Eric Clyde
Registered User
I don't mind the final third but I felt that they rushed that part of the plot in the game rather than develop it. That is what annoyed me about it.
Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884
Sounds good, but no PC version. :angry:Details about the story and gameplay of Heavy Rain itself remain scarce. It is known that the game is not a sequel to Fahrenheit, but a completely new game, with new story and new characters. Director David Cage noted that Heavy Rain "will be a very dark film noir thriller with mature themes", without any supernatural elements. The game will feature a story that is interactively "bendable", similar to Fahrenheit. It's been told by the creators that "the character control mechanism is an essential part in playing Heavy Rain", and is different from the system used in Fahrenheit. The player will be able to control different characters in the game[citation needed]. In a recent interview given by Quantic Dream co-CEO and executive producer Guillaume de Fondaumière to GameDaily.com, characters will be true virtual actors capable of showing highly realistic emotions.
According to a recent demonstration given to Edge Magazine, the game will use a unique control scheme.[8] A trigger button on the Playstation 3 controller will move the character forward. It will take advantage of the button being an analogue button, allowing through the amount of pressure applied to the button by the user to control the speed of the character's movement. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera.
Some game physics will be made available by the use of PhysX by nVidia. It is used for console physics in general in the game.[7] Originally for the PC, there were going to be two separate versions of the game to handle cases of a computer being equipped with the appropriate physics processing unit, and to handle cases when it is not present on the system.[7] However, now that the game has been announced as a PlayStation 3 exclusive,[1] it is assumed that that won't be necessary. In the demo, the physics of the hair made use of the AGEIA technology.[7][9]
Recently in the Dutch Magazine Chief on March 11th, Executive Producer David Cage gave gamers a teaser by announcing a few details about the game. He alluded to one of the main characters being a father trying to justify his actions, noting that the game is "purely about a father's love." Cage further explained that "[t]he main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them a lot. They're not about being good or bad, but about finding the right balance." On the setting, David Cage responded by saying, "I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."