Stationary" to "Running".

The more explosive the individual the better he'll be in short sprints, in small spaces, when changing pace, or when shifting from stationary to sprinting.

Meaning that once the player shifts a few gears the "Acceleration" Stat should then take over. But in the Lower Gears, or when changing from "stationary" to "sprinting" the "Explosiveness" stat would be much more relevant.

The "Agility" Stat simply doesn't cut it in this respect, because agility really haves nothing to do with "explosiveness". There are plenty of world class players, who are agile and fast, but do not posses that same "burst of speed" when going from "stationary to moving".

Meaning that an individual can be agile and fast, but if he doesn't haves that "explosiveness" he won't make the most out of that agility and pace. Or at least won't be as much of a threat as he would be if he was an explosive player.

If a Stat for "Explosiveness" and "Running Technique" was added -alongside- "Agility", "Top Speed" and "Acceleration" -- the game would be Significantly deeper.

Players like Leo Messi would have great "Explosiveness" -whereas- on the other hand, players like Kaka, although having a fairly good Top Speed and Acceleration, would have an Average Explosiveness.

Which means that he (Kaka) would be faster when already going at a fairly high pace, when shifting a few gears. But not in "short sprints" or when changing pace.

Whereas individuals like Diego Armando Maradona or Pele would have exceptional Explosiveness. Maybe not the highest Top Speed, but very explosive in Short Sprints and Small Spaces.

A STAT for EXPLOSIVENESS would define some important differences between different players. And a very fundamental difference at that.


P.S - What do you guys think of this?? In what other aspects does the game needs Stats ?
 

Rogan37

Registered User
Clearly i will repeat some of the things that have been said but:
The forcefield round the players is a must, that has to go. Time and again the freedom on the pitch is ruined by this. i have all the pes titles since ps1, ps2 and now pc. I wanted to see if the forcefield was just as bad with the earlier versions and as i discovered the newer the version the worse it got(2005 - 2009 versions worse)

Difficulty level, whats going on here, increase the difficulty, its your team that gets worse not the computer controlled team getting better. My players become more wooden/zombie and god help me if i score, i may as well be playing with statues, no movement, passing suddenly becomes a joke, and i almost have to be under the crossbar to score.

Players stop running, how many times does this happens during the game is just stupid, as its been said many times if the computer does not want your player to reach the ball he just stops your player. Freedom, Freedom, Freedom needing improvment.

Computer changing the player you control. If you rely on the computer to do this for you ths choice has to be much better, i really do not know who i will be controlling if the ball breaks loose, you would expect the nearest player to the ball but nearly all the time its the player sometimes twice the distance. But even when i choose no assitance, it still does this this has to be improved.

And finally for me, being able to judge how strong the kick will be is just a lottery. We have always been told that the longer you keep the pass/shoot button down the further the ball will go yet i can tap the button one minute it will travel futher than holding the button down longer, i always take into consideration how good the player is with this skill, fatigue etc, but it still does completly the opposite of what it should be doing.

There are more but apart from reapeating what has been said by others, these to me are the most important.
 

jenicek68

Registered User
I don´t wanna bring some problems here, but just would like to ask the ones with good ideas.. Did you try fifa 09 on consoles X360 or PS 3? Most of your ideas are already there.. Amateur, as we been talking about that passing issue, where is no difference between players? I have to take back what i set about it.. Imagine that i play FIFA 10 mins half! Realy, i am not jocking.. Rosicky in that sort of match excell but other ones aren´t that much..Momentum shift too works great and if you play well, your team plays well too and the otherway.. You know that right stick, what u probably using for manual passing in pes.. That stick in fifa is used without ball as a manual change for players, so you can get always player you want.. The power of shoots and passes are there too, also many styles of passing and milion different staff, which used to be in pes 5 and 6 + much more..
 

Luis_Garcia

Registered User
Problem is I hate Fifa's game engine, it feels all unnatural. I can't explain basically I just prefer the way Pro Evo plays. And also you can hardly differentiate between players in Fifa. I find it near on impossible to beat any player unless with with Messi or Ronaldo. And every player has an incredible touch.

Add more stats, movements and fluidity and pro evo is miles better.
 

jenicek68

Registered User
Luis: But that is the problem of player which tryes to swap from pes on fifa.. I played PES 09 for last half of year.. I know what you saying, becouse i had a same problem.. I used to argue with Beyondthaught and the others, that responsiveness feel slow and you can not feel difference between players.. But after month and few weeks i can not say that anymore.. There is so big difference between players, that in fact it remindes me old pro evos in top form and much more.. Responsivenes? You need to switch game from slow mode to fast one, change controles to suit to PES style, and train and train (Play against easy one), once you get good in that, Swap for Legendary level (Most difficult one) and write me back.. The thing is, that i can not belive, how precisely been that bloody fifa 09 made.. Especialy, when i reading this thread.. It is just all there and much more.. When you stoping ball you can deside on which side you want face so you can play with the other players like with children.. :) You can make tricks in 360 degree (You can even try to trick your own goalie..). When you running on line or to brake you can deside how far and where you would like to slightly kick da ball (Thanks to that you can run even faster). Players got their weight, so Drogba, Adebayor, Berbatov etc. got their power (Where in pro evo they are good for nothing). Belive me.. That responsivnes you talking about is actualy issue of PES ( It is responsive in fast run, slow run.. just it is always responsible).. In fifa it is not like that.. It is more responsive where it should be and less where it should not be.. It takes a while you get used to all that controle, but once you get over it you will discover Next gen PES we have been all waiting for.. Funny thing was, that one of my friends still playes PES 09 and i have tried one match with him.. Pes was feeling really strange ( I felt something similar, when i swaped for fifa, but much more strange).. The players in pes been running like they don´t understand what this sport is about.. Drogba wasn´t able to use his weight.. And all that staff i have been talking about before is not there, strategies have not that big affection on match like in fifa, ball is just on turf or in cross or lob, but nothing in between.. When you try to jump for header, than it is no matter when you press that (In fifa your player jump and you have to count when to press that due to fact that you have to win over oponent to get that head and also have a right angle to head+ball=net, bar or miss..). Anyways I still beated him, and been laughing about that.. Showed him fifa, how I have improved and you should see his mouth.. :) I feel that stats in PES and fifa are on same level.. Difference is, that in fifa they works, in pes half of them even not really exist.. I don´t want to make fight for which game is better.. I am trying to say, that PES series remindes me situation from NHL.. If you remember few of NHL 2K used to be simulation.. Right now it is NHL 09 which is without doubt both the simulation and enjoyment and on the other hand 2K series cant keep with EA, so they are going for arcadey..
 

Luis_Garcia

Registered User
I just hate using the analogue stick haha. Although I do real it is the future i.e. more than 8 directions. But i prefer infinately using the D-pad
 

jenicek68

Registered User
It is your choice.. But analogue is much more sharp, flexible and usable.. Can't imagine how you would like to make all that staff you can make in fifa with d-pad and buttons.. It proofs that you didn't discover magic of that control yet.. Well but you can stick with PES if you feel like, it is matter of preference.. Not everyone got time (many hours) to just learn how to play it..
 
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