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BAL is "Rather Poor"

ichikiriyama

Registered User
update - reducing the game speed did work. thanks to THEHIG! now I'll have to see if the mobility shop will give me a refund on that Zimmer frame i bought....
 

Constanstine

Registered User
You guys are missing one issue ... the training match.

1. The players on pitch are first teams .. training match much ??
2. Opposition team can be from any league, wow so much time to travel ??
2. It spreads throughout the whole season which is really a frcking waste of time.
3. In PES2010, you have training match on the actual day not between intervals and you're training against your first team/reserves. It judges whelther you will not be included, as a sub or starting eleven.
4. In PES2011, I see no link of training match and totally doesnot make sense.

END.
 

dan80

Registered User
You guys are missing one issue ... the training match.

1. The players on pitch are first teams .. training match much ??
2. Opposition team can be from any league, wow so much time to travel ??
2. It spreads throughout the whole season which is really a frcking waste of time.
3. In PES2010, you have training match on the actual day not between intervals and you're training against your first team/reserves. It judges whelther you will not be included, as a sub or starting eleven.
4. In PES2011, I see no link of training match and totally doesnot make sense.

END.

That was my problem since starting this mode i really don't get it.
 

historymaker

Registered User
cant take this game any more. The AI has been so poor from day one and konami didnt even bother to correct it. stupid mistakes like teamates getting takled by opponents in their own half countless times and also running into the byline for no damn reason. these mistakes happen in top player countless of times which makes makes it so unplayable. reffering has also taken a step back from previous versions.

Guess next year would be the time to switch to fifa(altough their manager mode sucks real bad)
 

HammerMorning

New Member
The idea of the game is you become a teams heart beat. If you play well, make good passes etc, your team mates will too. If they are not doing that, the fault is not with AI, it's with you. When your team mates play like shit, it's because yo did something shit on the field. It is only a game, but stop blaming the game for your short comings.
 

Montanaro

Registered User
The idea of the game is you become a teams heart beat. If you play well, make good passes etc, your team mates will too. If they are not doing that, the fault is not with AI, it's with you. When your team mates play like shit, it's because yo did something shit on the field. It is only a game, but stop blaming the game for your short comings.

Link?

This totally explains why I've seen my team beat other teams 2-0 despite me having a yellow card and 5.0 rating...:rolleyes:

I think you've confused the "teamwork" stat with some in depth game mechanics that don't exist.

As for me, BAL can be hit or miss, some days it's mildly entertaining, others it's a pain in the ass. Really is no tactical quality to the teams, if you watch your AI or the opponent 75% of the time they play the "through ball and SPRINT!!!" tactic, even if your team uses possession (offense).

The one nice thing I saw was my team changing tactics in the middle of a season to throw more men into attack as we weren't scoring, now we went from last to middle of the table.
 

Zorac1979

Registered User
Just started BaL today since being playing ML since release really, played about 4 matches seem ok although I don't get the training matches either, playing Athens seems stupid really, you should just play "Bolton reserves" or something like that and play most of there none starting 11.

One thing that puzzled me no end was against Liverpool I was on the bench and was brought on when we had a freekick just outside Liverpool's Area at about 65mins, one of my guys took the freekick hits the wall goes out for a corner then I get subbed? WTF??!?? what did I do that was so bad??

Without counting the ball out of play I was on the field from the freekick being kicked to the ball going out for a corner, possibly just over a second or 2. Giving me a match rating of 5.0, which is a pain seeing my other 3 matches the lowest I got was 6.5, so it doesn't help my Average rating.

Puzzling shit.
 

Montanaro

Registered User
ai is garbage, they really don't even try to play any sort of style or tactic, just dribbling and through balls.

Let's not mention almost every single game is 1-0 even if simmed (playing on 5 minutes). I can't be assed to played 10+ minutes, and 5 minutes doesn't give you any sort of a chance at all.
 

Zorac1979

Registered User
hmmm realism is god awful 2, at the end of my 1st season Blackburn Rovers made me captain. This little 18 year old spotty youth is captain of a premier league football team.
 

Montanaro

Registered User
I upped game speed to 2 and has helped a bit.

At the age of 16 I earned 1st team eredivisie honors at AMF. During the transfer window I received a whopping 2 offers...both from eredivisie clubs lower than the one I was at.

Seriously, when a 16 year old earns 1st team in one of the best leagues in the world, he is going to get poached by a big club.
 

Emmason

Registered User
i agree, if you like the BAL mode stick to the older versions... :(,
the ai of your teammates is still crap plus theres no scout match, no training matches and very little or no competition fighting to make the bench in your team. poor.
 

xkamikaze9x

Registered User
There are some goods and bads.

