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Playstation 3

fick

Registered User
Mass Effect 2 was good, but in my opinion (may be in the minority here), it doesn't deserve the lavish praise it has been getting. That being said, it is a story driven game, and it's hard to get into a story in a demo. Plus we get all the add-ons for free!

Sod the demo. If the PS3 version is as good as the 360 one, then it's a must buy. Especially if you do get the DLC as part of the package.
 

Haribo

Super Moderator
Didn't bother playing the second part to the demo. Said there were spoilers and, even though the likelihood is they were minimal, I didn't want to take the chance. It was pretty much certain that I was going to buy the game even before I tried the demo. Think I might check out a youtube walkthrough of the first game to get a good idea on the story. I was completely lost with Shepard's dialogue.

LBP2 and ME2 released on the same day, going to be an expensive time for me.
 
Didn't bother playing the second part to the demo. Said there were spoilers and, even though the likelihood is they were minimal, I didn't want to take the chance. It was pretty much certain that I was going to buy the game even before I tried the demo. Think I might check out a youtube walkthrough of the first game to get a good idea on the story. I was completely lost with Shepard's dialogue.

LBP2 and ME2 released on the same day, going to be an expensive time for me.

The PS3 version of ME2 comes with an interactive comic that shares the story of the first titles and allows you to make key event choices that will impact the storyline of the 2nd, which the original players made while playing the original itself, meaning you can have quite a few replays with differences each time.
 

Haribo

Super Moderator
Was just looking at this and the amount of exclusives there are this year:


LittleBigPlanet 2
Release date: January 18th, 2011
Developer: Media Molecule
Sackboy moves from a platform game to a “platform for games” in this ambitious sequel that enables gamers to create their own dream game across a myriad of genres: arcade, sports, adventure, puzzle, party, first-person shooter and pretty much anything else you can dream up. LittleBigPlanet 2‘s Story mode is on a grander scale too, pitting Sackboy and friends against the creativity destroying Negativitron in an adventure that spans the Cosmos.




Killzone 3
Release date: February 22nd, 2011
Developer: Guerrilla Games
Special features: Stereoscopic 3D, PlayStation Move, sharpshooter
Following a devastating atomic blast on the surface of Helghan, ISA Sgt. Sev is left stranded on the homeworld of the Helghast — humanity’s sworn enemy. Outnumbered and outgunned, the ISA must elude a bitter civil war between warring Helghast factions, survive the inhospitable Helghan jungles, and harness high-tech firepower in order to take out the Helghast’s war machines. Robust 32-player multiplayer with upgradeable skills, two-player split-screen co-op, stereoscopic 3D, plus support for PlayStation Move (and sharpshooter) make Killzone 3 the definitive state-of-the-art PS3 shooter.




Yakuza 4
Release date: March 15, 2011
Developer: SEGA
Publisher: SEGA
Raise hell in an open-world Tokyo (fictional Kamurocho, Tokyo’s red light district, to be precise) with stylish mobsters, a serial killer on the loose, and 100 million yen gone missing. Yakuza 4 ups the ante on Yakuza 3 by introducing three new characters, each sporting a unique set of bone-crunching hand-to-hand attacks. Once the violence is over, you can unwind with mini-games – a popular element of any Yakuza game — including karaoke, pachinko, and ping pong. And yes, hostess clubs will make the cut in the US version this time. And I’m not talking about the snack cakes.




MotorStorm Apocalypse
Release date: Spring 2011
Developer: Evolution Studios
Special features: Stereoscopic 3D
Superbikes screeching across crumbling rooftops, monster trucks soaring between collapsing skyscrapers, muscle cars dodging incoming military bombardments — now this is off-road racing! Evolution Studios is digging deep with the third iteration of their flagship racing series, adding not only apocalyptic urban racetracks but customizeable vehicles, perks, and rowdy local factions who will try to put the kibosh on your fun. Other MotorStorm Apocalypse highlights include a robust new Photo Mode and new multiplayer options — expect a playable PSN demo in 2011.




