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PES 2010 vs PES 2011

im_loving_it

Registered User
Thanks to all of you who have posted on here so far, there a some good disscussions going on, keep them coming!

It seems that Im not the only one who prefers 2010, and Im talking about the gameplay ONLY here, not master league by the way, As far as im concerned if were not looking at the gamplay here we might as well all go play fifa, lol,

Thanks for replying guys.
 

u1tradt

Registered User
That is false, that is not true, that is bullshit, I can prove you wrong with FACTS: because I can post it on YouTube.

OK Rafa calm down. While I respect everyone's opinion I hate it when someone is arguing with me for the sake of arguing and being right, without looking at the facts properly, you just end up breaking off into total bias for the sake of being right. All you've done is explain what you feel are the positives of Pro 10 and then go bashing 11 without actually explaining what's wrong with it in the first place, just that it's a lousy game that gives you no freedom. Well, how does it not give you freedom is what I want to know.

I'll tell you how it does give you freedom in your style of play. Here is my Plan A and Plan B, with each being set to buttons A and B on the control pad:

Plan A (chasing the game/being level):
Player support - 12 (balanced)
Support range - 12 (medium)
Position switch - 8 (occasional)
Attacking style - 16 (down middle)
Pressing - 20 (tight)
Defensive line - 15 (high)
Compactness - 4 (narrow)

Plan B (leading):
Player support - 6 (defensive)
Support range - 16 (wide)
Position switch - 4 (never)
Attacking style - 4 (out wide)
Pressing - 20 (tight)
Defensive line - 4 (deep)
Compactness - 4 (narrow)

Plan C & D would be Long Ball and All Out Attack to be used if the situation calls for them.

Can you see how I can really mess around with the important variables of what constitutes a team's playing style?

Now what I like about this strategy is that I choose when to activate them. If I'm 1-0 up and feel I can get more from the game if I continue in the same style then I won't change a thing. But for those really tight games where I've finally nicked a goal with Plan A, I will instantly switch to Plan B/Long Ball and change Attk/Def levels down a couple levels to tighten up the defence and midfield and hit them on the counter either through long balls or break out through the flanks depending on who I'm playing. And for those games where I've somehow fallen 2 or more goals behind then I have nothing to lose anymore and just switch to All Out Attack and notch up Attk/Def levels as high as possible.

Now that there is the most freedom I've ever had playing a footy game in terms of how I can get my team to play the way I like the game to be played. If you're someone who likes to play counter-attacking football then you can tailor it to your needs, and if you're someone who likes to attack through the flanks then there's ways to get your team playing like that also. All-in-all there's many different combinations of playing styles people can try that can suit each individual team. Also important is to change the mini-options in 'Management Edit' section and choose whether to have Offside Trap on and Slide Tackle also (in previous Pros a real problem has been friendly AI making unnecessary slide tackles in crucial positions but now you have control over this aspect).

Now tell me if PES 10 gives you more freedom than this in regards to team playing style. And if it does then please explain how it does because I've put in crazy hours in Pro 10 and can honestly say it ain't got shit on PES 11 (while I will also say 11 is by no means a perfect game).
 

Amateur

Registered User
OK Rafa calm down. While I respect everyone's opinion I hate it when someone is arguing with me for the sake of arguing and being right, without looking at the facts properly, you just end up breaking off into total bias for the sake of being right. All you've done is explain what you feel are the positives of Pro 10 and then go bashing 11 without actually explaining what's wrong with it in the first place, just that it's a lousy game that gives you no freedom. Well, how does it not give you freedom is what I want to know.

I'll tell you how it does give you freedom in your style of play. Here is my Plan A and Plan B, with each being set to buttons A and B on the control pad:

Plan A (chasing the game/being level):
Player support - 12 (balanced)
Support range - 12 (medium)
Position switch - 8 (occasional)
Attacking style - 16 (down middle)
Pressing - 20 (tight)
Defensive line - 15 (high)
Compactness - 4 (narrow)

Plan B (leading):
Player support - 6 (defensive)
Support range - 16 (wide)
Position switch - 4 (never)
Attacking style - 4 (out wide)
Pressing - 20 (tight)
Defensive line - 4 (deep)
Compactness - 4 (narrow)

Plan C & D would be Long Ball and All Out Attack to be used if the situation calls for them.

Can you see how I can really mess around with the important variables of what constitutes a team's playing style?

Now what I like about this strategy is that I choose when to activate them. If I'm 1-0 up and feel I can get more from the game if I continue in the same style then I won't change a thing. But for those really tight games where I've finally nicked a goal with Plan A, I will instantly switch to Plan B/Long Ball and change Attk/Def levels down a couple levels to tighten up the defence and midfield and hit them on the counter either through long balls or break out through the flanks depending on who I'm playing. And for those games where I've somehow fallen 2 or more goals behind then I have nothing to lose anymore and just switch to All Out Attack and notch up Attk/Def levels as high as possible.

Now that there is the most freedom I've ever had playing a footy game in terms of how I can get my team to play the way I like the game to be played. If you're someone who likes to play counter-attacking football then you can tailor it to your needs, and if you're someone who likes to attack through the flanks then there's ways to get your team playing like that also. All-in-all there's many different combinations of playing styles people can try that can suit each individual team. Also important is to change the mini-options in 'Management Edit' section and choose whether to have Offside Trap on and Slide Tackle also (in previous Pros a real problem has been friendly AI making unnecessary slide tackles in crucial positions but now you have control over this aspect).

