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Is it just me? Physical Contact....

valencia5

Registered User
I also experience the issues described here with physical contact and running for through balls / sprinting with the ball... I'm wondering what difficulty levels you experience these things on? I notice that at least the physical contact issue seems to get pretty well balanced in Professional, but the game gets too easy for me so I play in Top Player... It does seem like they tried to make the game harder by taking these easy ways out. And I wish Top Player was slightly easier than it is, it seems like quite a big jump in difficulty from Professional to it, then not so big a jump to Superstar, maybe it's just my impression...

I've been playing on Superstar now, but still keep winning too easily...not because I'm that spectacular...but I've went from...Controlling the team...to controlling one player....to controlling one player and not calling for any passes and not asking my teammates to pressure...and that seems to make it most interesting at this point...

But it also enhances all those bad things....I can win 5-0 almost everytime if I just keep calling for pressure, and sprinting and shooting from the edge of the box....

Also you can use a monster like Zlatan, Lukaku or Wanyama and like...an tiny offensive player like Mata or Neymar, not very good or strong defenders...they can breath on you while defending, and your guy will look like he has been hit by the incredible Hulk, either on his back on the field, or stumbling completely off balance for 2 seconds....while the defender (mata/neymar) will still be in stride...
This is true for all levels, just not as responsive the further down you go.

I also noticed low ground driven free kicks are way too insanely slow, anywhere even 18.1 yards away you hit it on the ground and the goalkeeper has enough time to, jog a lap around the field, and then catch the ball easily with time to spare, not even block, but catch it...with a max power ground driven shot....it's horrendous...

I stated in another post, that to program this type of AI with all the other variables is probably an extremely sensitive and complex issue...along with physics and everything else that goes with it...but the bandaids they used to try to fix issues from last year have been seen before....

Though the defensive problems never as bad as FIFA 16 was you really could literally have a guy 15 yards ahead on a breakaway with 99 speed 1 on 1 with the keeper, and a defender with 1 speed/accel would run back to chase him down, and not only catch him, but overtake him, and clear the ball before the offensive player could get a shot off...this was done to try to fix the problems with pace being OP'd in FIFA 15, now this year, they say there's a pace problem again...lol

What I don't understand is why doesn't PES have sliders...that would alone make this game more amazing than could be imagined....

Sliders for the same things fifa has...speed/accel/pass speed/shot speed/marking/gk ability, all that good stuff...I can only wish....and truly wonder why they don't include them in Konami.
 

decoupe

Registered User
The way I understand speed and
acceleration is a bit different. Remember this is a game, the physics is not 1:1 to real life. The stats in game like speed and acceleration are really for short sprint to gain a small advantage. The game pitch is so small and not scale to real life. You can't expected a 60 speed player to never catch up a speed 99 player on pitch. The game pitch is too short. It will be unrealistic. Actually the most realistic speed is in the lower league and J League. In old PS2 there used to be someone who edit the whole database speed rating. I believe hardly anyone is over 90s and it makes the game more enjoyable.

For stronger players like Zlatan I use R2 to control the ball and it usually allow him to hold position.
 

Kashik

Registered User
The physical contact in ML is blowing my mind. It's making the game unplayable for me. It's hard to take because the game plays so well in exhibition. Konami reaaaaally need to tone down the computer's tackling ability.

This is not football, it's pinging the ball around as fast as possible so you can get a snap shot fired off. There's no ability to build play or charge defenders because they can so easily knock you off the ball or dispossess you.

I guess these guys don't spend much time testing gameplay in ML >_<
 

springunited

Registered User
The physical contact in ML is blowing my mind. It's making the game unplayable for me. It's hard to take because the game plays so well in exhibition. Konami reaaaaally need to tone down the computer's tackling ability.

This is not football, it's pinging the ball around as fast as possible so you can get a snap shot fired off. There's no ability to build play or charge defenders because they can so easily knock you off the ball or dispossess you.

