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about passing the ball

matthewjohn85

Registered User
nothing is wrong with passing . you HAVE TO build up your attack , passing forward all the time wont work like the previous games .
look for an open player before you pass and you'll get possession .

exactly my point you can't pass forward constantly unless your well in the opponents half and clearances are flying out and your'e ramming it back in, it's totally about patience and keeping the ball and a key to open space on the hardest setting is for instance is keep the ball allot more than 2 seconds with certain technical players 'david silva' 'xavi' 'gotze' jogging turning and waiting for other players to get in better positions.
 

IronCity

Banned
there is a problem with passing in the sense that ball is never free - yes i can make errors in my direction in passing , and do regularly but that is not my negative criticism. Rather (on ps3),

1) it is clear to me that a poorly placed pass to my player then gets auto-locked onto a cpu player.

2) Emergency goal clears get auto-coupled to the cpu; they don't even have to move to receive it

3) The CPU has magical ability to speed over to a lobbed ball over and over - then win the header. I watch the cpu speed increase faster than the ball is travelling to chase it down, and then for some reason, my player won't jump to try and win a header, but rather gets locked in crouched formation so the CPU can climb over my back.
 

bl8000

Registered User
Passing still has a lot of issues to fix.

But one thing that seems to be coded in, and I like it, but it's still wonky, is having pass accuracy drop when pressured or not being squared to the intended pass target.

I get it in theory but it doesn't behave right in PES.

You would think if you were composed and pointing at your target the pass should go there 100% of the time. It goes there maybe 85% of the time, it's that 15% that has us puzzled and angry.

But when it works right it's kind of cool and realistic, say you have the CPU under duress and pressured into their end, more often than not they will play a suspect pass that you can quickly pressure the target and win the ball or outright win the ball via intercept. Same can happen in your end. If you panic and you are facing your touchline and then try to pass it across and behind you the pass accuracy will be nerfed, sometimes.

And this is the issue. There is an invisible coding hand that on one go, will allow you to face the wrong way and pass at a crazy angle perfectly to your team mate but then also allow you to be squared to target and calm and have the pass go astray.

It's the unreliability that is at issue.
 

IronCity

Banned
Passing still has a lot of issues to fix.

But one thing that seems to be coded in, and I like it, but it's still wonky, is having pass accuracy drop when pressured or not being squared to the intended pass target.

I get it in theory but it doesn't behave right in PES.

You would think if you were composed and pointing at your target the pass should go there 100% of the time. It goes there maybe 85% of the time, it's that 15% that has us puzzled and angry.

But when it works right it's kind of cool and realistic, say you have the CPU under duress and pressured into their end, more often than not they will play a suspect pass that you can quickly pressure the target and win the ball or outright win the ball via intercept. Same can happen in your end. If you panic and you are facing your touchline and then try to pass it across and behind you the pass accuracy will be nerfed, sometimes.

And this is the issue. There is an invisible coding hand that on one go, will allow you to face the wrong way and pass at a crazy angle perfectly to your team mate but then also allow you to be squared to target and calm and have the pass go astray.

It's the unreliability that is at issue.

The CPU passing seems to get better when under duress. Very annoying to be in a footrace for a free ball and the CPU and I get there the same exact time yet the ball gets jettisoned out of that challenge for a perfect back pass to a CPU CB each time. I also notice a lot of CPU tackles will become auto passes to another CPU player, ball exits faster than usual. This second example was a monster complaint I had with FIFA so is very disappointing to see it in PES.
 

Bite.Me

Registered User
I play 2 bars assist and 8/10 the pass will go for someone of the same unit (defender to defender, midfielder to midfielder, attacker to attacker) even if I aim to another player.
It gets even worse if there are 2 players near each other. It ALWAYS goes to the guy of the same unit.


And like in any other PES manual passing is a fail because the power bar takes too long to fill up, and as a result your passes are mostly underpowered.
 

optimistic

Registered User
totally agree mate, i had my doubts at first but when you take the time to learn the game is not like any other football game ever made it is real football and if you don't play it for what it is then it will seem rubbish and unreal.

the game is not unresponsive and unplayable and certainly not dead neither is the passing broke like alot of people are saying ! its 2015 now and the game is more realistic more mechanics which mean playing properly holding the ball creating space keeping possession , gone are the days of 3 passes and run through and score games this is the new era and you need to adapt your game and learn the game properly and then the moaners and nitpickers will see why it won best sports game this year because its deeper than how people have probably picked up and played it style. i would agree if people were solely talking about pes2014 which would be true but pes2015 is the same as 2014 but it now has foundations and depth to the gameplay and alot of people are blinded because they dont truly get into the gameplay and expect to run the whole length of the pitch and score well if thats what they want a football computerized game then buy fifa my friend but with a couple of tweaks in future updates then if you want a football sim which represents the closest you'll get to it being like watching on the television then give pes a real try.

p.s im on ps3 and loving it so i can't wait until i finally switch to ps4 and future installments :D

Sorry guys, I maybe exaggerated how bad the passing is. I can manage to pass properly most of the time now, creating space, building up and
scoring goals at Super Star level.