Now tell me if PES 10 gives you more freedom than this in regards to team playing style. And if it does then please explain how it does because I've put in crazy hours in Pro 10 and can honestly say it ain't got shit on PES 11 (while I will also say 11 is by no means a perfect game).

I already said why it gives you no freedom: you do not know WHEN it will start working, and you don't know WHERE it will start working.

In other words, you are not really playing Football, you are simply reacting to COM dictated circumstances. In order to play anything remotely close to Football, the USER needs to dictate the circumstances.... and also react to the circumstances that he creates.

In PES11 the USER cannot dictate the circumstances, due to obvious reasons: completely automatic, it works WHEN it wants to work, it works WHERE it wants to work, it requires no skills from the user because the game is entirely automatic.

The dots or targets at which you are aiming your passes? The mentioned dots or targets will move WHEN the COM wants them to move, and WHERE the COM wants them to move.

In other words, the COM dictates the script, and the USER simply reacts to COM dictated circumstances. This has nothing to do with what constitutes a team's playing style, starting with the fact that, in real life, all teams, regardless of style or ability, need to spend their time playing build-up either in terms of defense or in terms of offense.

It has nothing to do with Football, because it does not requires any thinking, it does not require any real level of skills, it has absolutely no substance where it matters the most.

Unlike CHESS..... when playing CHESS against the COM, the COM uses tools that were originaly designed for human beings; PES is not a game that revolves arund USER dictated circumstances, the tools are not designed for human beings, the tools are automatic, to give more power to the COM and less power to the USER.

This is why, when you play CHESS against the COM on the highest difficulty level, the COM cannot cheat you; and this is why, when you play PES against the COM at the highest difficulty level, the COM can and will cheat you, and there is nothing you can do to prevent it from happening again and again.

No, I am not talking about my opinion, I am talking about a FACT, and because it is a FACT.... I can easily post it on YouTube.

Put PES10 on the PS3, play with Barcelona, place the defensive line very far back, place Xavi Hernandez as a 5th Center back; position Xavi Hernandez as a 5th Center Back, and postion him on the right flank, as far to the right as it can go.

Then go to the L2-strategies, and in Custom Settins B: do not change the formation, only change the position of the 5th Center Back (Xavi Hernandez), postion the 5th Center Back on the left flank, as far to the left as it can possibly go.

Attach the Custom Settings B Strategy to the (x) button. And after doing that, attach the CB Overlapping Run Strategy to the (o) button.

When you start the game, put the CB Overlapping Run into action, so that the 5th Center Back stays in advanced areas of the pitch for most of the time; and then, hold the L2 button and then press the (x) button, and see how this triggers INSTANT horizontal movement from the selected target (Xavi Hernandez/5th Center Back), instant horizontal movement from the right flank area to the left flank area.

After using he Custom Settings B Strategy, hold the L2 button and tap the (x) button once again, this will de-activate the mentioned strategy: as a result, the selected target (Xavi Hernandez/5th Center Back) will INSTANTLY start moving from left to right, horizontally, not vertically.

After activating the CB Overlapping Run Strategy, de-activate the mentioned strategy, and see how the 5th Center Back INSTANTLY runs back into his own half of the pitch; thus, creating the perfect circumstances for long ball tactics.

The essential difference being, that unlike PES11, in PES10 you could actually determine the passing angles that you wanted; and this affected the game in a very positive way.

This gave the USER the option, the choice, of dictating his own script, consciously creating different types of passing angles and different types of circumstances; because the selected target moved WHEN the user wanted him to move, and also, the selected target moved WHERE the user wanted him to go.

You cannot do that in PES11, because in PES11 the selected target will not move WHEN you want him to move nor WHERE you want him to move: the COM has total control over the movement without the ball, you cannot dictate your script, you can only react to COM dictated circumstances.




In PES10 the movement without the ball was not determined by the movement and position of the ball; you did not have an L2-strategy that read,

CF movement without the ball: "this strategy will cause an instant reaction from the selected striker, after the initial touch on the face button, the selected target will be under your control; the direction in which the selected target moves will be determine by the position and movement of the ball, and the speed at which the selected target moves and also the distance covered without the ball will be determined by the pressure sensitive L2 button; the selected target will move towards the position of the ball, and will offer close support. However, if the user releases the pressure sensitive L2 button, the selected target will suddenly stop his movement."

WB movement without the ball: "this strategy will cause an instant reaction from the wide back, after the initial touch on the face button, the selected target will be under your control, not in terms of directions, but in terms of the speed at which he moves without the ball and also the distance covered; after the initial touch on the face button, the pressure sensitive L2 button will determine the speed at which the Wide Back runs through the right flank or left flank; releasing the L2 button will produce a reaction from the selected target, as a consequence, the Wide Back would suddenly stop running, by pressing the L2 button again the Wide Back would start running again, by slightly depressing the L2 button the Wide Back would slow down, etc, etc."

This was not possible in PES10, because in PES10 the L2-strategies were not determined by the movement and position of the ball; yet, at least, you had the choice of dictating your own script, two options with the Custom Settings A and Custom Settings B Strategies.

