Omg how on earth did 2010 allow more freedom than 2011?
Last years version was a joke of the highest order - full of easy goals to exploit. Easy long shots, cross and header or the classic cut backs with superstar players that could run through the whole team.
To top it off the AI never attacked your team and would scuffle easy one on ones.
Seriously you are talking shit and this is how I know you hate pes2011 because you can't abuse it with xavi and messi like you could on 2010.
You are way off the mark. I know how to play PES11, I think Messi is pathetic in PES11 because his real life self is a million times better than the unreliable poser that we have in PES11, and Xavi is someone whom I exploit better in PES11 than in PES10.
So basically, yet another theory that is in fact way off the mark, since I have no problem playing PES11, I find it easy and automatic, not challenging and rewarding.
PES11 is better structured but more restrictive; on the other hand, PES10 has no structure but does in fact offers more freedom as a complete package.
The people who made the easy exploits on PES10, I could easily respond to them with a different type of exploit; on the other hand, with PES11 there is only ONE TYPE of exploit....
And if you are someone who does not like the cheap exploits of PES11 and yet PES11 does not offer a different type of exploit for people like you, you are left with no viable answer to the many people who do play the game the way it was designed to be played; a better structured but more restrictive experience, that's what PES11 offers.
And in my opinion, I do not enjoy it because the substance or lack of substance that makes it a more structured game, is very simplistic and dumb, more or less the same thing that EA Sports has done with FIFA for the last three years.
Unlike PES11, PES10 offered interesting exploits which required more skill than the cheap exploits; PES11 only offers one type of exploit because it is a simpler and more structured game than PES10, because PES10 was a product produced by a company that was going in many different directions.
PES11 was the end product, when Konami decided to settle for one direction, simplify PES10, make it dumber but more structured, more fluid, and call it an improvement.
As for PES10,
It was a joke if you play it like it was designed to be played, as I already explained; however, if you manually break the game by using the L2 Strategies, you can see a whole new dimension to PES10.
I would fully agree with you had I not experimented with the L2 Strategies; however, as I have explained, the L2 Strategies do break the game, and in breaking the game, you can see an entirely new dimension to how football can be played from a wide view perspective.
A concept where the script of the game is dictated by the user and will not unlock itself without the input of the user; a concept where movement inside the space without affecting movement through space, will play an essential role; a concept where pressure sensitive buttons such as the L2 button can determine the movement of a player without the ball, the position that the player occupies, as well as the speed at which the player moves through the pitch; a concept where the direction in which the player moves without the ball, is actually determined by the movement and position of the ball, rather than by the movement of the left analog stick (which is a simplistic formula that completely nullifies the practical use of moving the ball).
If Konami could make a game that is meant to function around such a concept, implement realistic reactions in the midfield as well as in every other area of the pitch, implement freedom by implementing an entirely new system for movement without the ball, implement freedom in order to manually determine the speed of the game by using pressure sensitive buttons such as the L2 button, etc, etc. It has massive potential.
But clearly, PES11 and FIFA11 are going in the very same direction, and Konami certainly knew about the hidden potential of PES10 and never used that "freedom to dictate your own script" as a selling point, which gives away their intention, which is to simplify the game and make it more appealing to the masses, make more money, the usual.
By the way, I bought PES11 mainly because I thought that the Select Strategies would work the same way as the L2 Strategies, and having believed that the new passing system would in fact offer more freedom, and also believing that the new Select Strategies would work the same way as the old L2 Strategies, I thought it would be worth buying.
But clearly, I was wrong, because the Select Strategies of PES11 work nothing like the L2 Strategies of PES10, movement without the ball is now entirely different; you could argue that you now have more freedom in terms of passing, but in terms of the actual script that ultimately determines the effectiveness of passing, you have zero freedom.
If you call that an improvement, that's your opinion; in my opinion, that's one step forwards and two steps backwards.
I suggest that the next time you have some spair time to play video games, if you do have a copy of PES10, that you play a couple of games and that you play around with the L2 Strategies.
You can move one midfielder who does not have the ball at his feet, say Xavi, horizontally from left to right or from right to left, across the entire length of the pitch -- without -- the necessity of passing the ball; this simple move creates the passing angles that you want, when you want, where you want it to happen.
And when you perfect this technique, it results in realistic goals that are impossible to create by playing the game the way it was meant to be played.
The fact that the game is a thousand times more rewarding and more challenging when you break the game, is a clear indication of the potential that the game could have if it worked around such a concept.
And let it be clear, again, that by "breaking the game" I mean dictating your own script (on the fly) by using the L2 Manual Strategies (Custom Settings A and Custom Settings B).
From then on, you watch real football, you notice that real football does have very repetitive elements that could easily be implemented into a video game, and you realize that there is massive potential for the football sim that decides to go down the hardcore route.
But if you have not experienced what I am explaining to you, you will no doubt think that PES10 was a joke and that PES11 is the much better game.
Considering that PES11 is just an update or downgrade of PES10, the potential is still there, but going by the facts, the fact that PES11 has simplified everything concerning movement without the ball aka the script, is perhaps an indication that the game will go down a simpler road.