For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

New Video

Alolo91

Registered User
Be the better man? :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 

BuddhaBone

Registered User
Agree with most of the points made here... at the moment though this is a new game engine on the previous & in 2010 the game speed was insane! even now 2011 its still too fast when on -2

I think thats just a trailer and the rest will come nearer september when game testers get their hands on the pre release, also it was nice to see pes take the mantle back from Fifa this season as Fifa 11 was pure sh*t, so I would imagine Pes developers would wanna keep the fans onside and add to the game from reports in the gaming community.....

Tbh I never played the game on different speeds, always sticked to 0. Yes, maybe it's fast but it's partly an important aspect to me because I find that it reflects your capabilities as a video gamer when u r able to press the right buttons with the right timing which is requested from one at this speed (which I feel as normal).
Rest comes in September you say. Sure it will. But generally I doubt that Konami will put enough effort to correct the little glitches which have such a huge impact on gameplay like cursor switching (most annoying of all) and the online lag which has been around quite a while now (since 200x versions). Why I doubt about that? EA already stated that their new engine features will not be ported to PC which means that the PC version of FIFA will be outdated by a year again and KONAMI is able to and so probably will not integrate all the features that they have in their minds. Not because it's not possible to do in time but mostly because they seem to split improvements consciously to have sth. already in the pocket for the next year again. I wonder why I got such an opinion of my beloved MGS, Contra, Castlevania-developer but somehow one can read the evolution of PES over the years quite well and it looks to me like that. As long as FIFA won't be up to date on PC, PES is a lone fighter in the football field on PC without any real competition which FIFA should be to force a real development.

I'd be much happier, because I like 2011 very much too (though I liked all other previous games in their way too), if they would just release a new game engine every 3 - 5 years and bring updates for one game. Making the game more modular in a convenient manner not only for modders stretching over the whole field of possible database sets (kits, teams, players, leagues, stadiums, boots, whatever individual aspects). They correct the AI, maybe give us some more freedom with individual player runs back (which was so cool) so matches feel really different at least which it doesn't too much right now because of stupid AI. Then they could make their money with unnecessary low-price (max. 2,50 bucks i.e. for 10 pairs of boots for example) DLCs of gadgets and a quarterly or half-a-year update of kits, rosters and other important realism for 10 bucks to be up to date. Valve just made it right with their Source engine. It's so old already but people still play the games on it because they are firstly very good gameplay-wise because the engine provides this experience and secondly they build it so modular that they were able to enhance it over the years without any problems (except the downloading). For all these modules they should make options to disable additional content or not so people can easily stick to their original game if they want, play their MLs the way they started them etc. or be up to date and play online with the majority of other players. I think Konami could make this. All players get all DLC automatically to get the same representation a players wants to have of his team (new kits, player individualizations, etc) but those who didn't pay cannot mess with the application of unpaid DLC (locked stuff). THAT would make things really different when you find teams of players all wearing the boots you wanted for them, one has a Gattuso with short, another with his original hair etc. Stat-wise players must stay the same and base on the same database of course. But visually it would really matter. Maybe they could just start with the individual team emblems you edited for MLO, not just the name. Those files are so small to be transferred, other games have individual decals and sprays which everybody can see too.....
This would mean they must upgrade their online capabilities on their hosting side dramatically I think but it would be an investment towards the future as KONAMI seems to rely on PES as a solid product for their yearly calculation of income. Transforming PES into a transient, ever developing online-game would benefit KONAMI really much I think. They'd have a constant stream of little incomes via DLCs and these regular big updates and wouldn't be forced to sell their really good game underpriced after 3 months of release. FIFA I never see on budget price for half, 3/4s a year, shortly before the next sequel is released. They just don't need it, it seems. I don't want to make offline gamers angry with my statement here, offline is just so simple from the scratch that I leave it untouched with any ideas from me now. This year it got so quickly obvious that I don't have fun out of the AI, ML/BAL bugs and illogics that I just played online all the time...

So in summary what's most annoying to me is the fact that KONAMI thinks releasing a cheesy update every 3 - 6 months with INCOMPLETE updates of season development curves of players, incomplete kit update, incomplete roster updates would be enough which it isn't. I want a footy game which is always up to date. They got the good gameplay mechanics but this game already feels like last year because it feels outdated data wise though it is called 2011 which we have now. I find it a bit ridiculous... I can't remember how many people bought Wilshere before March cuz everybody expected him to be updated to a useful player (he has 93 technique so basically he has the ground for anything else) but they left him completely untouched even though he kicked asses in EPL. This was the biggest indicator to me that KONAMI didn't really mind. Instead we got sooo many boots which I never would want to have. Others who need it, can buy it I find. You get my points, I think...
 

Spooky_Goth

Registered User
Konami are doing what they always do. Slap dash a trailer together and come up with some captions underneath to tell you what the footage is supposed to be showing. We need gameplay damit!

Not making up my mind until I see a match being played in real time.
 

OCKRASS

Registered User
^ Exactly my thoughts.

Every year Konami pulls this on us all.