And unfortunately... with PES11, the Custom Strategies are completely automatic, you do not know WHEN they will start working, and you do not even know exactly WHERE it will work; and obviously, the game-speed is completely automatic, which is why we have automatic game-speed settings such as +1 or -1, because the game-speed is scripted or pre-determined by the COM.

If we had L2-strategies that were determined by the movement and position of the ball, or determined by the role of the players, and where the USER has control over WHEN, WHERE, GAME-SPEED, and DISTANCE COVERED: this would effectively break the COM dictated script, because the game would then revolve around USER dictated circumstances.

Had I never experienced the difference between reacting to COM dictated circumstances and reacting to USER dictated circumstances, I would be enjoying PES11 right now; but the fact is, that after experiencing how different it feels to react to USER dictated circumstances.... there is no going back to the PES5, PES6, PES11, way of things; too easy and insubstantial, I am not entertained by the same trick anymore.

You do not play Football, because you never actually think about anything, you never create the circumstances, you merely react to COM dictated circumstances all the time.

PES10 gave you the power of dictating the script with the same tools that the COM uses, but better, because you are smarter than the COM; PES11 makes it impossible for the USER to dictate his own script, it forces the USER into reacting to COM dictated circumstances, and offers no options to dance around it.

Like I said, after experiencing the difference between reacting to COM dictated circumstances and reactig to USER dictated circumstances; I cannot enjoy games like PES5, PES6, PES11. As simple as that. This is not an opinion, this is a FACT; my opinion regarding the mentioned fact, is that I cannot bear with it anymore, I am not entertained by the same trick anymore, I want something better, I do not accept games like PES11 and FIFA11 in year 2010.

If you cannot see the mentioned fact, if you do not actually understand the mentioned fact, then how can you possibly be affected by the mentioned fact? You are entitled to an opinion, yet the FACT remains the same: you can bear with it because you don't understand why it is such a big flaw, I cannot bear with it because I experienced something different and I refuse to play a football sim where the USER cannot dictate the script by using the same tools that the COM uses to dictate the script.

Opinions differ, yet the FACT remains the very same. I do not respect your opinion because I think you are not well informed, but I respect your right for having an opinion; no insults necessary, I just don't respect arguments that neglect simple facts and yet describe opinions as facts.
 

DIECI

Registered User
No, PES11 actually gives you a LOT less freedom in this respect. You would know why you are in FACT wrong if you actually understood what I know, PES10 gave you more freedom in this respect; PES11 is completely automatic, completely COM dictated, it does not offers any freedom in terms of strategies.

EXACTLY RIGHT!!! 100% Thank you for pointing this out, I've been trying to tell ppl this and no one seems to agree with me!

Thats why I say, changing formations, strategies and even players makes little different in PES2011, whether you play with Barcelona or Sampdoria the game will feel very similar, unlike PES2010 and past PES games where every team felt completely different. This has also a lot to do with the defenses catching up to quick players which makes their speed virtually useless. Messi in the open field on a counter attack in PES2010 was good night, hope the player messes up... in PES2011? no problem, any defender will catch and overtake him. This my friends is NOT REALISTIC!

PES2010 may not have been perfect, the players may have felt on rails at times but IMO its a better simulation, and a more fun and user friendly game than PES2011 which to me has a lot of FIFAish aspects to it.
 

im_loving_it

Registered User
Dieci and amatuer, thanks for your opinions aswell, and to all of you who have shown passion in reply to my posting, i was also curious to hear what you favourite pr evo is? mine in pes 6 on the ps2, the one with adriano and terry on the cover, what a legend, i was wondering what is your favourite one?

My philosophy when it comes to games:

If I like it = GOOD GAME (In my opinion)

If I dont like it = BAD GAME (In my opinion)

CITIZEN KANE is voted best film ever, but not everyone likes it, so in their opinion its a bad film, Slightly off topic but I like this analogy! :)

Keep posting, and thanks for the discussions, try and aviod any personal attacks aswell, lets make this a good thread, thumbs up if you like this thread so far :)
 

DIECI

Registered User
Dieci and amatuer, thanks for your opinions aswell, and to all of you who have shown passion in reply to my posting, i was also curious to hear what you favourite pr evo is? mine in pes 6 on the ps2, the one with adriano and terry on the cover, what a legend, i was wondering what is your favourite one?

My philosophy when it comes to games:

If I like it = GOOD GAME (In my opinion)

If I dont like it = BAD GAME (In my opinion)

CITIZEN KANE is voted best film ever, but not everyone likes it, so in their opinion its a bad film, Slightly off topic but I like this analogy! :)

Keep posting, and thanks for the discussions, try and aviod any personal attacks aswell, lets make this a good thread, thumbs up if you like this thread so far :)

1. Winning Eleven 6 Final Evolution / PS2
2. Winning Eleven 10 / PS2

Those were great games that when you played them you were stuck, unable to move for hours from the fun they were and when you had friends over, forget about it, it was an all nighter of battling, fighting and laughing away! Good times.... the PS3 generation of Pes games lost that magic
 

Sminky

Registered User
Not sure if you have tried this but on a blog site called JustPES.com (i think) some guy is slowly deciphering what team styles do and how best to implement them. So far hes only figured out Player support and Pressing but he intends to not only figure them all out but alter the team strategies to make the AI player better football. Its worth checking out.

Spot on, I've got JustPES.com on my windows bar, its a cracking PES blog site he's created. I passed on his advice to a friend who plays alot of MLO and he says it made so much difference to the way his team played.