The good:
-Thank god for :square: to get a teammate near the ball to challenge for it, or to coax a teammate near a loose ball to actually run it down instead of retreating to their pre-programmed positions. Makes it so much easy to play pesky defense in the midfield and generate counterattacks

-The training points to get cards before you hit a combination of ability ratings automatically give it to you. I'm a long way from the 80s in the shot abilities that used to earn 1-on-1 finish so even though my shot attributes are middle 70s it's helped me finish a lot of breakaways that used to fail miserably.

-Calling for a pass while making a run is much improved in that they'll usually try to lead you. As opposed to 2010 where calling for a pass usually got the ball kicked towards where you were when your hand went up and you'd always overrun it.

The Bad:
-All the little dumb things the AI constantly try to do but never work, but they attempt it every single time anyway. Such as:
1. The volleys from outside the box when a corner is headed away that always miss the net or are saved easily.
2. The off balance no-chance shots attempted when a teammate is running down a ball rolling towards the opponents endline
3. The attempts to control a ball headed into touch and giving the other team a throw when if they'd just stop and let it go out of bounds it'd be your throw.
4. Receiving a throw-in and promptly turning and launching it into the stands, giving the other team possession back. This one doesn't happen constantly but it's certainly annoying when it does.
5. A defender racing toward a ball in the box when the goalie could easily scoop it up, beating the goalie there and launching it out of bounds

-No creativity on throw-ins or free kicks.
1. Throw-ins especially when you're in the opponents 18 yard portion of the field. They either go to the teammate waiting near the sideline or are launched into the top corner of the box (EVEN WHEN NOBODY'S THERE!). Whenever I'm defending an opponents throw in my own 18 yards and see him rear back to let one fly, I know exactly where to sit in the box so I'm guaranteed to get a clearing header on it every single time
2. Free kicks taken by a teammate just beyond shooting range are ALWAYS sent back post and 98% of the time it rolls harmlessly over the endline. Having noticed this if I start my player way out wide and time my sprint to the back post right I might be able to get a foot on the other 2%. Coincidentally when I take my teams free kicks our success rate goes through the roof simply because I can choose to play a variety of balls into the box. Why hasn't the AI been given this information?

-Defenders still track back to their default areas when falling back into defense, even if they're the last guy back in position to mark an opponent who's about to be streaking in alone on net. I can mitigate this somewhat with judicious use of :square: but they often have to change direction and can't do it quick enough to do anything but desperately try to chase the breakaway down.

-AI teammates having very little concept of being able to play passes and through balls in the air. While I'm happy they've learned to try and lead their passes when I call for one, it's always on the ground. This one is especially puzzling because even in PES 2010 a teammate would occasionally see me streaking towards the opponents back line and hit me with a long (air) pass or a chipped through ball, even if they were 20-30 yards behind me. This is one area where FIFA got it right and PES needs to emulate it immediately. Instead of double-tapping :r2: you're able in FIFA to just hit the button corresponding to the pass most likely to be successful and it calls for that specifically.

-Progression seems painfully slowed. For attributes like speed and acceleration I can understand this being a more realistic change. Players don't just start out at 17 with 78/80 and magically get that up into the 90s in a few short years. But stuff like stamina takes forever to up 1 point, even when my player is getting 4000 minutes of play over the course of a season. Why the hell isn't my stamina increasing!? And at least in PES 2010 it kinda realized that if you're netting your chances, scoring lots of goals, etc. it would increase your shot meters a little faster Same thing if you were playing great defense, having success with headers, etc. IMO certainly 2010 had a really too-generous progression model (Had a 66 DMF magically jump up to 98 within 5 seasons), but they took it too far in the opposite direction this year. I'd love for someone at Konami to clue us in on how the progression model is affected by early-late growth designations, and all that jazz. Granted my 2011 BAL player is nearing the end of his 4th season as an AMF and my overall has went from 67->79, but for someone who assigns ample training points to shooting and nets a whole lot of goals my shot stats are still middling in the 70s, my header and jump stats seem stagnant even though I do well in the air, etc.

WHEW. Given all "The Bad" it's amazing I still play this game. But as much as I found to complain about PES, 2 weeks with FIFA had me ripping my hair out. :) Having known what I do now my next BAL player will certainly be starting off with good speed and I can worry about building the rest up from there. 79-80 with molasses growth makes it tough to evade the brutish "grab and bodycheck you off the ball" defenders.
 
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