Online mode:
-When someone disconnects, save the latest score before disconnection together with the time of disconnection and post it next to the 3-0 default victory score (on the page that shows the last 20 results), so that people can decide for themselves whether or not a player is a cheater or quitter. (eg. Someone quits in the 89th minute while losing 8-0. The winner will receive the 3-0 default victory, but other people will see that before the disconnection, the score actually was 8-0 at the 89th minute. Similarly, if the loser manipulated his connection and made the winning opponent disconnect, then, even though the cheater will get 3-0 default victory, everyone will see that he actually was losing 8-0 and hence the unfair victory will be exposed)
-A match option where both players get a random team with random daily forms (arrows), together with a seperate ranking list solely based on the results of these random matches. This will portrait, in the long run, who really masters the game and who is dependent on certain teams and players.
-A pre-match option to disable all replays during match (if required). They can be seen after the match is over. This will save nerves.
-A new ranking system, based on the ELO rating used in professional chess (please look up in wikipedia).The only modification required to the existing chess ELO system would be to consider the strength of the teams played with in addition to the rating of the two players.
I feel the need to clarify what this will really mean to you. Lets say your rating is 400 and your opponents is 900. You play with Besiktas against Barcelona. If you win you get about 30 points, if you draw you get 5 points, if you lose you lose only 1 point. On the other hand, the barcelona player with 900 rating will get 1 point if he wins, lose 5 points if a draw, and lose 30 points if he loses (against you with your 400 rating and lesser team).
This means that if the top ranked players want to increase their rating, they will either have to play even better or similarly rated opponents or choose weaker teams against lesser rated opponents. This will finally bring justice to the rating system and also encourage people to play with teams other than Man U and Barca. It will also reward players who refuse to play with only top teams for the sake of rating.
Note: The strength of a team could simply be measured by the area of the pentagon shown when choosing teams (the pentagon based on the attack, defence, speed, teamwork and technique of the team). This way, it would be dynamic and also change in the future with transfers that make the team stronger or weaker.
I would appreciate it if the original poster could insert the first sentence of each of the above points in the first post.
Thanks for reading my first entry on pesgaming. Sorry it is longer than intended but I believe I had to support my arguments.
Cheers