I'm off PES for the time being - default setting and Top Player AI do my head in - but once Goalgerd and Chimps have their option file completed - well update issues aside - I'll use that and integrate JustPES.com slider suggestions in and it should provide me with a much better game of PES at Top Player in ML.
 

rayh

Registered User
Hi this is the first time of put a post on the site. As a middle aged pro evo player since ISS 98, I much prefer Pes 2011 to 2010. I play on Ps2, action seems much better than PES 10 also the players seem to react better and seem tougher in challenges.
Well done Konami a definate step in the right direction.
 

DIECI

Registered User
Hi this is the first time of put a post on the site. As a middle aged pro evo player since ISS 98, I much prefer Pes 2011 to 2010. I play on Ps2, action seems much better than PES 10 also the players seem to react better and seem tougher in challenges.
Well done Konami a definate step in the right direction.


welcome... You mention you play on PS2? I think the PS2 and Ps3 games are completely different with PS2 being better
 

Sminky

Registered User
welcome... You mention you play on PS2? I think the PS2 and Ps3 games are completely different with PS2 being better

Yeah Its weird, the PS2 version of PES2008 was so much better than the PS3 version. I didn't realise until I went back to the PS2 version. Its almost as if the programming was missing lines of code.
 

im_loving_it

Registered User
1. Winning Eleven 6 Final Evolution / PS2
2. Winning Eleven 10 / PS2

Those were great games that when you played them you were stuck, unable to move for hours from the fun they were and when you had friends over, forget about it, it was an all nighter of battling, fighting and laughing away! Good times.... the PS3 generation of Pes games lost that magic

I never played winning eleven once, cant remember which version, but the music on the menus was way better than pro evo and also they had more licences aswell, but i will try and play those you like and let you know what i think
 

S-D-P

Registered User
Although the ps2 games were more polished and had less illogical flaws than pes 2011, I just feel 11 has that special feeling(sorry for a typical pes cliche) that PES hasn't had on NG. I know members such as Amateur are understandably annoyed that the game still sits on the same premise as back then but I feel pes 2011 builds on what made pes last gen such a stunning game, admittedly it has taken to long for konami to get to this standard.

PES 2010 was a game I initially wrote off, I do feel it had hidden depths and I had much enjoyment from it after playing fifa 10 for a year, my main issues with PES10 were the fact passing and shooting was still too automated and there were many flaws that such as idiotic refs amongst others. PES 2011 still suffers from a number of hideous flaws such as player switching, call me naive but I can't understand how KONAMI can get this wrong, I also hate it when I have a player selected and the game still decides to power a header to win a game for me, happens very rarely but it can undermine a great time.

I think PES 11 will be more enjoyed in 2/3 months time by the larger community, I feel like a bit of a mug saying it(becuase of the cretinous flaws) but PES 2011 is the best football sim ever made imo although we should be further down the line in terms of progress.

Not trying to plug my own thread:ninja: but please try close control in different situations it can be orgasmic watching the cpu or human player clambering after you.
 

Amateur

Registered User
Dieci and amatuer, thanks for your opinions aswell, and to all of you who have shown passion in reply to my posting, i was also curious to hear what you favourite pr evo is? mine in pes 6 on the ps2, the one with adriano and terry on the cover, what a legend, i was wondering what is your favourite one?

My philosophy when it comes to games:

If I like it = GOOD GAME (In my opinion)

If I dont like it = BAD GAME (In my opinion)

CITIZEN KANE is voted best film ever, but not everyone likes it, so in their opinion its a bad film, Slightly off topic but I like this analogy! :)

Keep posting, and thanks for the discussions, try and aviod any personal attacks aswell, lets make this a good thread, thumbs up if you like this thread so far :)

Well I do not agree with that philosophy, because even if it's not my cup of tea, I can appreciate when a video game is good or bad.

It's all down to the structure and the substance. For instance, even if you do not like CHESS, you know that CHESS is in fact a great game; because it is structured, consistent, and above all, very substantial.

When playing CHESS against a COM, the COM uses tools that were originally designed for human beings, therefore, the COM cannot cheat you, the COM can only outsmart you or outplay you fair and square.

In other words, when you play CHESS against a COM on the highest difficulty level, the COM cannot cheat you.... because CHESS revolves around USER dictated circumstances, the mentioned game does not revolves around COM dictated circumstances; therefore, everything the COM does.... you can do it to.

Unlike CHESS.....

PES is not a game that revolves around USER dictated circumstances, the tools are not designed for human beings, the tools are automatic, to give more power to the COM and less power to the USER: the USER cannot do the same range of things that the COM can do.... because the game was not designed with the purpose or idea of revolving around USER dictated circumstances that the COM and the USER can use equally.

This is why, when you play PES against the COM at the highest difficulty level, the COM can and will cheat you, and there is nothing you can do to prevent it from happening again and again.

This is why, when you play PES against the COM on regular difficulty, the game plays and feels, in many ways, more scripted than when you play it on expert level; because the game is STAT driven, and the STATS work automatically, the STATS do not revolve around the idea of USER input; and how you use the STATS, also works automatically, because the circumstances in which you use the STATS are COM dictated, but never USER dictated.

In other words, the STATS work automatically, and the circumstances in which the STATS are used are also pre-determined by the COM: scripted concept all around, where the circumstances are COM dictated, and where the USER can only react to COM dictated circumstances; because the USER cannot dictate his own script by using the same tools that the COM uses to dictate the script.

