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PES 2009, What did it Lacked to really improve on its Predecessors??

Amateur

Registered User
PES 2009, it isn't better than the previous PS2 versions, but it isn't worst either. Wich means that yet again, the game shows Potential without actually being that good.

Maybe it is more Realistic than previous versions, as you can actually feel that every game haves a Different Pace, something I didn't experienced before that often. But the thing that bugs me, and what I think it's a big flaw is that sometimes you really have No Control of some things that happen because the com felt like it.

Yes it is true that things Usually get out of hand in Real football, it is true that we do Not have complete control. But if it's obvious, or just by mere Intuition, we should have the Option of Reading the game as we see it.

And not exactly Reading the game, as the actual ability of How well a player Reads the game should be determined by Stats.. But we should have complete Control of Our Team, we should have the ability of executing/dictating correct or Incorrect Tactical runs.

How well the player IS at executing yours/ours Thoughts, that should be determined by each Individual's Stats. Is the player fast enough to get where you want him to be?? And once he gets there, Does he haves good Defensive ability to mark his opponent? that should all be down to the Stats.

And even if the player is a World Class Defender or Attacker, we should have the Power of completely screwing up or making the perfect play. We dictate and they deliver, and How well they deliver should have much to do with Stats.

It would not only turn PES into a much more Realistic Football simulation, but it would also give us a much more addictive Challenge. As not only would we have to master the on-the-ball action, but we would also have to master the Tactical side of the game, wich haves Nothing to do with running with the ball.

Is it even possible to accomplish such a thing on a Video Game?? I think it is, and I also think it would be fairly easy to arrange. Just assigning a Number of Tactical Plays to controls that aren't really used, the Old Directional (+) button for those who use the Stick, or the Stick if you use the Old Cross.

Meaning that, if you think the Opponent will pass the ball to the forward on his Right, then it would be great if we could choose (via a Fixed button) to make a Defensive run towards the forward on the Right.

So that, for example, if we Tap the Old Directional button to the Right, then we would be dictating a Tactical Play, we would be sending one of our defenders to the right side of the pitch. In other words, we would be sending one of our Defenders to Mark the Opponent on the Right.

We would be "sending" him, dictating it, but we wouldn't be executing the run Manually/Ourselves.

Simple enough?? Yes, and just as it is simple it should be hard as we would have to Think about it, and while we're thinking about it we have to choose wich Tactical Play we want to use, and after doing all that thinking we would Also have to execute the Tactical Play in Time. Not everyone is thinking about Tactical Plays when they have the ball at their feet.

And when I say "executing the Tactical play in Time", I mean before the Pass or Assist. Because Tactical Play is about Anticipating, and in order to Anticipate we must have the option of executing tactical runs before the pass is made, not After.

So again, repeating myself; PES09 isn't better than it's predecessors, but it isn't worst either.

It suffers from the same flaws, one of them being that if You and your opponent Know How to use the "pass and move" controls, then probabilities are that each game will finish with 4-5 Score Lines. Fun?? Not so much..

And even when you know Who and How he will score, you cannot do anything about it. Why?? Because the best you can do is cover any Gap as fast as you can, and while you're running into That Gap, another 2 gaps appear on the other side of the Defence.

Simply put, the Tactical Play is mediocre because tactical runs are Mostly and Can only be made after the Pass, and Assist.

Bottom Line is that Alike the PS2 versions, the one-on-one defending is good enough, scoring goals feels cool, and the Attacking build-up-play is good enough. But the Tactical Play is and always has been mediocre.

This is where the PES Series should be striving to Improve.. Otherwise it will feel more and more One-Dimensional with each passing year.
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I would like this to be the Thread for similar argument, for How should the PES series improve... Because most of us already know the good and the bad things about the Latest versions.

But only a few argue about How PES09 Should improve, and I know for sure I'm not the only one who has thought "I should have something to counter this, I knew exactly what they would do, and yet all I can do is watch.. this is getting boring".