PlayStation Move Heroes
Release date: Spring 2011
Developer: Nihilistic Software
Deadly bowling balls, grenade launchers, and fire whips barely scratch the surface of PlayStation Move Heroes’ hefty weapon arsenal, and all are based on the personalities of the game’s lead characters — Ratchet & Clank, Sly Cooper and Bentley, and Jak and Daxter. Being a PlayStation Move exclusive, the weapons and gameplay take full advantage of the motion controller functionality. That means you’ll be able to steer those bowling balls, fire those grenades, and whip away with 1:1 accuracy as you collect crystals and wreak havoc in environments inspired by all three game series.




inFAMOUS 2
Release date: 2011
Developer: Sucker Punch Productions
Venturing into the sinister streets of New Marais, messenger-turned-superhuman Cole McGrath tangles with a lethal race of mutants and an anti-mutant vigilante cabal while pursuing an unstoppable entity known as The Beast. While expanding his electricity-based super powers, Cole will continue to struggle against the most dangerous foe of all: himself. Expect to see some impressive action setpieces in inFAMOUS 2 — Sucker Punch is citing UNCHARTED 2 as a key inspiration.




SOCOM 4
Release date: 2011
Developer: Zipper Interactive
Special features: PlayStation Move, sharpshooter
Zipper Interactive returns to the series that made them famous. This squad-based tactical shooter pits Ops Commander Cullen Gray and a four-man team of NATO special forces soldiers against a terrorist threat in China Southeast Asia. In addition to a harrowing single-player campaign set in a beseiged city, SOCOM 4 includes a robust 32-player multiplayer mode and support for PlayStation Move.




Twisted Metal
Release date: 2011
Developer: Eat Sleep Play
David Jaffe and Scott Campbell return to the car combat series that made them — and PlayStation — household names. On the PS3, Twisted Metal introduces massive-scale 16-player online battles, sprawling urban environments that crumble under explosions, more realistic weapons and combat, and customizeable vehicles — including, for the first time, helicopters. Eat Sleep Play is preparing some over-the-top multiplayer modes as well, including the aptly named “Nuke.”




Resistance 3
Release date: September 6th, 2011
Developer: Insomniac Games
Sentinel Sgt. Nathan Hale is dead, a victim of the Chimera’s vile contagion. Earth sags under the crushing weight of the invader’s armada. Defeat appears imminent; all hope is lost. Amidst a complete societal breakdown, surviving Sentinel Joseph Capelli begins a cross-country journey to his hometown of New York City and, perhaps, the secret to overcoming the Chimeran threat once and for all. Resistance 3 re-introduces the weapon wheel from Resistance: Fall of Man, a new arsenal of upgradeable weapons, and new multiplayer modes and options.




Ratchet & Clank: All 4 One
Release date: Fall 2011
Developer: Insomniac Games
Fans have long requested a multiplayer Ratchet & Clank title, and Insomniac Games has seen fit to deliver in spades with Ratchet & Clank: All 4 One. Ratchet, Clank, and Qwark team up with perennial villain Doctor Nefarious to escape a gigantic device called the Creature Collector. The co-op gameplay is put to good use against massive boss creatures and physics-based puzzles, and a streak of competitive play comes out as players scramble to collect as much currency as possible.




The Last Guardian
Release date: Holiday 2011
Developer: Team ICO
A young boy, a gigantic griffin-like creature, and a strange, dreamlike environment collide in director Fumito Ueda eagerly awaited game and Team ICO’s first title designed solely for the PS3. The The Last Guardian will expand on Ueda’s reoccurring theme of unlikely partnerships: As the main character, the boy will need to tend to and escort the plus-sized Trico…not always an easy task, considering that the big lug has a mind of his own. In turn, Trico can defend the boy from other dangers lurking in the fortress-like game world.