Which, again, is the reason why.... when you play PES on the highest difficulty level: in order to make it more difficult or challenging, the COM needs to cheat, the COM can only cheat; not cheating.... will make the experience more scripted and more predictable and more consistent, and as a result, easier.

When you look at video games like PES5 and PES6, these were good video games for their time; however, looking back at it, I would say that PES6 is not a good video game.... because it is very scripted, it lacks substance, it lacks structure, it lacks consistency, it lacks variety, etc, etc.

And when you look at PES11.... More of the same old, and in my opinion it is now worst, because the new passing system makes the game too easy; you should not change how passing works without replacing the actual foundation of the game; if you change how passing works without touching the outdated foundation, you get video games like PES11 and FIFA11.

Regardless of your opinion or taste, you look at video games like Super Smash Brothers, Street Fighters, and you know why the mentioned video games are highly regarded; because the mentioned video games are structured and consistent, not exactly substantial, but structured and consistent.

Unfortunately, the Football Genre has gone downhill after PES5. It was time to replace the foundation and replace the concept, instead, Konami and EA Sports have merely added bells and whistles to the same old Famicom Formula.

Regardless of your opinion, you cannot deny the fact that PES11 and FIFA11 are not structured nor consistent, and least of all, substantial or clever.

A good video game must have the correct foundation, the correct substance and structure, and then you go on to add all the nuances in terms of look and feel; PES11 and FIFA11 are full of nuances, but the foundation in which PES11 stands is the same foundation in which PES5 stood.

Some people will look around the mentioned fact, other people will decide enough is enough; yet, regardless of opinions, you cannot deny the obvious fact or facts.

So.... my philosophy is.... a video game is either great, good, regular, below regular, horrible, our opinions are redundant; the video game is either good or bad due to facts and reasons, not opinions.
 

im_loving_it

Registered User
So.... my philosophy is.... a video game is either great, good, regular, below regular, horrible, our opinions are redundant; the video game is either good or bad due to facts and reasons, not opinions.

Amateur, thanks for replying, I understand what you are saying, and about the chess analogy, even tho I disagree I can completely understand your judging philosophy of video games.

This is also a good point when judging video games
- What makes a good video game?

1. Enjoyablity (I personally cant enjoy World of Warcraft or The Sims)

2. How long the game lasts (If you can complete the game quick people dont like it (Modern Warefare 2 Campaign mode, Kane and lynch 2)

3. Just because a game in newer does not make it a better game, for example, Look at the Sonich the Hedgehog games, Why have they failed, becuase they changed too much about the game, why do film sequels generally suck? cuz they change too much. Look at Terminator 1, then they improved it with terminator 2, then terminator 3 came out and everyone (in my experience) thought it was shit.

Newer version = dosnt mean its better
Too many chnages = danger of becoming 'shit'

DOnt get me wrong, im all up for trying new things and improving the game, but in my opinion Konami and Seasbass's team have forggotten what made pro evo in the first place. Me and my friends didnt care about the cheap commentating or that FIFA had better graphics, we just loved the gamplay, which what it comes down to at the end of the day.

Changed penalties
Lost ability search filter in master league
Lost player attributes to be viewed on 1 page in the formations section
Tilt on camera angle for the 1st time ever.

These are some of the chnages that have been made with pro evo recently that I really think changes what pro evo is all about.

When your making a sequel to a video game, as the developers you are trying to obviously improve the game, the more you attempt to change - the more chance their is of changing pro evo too what its not!

I would love to ask Seabass why he chnaged the penalty system, cuz everyone I know says it was better before, but when I email them, I dont get a reply, This makes me think that Konami dont care about us, the fans what we think, I know that Football Manager really care about what their fans think and they take suggestions on board.

Im gonna go play Master League on 2010 now, check out a guy called ILUCZINCA, he is an animal that can literally play ANYWHERE, I play him in the middle of the pitch CM, Im thinking about making a new thread on pure master league, I will let you know when its up!

Amateur, again I dont agree with your philosophy but I understand why you think that, thnaks for sharing it with me. :)
 

metsuri69

Registered User
Well well, the penalties have been discussed a lot and I feel the new penalty system is very good compared to old "Lottery" in PES till 2009 (if I recall correctly). Press shoot, point to corner, close your eyes *yawn*.
Nothing is more annoying feeling in video games in my opinion than the feeling that I'm not in control. And now if I screw up a penalty it's only my own fault, and that makes me feel good.
Only problem is in my opinion that they are still a bit too easy, took me about 10minutes training to learn to put penalty in every time.. so it shouldn't be too tough for everyone to spend that 10minutes and master the system. Piece of cake.

Too bad that Pes2011 gives a lot of these feelings that I'm not in control in many things which have been pointed out in lots of threads here as well. Like defence doing stupid things and cursor changing bugs (especially with 2 players in same team).

And feeling "not in control" got worse in my opinion in PES2011 formation / strategy choices. As very often (or almost always) in the field I have the feeling that the players simply aren't doing what I'd like them to do.. No matter how much I move the sliders or activate playing styles. I really wish I could give more direct and strict orders to each of my players, my SB = "You stick into this area, and NEVER run forward capiche?". Or to my striker "Mr. Striker, I pay you 1000€ a day, so you do exactly as I tell you. Stand on the offside all the time, cause I want you to do that, clear?". Or like individual pressing levels. "You DMF press opponent like hell and run like a dog after the ball".. "you SMF can be lazier". It's so stupid that these haven't been implemented in PES. I feel that in PES2011, players wander and do very weird thing too often.