So, for those Few who'd like to have a word on this, anything Constructive is welcomed. I'd rather try and reach a Point, reach something Progressive, instead of just turning in Circles until next year.
 

shaun7

Registered User
What you said, is true, but for me Pes 09 feels better than the rest.
As fot things that can improve are:
The passing, you need to have more control of the match and headers. I know headers are much better in Pes 09 but they can still improve. But the best thing to improve on is the movement. I would like a 360 degrees movement.
 

Amateur

Registered User
What you said, is true, but for me Pes 09 feels better than the rest.
As fot things that can improve are:
The passing, you need to have more control of the match and headers. I know headers are much better in Pes 09 but they can still improve. But the best thing to improve on is the movement. I would like a 360 degrees movement.

The good thing about PES09 is that it can improve on almost every aspect, a good game that can improve in every aspect, that's good news for Us and Konami.

If you take PES09 and implement more Movement Directions and better Animations, you have a whole new game there. Then you Introduce a better system for the Stats and Special Abilities, and you have an even better game.

And then there's The most important of Improvements, wich is where the PS2 versions also failed, the Tactical Approach to the game.

How can I dictate the Tactical Play of my team?? How can I send one of my Center Backs to the Right at the same time I myself am going to the Left??

How can I assign my Striker a particular off-the-ball-run without having to Pass the ball first?? How can I Set-Up a particular Tactical Play without having even touched the ball?

This is where Tactical play comes in, it shouldn't be about moving the players "Manually" around the pitch, but more about Dictating them where they should move. How well they execute your thoughts should be down to the Stats.

So it wouldn't be about clicking the L1 button countless of times just to place a Defender where you want him to be, it's more about you controlling your Defensive Midfielder, Tapping a Button Once and letting the Com and the Stats do the rest.

So that if you are Using the Defensive Midfielder of your Team and at the same time you want one of your Center Backs in a Particular Position, you could do that by simply Tapping a button.

It would be great if we had a similar Concept because our Thoughts would be clearer on the pitch, the Mistakes would be Ours, and the perfect plays would feel even more satisfying. Plus consequently, we would have a Lot of Different Types of players and the Play wouldn't be One-Dimensional.

Simply put, the game would be much more Interesting and Challenging, as there would be Two aspects to the game; the on-the-ball action and the Mind-games.

PES could be a hell of a game, but thing is, they always show the Potential without actually taking the game there.

Right now I do enjoy PES09, but I still have times when I'm looking for something New within the game and.. there's nothing New that I can say I'm thrilled about.

Alike the Dribbling Tricks that Where arranged on the Right Stick, I think there should be a Stick for Tactical Plays, the game needs it.

With the Stick or the Old Directional we would have some 4 or 8 Different Tactics at our disposal, tactical plays for every different situation. In a first-touch-situation we have 4 particular plays, in a Defensive situation we have another 4, etc, etc..

With all the Different Positions, Situations, and Players, there are many tactical plays that could be implemented into The Gameplay. And there's always the possibility of making up Our Own tactical plays in Training. Maybe practice the Play in Training and assigning it to one particular Button for one particular Situation.

And along with "Made Up Tactical Plays" or "Practiced Plays", every Team haves their Own Tactical System, wich is Fundamental. There's a difference between The "Tactical Scheme" of a Team and the Different Tactical Plays a team can use in each Particular Situation.

Meaning that the Approach of a Team can be Defensive, Offensive, or Neutral. But How the Defenders move, How the Midfielders move, and How the Strikers move in each different Situation, Defensive or Offensive, This should be determined by The Tactical Scheme. Wich is always in use.

And of course, Movement mostly determines the Tactical Plays each team can do best. So we have; The Tactical Scheme of a Team, and then we have the Tactical Plays.

So it wouldn't just be about setting a "Defensive Strategy".. But more about designing a Tactical Scheme wich will always be in action, wich will more or less dictate the type of Tactical Plays you can use, and wich will vary greatly depending on the Position and Individual.

A lot of things can be implemented into a Football Sim, more Movements and Animations, better Graphics, more Stats, better Commentaries, more Weather Conditions, more Editing options, etc, etc..

