They need to tone down this damn close control and one touch from players ffs Vidic and Ferdinand have the same ball control as Messi should , look at this game I played on top player, look how easy it is to keep posession because of it and against Barca aswell
2nd thing that bothers me is that they YET again have not replicated posession football, as a matter of fact I don't see any difference between AI teams that use long ball tactic, quick counter or posession... I really don't.
For example all I see from Barca is PASS FORWARD, DRIBBLE PLAYER, PASS FORWARD , PASS FORWARD , DRIBBLE PLAYER, SHOOT, repeat..
There is no posession control, no passing around the pitch at all, thats rly disapointing.
That will always be the case for as long as preset scripts are not used, the only way you can have realistic football is with preset scripts, and both Konami and EA Sports are not interested in preset scripts; both companies are offering the same type of game, automatic everything so that you don't have to think about anything, this makes it redundant to try to play realistic football, because at the end of the day if you pay the video game the way it was designed to be played -- pass forwards, dribble, pass forward, dribble, pass forward, shot -- you will score more goals.
Again, and I have been saying for at least one year now, the only way a video game can offer a realistic football simulation is if the video game revolves around preset scripts. As a result, a team like Barcelona would have players like Xavi Hernandez who would have the special ability of having more sequences per preset script, whereas the average would have a much more limited preset script.
For example, Xavi Hernandez can handle a preset script composed by 7 sequences, on the other hand, the average player can handle at the most a preset script composed by just 3 sequences. As a result, the preset script composed by 7 sequences, would allow teams like Barcelona to have most of the possession, simply because of the player individuality.
As a result, as well, the passing system would need to be different, in order to complement with the preset script system. But in the end, you would have a footy simulation that would offer realistic build up play, as opposed to a pinball arcade game.
I agree on the sense of accomplishment though BUT THAT SHOULDN'T BE MISTAKEN with player individuality. Fifa is already pretty bad in player individuality, BUT MANUAL MAKES IT WORSE as every player passes the same because it depends on the gamer 100%.
FIFA does not offer any freedom, FIFA is just incredibly restrictive, I find it ridiculous that so many people confuse restrictiveness with freedom. FIFA does not offer any movement within the space, does not offer any off the ball freedom, does not offer any type of actual freedom.
The only thing that FIFA offers is the so called "manual" setting, which in reality does not make the game any better because the game still is utter shit. FIFA gives the impression of having many dribbling animations, but if all players feel the same, then it means that FIFA does not have enough fundamental or practical variety in terms of dribbling style.
The so called "freedom" that FIFA offers is as simple as this: direct the left analog stick with or without the assistance of any other button, and you simultaneously determine the direction of passing and the direction of movement..... How can anyone describe such a restrictive system where it is impossible to determine the direction of passing or the direction of movement independently, as "freedom"??
It makes no sense, it's a restrictive PS2 era arcade game on the inside with nice graphics and animations on the outside, outdated and restrictive, and you can hardly call it "manual" when you cannot even determine movement within the space (which would actually be manual).
Played it more today, like it even less now. I'm already noticing some pretty obvious scripting, which isn't a good sign.
I REALLY want to like it. It pains me to say that I don't like it. The 2nd demo will probably be an improvement, but people are delusional if they think it will be massively different.
That's a very bad sign, I was sure that you would like PES12, but the fact that you don't, as well as Mak, indicates that PES12 is not what the WENB guys have been promising.
My two cents is, not having played the actual video game but having seen quite a few videos, PES12 is a remake of PES6, it is the type of video game that I would have enjoyed three years ago, but it's just too simplistic and outdated for year 2012.
The Football Simulation Genre really needs a third party, I'm tired of watching Konami and EA Sports fighting over the same type of casual "pick up and play" fans who just want a video game that plays itself.
By the way, SCRIPTING will never be fixed WITHOUT the use of preset scripts, as simple as that.
I tried FIFA and it was utter garbage I must say, I honestly can't see the attraction the gameplay is woeful.
The attraction is that it requires absolutely no thinking at all, a seven year old can beat the shit out of the most experienced football fan, because the game has absolutely nothing in common with real football.
To be honest, I think that PES11 is the same thing as FIFA11, and apparently, according to some people, PES12 is even more similar to FIFA than PES11 was, which certainly isn't a good thing.