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PES 2009, it isn't better than the previous PS2 versions, but it isn't worst either. Wich means that yet again, the game shows Potential without actually being that good.
Maybe it is more Realistic than previous versions, as you can actually feel that every game haves a Different Pace, something I didn't experienced before that often. But the thing that bugs me, and what I think it's a big flaw is that sometimes you really have No Control of some things that happen because the com felt like it.
Yes it is true that things Usually get out of hand in Real football, it is true that we do Not have complete control. But if it's obvious, or just by mere Intuition, we should have the Option of Reading the game as we see it.
And not exactly Reading the game, as the actual ability of How well a player Reads the game should be determined by Stats.. But we should have complete Control of Our Team, we should have the ability of executing/dictating correct or Incorrect Tactical runs.
How well the player IS at executing yours/ours Thoughts, that should be determined by each Individual's Stats. Is the player fast enough to get where you want him to be?? And once he gets there, Does he haves good Defensive ability to mark his opponent? that should all be down to the Stats.
And even if the player is a World Class Defender or Attacker, we should have the Power of completely screwing up or making the perfect play. We dictate and they deliver, and How well they deliver should have much to do with Stats.
It would not only turn PES into a much more Realistic Football simulation, but it would also give us a much more addictive Challenge. As not only would we have to master the on-the-ball action, but we would also have to master the Tactical side of the game, wich haves Nothing to do with running with the ball.
Is it even possible to accomplish such a thing on a Video Game?? I think it is, and I also think it would be fairly easy to arrange. Just assigning a Number of Tactical Plays to controls that aren't really used, the Old Directional (+) button for those who use the Stick, or the Stick if you use the Old Cross.
Meaning that, if you think the Opponent will pass the ball to the forward on his Right, then it would be great if we could choose (via a Fixed button) to make a Defensive run towards the forward on the Right.
So that, for example, if we Tap the Old Directional button to the Right, then we would be dictating a Tactical Play, we would be sending one of our defenders to the right side of the pitch. In other words, we would be sending one of our Defenders to Mark the Opponent on the Right.
We would be "sending" him, dictating it, but we wouldn't be executing the run Manually/Ourselves.
Simple enough?? Yes, and just as it is simple it should be hard as we would have to Think about it, and while we're thinking about it we have to choose wich Tactical Play we want to use, and after doing all that thinking we would Also have to execute the Tactical Play in Time. Not everyone is thinking about Tactical Plays when they have the ball at their feet.
And when I say "executing the Tactical play in Time", I mean before the Pass or Assist. Because Tactical Play is about Anticipating, and in order to Anticipate we must have the option of executing tactical runs before the pass is made, not After.
So again, repeating myself; PES09 isn't better than it's predecessors, but it isn't worst either.
It suffers from the same flaws, one of them being that if You and your opponent Know How to use the "pass and move" controls, then probabilities are that each game will finish with 4-5 Score Lines. Fun?? Not so much..
And even when you know Who and How he will score, you cannot do anything about it. Why?? Because the best you can do is cover any Gap as fast as you can, and while you're running into That Gap, another 2 gaps appear on the other side of the Defence.
Simply put, the Tactical Play is mediocre because tactical runs are Mostly and Can only be made after the Pass, and Assist.
Bottom Line is that Alike the PS2 versions, the one-on-one defending is good enough, scoring goals feels cool, and the Attacking build-up-play is good enough. But the Tactical Play is and always has been mediocre.
This is where the PES Series should be striving to Improve.. Otherwise it will feel more and more One-Dimensional with each passing year.
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I would like this to be the Thread for similar argument, for How should the PES series improve... Because most of us already know the good and the bad things about the Latest versions.
But only a few argue about How PES09 Should improve, and I know for sure I'm not the only one who has thought "I should have something to counter this, I knew exactly what they would do, and yet all I can do is watch.. this is getting boring".
So, for those Few who'd like to have a word on this, anything Constructive is welcomed. I'd rather try and reach a Point, reach something Progressive, instead of just turning in Circles until next year.