But considering that Football is a game that Essentially runs on Plays, maybe some 30 Plays per game.. Considering that Setting Up Plays haves little to do with Running with-the-ball. Well, we should have a good number of Tactical Plays at our disposal.

If we take a closer look to the best versions of PES, it's easy to see Where they Failed. They offer a decent (although well out of date) number of Stats and Special Abilities, a decent number of Directions and Animations.. But we barely have any Tactical Options.

How is it possible that we where so hooked on a Football Sim that doesn't even offer an easy-to-use Responsive system for the Tactical side of the game??

Bottom Line??

The game is just too One-Dimensional to be as addictive as Real Football. Some will disagree by saying this and that, but FACT is that it CAN be that good.

The good thing about PES09 is that it can improve in every aspect. The bad thing is that it can improve in every aspect But the fans aren't asking for That Improvement.
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By the way, sorry for the long post.. it's just that this is something that I don't like to explain with just a few words.

And again, any other suggestions are welcomed.
 

ykl

Registered User
pes09 still a very good game, but it can have more improvement from various aspect....just wait for pes2010...god bless us....
 

tw1g007

Registered User
tl;dr

Seriously it comes down to one thing. Play or don't play the game. People always try to justify not playing the game when they are clearly having fun with it. Why won't you guys look past the flaws and just play it? Is it so hard?
 

Jasperinho

Virtual Football Hero
I moved from the PS2 version (with PES 2008) over to the PS3 version (with PES 2009) and was shocked by how much easier it is to beat the computer. Even though I think that most of the game looks crisp, the AI is still not really performing that well.

Passing, penalties and goal keepers are also up for improvement and I am prefer to have a "trick stick" rather than to be surprised that my player does a roulette, when I just want to turn with him..

I still love the game though and can easily enjoy playing it until PES 2010 is launched :)
 

ahmed a.

Registered User
Well there is such tactical options in the game already since a long time but they are concentrated on attacking tactical options. But you can use the two extra formations to implement a defensive tactics. Anyway i agree with you that the defensive tactical options need more.
"i mean the options that is triggered by pressing L2+(tri,cir,squ,x), you can assign four of the available tactics"
 

iamcanadianeh

Registered User
I moved from the PS2 version (with PES 2008) over to the PS3 version (with PES 2009) and was shocked by how much easier it is to beat the computer. Even though I think that most of the game looks crisp, the AI is still not really performing that well.

Passing, penalties and goal keepers are also up for improvement and I am prefer to have a "trick stick" rather than to be surprised that my player does a roulette, when I just want to turn with him..

I still love the game though and can easily enjoy playing it until PES 2010 is launched :)

What difficulty level are you playing on in PES 2009? What PS2 version were you playing, and on what difficulty?
 

Amateur

Registered User
tl;dr

Seriously it comes down to one thing. Play or don't play the game. People always try to justify not playing the game when they are clearly having fun with it. Why won't you guys look past the flaws and just play it? Is it so hard?

I am playing it and I am enjoying it.. But I just want it to be better because it Can be better. If we don't ask for Real improvements we won't get real improvements, that's How Reality works.

PES 2009 is good, but it isn't better than PES6 or PES5, this is a problem considering there has been no real progress in about 5 years. It's always One step Forwards and Two steps Back, this so-called "evolution" is Not working and all of us should be aware of it.

If we ask for real improvements, real improvements will no doubt come. But if we have the same attitude of "enjoy the game and shut up".. where will that take us??

Just turning in Circles until next year, just to find out that PES 2010 will barely offer anything new.

And again, How is it possible that in a Football Sim, I can dribble, I can Pass the ball, I can score Goals, etc, etc.. But I barely have any control over My player's off-the-ball movement??

Off-the-ball movement IS Football, how is it that I cannot dictate my Team's off-the-ball movement??

I'll tell you WHY, it is because the game is "scripted". And because you have No control over your own team's off-the-ball movement, consequently you get all kind of Goals that happened because the Com felt like it.