I guess these guys don't spend much time testing gameplay in ML >_<

Yes
And I always watch replay. Most of the physical contact is foul or physically not possible!!! For example a leg can "through" your leg to touch the ball...
 

DunkLFC

Registered User
The physical contact in ML is blowing my mind. It's making the game unplayable for me. It's hard to take because the game plays so well in exhibition. Konami reaaaaally need to tone down the computer's tackling ability.

This is not football, it's pinging the ball around as fast as possible so you can get a snap shot fired off. There's no ability to build play or charge defenders because they can so easily knock you off the ball or dispossess you.

I guess these guys don't spend much time testing gameplay in ML >_<

I had this at first. If you are finding Exhibition to be fine but ML to be hard, then it is most likely to do with your "Team Spirit" stat. If that is below about 85, your players will not play to the best of their ability.

I made way too many changes in the initial transfer window and Team Spirit dropped to the 30s. That was one tough first season. I'm in the play-off places in my second season and am stopping myself from trading too many players.
 

rebelinho

Moderator
I had this at first. If you are finding Exhibition to be fine but ML to be hard, then it is most likely to do with your "Team Spirit" stat. If that is below about 85, your players will not play to the best of their ability.

After I started my new Swansea ML in PES2016, and had my Team Spirit hover the 60s for 3 months, I came up with a proper explanation of how TS affects the game.

It is a ability factor. Here's how it works: your players' stats will be multiplied by (1-(99-TS)/200 (stats reduced by half the difference to the max in percentage), and the AI players' stats will be divided by the same amount. Example:

You have Messi, with 96 Dribbling. TS is 75. In ML it will feel and behave like a 96 * (1-(99-75)/200) = 96 * 0.88 = 85

You're facing Bonucci. His Ball Winning is 86, TS remains 75. In ML it will feel and behave like 86 / 0.88 = 97

Obviously this isn't true, but sure as hell feels like it is.
 

valencia5

Registered User
I had this at first. If you are finding Exhibition to be fine but ML to be hard, then it is most likely to do with your "Team Spirit" stat. If that is below about 85, your players will not play to the best of their ability.

I made way too many changes in the initial transfer window and Team Spirit dropped to the 30s. That was one tough first season. I'm in the play-off places in my second season and am stopping myself from trading too many players.

I don't think that has much to do with it. Obviously your players are not going to be as responsive, but that does not change the underlying mechanics of the game...

I find myself an above average player, not insanely good or anything.

Started with the default Fulham roster, as i like the whole idea of working for my promotion. I made a post about this before, but ended up with a 4.5 star team before the first transfer window closed (which is super unrealistic)

I finished the season 44 wins 2 draws 0 losses, with a FA Cup win, and blowing out City, Chelsea, and Liverpool on the way by 4 or 5 goals to 0 each.

All on superstar...because of the mechanics I spoke about early in this thread...

Overall gameplay is good, nothing better that's out right now, few things are very very broken.
 

Kashik

Registered User
Man, you're obviously much better than me, or have found some exploit :p for me, I had to drop down from top player to professional in ML because the CPU physical advantage was just too much. Problem with this though is I'm killing it in professional
 

valencia5

Registered User
Man, you're obviously much better than me, or have found some exploit :p for me, I had to drop down from top player to professional in ML because the CPU physical advantage was just too much. Problem with this though is I'm killing it in professional

I consider myself above average at best. I'm decent at gaming, and have played football competitively so I have some tactical knowledge, but it's more the game.

Defense is jacked, as a cheap and easy fix to improve defending by Konami. Any level hold down X or Teammate Pressure you will win the ball 97% of the time, even on superstar the CPU does not stand a chance, will hardly ever score more than 1. Stamina is not affected as much and barely any fouls are called for it.

Also on offense, any decent striker can sprint a few yards, change direction and blast a screamer from 18 yards out way too regularly...

They seemed to have upped individual defending abilities by giving players unrealistic abilities to challenge, and tackle...and speed defending on the ball...only on the ball....

But team defense I think still seems there's no collective logic to making defending more robust in a team/group sense.