UNCHARTED 3: Drake’s Deception
Release date: November 1st, 2011
Developer: Naughty Dog Studios
Special features: Stereoscopic 3D
Globe-hopping treasure hunters Nathan Drake and Victor Sullivan return in a search for the fabled Atlantis of the Sands — Iram of the Pillars — in an adventure that will taken them to the sun-baked deserts of the Arabian Peninsula. In addition to a sweeping new single-player adventure, UNCHARTED 3: Drake’s Deception will introduce technological advancements (including realistic water, fire, and sand), a more maneuverable Drake, and enhanced online multiplayer.

Plus there's the ICO Collection and a bunch of Japanese RPGs I've never heard of :/
 

Ali

It is happening again
Such a shit year to be a PS3 user, eh Guillermo ;)

Hey, don't forget that there might be some new IPs too, could be some hidden gems floating about without getting too much press attention.
 

Foxhound

Registered User
Off that list, I'm definitely buying Uncharted 3, Infamous 2. I might buy SOCOM 4 if most of the members from a local gaming website plays it.
 
The Last Guardian as well as the Team Ico HD Collection are the 2 titles I must buy this year for the PS3. There's no choice in the matter, it will be done.
 
There's no such thing as originality anymore because everything is a rehash of a rehash of a rehash.

In all honesty though, the game industry is just like the movie industry. There are only so many things you can do and so many ways you can do them before you run out of new things to do. The home console industry (after the collapse in the early 80's) has existed for around 25 years now and every idea has more or less been done.

Try and name me the new games that have come out this generation.

Wii Sports? Been done before. Wii Fit? Nope. Kinectimals? Just a repackaged Tamogotchi/Nintendogs. Uncharted? Did someone say Tomb Raider? Red Dead Redemption? Its GTA with cowboys. Portal? See Narbacular Drop. Assassins Creed? A mix of Tenchu and your open world games. Gears of War? Roll off a list of any 3rd person game with guns. LittleBigPlanet? RPGMakers have been around for ages, it's just been repackaged to suit platformers. Phoenix Wright? Point and Click goes back to the 80's.

Just because it might seem new or have a stand out feature does not mean it is.

Also, changing the Intellectual Property does not equate to originality, so the fact that we have sequels does not bother me so much. If instead of Killzone 3 and Resistance 3 we had "space shoota 1" and "alien mother fuckers 1", that wouldn't change things as they would still be more or less the same game, just repackaged with a new story setting and characters. That isn't originality.

The videogame industry is stale but not imo through fault of developers, but through the fact that every genre has been done and their isn't a fat lot left to play with.

That's just my take on the matter. Of course there is still some semblance of originality in the idustry. Ghost Trick on the DS is one such example where you play a spirit and possess objects to solve puzzles and save people. I'm not too sure if you could do stuff like this in "Messiah" though, so I think i'll strop typing now lol.
 

fick

Registered User
I don't think originality needs to necessarily mean defining a new genre or niche. I'm thinking of a re-invention of a stale genre. Okay, Killzone is good, okay, it's akin to resistance but with a slightly different story, but my question is why do we need to drag them out?

A new IP can certainly borrow good traits, but what irks me is that there seem to be far too many carbon copies, stories and characters (who's sick of the shaven headed, troubled male hero already?).

In the joyus world of commercial enterprise and going for the safe buck with tried and tested formula, don't you honestly feel something has died in the games industry?

Remember when Test Drive Unlimited came out? It was just another racing game and a pretty average one at that. The point is, it tried something different. It still has a decent online following despite it's flaws for that very reason. Without the adventurous online aspect it would doubtless have fallen into obscurity within a a few weeks.

Ico. A fantastic concept, well explored. I really don't need to expand on this one.

But what do we have to look forward to? Another painfully short Killzone. The same game but shinier?

Okay, Uncharted's story driven narrative is a nice distraction, but it's only what the Tomb Raider games should have become.

Look, this is just the ramblings of a gaming oap who remembers fondly the Speccy/Commodore era where it was about gameplay & not how realistic the sweat on someone's brow looked.