Is that fun??

I used to really enjoy playing PES, but it seems it isn't as good anymore, or I'm just too Old to consider such One-Dimensional gameplay fun.

I guess I'm screwed then, because the market is in young Teenagers, and PES already haves Enough depth to challenge young kids.

But again, for people who'd like to share their views on How PES 2009 can really improve, I invite you to share your views.

And lastly, I'm really tired of the people who just say "you either play the game or you don't.. it still is good". It seems most people in here do Not actually Know PES.
 

seantkd

Registered User
i don't know whether i'm just getting older or if it's the game but i just don't find myself playing it as much as previous versions. i still like it but nearly 2 months down the line i haven't even reached the mid season transfer window in my 1st year of the master league. has anyone else experienced this without going in to a pes is shit/great debate.
 

Amateur

Registered User
i don't know whether i'm just getting older or if it's the game but i just don't find myself playing it as much as previous versions. i still like it but nearly 2 months down the line i haven't even reached the mid season transfer window in my 1st year of the master league. has anyone else experienced this without going in to a pes is shit/great debate.

That's exactly my point, the PES series hasn't really evolved, it has merely changed. And Logically, after playing the Same pre-heated game for about 5 years or so, we have just Grown Old for the Game. It needs more Depth to challenge us.

So my question to you is, What do you think PES 2009 is lacking?? What's the kind of thing that would make you play the game more??
 

AgentZero

Registered User
the gam eis fine IMO. My only beef with it is the Goalkeepers handling and the ronaldo free kick animation being pez :wave:
 

tw1g007

Registered User
off-the-ball movements? isn't that why you have attack and defense minded setups in your formation? Excuse me but I go into intricate details in how my players SHOULD place themselves on the field and it works out that way. So yes... off the ball movement even if not implemented on the "fly" works exceptionally well in PES.
When I do a long pass to the wings I am a 100% sure its going to my player due to his formation, placing, attacking or defensive mindset. The pass can be intercepted by the other team but it doesn't change the fact it was going to my other player.

This is why human opponents are a must for me when playing. There are SOME "scripted" plays I use against the CPU even in top player that work everytime. But with human opponents (like alot of my offline friends) I have to play a lot of mind games.

Back to the point at hand... off-the-ball-movement is applied. Maybe not perfectly but its there if you even bother with intricate formations. For example, for people that play me for the first time when they see my formation setup (3-5-2), they underestimate my defense off the bat. I hear the following alot...

"Easy win"
"Is this guy serious with that formation"?
"I guarantee I will score 3+ goals to 0"

Ofcourse. 3-5-2 with 3 CBs and no side backs might seem like a bad idea just by looking at it. But they have no idea how I set up my attack and defense mindedness to each player. And it isn't only that. At ALL TIMES I know where EACH PLAYER IS ON THE FIELD. Yes. This so called off-the-ball-movement you brought up. And it shows with my superb passing, wing play, and one-two setups.

So these so called people that were jeering at me suddenly find themselves losing 2 or 3 to nothing. Scoring even a goal against me doesn't come easy and is only due to superb play OR set pieces. Set pieces is normally the only way for a lot of my friends and myself included (for people who are also at an exceptional level with setups and defensive play). Ofcourse... when they learn not to underestimate my formation they play a lot better.

TL;DR. Whatever. Take what you will from all I said but the fact is '09 is THE best and the most FLUID pes I have played in so many years. Period.

ps: For all the people who are dying to flame my comments keep this in mind. This is my opinion. Read at your discretion.
 

Amateur

Registered User
off-the-ball movements? isn't that why you have attack and defense minded setups in your formation? Excuse me but I go into intricate details in how my players SHOULD place themselves on the field and it works out that way. So yes... off the ball movement even if not implemented on the "fly" works exceptionally well in PES.
When I do a long pass to the wings I am a 100% sure its going to my player due to his formation, placing, attacking or defensive mindset. The pass can be intercepted by the other team but it doesn't change the fact it was going to my other player.