Which makes it all too easy...still much better than FIFA I think...
 

Kazuki_Ito

Registered User
Started with the default Fulham roster, as i like the whole idea of working for my promotion. I made a post about this before, but ended up with a 4.5 star team before the first transfer window closed (which is super unrealistic)

I finished the season 44 wins 2 draws 0 losses, with a FA Cup win, and blowing out City, Chelsea, and Liverpool on the way by 4 or 5 goals to 0 each.

All on superstar...because of the mechanics I spoke about early in this thread...


You must be damn good at the game. I'm not great but have been playing PES for years. In my first season I struggled badly to get promoted and ended up finishing 15th or something.

What did your team star begin at with Fulham? How did you manage to get up to a 4.5 star team in 1 window? On superstar it feels like you get a tiny budget.

Maybe if I started another playthrough I would do a bit better but I don't think I could win the FA Cup and go unbeaten without many, many save and re-loads :tongue:
 

decoupe

Registered User
Started with the default Fulham roster, as i like the whole idea of working for my promotion. I made a post about this before, but ended up with a 4.5 star team before the first transfer window closed (which is super unrealistic)

I finished the season 44 wins 2 draws 0 losses, with a FA Cup win, and blowing out City, Chelsea, and Liverpool on the way by 4 or 5 goals to 0 each.

All on superstar...because of the mechanics I spoke about early in this thread...


You must be damn good at the game. I'm not great but have been playing PES for years. In my first season I struggled badly to get promoted and ended up finishing 15th or something.

What did your team star begin at with Fulham? How did you manage to get up to a 4.5 star team in 1 window? On superstar it feels like you get a tiny budget.

Maybe if I started another playthrough I would do a bit better but I don't think I could win the FA Cup and go unbeaten without many, many save and re-loads :tongue:

You must be God like to win 5 -0 so easily in superstar mode in ML. My only solution to your problem is use the x button sparely. I know it works too well for your liking, maybe use it less will add to your game experience. I used to restricted myself certain plays in older pes cause it spoil the gameplay. Although it hurts when you play against other real player cause they will be abusing it. But with your skill a little adjustment and you should be winning again.
 

valencia5

Registered User
Started with the default Fulham roster, as i like the whole idea of working for my promotion. I made a post about this before, but ended up with a 4.5 star team before the first transfer window closed (which is super unrealistic)

I finished the season 44 wins 2 draws 0 losses, with a FA Cup win, and blowing out City, Chelsea, and Liverpool on the way by 4 or 5 goals to 0 each.

All on superstar...because of the mechanics I spoke about early in this thread...


You must be damn good at the game. I'm not great but have been playing PES for years. In my first season I struggled badly to get promoted and ended up finishing 15th or something.

What did your team star begin at with Fulham? How did you manage to get up to a 4.5 star team in 1 window? On superstar it feels like you get a tiny budget.

Maybe if I started another playthrough I would do a bit better but I don't think I could win the FA Cup and go unbeaten without many, many save and re-loads :tongue:

I believe I started on professional...I won 7-0 so went to top player for a few games...it was better, but it was like 3-0 average...then went to superstar decent score variation here.

The first players I signed were Laporte from Bilbao, and Sandro from Juventus...I got a bunch of players around 77-79 rating and developed them properly with my emphasis for recruitment/training being on speed and defending....the rest seem you can still dribble, drive, and score on a player with weak offensive ratings...

I went for all players under 25, with a speed of 80 minimum. Then went from there...

For defense I train buildup, midfielders box to box, and attackers as dummy runners.
 

valencia5

Registered User
You must be God like to win 5 -0 so easily in superstar mode in ML. My only solution to your problem is use the x button sparely. I know it works too well for your liking, maybe use it less will add to your game experience. I used to restricted myself certain plays in older pes cause it spoil the gameplay. Although it hurts when you play against other real player cause they will be abusing it. But with your skill a little adjustment and you should be winning again.

If I was that good, I would maybe consider it my problem. But the thing is I'm not that good...i'm a decent gamer but I shouldn't be winning like this on superstar....

