Jonno394
XLV
The only saving grace is that the engine has more or less been left like it was in Fallout 3, so they can't fuck up the core gameplay that much.
They have mainly been looking into creating a better script/story, improving character interactions and adding to the combat, so I don't think they can fuck up the game that much....hopefully.
Just read a preview i'll put the non quest/storyline spoiler stuff in here:
They have mainly been looking into creating a better script/story, improving character interactions and adding to the combat, so I don't think they can fuck up the game that much....hopefully.
Just read a preview i'll put the non quest/storyline spoiler stuff in here:
Places:
The Lucky 38 has a restaurant that circles around its own axis.
Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out.
The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy.
Vault 21 is also a hotel.
"The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!)
The Primm casino is called "Bison Steves Casino".
A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently.
A place for poor people called "Freemont" is mentioned.
Weapons:
A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.)
The Varmint Rifle has a better chance to score critial hits when fired at limbs.
The "Cowboy Repeater" can penetrate light armor.
Flamethrower moved to energy weapons.
Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread)
Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned)
Skills:
The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.
Enemies:
Golden- and firegeckos are considerably stronger than normal geckos as usual.
There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)
Other:
Stiff animations are mentioned. Obsidian told them they improved them, but the reviewer noticed no difference.