I liked more in Pes2010 that it felt like a more solid package with fewer "oddities" and the defender speed boost (or player with ball drastic speed reducement) wasn't there. It's not a game breaker in Pes2011 neither, but still a bit too evident.

Lost player attributes to be viewed on 1 page in the formations section is a very dumb thing indeed.. but can survive it :)

PES2011 has better dribbling and feint system indeed, passing system is good and the only thing where one really feels how I want. "If my pass goes astray I want to blame myself, Not the fact that the pass didn't go at all where I intended it to go". Shooting is fine as well, stadium editor is nice. Bal imo worked pretty much equally well in PES2010 or a bit better. ML overall enjoyability level is pretty much the same.

So I'd put that PES2010 and 2011 are in the same level overally, but because of different things.
 

im_loving_it

Registered User
********THREAD UPDATER******

Thanks for all of you who have shared you opinions on 2010 vs 2011 so far, only one thing - please at the end of your post could you just say simply which pes like better please, just so it makes it clearer for everyone. Thanks, for example:

PES 2010
 

DIECI

Registered User
I think PES 11 will be more enjoyed in 2/3 months time by the larger community, I feel like a bit of a mug saying it(becuase of the cretinous flaws) but PES 2011 is the best football sim ever made imo although we should be further down the line in terms of progress.

While I respect your views I disagree with this statement, I think its got too many flaws to make it a great simulation. The idea may be good but there are a lot of things holding it back from being a great simulation.

1. lack of depth on team options, customization, tactics and formations

2. defensive players that magically become super fast to catch up to players with the ball like Messi for example to close down their space and kill breaks. Even using R1 to make a long dribble really doesn't work because the defender goes to the ball like a magnet and knocks your player off

3. ball physics are a bit odd

4. camera angle is horrible, why not leave it the way it was and add this pan on wide view that really hurts shooting angles and direction?

5. player reaction when receiving a pass. At times it looks like the player getting the ball doesn't have his footing right and has a slow acceretation which again causes the defense to catch up and close down the space.

6. Passing while great is way too over powered for the bad reacting defenders at times

7. Goalies are still on crack, did a pass back to Buffon yestserday and he simply missed the ball and it went in the goal. Then he turns around and makes miraculous save after save.

8. online is still broken

9. Konami claims it to have been designed for freedom but I find it the most restricted PES game ever. While the passing may give you the sense that you are free, the computer dictates the game way too much and keeps you handcuffed to play a certain way according to what it dictates.

10. Scripting is at an all time high in PES2011 compared to older games, especially on shooting.

11. freekicks shouldn't be easier than penalties to score from.

While PES2011 is a fun "video game" it lacks substance and depth to make it a great simulation which will bring me (personally) back for a whole year. I see myself getting bored of it after a while, unline PEs2010 which kept me having fun all year.


PES2010
 

S-D-P

Registered User
While I respect your views I disagree with this statement, I think its got too many flaws to make it a great simulation. The idea may be good but there are a lot of things holding it back from being a great simulation.

1. lack of depth on team options, customization, tactics and formations

2. defensive players that magically become super fast to catch up to players with the ball like Messi for example to close down their space and kill breaks. Even using R1 to make a long dribble really doesn't work because the defender goes to the ball like a magnet and knocks your player off

3. ball physics are a bit odd

4. camera angle is horrible, why not leave it the way it was and add this pan on wide view that really hurts shooting angles and direction?

5. player reaction when receiving a pass. At times it looks like the player getting the ball doesn't have his footing right and has a slow acceretation which again causes the defense to catch up and close down the space.

6. Passing while great is way too over powered for the bad reacting defenders at times

7. Goalies are still on crack, did a pass back to Buffon yestserday and he simply missed the ball and it went in the goal. Then he turns around and makes miraculous save after save.

8. online is still broken

9. Konami claims it to have been designed for freedom but I find it the most restricted PES game ever. While the passing may give you the sense that you are free, the computer dictates the game way too much and keeps you handcuffed to play a certain way according to what it dictates.

10. Scripting is at an all time high in PES2011 compared to older games, especially on shooting.

11. freekicks shouldn't be easier than penalties to score from.

While PES2011 is a fun "video game" it lacks substance and depth to make it a great simulation which will bring me (personally) back for a whole year. I see myself getting bored of it after a while, unline PEs2010 which kept me having fun all year.


PES2010

Good points, although I love the game I agree with most of this. I don't mind the keepers unless they do something totally illogical like you mentioned, I like the degree of error with GK's on PES. Agree with the scripting in regards to AI but not shooting although more user input would be nice
 

Amateur

Registered User
Amateur, thanks for replying, I understand what you are saying, and about the chess analogy, even tho I disagree I can completely understand your judging philosophy of video games.

This is also a good point when judging video games
- What makes a good video game?