This is why human opponents are a must for me when playing. There are SOME "scripted" plays I use against the CPU even in top player that work everytime. But with human opponents (like alot of my offline friends) I have to play a lot of mind games.

Back to the point at hand... off-the-ball-movement is applied. Maybe not perfectly but its there if you even bother with intricate formations. For example, for people that play me for the first time when they see my formation setup (3-5-2), they underestimate my defense off the bat. I hear the following alot...

"Easy win"
"Is this guy serious with that formation"?
"I guarantee I will score 3+ goals to 0"

Ofcourse. 3-5-2 with 3 CBs and no side backs might seem like a bad idea just by looking at it. But they have no idea how I set up my attack and defense mindedness to each player. And it isn't only that. At ALL TIMES I know where EACH PLAYER IS ON THE FIELD. Yes. This so called off-the-ball-movement you brought up. And it shows with my superb passing, wing play, and one-two setups.

So these so called people that were jeering at me suddenly find themselves losing 2 or 3 to nothing. Scoring even a goal against me doesn't come easy and is only due to superb play OR set pieces. Set pieces is normally the only way for a lot of my friends and myself included (for people who are also at an exceptional level with setups and defensive play). Ofcourse... when they learn not to underestimate my formation they play a lot better.

TL;DR. Whatever. Take what you will from all I said but the fact is '09 is THE best and the most FLUID pes I have played in so many years. Period.

ps: For all the people who are dying to flame my comments keep this in mind. This is my opinion. Read at your discretion.

Well, this is one of the Few well thought posts I'll find in here, so thanks for that.

And without meaning to disrespect what you just said, I'm not that experienced with PES09, but in previous versions like PES5 and PES6 I could score goals at will without actually THINKING. Something that became plain boring with Time, because it doesn't provides me with a challenge.

And up till know, I'm even better at PES09, I can score goals very easily and without even Thinking at all. Yes it is "Fluid", but just as it is Fluid it is easy and effortless. It feels Automatic and Scripted.

Simply put, the off-the-ball movement is good, But the off-the-ball Play is mediocre. That is a FACT, you don't agree, you can keep fooling yourself.

I cannot assign my defenders to move in a certain way, I cannot assign my Team to move in "triangulation" so that we can play a Compact game, I cannot assign my Strikers a Particular Type of run, etc, etc..

The type of Movement a Team haves pretty much determines the Type of Tactical Plays a Team can use. For example, if you move in "triangulation" like Barcelona, and you play a short passing game, a compact game, then it would be much harder to use the "Long Ball" tactic that some teams can use to great effect.

This doesn't happens in PES09 as regardless of the Formation, you can always perform a "Long Ball" Tactic effectively. Everything depends on the player's Stats and on How you Time the pass, but once you master the timing of your passing, Goals come one after the other effortlessly.

There's just now way of tactically Countering against Mindless first-touch Passing, it's ridiculous to be honest.

I cannot control my Defensive Midfielder while at the same time also "sending" one of my Center Backs to a certain position. It is Mostly out of our control, if the Com feels like it, probabilities are that one of our Defenders will make a Stupid Mistake that had nothing to do with us.

And then again, in One of those Many plays when I'm attacking with-the-ball at my feet, How can I assign my Strikers to do A Particular off-the-ball run?? I can't, I can only Guess How the Com will move the Striker, but I cannot "Dictate" how My striker will move.

It can even be said that the Com actually "dictates" things for you, but not the other way around.

It just makes everything feel Automatic and Scripted, straightforward and easy, Intuitive at times.. But it just isn't satisfying because you really don't have anything to do with How your Team Moves Tactically. It's all about Tapping the R2 button and doing things Manually.

It might be fun and Straightforward at first, but becomes boring after a while. If you cannot see that, or aren't bothered by that, then good for you, PES09 is the perfect game for you.

Fact still is that the best we can do is, moving our Center Backs "Manually" while holding the "pressing" button. Or when Attacking we can simply rely on First-Touch Passing and Tapping the R2 Button, Goals are guaranteed to happen One after the other. All this without even Thinking about it.

