Amateur
Registered User
Very well thought out observation and very correct. The game feels very bland, every team feels the same, its hard to be creative and play with flair and the worst part is that you can't really customize much other than the formations and even when you change those the game still feels the same. I guess in PES2012 Konami will put all these features back in? How lame that they took them out and took the sim out of the game. Like you said, the game is fun but its not deep and it lacks that magic that will keep me coming back for the whole year. When I play it I feel tempted to put PES2010 in and go back to that.
I get what you mean, I feel the same way about PES11, it does have some positives, but the negatives are unbearable at times.
PES11 is pick up and play, I have confirmed and reaffirmed this beyond any doubt, because my FIFA friends who were noobs at PES10, are actually quite good at PES11: because PES11 is easier to play, and easier to like.
I have been using using the left analogue stick since always, so I adapted to PES11 after one or two games; it feels a lot like FIFA09 to me: pick up and play, no build-up play, fun for a limited time, but lacking depth were it matters the most.
I had stopped playing PES10, but when I discovered a few tricks by using the L2 STRATEGIES (Custom Settings A, Custom Settings B), I started enjoying the game a lot.
My greatest disappointment, is that Konami and EA Sports are turning a clever game like Football into Basketball: no build up play, always shooting at goal, no depth.
Konami had a very clever and addictive hook in PES10, but it was difficult to utilize the L2 STRATEGIES how it should be used: it was actually a lot easier to simply give the ball to Lio Messi and dribble past 4 defenders and score the easy goal.
This is what needs to change in both PES and FIFA: the game can and should move on from the automatic FAMICOM FOUNDATION which dictates everything for you.... leaving you with a superficial COM dictated video game, where you never actually think about what you do.... because in fact, the only thing you ever do is pass the ball to targets that are dictated by the COM.
Basically, you are always REACTING to the circumstances that the COM dictates; but why can't we CREATE the circumstances and also REACT to the circumstances that we create?
The off-the-ball movement can and should require user input, basically, the user could be the master, and the COM could be the genie: the COM asks the user "your wish is my command"
This is what you could instruct the COM to do in PES10, in PES10 you could dictate the script; and sure, it was not perfect, and it required a lot more skill than simply dribbling past an entire team.... but hidden underneath all the rubbish, the substantial and addictive hook was there, like a diamond in the rough, and Konami didn't polished that diamond; instead, Konami either, never saw the diamond, or found it and threw it away.
Once you experience the substance and depth of dictating your own script: of placing your playmaker on the right flank, moving him to the center of the pitch, moving him to the left flank, telling the COM the passing angles that you want to create and watching how the COM reacts to your command.....
When you experience the difference between dictating the script as opposed to following a COM dictated script: you can no longer enjoy COM dictated Football Sims like PES5, FIFA09, PES11, FIFA11.
Yes, the passing system that PES11 uses is neat, but it defeats the purpose of playing football.... when I have zero control over the actual targets.
In other words, when I can only pass the ball to where the COM is telling me to pass the ball... it defeats the purpose of playing Football: it defeats the purpose of "engineered for freedom" when you can only REACT to COM dictated circumstances... but never actually CREATE the circumstances and react to them.
EA Sports handled this core issue, by giving the USER the control of dictating forward runs; that's stupid, it neglects the essence of football, and makes the game a very superficial and straightforward experience. I am glad that Konami has not copied the fucking stupid forward run button that FIFA uses.
Forward runs should be automatic, however, the thing that is automatic but should not be automatic... is how you unlock the midfield battle: in PES11 and PES10 and FIFA10 and FIFA11, the midfield battle is always automatically unlocked.
AUTOMATICALLY UNLOCKED: you pass the ball into the space, without thinking, and you know that one of your players will automatically move to that spot.
AUTOMATICALLY UNLOCKED: you pass the ball where the COM tells you to pass the ball, you don't exactly know how the play will develop because you are not dictating the script, but you do know that someone somewhere will provide support and that someone else somewhere else will run into the space...
AUTOMATICALLY UNLOCKED: You don't know when, you don't know where, but you know that an opportunity will present itself automatically.... and that you can create opportunities time and time again by simply tapping a button without ever utilizing your brain. Because you are always REACTING to COM dictated circumstances, you are not CREATING nor DICTATING the circumstances.
AUTOMATICALLY UNLOCKED: you never exactly know what the COM will decide to do, because the COM does whatever the fuck it wants to do.
AUTOMATICALLY UNLOCKED: you do not have a button, to dictate if you want a selected forward, to run towards the ball carrier and offer close support to the ball carrier.
In PES10, with the L2 STRATEGIES (Custom Settings A, Custom Settings B), you could choose not to exploit the obvious flaws, and play realistic USER dictated Football; and more often than not it worked brilliantly, because even though you had the play planned out in your head, it never felt repetitive because the COM always reacted differently to the circumstances that you created.
However, the problem is and always has been, that the game was designed to function around the concept of COM dictatorship, the game was not designed to function around the concept of USER dictated proceedings; and as such, it is a lot easier to exploit all the obvious flaws and follow the COM dictated script, than actually bother playing realistically and dictating your own script.
And in PES11, unlike in PES10, dictating your own script is not even a viable option..............
So what I would like to see in the future, is a video game that revolves around the concept of USER dictated proceedings, and that dictating the mentioned proceedings will be intuitive and accessible.
It is redundant to argue that it might not be possible, due to the simple fact that it is possible in PES10; and PES10 was not even designed for such things....
When you dictate the script in PES10, it actually feels like fixing a broken game that was not finished properly.
So I can only imagine how the concept of USER dictated proceedings would work, if the foundation that sustains all areas of the game was designed to function around the idea of USER dictated proceedings.
It works, it worked to a certain extent in PES10, the Wii versions of PES have also tried a different approach; the PS3 and 360 are the most powerful consoles out there, why are we not seeing more innovation in this area of the game?