Maybe it is more Realistic than previous versions, as you can actually feel that every game haves a Different Pace, something I didn't experienced before that often. But the thing that bugs me, and what I think it's a big flaw is that sometimes you really have No Control of some things that happen because the com felt like it.
Yes it is true that things Usually get out of hand in Real football, it is true that we do Not have complete control. But if it's obvious, or just by mere Intuition, we should have the Option of Reading the game as we see it.
And not exactly Reading the game, as the actual ability of How well a player Reads the game should be determined by Stats.. But we should have complete Control of Our Team, we should have the ability of executing/dictating correct or Incorrect Tactical runs.
How well the player IS at executing yours/ours Thoughts, that should be determined by each Individual's Stats. Is the player fast enough to get where you want him to be?? And once he gets there, Does he haves good Defensive ability to mark his opponent? that should all be down to the Stats.
And even if the player is a World Class Defender or Attacker, we should have the Power of completely screwing up or making the perfect play. We dictate and they deliver, and How well they deliver should have much to do with Stats.
It would not only turn PES into a much more Realistic Football simulation, but it would also give us a much more addictive Challenge. As not only would we have to master the on-the-ball action, but we would also have to master the Tactical side of the game, wich haves Nothing to do with running with the ball.
Is it even possible to accomplish such a thing on a Video Game?? I think it is, and I also think it would be fairly easy to arrange. Just assigning a Number of Tactical Plays to controls that aren't really used, the Old Directional (+) button for those who use the Stick, or the Stick if you use the Old Cross.
Meaning that, if you think the Opponent will pass the ball to the forward on his Right, then it would be great if we could choose (via a Fixed button) to make a Defensive run towards the forward on the Right.
So that, for example, if we Tap the Old Directional button to the Right, then we would be dictating a Tactical Play, we would be sending one of our defenders to the right side of the pitch. In other words, we would be sending one of our Defenders to Mark the Opponent on the Right.
We would be "sending" him, dictating it, but we wouldn't be executing the run Manually/Ourselves.
Simple enough?? Yes, and just as it is simple it should be hard as we would have to Think about it, and while we're thinking about it we have to choose wich Tactical Play we want to use, and after doing all that thinking we would Also have to execute the Tactical Play in Time. Not everyone is thinking about Tactical Plays when they have the ball at their feet.
And when I say "executing the Tactical play in Time", I mean before the Pass or Assist. Because Tactical Play is about Anticipating, and in order to Anticipate we must have the option of executing tactical runs before the pass is made, not After.
So again, repeating myself; PES09 isn't better than it's predecessors, but it isn't worst either.
It suffers from the same flaws, one of them being that if You and your opponent Know How to use the "pass and move" controls, then probabilities are that each game will finish with 4-5 Score Lines. Fun?? Not so much..
And even when you know Who and How he will score, you cannot do anything about it. Why?? Because the best you can do is cover any Gap as fast as you can, and while you're running into That Gap, another 2 gaps appear on the other side of the Defence.
Simply put, the Tactical Play is mediocre because tactical runs are Mostly and Can only be made after the Pass, and Assist.
Bottom Line is that Alike the PS2 versions, the one-on-one defending is good enough, scoring goals feels cool, and the Attacking build-up-play is good enough. But the Tactical Play is and always has been mediocre.
This is where the PES Series should be striving to Improve.. Otherwise it will feel more and more One-Dimensional with each passing year.
---------------------------------------------------------------------------------
I would like this to be the Thread for similar argument, for How should the PES series improve... Because most of us already know the good and the bad things about the Latest versions.
But only a few argue about How PES09 Should improve, and I know for sure I'm not the only one who has thought "I should have something to counter this, I knew exactly what they would do, and yet all I can do is watch.. this is getting boring".
So, for those Few who'd like to have a word on this, anything Constructive is welcomed. I'd rather try and reach a Point, reach something Progressive, instead of just turning in Circles until next year.