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E3 Thread

davefitz87

Registered User
For Kevthedrummer:

The full official spec list is as follows:


An IBM PowerPC based CPU with 3 symmetrical cores running at 3.2 GHz each

A custom ATI Graphics processor and more than 512 MB of memory for high definition games and entertainment applications

All games optimized for 16:9 aspect ratio, HD Output (720p and 1080i); multichannel surround sound output

Detachable and upgradeable 20GB hard drive to download demos and trailers along with new game levels, maps, weapons, vehicles, skins, community-created content, and more; to rip music for playback and to listen to custom play lists in every game

A wireless controller with Microsoft-patented wireless technology; Xbox Guide Button on every controller, the launch pad that instantly connects gamers to their games, friends, and music and to power on or power off Xbox 360 without leaving the couch

Gamer Profile software that remembers what players have achieved in games

Instant, out-of-the-box access to Xbox Live, including: a built-in Ethernet port for connectivity; Xbox Live Marketplace for downloadable content; a Message Center to receive voice and video messages from friends; ability to talk to friends, even while watching movies or listening to music; and an Xbox Live Headset

3 USB 2.0 ports for Xbox Live Camera peripheral; to plug in wired game controllers that are also common for Windows PCs; to stream media from any portable media device, digital camera, and Windows XP PC

Progressive-scan DVD movie playback out of the box; DVD and CD music and photo playback out of the box; support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD

Windows Media Center Extender built in to access recorded TV (including high definition) and digital movies (including high definition), music, video and photos stored on Windows XP Media Center Edition 2005-based PCs through any Xbox 360

Support for up to four wireless game controllers and an optional Universal Media Remote with Windows® XP Media Center Edition Button for Media Center Edition functionality

Support for Xbox 360 Wireless Network Adapter via 802.11b, g and a

Interactive, full screen 3D visualizers

Two memory unit ports to save data on portable memory units, starting at 64 MB

Detachable Face so each console can be personalized

Parental Controls to restrict the games and movies that are played; Xbox Live controls to manage Friends List, voice and video communication, and Gamer Profile sharing
 

Barry

Registered User
davefitz87 said:
Progressive-scan DVD movie playback out of the box; DVD and CD music and photo playback out of the box; support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Great, finally I can play R/RW's on the damn thing.

Detachable Face so each console can be personalized
Sounds good.

to power on or power off Xbox 360 without leaving the couch(with your controller)
Dangerous for clumsy people :)
 

davefitz87

Registered User
Collisions in Gran Turismo 5
Series producer Kazunori Yamauchi comments on the future.
by Anoop Gantayat
November 9, 2004 - Gran Turismo 4 has just finished its development cycle, and while developer Polyphony Digital is still hard at work on Gran Turismo 4 Mobile and possibly Gran Turismo For Boys, we're sure someone at Sony has mentioned Gran Turismo 5 to the folks behind the worlds' most successful racing franchise.



Series producer Kazunori Yamauchi, addressing the press today, shared a few comments on what we can expect from the next main entry in the series. "So far in the Gran Turismo series," explained Yamauchi, "we haven't had cars crash or overturn. We believed expressing this properly to be more difficult than actually making [the cars] race. In addition to properly replicating the underside of the car, when a collision occurs we'd have to have proper shape changes based on proper physical calculations. In Gran Turismo 5, we'd like to definitely add this element. We believe it will be a big theme."

Crashing isn't all Polyphony is considering for GT5. Apparently, the limited EyeToy support offered in the Nike limited edition version of Gran Turismo 4 could hint at some features from GT5. Mentioning his interest in the mere idea of a game making use of images from a camera, Yamauchi states that he'd like to make use of image recognition in GT5. He doesn't go into specifics beyond this, unfortunately.

If GT5 does feature image recognition, it most likely won't be through the EyeToy. Polyphony has already provided strong hints that the next main console GT game, whenever it should arrive, will be on the next generation of PlayStation hardware. We presume this will, in addition to giving the team enough graphical prowess to render the underside of a car, also provide a default image recognition system, which Sony has hinted would be a key part of its next system.
 

Travis Bickle

not to be taken seriously
A geekier version of what davefitz has written of the ps3 specs


Custom IBM PowerPC-based CPU

Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache

CPU Game Math Performance

9 billion dot product operations per second

Custom ATI Graphics Processor

10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture

Polygon Performance

500 million triangles per second

Pixel Fill Rate

16 gigasamples per second fill rate using 4x MSAA

Shader Performance

48 billion shader operations per second

Memory

512 MB of 700 MHz GDDR3 RAM
Unified memory architecture

Memory Bandwidth

22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus

Overall System Floating-Point Performance

1 teraflop

Storage

Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB

I/O

Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots

Optimized for Online
 

Slash

Bombay Shitehawk
Something I'd like to see but I doubt very much that I will:

PS3 has a 10 disc changer instead of getting up to change games... :D
 

Barry

Registered User
Collisions in GT5?
Wait and See. They said GT4 was going online as well, and that REvil4 would never ever come out on Playstation.
 

davefitz87

Registered User
barryvs said:
Collisions in GT5?
Wait and See. They said GT4 was going online as well, and that REvil4 would never ever come out on Playstation.

Wasn't GT4 online in Japan? Duno why some game developers have trouble getting ps2 games online in europe, especially GT4 and Res Evil Outbreak, anybody who can tell us?
 

davefitz87

Registered User
Metronome (PS3)





Its a start anyway.......not looking as good as some of the X360 screens. I think PS3 will come out on top though just wait for the likes of campcom, konami and square enix at e3.
 

Original?

istrator
Gamespot said:
PlayStation 3 announced for 2006

[UPDATE 2] Sony confirms the name and release window of its next-generation console in Los Angeles, will use Blu-ray disc format.

LOS ANGELES--Today saw the second of the big three console makers announce their next-generation platform. At its pre-E3 press conference, Sony Computer Entertainment gave the world its first look at the PlayStation 3, as it now is officially called.


The name was not unexpected, since Sony had been running an extensive teaser-ad campaign prepping the public for the PlayStation 3. The company had laid a blanket of posters around the Los Angeles Convention Center, site of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards around the convention center proclaimed "Prepare for Chang3" in the distinctive PlayStation font with partial shots of the Dual Shock controller's square-circle-triangle-X buttons.

Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also support CR-ROM, CDR+W, DVD, DVD-ROM, DVD-R, DVD+R formats. It also confirmed the machine would be backwards compatible all the way to the original PlayStation. It will also have slots for Memory Stick Duo, a SD slot, and a compact flash memory slot. It will also sport a detachable 2.5 inch HDD.

Out of the box, the PS3 will have the capability to support seven Bluetooth controllers. It will also have six USB slots for peripherals--four up front and two in the back.

Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2 Ghz and feature 2.18 teraflops of performance. It will sport 256mb XDR main RAM at 3.2 Ghz, have 256MB of GDDR VRAM at 700mhz.

The PlayStation 3 will also sport some hefty multimedia features, such as video chat, internet access, digital photo viewing, digital audio and video. Sony Computer Entertainment head Ken Kutaragi introduced it as a "Super computer for computer entertainment."

By Tor Thorsen -- GameSpot
 

Original?

istrator
Sony Computer Entertainment Europe said:
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