1. Enjoyablity (I personally cant enjoy World of Warcraft or The Sims)

2. How long the game lasts (If you can complete the game quick people dont like it (Modern Warefare 2 Campaign mode, Kane and lynch 2)

3. Just because a game in newer does not make it a better game, for example, Look at the Sonich the Hedgehog games, Why have they failed, becuase they changed too much about the game, why do film sequels generally suck? cuz they change too much. Look at Terminator 1, then they improved it with terminator 2, then terminator 3 came out and everyone (in my experience) thought it was shit.

Newer version = dosnt mean its better
Too many chnages = danger of becoming 'shit'

DOnt get me wrong, im all up for trying new things and improving the game, but in my opinion Konami and Seasbass's team have forggotten what made pro evo in the first place. Me and my friends didnt care about the cheap commentating or that FIFA had better graphics, we just loved the gamplay, which what it comes down to at the end of the day.

Changed penalties
Lost ability search filter in master league
Lost player attributes to be viewed on 1 page in the formations section
Tilt on camera angle for the 1st time ever.

These are some of the chnages that have been made with pro evo recently that I really think changes what pro evo is all about.

When your making a sequel to a video game, as the developers you are trying to obviously improve the game, the more you attempt to change - the more chance their is of changing pro evo too what its not!

I would love to ask Seabass why he chnaged the penalty system, cuz everyone I know says it was better before, but when I email them, I dont get a reply, This makes me think that Konami dont care about us, the fans what we think, I know that Football Manager really care about what their fans think and they take suggestions on board.

Im gonna go play Master League on 2010 now, check out a guy called ILUCZINCA, he is an animal that can literally play ANYWHERE, I play him in the middle of the pitch CM, Im thinking about making a new thread on pure master league, I will let you know when its up!

Amateur, again I dont agree with your philosophy but I understand why you think that, thnaks for sharing it with me. :)

Yeah but you are overlooking the importance of structure and substance, and above all, the importance of replay value.

Believe me when I say, that I used to enjoy PES5 and PES6 very much.

However, as the years go by, you start to notice that games like PES5 and PES6 are not as good as you remember: scripted, restrictive, monotonous, repetitive, superficial, etc, etc.

A good analogy would be the Toy Story films, when you are 7 years old you play with toys, when you are 14 years old the replay value of toys is not the same anymore.... and you start to move on to new things, new ways of entertainment.

PES5 and PES6 were good 4 or 6 years ago, but not today, it always was and still is a dumb and restrictive concept.

Video games like PES5 and PES6 were full arcade, 8-axis running, 8-axis passing, 8-axis everything: you can see that the 8-axis concept is a consistent factor with games like PES5 and PES6.

The thing that made PES6 good, back in the PS2 days; will not make PES6 good, in the PS3 days. For instance, if I had to rate PES6 today, in accordance to today's standards.... I would give PES6 a 5 out of 10.

When you look at PES11....

You have the same foundation that PES5 and PES6 used, yet, you have an entirely new passing system; as a result, the game is now too easy, because the new passing system is too advanced for the actual game.

Basically, the new passing system is a game-breaker for me, in my opinion, it breaks the game: it is too advanced for the actual game, it does not fit in with the actual game.

PES6 did not have details such as 360-axis passing, even though it was a very scripted video game due to the restrictions of the 8-axis concept: PES6 was more consistent and more structured than PES11.

Unfortunately, what made a PS2 game great, will not necessarily make a PS3 game great: different consoles, different strengths and different weaknesses.

That was the key mistake of Konami, that after making the jump to current gen consoles such as the PS3 Console, they tried to make a PS2 game.... with some new details and touches to add that "next gen" feel to it.




Modern motion capture animations, modern graphics, means that the game will never play and feel like PES5 and PES6.

So the idea of looking back at PES6 is redundant, due to the fact that we have never seen a video game with motion capture and modern graphics.... moving and feeling like an 8-axis video game such as PES6 or PES5.

In addition, the 360-axis running and 360-axis passing will never work, because it will lead to faster and faster game-speed, and as a result, it will be unplayable.

Back in PES6, the movement without the ball was very responsive, the game did what you expected; this happened because the responsive movement without the ball.... compensated for the restrictions of 8-axis passing.

If you add that same responsive movement without the ball, and you add 360-axis passing: the game will become very easy and very predictable....

We have already seen the one-versus-one situations against the goalkeeper in the FIFA games; as a result of having both, responsive movement without the ball, and 360-axis passing.

To prevent that from happening, Konami have stabilized and dumbed down the movement without the ball, to prevent or contain the amount of one-versus-one situations against the goalkeeper.

FIFA11 and PES11 use different methods to hide the core flaws that are inherent to the Famicom Foundation; the difference in feel, is determined by how Konami and EA Sports decide to hide the core flaws.

PES5 and PES6 are not the answer, PES5 and PES6 are the reason for why PES11 and FIFA11 are so outdated: PES5 and PES6 are the play-it-safe card that both Konami and EA Sports, are using in year 2010.

As a result, PES11 and FIFA11 are very easy and insubstantial, because Konami have replaced the 8-axis running for 360-axis running, Konami have replaced the 8-axis passing for 360-axis passing, etc.

Adding directions to a flawed and outdated concept will never actually fix the core flaws of the mentioned concept.

This is why, when you look at PES6 vs PES11: the left analogue stick functions the same way, the sprint button functions the same way, and the game functions the same way.

The way the left analogue stick functions: can and should change.

It should be impossible to cover spaces of over 50 feet of distance, by simply directing the left analogue stick without the assistance of a sprint button.