I see what you're saying, and in fact...I thought about and tried playing like this...

I tried to let the CPU control all their own players, and never touch the X button as well as using a single player and never using the "call for ball" command....

Just try to create my vertical runs/runs into space and hope they see me.....

It was ok for a while, but I get the feeling similar too "playing with dolls" like, creating a family in a dollhouse and playing house.

Because I'm not playing to win here, I'm playing now to make it realistic, and this got old real fast.....because now where was the challenge?

I believe the game offers so much, and it's so close to being great...but the features I've realized now are so gamebreaking, that even at the highest difficulty it can't be played.

I'm in my second season now, and am 13 wins, 1 draw, 1 loss...the loss coming because I sim/fast forward the match...against Crystal Palace lol, and my team ended up losing. I thought I would keep it even though I didn't play it to make the table a bit more realistic...

My biggest issues with the game, and I hope they fix them since I think after playing this much I have a good sense about it, are these:

1. The Physical Contact does not seem to matter, as defense always has the advantage. The weakest player on defense, can thrash the strongest player with the ball, no question, 100%.

2. Defenders never let off and defend the lanes, just sprint towards the ball, this opens up to sprinting past anyone...Konami compensates by the first example above with the physical contact, as well as unrealistic challenges, a defender has about a 5 Yard circumference to stick his leg and hit the ball regardless of collision....too much area covered...

3. Teammate pressure, for the two reasons above. You will 97% of the time win the ball back.

4. Free Kicks are terrible. Anywhere outside 19 yards on the ground, the ball moves way to slowly....you should be able to beat the goalkeeper/defense with pace also, not just angles....

5. It's too easy and cheap to sign a top player. I should not get a player like Renato Sanches, Marcus Rashford, or Christian Pulisic for less than 10 million. Especially if they're that young and talent it should be a painstaking process with very low probability. Players like Laporte and Alex Sandro for around 18 mil no way in hell. Marco Veratti for 15 mil, no way...

6. Way too easy to make vertical runs or any run for that matter and call for the ball....calling for the ball is so gamebreaking you can put yourself in perfect position every time, and guarantee the pass is coming to you....this should be way more difficult, with a delay to make it realistic....if the computer was not already going to pass your direction. I score endless goals from this.

7. Slowest player on the team, becomes as fast as Hector Bellerin or Gareth Bale, if they are in their half of the pitch running towards their goal, near the attacker with the ball....it's insane...someone with 40 speed will, run towards his goal as if he had 150 speed rating....this is extremely annoying, and removes all realism and immersion....granted you can zig zag and slow him down...but the game's motto is "Control Reality"

What bothers me the most is, these are all really cheap and easy ways to try and make the defense more formidable. Rather than, make it the shape and behavior of the defense that makes penetrating difficult.
I know it's probably a way more complex and difficult equation to make the AI defense stronger in this way....but of course it's like, "hey we can make the defense better by making them, faster, stronger, and superhuman tackling abilities" A little too cheap and generic for "Controlling Reality"

The game is amazing, dont' get me wrong. There are so many more good things to say about it, but those issues, to me, are very very broken...
 

tross840

Registered User
If I was that good, I would maybe consider it my problem. But the thing is I'm not that good...i'm a decent gamer but I shouldn't be winning like this on superstar....

I see what you're saying, and in fact...I thought about and tried playing like this...

I tried to let the CPU control all their own players, and never touch the X button as well as using a single player and never using the "call for ball" command....

Just try to create my vertical runs/runs into space and hope they see me.....

It was ok for a while, but I get the feeling similar too "playing with dolls" like, creating a family in a dollhouse and playing house.

Because I'm not playing to win here, I'm playing now to make it realistic, and this got old real fast.....because now where was the challenge?

I believe the game offers so much, and it's so close to being great...but the features I've realized now are so gamebreaking, that even at the highest difficulty it can't be played.

