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Importing kits guide - Beta ;)

Mumpleaser

Dirty_Harris Manager
When I do the following: "Window" -> "View Transparency" -> "Invert" I get to tick 'View Transparency' but 'Invert' never comes up, just a small box on the bottom of the screen that is called transparency. When does the 'invert' come up?

I also got stuck on the regenerating AFS File part. I made the 'slots' larger for my kits and then pressed 'Regenerate AFS' and called it 'New AFS'. When I'd done this, I couldn't open this new AFS file in AFS Explorer! It didn't even see it in my documents! Wierd! Why did the keepers kit (same size) go in no probs but not the away kit? Please help me!
 

GFK

Registered User
Mumpleaser said:
When I do the following: "Window" -> "View Transparency" -> "Invert" I get to tick 'View Transparency' but 'Invert' never comes up, just a small box on the bottom of the screen that is called transparency. When does the 'invert' come up?

I also got stuck on the regenerating AFS File part. I made the 'slots' larger for my kits and then pressed 'Regenerate AFS' and called it 'New AFS'. When I'd done this, I couldn't open this new AFS file in AFS Explorer! It didn't even see it in my documents! Wierd! Why did the keepers kit (same size) go in no probs but not the away kit? Please help me!

press F1 or F2 or F3 or F4 to see invert, it really must be there somewhere!

When you go to the part of regenerating I have told before, when you open your old data_x you should first update the data_x. After that open the updated data_x again (its the same data_x) then import your file, AFSexplorer advices you to modify resereved space. Go to advanced and modufy reserved place, go to your file make the modified reserved place bigger so it fits your kit. Then regenerate the whole shit name it DATA_X_NEW.AFS. Then open this data_x_new again and go to filesize button click on create filesize now AFSexplorer creates a size_x.afs You should import this one also into your bin.

This all seems very complicated I know, so you should use WEPES studio it is much more user friendly you dont need to create size_x you probalbly dont need to regenerate and it also will work better.

For create size_x you need AFSexplorer Pre-Release 3.1
 

Mumpleaser

Dirty_Harris Manager
Thanks a lot GFK. I prefer WEPESStudio but I haven't had any luck getting any help with using it . I inserted the kit using WEPESStudio but the collar was green. What do I press to get this working in WEPESStudio? Did my game crash because the kit was wrong i.e no collar? Can you help me with this? I am very grateful for any replies!
 

GFK

Registered User
Mumpleaser said:
Thanks a lot GFK. I prefer WEPESStudio but I haven't had any luck getting any help with using it . I inserted the kit using WEPESStudio but the collar was green. What do I press to get this working in WEPESStudio? Did my game crash because the kit was wrong i.e no collar? Can you help me with this? I am very grateful for any replies!

Dont know how to do that in WEPES studio, you can do it via WEPicdecoder as Larsson described you can also use WEditor there you can select no collar for teams..
Bmp is fine..
 

Mumpleaser

Dirty_Harris Manager
So you sort out the collars etc in WEPicdecoder and then use WEPES Graphic Studio to insert them? Do you know anything about transparencies in WEPES Graphic Studio? I read somewhere that if you press 'transparency' button and the bmp goes black, you're alright. Otherwise you'll have see through kits. Is this right? Do I ever have to save or anything in WEPES Graphic Studio?
 

GFK

Registered User
Mumpleaser said:
So you sort out the collars etc in WEPicdecoder and then use WEPES Graphic Studio to insert them? Do you know anything about transparencies in WEPES Graphic Studio? I read somewhere that if you press 'transparency' button and the bmp goes black, you're alright. Otherwise you'll have see through kits. Is this right? Do I ever have to save or anything in WEPES Graphic Studio?

If the bmp goes black its OK, you dont need to save anything in WEPESStudio. After you set up the collar in WEPICdec SAVE IT then you must import it via WEPESStudio.
 

Mumpleaser

Dirty_Harris Manager
Brilliant GFK. You're a Godsend! Do you know anything about the fact that JB's latest PES3 patch has two balls in it, an Adidas Roteiro is inserted in the second (not used) ball slot. Can I move this to the used ball slot (ball slot 1)? If so, how?
 

GFK

Registered User
Mumpleaser said:
Brilliant GFK. You're a Godsend! Do you know anything about the fact that JB's latest PES3 patch has two balls in it, an Adidas Roteiro is inserted in the second (not used) ball slot. Can I move this to the used ball slot (ball slot 1)? If so, how?

Yes why not? Import all the ball files from ball number 2 onto the files of ball number 1. Thats what I think, I am not sure about this one but I am always happy with the balls.

Did everything worked with the kit etc?
 

Mumpleaser

Dirty_Harris Manager
I think I've managed it but now I can't seem to burn my image! I changed my FILESIZE.AFS in WEPES Graphic Editor as it says in the guide and then I scanned for corruption with CDMage but now my CDRWin doesn't recognise my .cue file. Do I need the .cue file to burn? Can I not just burn the .bin? Please help as I feel as if I'm very close to succeeding. Is it possible that the .cue no longer recognises the .bin because of the size change?
 

GFK

Registered User
Mumpleaser said:
I think I've managed it but now I can't seem to burn my image! I changed my FILESIZE.AFS in WEPES Graphic Editor as it says in the guide and then I scanned for corruption with CDMage but now my CDRWin doesn't recognise my .cue file. Do I need the .cue file to burn? Can I not just burn the .bin? Please help as I feel as if I'm very close to succeeding. Is it possible that the .cue no longer recognises the .bin because of the size change?

CUE file is just the file who is heading to the BIN. It isnt needed a CUE file. As Zyg said you can open your cue file in Notepad and edit what is in the ''...'' On the points there need to stand ''C:\PES3\JB Patch'' or whatever. Or only ''JB Patch'' find out what CDRwin wants. Or jst use Nero or something or Alcohol 120 to point directly to the BIN.

Good luck.
 

Mumpleaser

Dirty_Harris Manager
Thanks GFK! I sorted it out and burnt my altered PES3. And it worked!! WEPESGraphic Editor really is the best tool!! Unbelievable! The only thing I didn't like was the fact that my Title Screen I'd made in Photoshop had turned purple and black and was divided into two parts! Do you have any advice for inserting title screens GFK?
 

GFK

Registered User
Mumpleaser said:
Thanks GFK! I sorted it out and burnt my altered PES3. And it worked!! WEPESGraphic Editor really is the best tool!! Unbelievable! The only thing I didn't like was the fact that my Title Screen I'd made in Photoshop had turned purple and black and was divided into two parts! Do you have any advice for inserting title screens GFK?


Mmm I bet it has something to do Photoshop itself and I dont know anything about Photoshop. :) Ask Biker_Jim for example. I dont use title screens oftens..
 

polska_tay

New Member
can someone help me via CHAT
msn [email protected]

i HAVE NO CLUE WHAT TO DO
I want to start from fresh and if any one kind is willing to help me step by step once so I understand fully

why didnt KONAMI just make it easier to patch games life FIFA does..
 

Dex^Luthor

Registered User
I always play WE7I on PC and now I try to patch my WE7I on PS2 but I can't seem to import the DATA_E.afs using CDmage.. can anyone tell me the steps.. coz when I right click the file there is no "import" function
 
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