A video trailer of football which has nothing to do with its current game play....but you all fall for it. Everyone starts to dissect what is good and what is bad. I come here every year to say the same thing.

It is just a fucking Promo video which contains no actual game play.

If PES 2011 looked anything like this ....(anyone remember this fucking video) ...it would have been the best game ever.

http://www.youtube.com/watch?v=GmTrOh6WQ-Q

and have you forgotten this VIDEO from last year's E3

http://www.youtube.com/watch?v=m8FNkit3wBc

Jesus...how quickly we forget.
 

Athlon_

Registered User
People should bare in mind that most of the game play footage will be from professional level so it would be difficult to judge how strong the game actually is yet. I can't really tell much difference between this and PES 2011 if any. But as long as it actually all works this year that's all that matters.
 

sgmullins

Registered User
Loved PES 2011, can't fucking wait for PES 2012, never perfect but konami make this game for the hardcore who understand football and people who know its not just about fancy fucking animations.

The only thing that irritates me is pes 2008,09 and 10 should have been much better and obviously this effected future games.

PES 2011 was an immensely deep game and took a long time to fully discover and master, I hope pes 2012 has a tutorial for the people who bitch and moan about the game before they understand it.

Manual cursor change must be improved, this is crucial for me and konami need to cut down on some silly balancing acts and illogical flaws that were not present in PES 2.
I second this, good post. Whenever konami release any new footage of pes, it automatically will get badly talked about.

If they sort the fouls out for pes 2012 i'll be happy, also people complain about the penalties. I for one love the pens, once you have learned how to take them , their brilliant.
 

byrnie05

Registered User
Animations could remain at 2011's levels if they got rid of the player's inability to clear a ball with a man in front of him, passing to the offside guy every time and several other really bloody annoying glitches.

When it works, 2011 is great.
 

Macksam

Registered User
^ Exactly my thoughts.

Every year Konami pulls this on us all.

A video trailer of football which has nothing to do with its current game play....but you all fall for it. Everyone starts to dissect what is good and what is bad. I come here every year to say the same thing.

It is just a fucking Promo video which contains no actual game play.

If PES 2011 looked anything like this ....(anyone remember this fucking video) ...it would have been the best game ever.

http://www.youtube.com/watch?v=GmTrOh6WQ-Q

and have you forgotten this VIDEO from last year's E3

http://www.youtube.com/watch?v=m8FNkit3wBc

Jesus...how quickly we forget.

The E3 trailer for 2012 is actual gameplay. The 2011 from last year's E3 is promotional.
 

Athlon_

Registered User
I really hope players are more responsive this year, getting players to turn in recent games has been like trying to move planets. Entire galaxies have been formed and died in quicker times than it takes to get some players to control and turn. I know not all players are going to be brilliant, but if players like Baumann were that rubbish in real life they'd not get a contract in the first place.
 

shaun7

Registered User
^Totally agree, the response kills the dribbling.
This is the reason why in pes 11 the defenders seem overpowered. The response sucks so you cannot use close control well enough. The individuality is there, but the response is diminishing this.
 

Athlon_

Registered User
The other big thing I'd like to see is driven shot.

Chip shot, driven shot and placed shot options would make the game much more interesting.

I think everyone would like more control of what sort of shot they want the player to take, and its not like its difficult to programme the keepers to be able to cope. Goalkeepers must be the simplest players on the pitch to programme anyway.
 

shaun7

Registered User
Huge yes to more user input. Pes is just still too automatic. I want much more freedom especially in the shooting and the direction of the shot. Then it would depend on the payer to place it better, shoot it harder and stuff like that. It can be a more of a semi assited like the passing in pes 11. It still depended on individuality but you give it the direction.
 

Ali

It is happening again
The other big thing I'd like to see is driven shot.

Chip shot, driven shot and placed shot options would make the game much more interesting.

I think everyone would like more control of what sort of shot they want the player to take, and its not like its difficult to programme the keepers to be able to cope. Goalkeepers must be the simplest players on the pitch to programme anyway.

Exactly! More control is what I want. I want the play to place the ball when I tell him too, instead of him just deciding to blast it even though I CLEARLY told him to do a controlled shot. Also, I want to be able to chose whether he goes for a volley or header. I'm fed up of players doing a piddly little diving header when a volley would have been much more appropriate! They could employ a similar system to that what was used in the old Fifa games (Fifa 99 for example), when a header was done by holding the pass/shot button, and volley was done by double tapping the pass/shot button.
 

Montanaro

Registered User
Exactly! More control is what I want. I want the play to place the ball when I tell him too, instead of him just deciding to blast it even though I CLEARLY told him to do a controlled shot. Also, I want to be able to chose whether he goes for a volley or header. I'm fed up of players doing a piddly little diving header when a volley would have been much more appropriate! They could employ a similar system to that what was used in the old Fifa games (Fifa 99 for example), when a header was done by holding the pass/shot button, and volley was done by double tapping the pass/shot button.

all about the timing in regards to volleys

Press shoot too early and you'll head, you've go to wait until almost the last second to volley.
 
Top