Ok started this thread to have a clean start, so people know the default game size vs the forums varying range of import sizes.
1. The game has a hard coded import file size limit of 5mb & a hard coded resolution limit of 1024x1024, but this is useless as you will find out below.
2. The game resizes everything you import, to the games default size for that element. (so a strip file will be resized to 384x384 even if your images is 1024x1024)
3. Logos are cropped incorrectly, what I mean by this is, if you import an image the right side is cropped (cut off) 2 pixels & the bottom is cropped (Cut off) 1 pixel.
4. Strip files are cropped incorrectly, what I mean by this is, if you import an image the right side is cropped 2 pixels (On PC this is put under the right sleeve) & the bottom is cropped 2 pixel (On PC/PS3 & Xbox this is put on top of the right sock), this its just bad coding or a testers mistake at Konami's side.
Example of logo link
Example of strip link
Now if you know how image resizing works, if you make something smaller it will be striped of detail & the smaller you go, blending of colours & texture elements will occur.
It's the exact same with the game except they use from what I can tell bilinear reduction & not the good kind. (softer kind)
So you will be saying where are the size?
The games default sizes are as follows
What I use when importing assets.
example of chest logo composite.
Link
Ingame results from above strip sizes.
Link
There is no better size since you can't change how the game works, I have spent the last few weeks testing all different size for each asset & it always comes back to the default sizes :-( & I'm extremely disappointed since there S**T!
only way to get round these limitation are to have a modded PS3 or Xbox 360 & use modded game files.
If anyone from Konami reads this, make them bigger, you have 2048x2048 strip assets for official teams, why not custom teams.
Overlapping of textures, these vary from PC to Console.
List of problems.
PC
Console
These templates are 2x the size of what the final asset should be, so resize to 384x384 for shirts & 128x128 for everything else when finished.
Download
Now the bad news.
1. The game has a hard coded import file size limit of 5mb & a hard coded resolution limit of 1024x1024, but this is useless as you will find out below.
2. The game resizes everything you import, to the games default size for that element. (so a strip file will be resized to 384x384 even if your images is 1024x1024)
3. Logos are cropped incorrectly, what I mean by this is, if you import an image the right side is cropped (cut off) 2 pixels & the bottom is cropped (Cut off) 1 pixel.
4. Strip files are cropped incorrectly, what I mean by this is, if you import an image the right side is cropped 2 pixels (On PC this is put under the right sleeve) & the bottom is cropped 2 pixel (On PC/PS3 & Xbox this is put on top of the right sock), this its just bad coding or a testers mistake at Konami's side.
Example of logo link
Example of strip link
Info & Sizes
Now if you know how image resizing works, if you make something smaller it will be striped of detail & the smaller you go, blending of colours & texture elements will occur.
It's the exact same with the game except they use from what I can tell bilinear reduction & not the good kind. (softer kind)
So you will be saying where are the size?
The games default sizes are as follows
Chest logo = 384 x 384
Sleeves = 128 x 128 (each)
Shorts = 128 x 128 (each)
Socks = 128 x 128 (each)
Team Emblems = 128 x 128
League/Cup Emblems = 128 x 128
Sleeves = 128 x 128 (each)
Shorts = 128 x 128 (each)
Socks = 128 x 128 (each)
Team Emblems = 128 x 128
League/Cup Emblems = 128 x 128
Shock Horror!
Chest logo = 384 x 384
Sleeves = 128 x 128 (each)
Shorts = 128 x 128 (each)
Socks = 128 x 128 (each)
Team Emblems = 128 x 128 (with a canvas size of 130 x 130)
League/Cup Emblems = 128 x 128 (with a canvas size of 130 x 130)
Chest logo = 384 x 384
Sleeves = 128 x 128 (each)
Shorts = 128 x 128 (each)
Socks = 128 x 128 (each)
Team Emblems = 128 x 128 (with a canvas size of 130 x 130)
League/Cup Emblems = 128 x 128 (with a canvas size of 130 x 130)
example of chest logo composite.
Link
Ingame results from above strip sizes.
Link
There is no better size since you can't change how the game works, I have spent the last few weeks testing all different size for each asset & it always comes back to the default sizes :-( & I'm extremely disappointed since there S**T!
only way to get round these limitation are to have a modded PS3 or Xbox 360 & use modded game files.
If anyone from Konami reads this, make them bigger, you have 2048x2048 strip assets for official teams, why not custom teams.
Edit mode problem/issues
Overlapping of textures, these vary from PC to Console.
List of problems.
PC
- If full canvas is used for chest logos, the right 3 pixels are placed on the underside of the right sleeve.
- If full canvas is used for chest logos, the bottom 3 pixels are placed on the top right sock.
- Centre isn't centre on chest logos. What I mean by this is the right side is stretched 3 pixels.
- When chest logos are native resolution, 3 pixels on the right side are not shown ingame.
- Bottom of the right sleeve image is placed on the top 2 pixels of the left sleeve.
Console
- If the full canvas is used for socks, then 1 pixel from the left side is placed on the left side of the shorts
- Centre isn't centre on chest logos. What I mean by this is the right side is stretched 3 pixels.
- When chest logos are native resolution, 3 pixels on the right side are not shown ingame.
Here you can download my PSD templates.
These templates are 2x the size of what the final asset should be, so resize to 384x384 for shirts & 128x128 for everything else when finished.
Download