M Ace
Registered User
This will only clear things up a bit, but I started a South American ML & BAL to see what happens & what teams appear.
First up in ML you have the Brazilian League & the PES League as the 2 first divisions & the WE League becomes the 2nd division to either one of those leagues. In BAL you have the Brazilian League & the WE League as the 2 1st divisions.
In both cases the teams & players are whatever you have edited them to be just as if you were playing a Euro one. In both again you have friendly matches against teams from the Other European teams section or against one of the four fake hidden teams (same ones as in Euro mode).
Copa Libertadores in both modes contains all the real teams from the Libertadores mode with real players. I did also notice CA Penarol who I don't think are in the game, but I think they have real players, couldn't check as you can't view the squads for these teams.
So the mystery still remains as to what the other fake teams are for, my guess is that possibly they were there in case Konami decided to add a 2013 Libertadores mode in a Data Pack like they did last year.
I would say it is safe to use them to create teams you can swap in or out or as 7oy suggested use them as extra create player slots, I would probably suggest making sure you leave 16 players in each squad to be on the safe side. Also remember always keep a back up
Just one thing regarding those fake players. IG editor you won't be able to find the players unless you have assigned them to a team that availible in your file. This means that you have to use wildeditor if you wanna move them to a NT because they will not appear in the list if you wanna assign them to a NT In the IG editor, t
even if you have assigned them to a club first.
My guess is regarding this that in the IG editor the game can't find the ID on the player, just like all those players that is lost after each DLC update!
Hope you get a clue of what I mean!