You know what?? It's just boring for me, it has become too One-Dimensional and I'd like something even better.

Thanks for sharing your Opinion.
 

shaun7

Registered User
About off ball movements.
Amateur, you're right, but how can you controla player without the ball if you only have 1 controller that's controlling 11 players?
 

Amateur

Registered User
About off ball movements.
Amateur, you're right, but how can you controla player without the ball if you only have 1 controller that's controlling 11 players?

That's what I've been trying to explain in my previous posts, we shouldn't have to "Manually" accommodate everyone on the pitch.

It should be more like, we are Using One player on the pitch, and while we are using that player we Tap the Old Directional button in one direction. So that if you are using a Defensive Midfielder, but you also want to move a Center Back at the same time your Controlling the Defensive Mid, you'd just Tap the Old Directional Button in one direction and the Com and Stats take care of the rest.

It would be like, we dictate and they deliver, and how well they deliver Our Thoughts should highly depend on each Individual's Stats.

The important thing would be that we have a Say in this, that we can "Dictate" how we want our Team to move around the pitch. So that we CAN have the power of completely screwing up Ourselves, or creating the perfect play ourselves, everything would be Our Fault.

And not the other way around, where you have to Guess How the Com will move your players. Or when you find yourself without possibilities because for some reason, the rest of your team mates just don't want to run into space, leaving you with no other option than passing the ball Back and starting from scratch again.

We shouldn't have to Pass the ball in order to set-up a play, we shouldn't have to Manually accommodate everyone in order to defend. There are 11 players in the pitch and we cannot control all of them at the same time. But we could Dictate what we want them to do in each particular play.

And apart from Tactical Plays, The Tactical Scheme of a Team is even more important. We should have the Option of Deciding How we want Each and every single player in our team to move in each Situation.

Do we want our Attacking Midfielders to track back in Defensive Situations?? We should have a say in that. Do we want our Midfielders to move Compactly?? Or do we prefer to Stretch the pitch more?

All this should be down to the Tactical Scheme of each team, wich unlike a particular tactical play, it's always in action.

I think that with a similar Concept a lot of things could be developed.. For example, maybe in Training we could create Our Own tactical plays, and we could assign them to one button for one particular situation.

It would be much closer to How a Football Team works.

Because one thing is watching it from the Outside, as from the Outside you can see their Method. But it is a completely different thing when you are 11 vs 11 on the pitch, because even when you know Who the goalscorer is, or who's more likely to make the assist, you still have to unlock the puzzle.

You'd still have to work out wich Tactical Approach works better against a certain team, and that makes for a Different challenge against every team. Meaning that we would actually have to THINK during each game.

I think the best way of implementing this Reality into a Football Sim would be by Introducing New Concepts such as; a more detailed Tactical Scheme, and easy-to-use Tactical Plays for use during gameplay.
 

tw1g007

Registered User
After reading through your posts there is one thing I failed to mention. Team allocation strategies. You want to move players to your liking? Well... konami covered this already (atleast to the best of their ability) using the L2 controls and a face button. If you want a more active center attack you can do this. If you want your SB to overlap. You can do this. I actually never implemented the manual strategies in any PES game until '09. It is a deep and rewarding system in the sense you can enable it only in certain situations. But a lot of times good passing can make up for strategies. I only ever implement them if I want to surprise friends when trying to come up from a goal down.

I don't know what you want from Konami. Your request is simply ridiculous and unheard of. Controlling the CPU players the way you want? Konami has tried to address this with what I have stated above and also add to the fact you can configure your formation AND set atk/def mindsets. You want a more dynamic game? Then go get fifa '09 and play online with HUMAN opponents who can fulfill such options in gameplay. Hell... instruct them about your "triangulation" barcelona attack and have fun with that. No matter how you spin it your demands would require a SECOND controller! Last I checked we only have 2 hands. Not 4. Not 6. Your off-the-ball tactic, should it ever come to a reality to the amount of "control" you desire would almost be impossible because there is only so much you can ask of a controller. And no. I don't think Konami would wish for a PS3-controller redesign anytime soon for such.... "fluid off-the-ball tactics".

