A players behaviour based on cards rather than arrows sounded great although - now that I've finally seen it in practice in the demo with 'lesser players' such as Germany's "Beck" - I think this will take alot of the tactical element out of this game. Let me use the example of playing against Chelsea - who's width comes from fullbacks - using the inferior Everton....
Like Moyes has tried, I also want to create 2-on-1s out wide to get penetration (e.g. my LMF + LB Verses their RB). This will work no doubt down my left with my left SMF and LB because Baines (LB) will probably be given the "overlap" and "attack minded" cards, but just because going forward isn't Hibbert's (RB) forte - so he won't get any of these cards - I can't employ the same tactics on the right?
I don't want 'on rail' tactics, if I want Hibbert to push forward then I should be able to do that, I don't care if that's not his forte because 2-on-1 wins situations most times.
Basically I think everyone should have cards such as "attack minded" and "defence minded" by default to replace the basic premise of the old arrows, then all the other cards should work the way Konami have envisaged it. Even if - with this card system - they made it so Hibbert didn't always come forward like I was asking him to (because his willingness was still based on the old "attack" stat) then that would be realistic because he doesn't have the know-how to know when to attack in real life either, and getting into a players mindset was what I thought was the point of these cards.
Sorry for the novel I've just written, I hope it makes sense, it will just kill me if none of my mates will want to play PES anymore because they think it's fallen further behind.