I'm in my second season now, and am 13 wins, 1 draw, 1 loss...the loss coming because I sim/fast forward the match...against Crystal Palace lol, and my team ended up losing. I thought I would keep it even though I didn't play it to make the table a bit more realistic...

My biggest issues with the game, and I hope they fix them since I think after playing this much I have a good sense about it, are these:

1. The Physical Contact does not seem to matter, as defense always has the advantage. The weakest player on defense, can thrash the strongest player with the ball, no question, 100%.

2. Defenders never let off and defend the lanes, just sprint towards the ball, this opens up to sprinting past anyone...Konami compensates by the first example above with the physical contact, as well as unrealistic challenges, a defender has about a 5 Yard circumference to stick his leg and hit the ball regardless of collision....too much area covered...

3. Teammate pressure, for the two reasons above. You will 97% of the time win the ball back.

4. Free Kicks are terrible. Anywhere outside 19 yards on the ground, the ball moves way to slowly....you should be able to beat the goalkeeper/defense with pace also, not just angles....

5. It's too easy and cheap to sign a top player. I should not get a player like Renato Sanches, Marcus Rashford, or Christian Pulisic for less than 10 million. Especially if they're that young and talent it should be a painstaking process with very low probability. Players like Laporte and Alex Sandro for around 18 mil no way in hell. Marco Veratti for 15 mil, no way...

6. Way too easy to make vertical runs or any run for that matter and call for the ball....calling for the ball is so gamebreaking you can put yourself in perfect position every time, and guarantee the pass is coming to you....this should be way more difficult, with a delay to make it realistic....if the computer was not already going to pass your direction. I score endless goals from this.

7. Slowest player on the team, becomes as fast as Hector Bellerin or Gareth Bale, if they are in their half of the pitch running towards their goal, near the attacker with the ball....it's insane...someone with 40 speed will, run towards his goal as if he had 150 speed rating....this is extremely annoying, and removes all realism and immersion....granted you can zig zag and slow him down...but the game's motto is "Control Reality"

What bothers me the most is, these are all really cheap and easy ways to try and make the defense more formidable. Rather than, make it the shape and behavior of the defense that makes penetrating difficult.
I know it's probably a way more complex and difficult equation to make the AI defense stronger in this way....but of course it's like, "hey we can make the defense better by making them, faster, stronger, and superhuman tackling abilities" A little too cheap and generic for "Controlling Reality"

The game is amazing, dont' get me wrong. There are so many more good things to say about it, but those issues, to me, are very very broken...


How did you get Verratti so cheap!? He was 132million for me.

It really is such a mix. There's a 19 year old CM from Argentina that I tried to sign and he cost me 51million rated 76.
 

valencia5

Registered User
How did you get Verratti so cheap!? He was 132million for me.

It really is such a mix. There's a 19 year old CM from Argentina that I tried to sign and he cost me 51million rated 76.

132 Million holy shit??? Are you paying in Yen, lol, or Rwandan Francs?

What currency is that? I'm using USD...Even Messi is less than 50mil....

Correction 56.4 Million USD and Ronaldo is 53.4....Suarez at 42.1 Thiago Silva at 42.0, Neymar for 40.9, Lewandowski for 39.2, Aguero 39.0, Neuer 38.5

It seems that these values should be increased by 2x - 3x as much....for all players...

I mean Bale is sitting at 38.1 Mil....alot of these guys sold for over double at least even as many years back as Ronaldo's move from Man U to Real...with inflation that should be way higher....
 

DunkLFC

Registered User
Started with the default Fulham roster, as i like the whole idea of working for my promotion. I made a post about this before, but ended up with a 4.5 star team before the first transfer window closed (which is super unrealistic)

I finished the season 44 wins 2 draws 0 losses, with a FA Cup win, and blowing out City, Chelsea, and Liverpool on the way by 4 or 5 goals to 0 each.

All on superstar...because of the mechanics I spoke about early in this thread...

Clearly you were given a reasonable salary budget to achieve that squad in the first transfer window. To get a proper challenge, you might want to try the default PES team, where you start with about £300K of extra salary budget. That puts the handbreak on as far as assembling a 4.5* team for a season or two.
 