Thanks for your opinion on passing, good luck.
 

Racket89

Registered User
I play 2 bars assist and 8/10 the pass will go for someone of the same unit (defender to defender, midfielder to midfielder, attacker to attacker) even if I aim to another player.
It gets even worse if there are 2 players near each other. It ALWAYS goes to the guy of the same unit.


And like in any other PES manual passing is a fail because the power bar takes too long to fill up, and as a result your passes are mostly underpowered.

Having only had a month with PES, I have to disagree on the manual passing. I've never noticed it taking too long to fill up. Actually it feels just perfect for me. Within my first game I was able to pick up how long it takes to hold it down for smacking a ball right across the pitch on the ground and never had any issue with having passes underpowered.

If anything, it's a little too perfect in that I can barely miss a pass on manual, whether it be distance or power. Whether it be tiki-taka or blasting a ground ball 40 yards, it seems pretty precise and responsive.
 

Parkinfed

Registered User
Man! this thread is full of inconsistencies in opinions. Could everyone also mention the platform they play on whenever they post something being responsive or other wise? or is it just too much to ask?

[I play on PC]
 

matthewjohn85

Registered User
Sorry guys, I maybe exaggerated how bad the passing is. I can manage to pass properly most of the time now, creating space, building up and
scoring goals at Super Star level.

Thanks for your opinion on passing, good luck.

GREAT! that's one person down and another 4.999 more to go!
at least we have managed to make one person realize most of the time it's not the game making mistakes or scripting, it's more often down to the player.
 

matthewjohn85

Registered User
I play 2 bars assist and 8/10 the pass will go for someone of the same unit (defender to defender, midfielder to midfielder, attacker to attacker) even if I aim to another player.
It gets even worse if there are 2 players near each other. It ALWAYS goes to the guy of the same unit.


And like in any other PES manual passing is a fail because the power bar takes too long to fill up, and as a result your passes are mostly underpowered.

no no no i'm sorry but you are wrong!. If you want to make a powerful pass from your CB to your'e ST and run into the box and score then this game 1. can't be very fun 'hence' the moaning, 2. your'e passes 8/10 won't make it to their target, and 3. this is not pes 13 where this kind of move is possible neither would it be possible in reality.
 

Bite.Me

Registered User
no no no i'm sorry but you are wrong!. If you want to make a powerful pass from your CB to your'e ST and run into the box and score then this game 1. can't be very fun 'hence' the moaning, 2. your'e passes 8/10 won't make it to their target, and 3. this is not pes 13 where this kind of move is possible neither would it be possible in reality.

Did you even read what I wrote?

Lets picture this scenario:

- I'm with my CMF right in the central circle
- there's a AMF in the middle of the oposing half
- there's a SS towards the right of the oposing half

8/10 my pass will go to the AMF, despite me aiming for the SS. Yet sometimes I still manage to get the ball to the SS (2/10).

Now imagine they're both towards the right of the pitch, like 2 or 3m apart. 10/10 the pass will go to the AMF.
 

matthewjohn85

Registered User
Did you even read what I wrote?

Lets picture this scenario:

- I'm with my CMF right in the central circle
- there's a AMF in the middle of the oposing half
- there's a SS towards the right of the oposing half

8/10 my pass will go to the AMF, despite me aiming for the SS. Yet sometimes I still manage to get the ball to the SS (2/10).

Now imagine they're both towards the right of the pitch, like 2 or 3m apart. 10/10 the pass will go to the AMF.

ok i know what you mean, and iv'e been in this situation many times and 9/10 i can hit my target with the analog fully pressed in the direction and at least 90% power bar. BUT if i actually wanted to pass to the 'AMF' then the analog stick goe's about 30% pushed in the direction, and when pushed like this you can even apply up to 60%/70% power and your 'AMF' will still recieve the pass as you have the correct direction and the controller and game realizes this. So you want to go through your AMF and reach your SS but fail 8 out of 10 times , well to pass through a player again the stick must be fully aimed in the player's direction with alot of power and the AMF will do a moving out the way or cock his leg up kind of motion. And same if you don't want to go through him and actually want him to recieve the ball, the analog should only be tilted a very little bit with less power as he is closer and bam you've cracked passing on pes 2015. Unbelievable circumstances :)
 

bl8000

Registered User
So basically there needs to be these types of passing.

1. Manual - you point the stick and you press the button and you get what you press and where you point

2. Semi-manual power assist - you point the stick and the game assist in judging the power needed to get the ball to who you are pointing at.

3. Auto - the game choose the best target and applies power and direction assistance

Then with choices 2 and 3 we have the 4 bar level system to further tweak the choice.
 

Coxy101

Registered User
exactly my point you can't pass forward constantly unless your well in the opponents half and clearances are flying out and your'e ramming it back in, it's totally about patience and keeping the ball and a key to open space on the hardest setting is for instance is keep the ball allot more than 2 seconds with certain technical players 'david silva' 'xavi' 'gotze' jogging turning and waiting for other players to get in better positions.