As far as I am concerned no football game has ever (or MIGHT never) stress deep footie mechanics konami always brings on a yearly basis. If you desperately want to push this "off-the-ball" tactic into a reality then maybe you should go to college, get a game designing degree, and make a football game. Let's see how that turns out. Hell... I will toss out an idea. Its not copyrighted so I won't sue if you use it (haha). You could have headsets and issue "off-the-ball" tactics so your CPU allies act the way you want them to act. Think NFL with the manager shouting commands to his players through com headsets on how the next play should be initiated. This might turn out to be a success and make you millions. Or it could turn out to be a totally bad idea and run you to the ground. Pick your poison.
 

Amateur

Registered User
After reading through your posts there is one thing I failed to mention. Team allocation strategies. You want to move players to your liking? Well... konami covered this already (atleast to the best of their ability) using the L2 controls and a face button. If you want a more active center attack you can do this. If you want your SB to overlap. You can do this. I actually never implemented the manual strategies in any PES game until '09. It is a deep and rewarding system in the sense you can enable it only in certain situations. But a lot of times good passing can make up for strategies. I only ever implement them if I want to surprise friends when trying to come up from a goal down.

I don't know what you want from Konami. Your request is simply ridiculous and unheard of. Controlling the CPU players the way you want? Konami has tried to address this with what I have stated above and also add to the fact you can configure your formation AND set atk/def mindsets. You want a more dynamic game? Then go get fifa '09 and play online with HUMAN opponents who can fulfill such options in gameplay. Hell... instruct them about your "triangulation" barcelona attack and have fun with that. No matter how you spin it your demands would require a SECOND controller! Last I checked we only have 2 hands. Not 4. Not 6. Your off-the-ball tactic, should it ever come to a reality to the amount of "control" you desire would almost be impossible because there is only so much you can ask of a controller. And no. I don't think Konami would wish for a PS3-controller redesign anytime soon for such.... "fluid off-the-ball tactics".

As far as I am concerned no football game has ever (or MIGHT never) stress deep footie mechanics konami always brings on a yearly basis. If you desperately want to push this "off-the-ball" tactic into a reality then maybe you should go to college, get a game designing degree, and make a football game. Let's see how that turns out. Hell... I will toss out an idea. Its not copyrighted so I won't sue if you use it (haha). You could have headsets and issue "off-the-ball" tactics so your CPU allies act the way you want them to act. Think NFL with the manager shouting commands to his players through com headsets on how the next play should be initiated. This might turn out to be a success and make you millions. Or it could turn out to be a totally bad idea and run you to the ground. Pick your poison.

First, I must say that reply doesn't deserves any kind of response.

But I will say this, My Tactical Play Concept would be very easy to implement, very easy. If you cannot see that, then I guess your quite Limited in How you Think.

It's all about split-second-decisions, with or without the ball, if we Think we can Anticipate our Opponent, we should have the option of anticipating our Opponent. And to do such a thing, we need easy-to-use controls. It isn't rocket science.

And Why would we need a SECOND Controller??

The Old Directional Control haves 4 Buttons/Directions, we have defenders, midfielders, and attackers.. Wich means that those 4 buttons could easily cover 12 Different Tactical Plays. We have more than enough buttons to cover everything that needs to be covered.

I don't know if you misinterpreted Everything I said, but I'm not talking about "Manually" positioning each player. I basically said that we should "dictate" How the Com moves our players, instead of Guessing How the Com will move our players.

We should have the possibility of Tactically Countering against any type of Passes or Plays. And of course, just like in real life, we should commit mistakes of our Own.

To put it more clearly, PES09 haves a fairly decent off-the-ball movement, but the off-the-ball Play is mediocre.

Bottom Line is that we should be "Dictating" things as we see it, not the other way around with the Com playing things by The Script.
 
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