DunkLFC

Registered User
I'm using USD...Even Messi is less than 50mil....

Correction 56.4 Million USD and Ronaldo is 53.4....Suarez at 42.1 Thiago Silva at 42.0, Neymar for 40.9, Lewandowski for 39.2, Aguero 39.0, Neuer 38.5

It seems that these values should be increased by 2x - 3x as much....for all players...

I mean Bale is sitting at 38.1 Mil....all these guys sold for over double at least even as many years back as Ronaldo's move from Man U to Real...with inflation that should be way higher....

Ummm, only Bale went for double those figures (Suarez was close) now that the dollar is as strong as it is. Also, young players with sell on value often go for inflated prices (I'm looking at you Sterling). At 27, Suarez value is only going to decrease from this point, however great a player he is. And in the game, if you try to buy these players from clubs that don't want to sell, then the price required to get them is boosted significantly. The player value listed in the game is just their base rating if the owning club are happy to sell.

Aguero : £38M 5 years ago.
Neuer : €22 million 5 years ago.
Lewandowski : Free 2 years ago.
Messi : Free as a 13 year old.
Ronaldo : £80 million (€94 million) 7 years ago. Yes high, but not double the fee you mentioned and he was coming into his prime age as a player. You wouldn't get £30M for him at 31. Especially after he's been so sheltered in the easy league for 7 years.
Thiago Silva : €42 million 4 years ago.
Neymar : €57 million 3 years ago.
Suarez : £64.98 million (€82.3 million) 2 years ago.
Bale : €100 million 3 years ago. That said, he was very much overpriced and actually acts as an example of what sometimes happens in PES, where the selling team won't sell unless the price is ridiculous.
 

valencia5

Registered User
Ummm, only Bale went for double those figures (Suarez was close) now that the dollar is as strong as it is. Also, young players with sell on value often go for inflated prices (I'm looking at you Sterling). At 27, Suarez value is only going to decrease from this point, however great a player he is. And in the game, if you try to buy these players from clubs that don't want to sell, then the price required to get them is boosted significantly. The player value listed in the game is just their base rating if the owning club are happy to sell.

Aguero : £38M 5 years ago.
Neuer : €22 million 5 years ago.
Lewandowski : Free 2 years ago.
Messi : Free as a 13 year old.
Ronaldo : £80 million (€94 million) 7 years ago. Yes high, but not double the fee you mentioned and he was coming into his prime age as a player. You wouldn't get £30M for him at 31. Especially after he's been so sheltered in the easy league for 7 years.
Thiago Silva : €42 million 4 years ago.
Neymar : €57 million 3 years ago.
Suarez : £64.98 million (€82.3 million) 2 years ago.
Bale : €100 million 3 years ago. That said, he was very much overpriced and actually acts as an example of what sometimes happens in PES, where the selling team won't sell unless the price is ridiculous.

I think we all knew what some went for, and we could look the rest up. Not trying to come off as rude, so please don't think that. But I did mention inflation. I don't think the game really takes age into account...It's cool you're trying to defend the game and this is not an argument...

But again I'm talking inflation, there's also the TV deals of today, and the growth in football leagues around the world like US/China...we're talking the market the way it is in 2016...I mean we all knew what Pogba went for this year....as well as Leroy Sane and John Stones....Higuain.....

I bet they would not sell Messi for 100mil, let alone 56 mil....

Bale went for so much 2 years ago...

All the prices you looked up were YEARS ago... I'll say it again, TODAY's market...I don't even know what point you're trying to make...

Granted players went for free, even Zlatan this year, but if you want to take that into account, the game does not account for those situations also..

Once again, the prices are unrealistic in TODAY'S, 2016 market...

I mean think about the stuff you're posting Aguerro and Neuer 5 years ago....I guarantee they would get close to Bale money of 3 years ago.

There's no arguement here, I don't even know what you were even posting about ....

