Really appreciate the video clip that goalgerd produced; some people talk and talk but this video clip really says it all, words will never be as accurate nor as objective.
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http://www.youtube.com/watch?v=Xo-xc12DkUU
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I do not want to see a couple of "purists" playing against each other and making the game look better than it actually is. For instance, if I posted a video clip of myself playing PES 2010, the video game would look a lot better than it actually is...
I wanted to see someone breaking the game, which goalgerd did, and now I know more or less just how much of an improvement PES 2011 is.
To resume, I am shocked at how rubbish the trick system is, I can only hope the DRIBBLING system is very different and much more precise and manual and unpredictable and organic.
Though, judging by the video clips, DRIBBLING is still more or less the same old automatic procedure where the player with the ball at his feet starts running with the ball AUTOMATICALLY: what can you do when you are STATIONARY?
Can you dribble on the spot or is it still necessary to RUN in order to DRIBBLE?
I would appreciate if goalgerd could make a video clip displaying the limitations or improvements when you play at walking pace or when in a stationary stance.
Though again, judging by the PES11 and FIFA11 video clips, it looks like the level of physicality/animations that I want and expect is still not possible... and perhaps it will never be possible for as long as the video game revolves around the established ping pong concept.
On a side note,
This is what happens when you take an art such as dribbling and you turn it into an easy and insubstantial feature which only requires a simple flick on the right analogue stick.
That's not freedom, if it's going to be that easy to exploit, then this is not freedom at all... this is actually more restrictive in terms of dribbling.
Did PES really needed to be even more ARCADE and repetitive than it currently is?
Not even Leo Messi nor Cristiano Ronaldo attempt to do the rainbow flick in real life, which shows how flashy and ineffective the Rainbow Flick is in real life; yet in PES the unfinished version, you can make repetitive use of the rainbow flick and you can basically rainbow-flick the length of the pitch and ultimately send the dangerous cross into the penalty area.
It's disappointing to see how a beautiful game like Football is turned into a dribbling trick frenzy.
The only individual whom I have seen doing such a thing is Ronaldinho, and only handful of times; when the average footballer can pull off these tricks 10 times per game... in my opinion it breaks the game. If it was broken before, we now have a new tool to break it even further.
But then again, that's the ping pong formula: a video game not defined by any ground rules, a video game defined by the lack of ground rules and substance, where the skill of the user revolves around how good he is at breaking a very breakable game.
PES 2011 is the same old ping pong game, with a few new details attached to it, but the same old ping pong game at its core... as can be appreciated in all the video-clips.
Most fans still cannot see that both PES and FIFA are stuck in the past. Both PES and FIFA are very restrictive because of the overall design of the game, everything is essentially SCRIPTED.
A bit more freedom when dribbling, man-marking, passing, and shooting the ball; just a few attachments to the same old ping pong formula... the off the ball movement and concept of the video game is still COM dictated aka SCRIPTED.
In other words, the difference between image ("fluidity and freedom") and reality ("scripted and insubstantial and restrictive video game") is abysmal.
They asked for FIFA-like dribbling tricks, well, there you have it... This is a Simulation Video Game which is played from a Wide View Perspective,
Fans need to understand that just because any player playing La Liga Football can theoretically perform the Rainbow Flick; this does not means that it should be possible to do in a video game...
Because video games have limitations, and when you add an insubstantial and superficial and yet effective feature such as the rainbow flick: people will take that Rainbow Flick and will break the game with it.
FIFA is having a hard time improving because EA Sports just wants to tweak the 15 year old ping pong formula as opposed to actually replacing the outdated foundation.
And PES... I don't know what Seabass and Co want to do, I need to play the finished product to see if Konami is heading in a new direction or if it's the same old thing with a few new attachments to it.
All things considered, I have NEVER seen a footballer performing 3 to 4 Rainbow Flicks successfully in top flight football leagues.
Why bother with build-up play when you can easily rainbow-flick your way into the penalty area?
Why even waste money on a PS4 console when the PS4 comes out? It's clear that money dictates how good a video game is, the capacity of the console has little to do with it, that's the impression I get after all these years of Football Gaming.
If football fans have an outdated ideology; the video game will revolve around an outdated ideology... it's cheap and it is convenient for the franchise or company.
And fortunately for Konami and EA Sports, most fans still cannot see why FIFA and PES are so outdated at this stage. Most fans are still complaining about lack of fluidity, lack of advantage rule, lack of proper penalties, lack of net editor, and all sorts of details which will not change what needs to change.
The most frustrating thing about it is that even in PES10 you can see certain things that if Konami worked on them would take the game to the next level.
The L2 Strategies, why has this feature not improved after so many years?
Include a strategy for "support" similar to the CB Overlap and as responsive as the R2 pass and move play: the selected individual will offer support to the player in possession of the ball (ball carrier).
If the L2 "support" strategy is used for long spells of time, that is, if you do not turn it off after using it ONCE: the selected individual will CONTINUE running after the position or trajectory of the ball, offering support to whomever has the ball at his feet or to whomever is about to have the ball at his feet.
Thus, by holding the L2 button + tapping the (o) button: the selected individual will offer close-nit support to the ball carrier.
So if you have the ball with a CB and you want to start an attack from the back, you could use the "support" strategy so that Xavi Hernandez or Andrea Pirlo go to ask for the ball.
This would be a much needed strategical variety to the monotonous R2 forwards run which is a one-way ticket, always forwards, always vertical, always 2D; on the other hand, the L2 "support" strategy that I'd like to see in the game would offer a semi-manual 3D strategical run which would be very useful.
By 3D I mean: backwards movement, diagonal, horizontal, vertical movements, etc, thus creating different type of passing angles and opportunities without the necessity of running forwards with the ball all the time.
It would be realistic if only players with a good footballing brain can execute the "support" strategy: Xavi Hernandez, Andrea Pirlo, Cesc Fabregas, etc.
The L2 Strategies of PES10, if you play around with the Custom Settings A and Custom Settings B and the CB Overlap; you will realize that this is the future of football gaming.
The simple "support" L2 feature that I briefly discussed would be a simple and yet SMALL REVOLUTION which would not go unnoticed by genuine football fans.
It CAN be easily done as it does not requires any great deal of changes to the core values of the game, I know this for a FACT as it is already possible to a certain extent with PES10, though not nearly as 3D nor as responsive as I want it to be.
I reiterate the point: the most frustrating thing about the PES series is that even in PES10 you can see certain things that if Konami worked on them would take the game to the next level.
Yet every year it is more or less the same, we have seen improvement since PES08 but not nearly enough of an improvement... proof of this is the fact that many fans still play PES5 and PES6, which says a lot.
Konami must make improvements were it counts; all this rubbish about impossible rainbow flicks, added to the pumpkin heads, it's just really disappointing.