Agree with this. If I can't find an easy pass, I like to hold the ball up, perhaps taking it away from goal or sideways before turning the defender. Often opens some space, sometimes giving you a direct run towards goal. The CPU doesn't seem to react well to the old cruyff turn in PES- a bit like the old PES games! :)

I play with 2 bar pass assistance and it works quite well for me, but it does take some getting used to. You just eventually sort of learn from experience which passes will be sort of manual and which will seem to be 'on rails'. But I'm not perfect and I still cock it up quite a bit.

Something I have found useful is to identify the passes that in your specific formation are 'money'- i.e. those which work nearly all the time. For example I play 4-3-3, and I find that the direct pass from the fullback down the line to the winger (with a defender behind him, so not a through ball) is poorly defended by the CPU. Its probably my most effective way of moving the ball forward- the centre of the pitch can get very clogged. It also often results in my winger going 1v1 with the fullback, or my fullback overlapping for the return pass down the line after I have held it up.
 

rebelinho

Moderator
exactly my point you can't pass forward constantly unless your well in the opponents half and clearances are flying out and your'e ramming it back in, it's totally about patience and keeping the ball and a key to open space on the hardest setting is to (...) keep the ball allot more than 2 seconds (...) waiting for other players to get in better positions.

Exactly this.

Agree with this. If I can't find an easy pass, I like to hold the ball up, perhaps taking it away from goal or sideways before turning the defender. Often opens some space, sometimes giving you a direct run towards goal. 1- The CPU doesn't seem to react well to the old cruyff turn in PES- a bit like the old PES games! :)

2- I play with 2 bar pass assistance (...) You just eventually sort of learn from experience which passes will be sort of manual and which will seem to be 'on rails'. But I'm not perfect and I still cock it up quite a bit.

Something I have found useful is to 3- identify the passes that in your specific formation are 'money'- i.e. those which work nearly all the time.

1- Nothing and nobody copes well against the Cruyff turn :lol:

2- Me too, and sometimes it is just riciulous. Passes with the same strenght can behave very diferently. Mastering these nuances of the game can prove really helpful

3- I read a few days ago that "all you can do is a pass between the defender and R2 shot to goal". This might seem bad but it isn't, if a specific play works you shouldn't you use it? I'm with you on this
 

EthanLionel

Registered User
To anyone having a problem with passing, I suggest you try 1-bar passing.

It's better than manual passing since you can still target another player with a normal pass. You can also use normal pass to send the ball to an open space so that the receiver will run towards the ball like a through ball.
On through balls, 1-bar support, lets you control both power and the angle. That means, It's more satisfying to score via through ball because you'll feel that you are the one who did the pass. Unlike in 3-bar support, where the CPU decided the angle of the through ball.

Here's a couple of my gameplay videos using 1-bar support.
[youtube]fsYYpNprzZ8[/youtube]
[youtube]Livw2Fl-rs0[/youtube]

I did alot of passing mistakes but I can admit that it's my fault and not blaming the game.
Pes 2015 has some issues but I think passing is not one of them(at least on 1-bar passing:))
 

IronCity

Banned
I still contend lob passing is the big problem. Although I would agree that lobbed passes should have a lower completion rate, it is quite clear to me that many are directly targeted to the CPU, and even worse, the CPU has incredible ability to make my player not jump for a header, while it climbs on my back to win an air ball. So even if i place that lobbed ball on point, i am cheated out of the possession.

The CPU turns to run faster than a lobbed ball to intercept it, and many times no matter where i send a deep ball it goes directly to the CPU's feet.

I also feel that I can but as much power behind some lobbed passes and see them fall short of the target, going directly to the cpu.

I can win 90% of the headers in my box and only 10% in their box

I wouldn't complain if it was that I witnessed these type of events every once in a while, but I feel like they go on all match long and dominate the results of lobbed pass events.
 
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EthanLionel

Registered User
I still contend lob passing is the big problem. Although I would agree that lobbed passes should have a lower completion rate, it is quite clear to me that many are directly targeted to the CPU, and even worse, the CPU has incredible ability to make my player not jump for a header, while it climbs on my back to win an air ball. So even if i place that lobbed ball on point, i am cheated out of the possession.

The CPU turns to run faster than a lobbed ball to intercept it, and many times no matter where i send a deep ball it goes directly to the CPU's feet.

I also feel that I can but as much power behind some lobbed passes and see them fall short of the target, going directly to the cpu.

I can win 90% of the headers in my box and only 10% in their box

I wouldn't complain if it was that I witnessed these type of events every once in a while, but I feel like they go on all match long and dominate the results of lobbed pass events.

I agree on everything you say. But I think this not an issue in regard to controlling the pass but rather another issue, which is receiving the ball/first touch issue.
........But since you can't pass without a receiver, then it's still as passing issue I guess. :)
 
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