Maybe I just need to accept that...
 
Lets focus on the Killzone/Resistance/Whole of FPS debacle then. How would you reinvent this stale genre? Changing the time period, setting, characters appearance, visual aesthetics.....none of that would make it feel any fresher to me, and none of that is anywhere near akin to reinvention in my eyes.

I haven't bought an FPS since The Orange Box because honestly, I could probably start playing one, finish a level and have the discs secretly swapped while i'm out of the room and I wouldn't know the difference.

Visually it can still advance and narratively it can too, but just putting in a long haired chirpy and likeable main character instead of a shaven gruff space marine wont change anything.

I think things should be shaken up.
 

fick

Registered User
Lets focus on the Killzone/Resistance/Whole of FPS debacle then. How would you reinvent this stale genre?

If I knew all the answers do you really think I'd be on here rather than my yacht with the future Mrs. fick, the lovely Claudia Schiffer?

Being serious though, there has to be something. Maybe it's the fps bit that bores me. You are correct in saying it has been done to death, also correct in saying that virtually every permutation of weapon/era etc. have probably been done.

I guess I'm just holding out for someone to bring something new to the table.
 
I wasn't trying to come across argumentative or anything, so sorry if I have btw.

Anyway, don't know if you posted before I editied this in, so i'm reposting it, as this is pretty cool imo.

"Red Orchestra 2 (coming out this year) set in Stalingrad has no visual prompts for ammo. You have to manually reload without prompt too and don't know if you're empty until you heard the dreaded *click* *click* *click*

The only way you know if your're running low is when you take the clip out and your character comments of if it feels heavy or light and it is up to you whether you risk running into a fire fight with only 4 bullets in the clip, or whether you risk it, throw that clip away there and then (thus possibly losing plenty of ammo) and replace it with a new full one.

That to me is something new, and something intriguing. Throw that into an end of the world scavenger-esque first person shooter where every bullet counts and you cant afford to throw clips away willy nilly, thus the new system is utilised a lot, and even though the setting isn't new i'd pony up for it as that gameplay idea is neat."
 

fick

Registered User
I've seen you post when being confrontational. This was definately not it!

Anyhoo, I like the 'no visual prompts' thing, but I'm sure I've seen it done before. Given the correct atmosphere though I am sure it could be something to build on. Apprehension akin to the first 30 minutes of Dead Space before the repetition kicks in.

I remember a game on the Amiga where you played a detective, solving puzzles in a top down perspective (think the frist Team17 Alien Breed angle), can't remember the name of if though. Something like that with FPS elements and branching, driven story could be cool. Add in the hud free element and it'd be a start. Certainly add the freedom that you didn't get with Heavy Rain though.

Kill anyone... face consequences. Like Oblivion but with a Bladerunner environment?

Stop me if I've missed a game like this. Then tell me what the hell it is so I can go buy it.
 

Sminky

Registered User
I've clocked up over 500 hours on Killzone2 online so Killzone3 has alot to live up to. I had the beta and I didn't like the new online lobby, looks like its stripped out the ability to pick from hosted games. Annoying.
 

Bish

Registered User
I've seen you post when being confrontational. This was definately not it!

Anyhoo, I like the 'no visual prompts' thing, but I'm sure I've seen it done before. Given the correct atmosphere though I am sure it could be something to build on. Apprehension akin to the first 30 minutes of Dead Space before the repetition kicks in.

I remember a game on the Amiga where you played a detective, solving puzzles in a top down perspective (think the frist Team17 Alien Breed angle), can't remember the name of if though. Something like that with FPS elements and branching, driven story could be cool. Add in the hud free element and it'd be a start. Certainly add the freedom that you didn't get with Heavy Rain though.

Kill anyone... face consequences. Like Oblivion but with a Bladerunner environment?

Stop me if I've missed a game like this. Then tell me what the hell it is so I can go buy it.

Wasn't Operation Stealth was it? I had that on Atari. Was awesome, even though I never got very far.
 
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