Directing the left analogue stick without the assistance of a sprint button, should not affect the direction in which the ball carrier runs with the ball: instead, it should affect the direction in which the ball carrier dribbles with the ball, without affecting the direction in which the ball carrier runs with the ball.

The way the sprint button functions: can and should change.

The sprint button should not be determined by the left analogue stick: the left analogue stick can only affect the direction in which the player runs with the ball, only when the left analogue stick is used with the assistance of a sprint button.

The left analogue stick should never affect the distance covered with the ball: if you release the sprint button, and then you direct the left analogue stick, this should not produce forwards movement....

Instead it should produce on-the-spot movement: movement that affects the direction in which you dribble, the position of the ball in accordance to the body of the ball carrier, but without ever producing automatic forwards movement nor affecting the direction in which the ball carrier runs with the ball.

The way the game functions: can and should change.

The game should revolve around USER dictated circumstances. This was somewhat possible with PES10 (albeit with some restrictions), so not only does it sounds possible in theory, it is in fact possible in PES10.

The fact that is works in a video game that was originally designed to revolve around the idea of COM dictated circumstances; means that it would work even better, in a video game designed to function around the idea of USER dictated circumstances.




That is the key mistake of Konami, since they made the jump, you cannot continue looking at what made you great back in the PS2 days: you have to move on, replace the Famicom Concept, for a new concept that makes appropriate use of the PS3 Console.

You have to take what made PES5 and PES6 good for their time, and you need to break what made PES6 great, because you are now working with an entirely different console that uses different animations and different graphics: the PS3 and 360.

The way the left analogue stick functions: needs to change.

The way the sprint button functions: needs to change.

The way the game functions: needs to change.

Otherwise, Konami and EA Sports can implement a million animations into the game, and the game will still be rubbish, because the game will function the same way PES5 functioned.

There is a fine line between, the USER using the STATS to his advantage, and the STATS actually playing by themselves; PES6 and PES11 cross that line.

The STATS which are attached to the left analogue stick work automatically because the left analogue stick produces automatic movement which cannot be measured: you cannot measure the direction in which you dribble, you cannot disguise your intentions when you dribble with the ball because your intentions are always automatically materializing before your eyes, and you cannot measure the direction and distance when you tackle for the ball.

In other words, ball carrier vs defender scenarios, are determined by STATS that work automatically: it is scripted or pre-determined by the COM.

And the circumstances in which the mentioned STATS are used, are COM dictated circumstances, never actually USER dictated: the COM has full control over the game-speed, and full control over the dots or targets at which the USER passes the ball.

In other words, the COM dictates the circumstances, and the USER reacts to COM dictated circumstances: the USER cannot dictate the circumstances by using the same tools that the COM uses to dictate the script.

Enjoyability, and, how long the game lasts, go hand in hand: the game is no longer enjoyable when the replay value expires after three days of playing the game.




If you continue tweaking the same old game, the core flaws will automatically move from one area to another area; this movement between areas, might be described as an "improvement" by a portion of the fans, whereas another portion of the fans might consider the mentioned "improvement" a step in the wrong direction.

The core flaws are the very same: SCRIPTED or PRE-DETERMINED video games, where we don't have the correct balance between STATS affecting the game and STATS actually playing by themselves.

This is why some people say PES5 was better than PES6, whereas other people say PES6 was better than PES5; this is why some people say that FIFA08 was the best FIFA game, this is why some people say PES11 is the best PES game to date, etc.

Which is also the reason why, feedback will not help matters in any way, because the vast majority of fans have absolutely no idea of how and where the game should improve.

Player switching, better animations, better AI, less scripted gamepay; and we will have a great footie sim -- that's our feedback.

Honestly, I cannot take it seriously, after years of playing the game; nobody bothers questioning the functioning of the left analogue stick, the functioning of the sprint button.

Yet what are the buttons that we use the most when we play PES and FIFA? The left analogue stick and the sprint button.

And how do you make massive changes to how the game plays? By changing how the left analogue stick functions, and how the sprint button functions.

Yet nobody questions why the left analogue stick works the same way it worked 15 years ago; nobody questions why the ball carrier can actually run without the assistance of a running button.

What would happen if you could pass the ball without the assistance of a passing button?

Well, that is what happens when you run with the ball: the ball carrier automatically runs with the ball, without the assistance of a sprint button.

A great restriction, one could even say, that it is the root of the problem.

Bottom Line?

PES5 and PES6 was the worst thing that happened to the Football Genre, because since then, Konami and EA Sports have used PES5 and PES6 as a fail-safe and cheap way of making money on a yearly basis.

Forget about the so-called "changes" or about "changing the game too much" -- and ask yourself one question, what is the difference between PES6 and PES11?

Do not look at the gimmicks, such as the new passing system, new defensive system, motion capture animations, slower reactions; instead, pay attention to the core areas of the game: the functioning of the left analogue stick, the functioning of the sprint button, the functioning of the game.

Facts and reasons, not opinions; regardless of opinion, PES11 is in fact outdated due to perfectly understandable reasons: the left analogue stick works the same way it worked 15 years ago, and the new passing system has exposed the core flaws more than it should have been allowed.

PES10 vs PES11 -- PES10

PES6 vs PES10 -- PES10

That's my opinion, yet I can acknowledge the fact that PES10 is a very outdated video game which was designed to function around the idea of COM dictated circumstances.
 
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