P.S. I think I heard somewhere that Ronaldo's buyout clause was 1.5 Billion, and Bale's was either 250,000 or 500,000....

http://www.foxsports.com/soccer/sto...-cluase-1-5-billion-agent-jorge-mendes-020315


Look at the prices on http://www.transfermarkt.com/statistik/sommertransfers

Pogba 105
Higuain 90
Hulk 55.8
Stones 55.6
Sane 50
Xhaka 45
Mkhitaryan 42

I'm not claiming there aren't expensive trades in PES 17, but that the low transfer fees are unrealstically low much of the time and much too frequent. If I was playing PES 2012 I might have totally agreed, and not even posted. But it's supposed to be respective of today's game.
 

DunkLFC

Registered User
I was suggesting that you might be over exaggerating for effect and you did state that "all these guys sold for over double at least". Which clearly wasn't the case at all. :innocent:

As for the game, there are plenty of holes and areas for it to improve. I'm not looking to defend the game when it shouldn't be defended. They do make transfers too easy and players unrealistically never turn down moves to lesser clubs. Those are just two of the many exploits that can be made use of. You've used your gaming knowledge to over-engineer your team for the division you are in and unfortunately for you, that has devalued the experience, as you found the matches to be far too easy.

There are lots of people who apply their own constrictions to keep transfers / squad management realistic.
 

valencia5

Registered User
I was suggesting that you might be over exaggerating for effect and you did state that "all these guys sold for over double at least". Which clearly wasn't the case at all. :innocent:

As for the game, there are plenty of holes and areas for it to improve. I'm not looking to defend the game when it shouldn't be defended. They do make transfers too easy and players unrealistically never turn down moves to lesser clubs. Those are just two of the many exploits that can be made use of. You've used your gaming knowledge to over-engineer your team for the division you are in and unfortunately for you, that has devalued the experience, as you found the matches to be far too easy.

There are lots of people who apply their own constrictions to keep transfers / squad management realistic.

I think you misread my friend lol. I said that the values should be increased by 2x - 3x as we can see is the case in a large majority of the transfer market in game.....

I try my best not to state false facts, not passing it off as fact saying that all these players did in deed sell for double...but you were talking about Bale for example, almost triple his game value, Suarez a bit under double, and neymar around double...

I mean Anthony Martial went for a initional transfer fee of 44 Million USD which could rise to 70 million USD in 2015, depending on how he performs..

If that isn't enough evidence as to how the market in game is, extremely skewed...and not reflective of 2016-2017....as the game is called Pes 2017 not pes 2012.

If Pogba went for 100+ and higuain 90.... I can only imagine what Aguerro would go for, Lewandowski NOW would be right around there tooo....not just the superstars but the up and coming guys...like Rashford, or your example Sterling for example....I mean I saw Rashford for like 8 mil or something in game...I saw some guy buy the 18 year old Renato Sanches for super cheap or something...but Bayern paid 35+ for him....

I understand it's probably hard to implement the AI stuff and physics/collision, that I was complaining about....

But the transfer market makes absolutely no sense...That seems like almost a no brainer and not a difficult thing to implement at all...I simply don't understand for what reason they made it the way it is....

For players like Messi, Neymar, it should be damn near impossible to get them....like under 20% from first contact...and steep prices...but 56 and 40 mil respectively not cool... with good RNG luck you could theoretically buy Neymar for around 30 and Messi for 42-45ish best case scenario....insane.

I think it may be because they feel people will want to sign players like this, for the people less interested in Simulation...but then again they can transfer in edit mode if they wanted them...

The Tag Line is "Control Reality" so I'd wish they would make it as realistic as possible, especially since ML is kind of the mode they use as a selling point....

They have that whole still developing/peak level/in decline thing...I don't know why it has no bearing on market prices...seems like another easy thing to implement.

In my dreams I would wish that they could have "Buyout Clauses" where you could bypass club involvement...for a steep price...but just a far out wish there....

Again hopefully it's not coming off rude, as it's so hard to express tone here, just a discussion...
 
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