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Pes 2011 worst game in years

Amateur

Registered User
Very well thought out observation and very correct. The game feels very bland, every team feels the same, its hard to be creative and play with flair and the worst part is that you can't really customize much other than the formations and even when you change those the game still feels the same. I guess in PES2012 Konami will put all these features back in? How lame that they took them out and took the sim out of the game. Like you said, the game is fun but its not deep and it lacks that magic that will keep me coming back for the whole year. When I play it I feel tempted to put PES2010 in and go back to that.

I get what you mean, I feel the same way about PES11, it does have some positives, but the negatives are unbearable at times.

PES11 is pick up and play, I have confirmed and reaffirmed this beyond any doubt, because my FIFA friends who were noobs at PES10, are actually quite good at PES11: because PES11 is easier to play, and easier to like.

I have been using using the left analogue stick since always, so I adapted to PES11 after one or two games; it feels a lot like FIFA09 to me: pick up and play, no build-up play, fun for a limited time, but lacking depth were it matters the most.

I had stopped playing PES10, but when I discovered a few tricks by using the L2 STRATEGIES (Custom Settings A, Custom Settings B), I started enjoying the game a lot.

My greatest disappointment, is that Konami and EA Sports are turning a clever game like Football into Basketball: no build up play, always shooting at goal, no depth.

Konami had a very clever and addictive hook in PES10, but it was difficult to utilize the L2 STRATEGIES how it should be used: it was actually a lot easier to simply give the ball to Lio Messi and dribble past 4 defenders and score the easy goal.

This is what needs to change in both PES and FIFA: the game can and should move on from the automatic FAMICOM FOUNDATION which dictates everything for you.... leaving you with a superficial COM dictated video game, where you never actually think about what you do.... because in fact, the only thing you ever do is pass the ball to targets that are dictated by the COM.

Basically, you are always REACTING to the circumstances that the COM dictates; but why can't we CREATE the circumstances and also REACT to the circumstances that we create?

The off-the-ball movement can and should require user input, basically, the user could be the master, and the COM could be the genie: the COM asks the user "your wish is my command"

This is what you could instruct the COM to do in PES10, in PES10 you could dictate the script; and sure, it was not perfect, and it required a lot more skill than simply dribbling past an entire team.... but hidden underneath all the rubbish, the substantial and addictive hook was there, like a diamond in the rough, and Konami didn't polished that diamond; instead, Konami either, never saw the diamond, or found it and threw it away.

Once you experience the substance and depth of dictating your own script: of placing your playmaker on the right flank, moving him to the center of the pitch, moving him to the left flank, telling the COM the passing angles that you want to create and watching how the COM reacts to your command.....

When you experience the difference between dictating the script as opposed to following a COM dictated script: you can no longer enjoy COM dictated Football Sims like PES5, FIFA09, PES11, FIFA11.

Yes, the passing system that PES11 uses is neat, but it defeats the purpose of playing football.... when I have zero control over the actual targets.

In other words, when I can only pass the ball to where the COM is telling me to pass the ball... it defeats the purpose of playing Football: it defeats the purpose of "engineered for freedom" when you can only REACT to COM dictated circumstances... but never actually CREATE the circumstances and react to them.

EA Sports handled this core issue, by giving the USER the control of dictating forward runs; that's stupid, it neglects the essence of football, and makes the game a very superficial and straightforward experience. I am glad that Konami has not copied the fucking stupid forward run button that FIFA uses.

Forward runs should be automatic, however, the thing that is automatic but should not be automatic... is how you unlock the midfield battle: in PES11 and PES10 and FIFA10 and FIFA11, the midfield battle is always automatically unlocked.

AUTOMATICALLY UNLOCKED: you pass the ball into the space, without thinking, and you know that one of your players will automatically move to that spot.

AUTOMATICALLY UNLOCKED: you pass the ball where the COM tells you to pass the ball, you don't exactly know how the play will develop because you are not dictating the script, but you do know that someone somewhere will provide support and that someone else somewhere else will run into the space...

AUTOMATICALLY UNLOCKED: You don't know when, you don't know where, but you know that an opportunity will present itself automatically.... and that you can create opportunities time and time again by simply tapping a button without ever utilizing your brain. Because you are always REACTING to COM dictated circumstances, you are not CREATING nor DICTATING the circumstances.

AUTOMATICALLY UNLOCKED: you never exactly know what the COM will decide to do, because the COM does whatever the fuck it wants to do.

AUTOMATICALLY UNLOCKED: you do not have a button, to dictate if you want a selected forward, to run towards the ball carrier and offer close support to the ball carrier.

In PES10, with the L2 STRATEGIES (Custom Settings A, Custom Settings B), you could choose not to exploit the obvious flaws, and play realistic USER dictated Football; and more often than not it worked brilliantly, because even though you had the play planned out in your head, it never felt repetitive because the COM always reacted differently to the circumstances that you created.

However, the problem is and always has been, that the game was designed to function around the concept of COM dictatorship, the game was not designed to function around the concept of USER dictated proceedings; and as such, it is a lot easier to exploit all the obvious flaws and follow the COM dictated script, than actually bother playing realistically and dictating your own script.

And in PES11, unlike in PES10, dictating your own script is not even a viable option..............

So what I would like to see in the future, is a video game that revolves around the concept of USER dictated proceedings, and that dictating the mentioned proceedings will be intuitive and accessible.

It is redundant to argue that it might not be possible, due to the simple fact that it is possible in PES10; and PES10 was not even designed for such things....

When you dictate the script in PES10, it actually feels like fixing a broken game that was not finished properly.

So I can only imagine how the concept of USER dictated proceedings would work, if the foundation that sustains all areas of the game was designed to function around the idea of USER dictated proceedings.

It works, it worked to a certain extent in PES10, the Wii versions of PES have also tried a different approach; the PS3 and 360 are the most powerful consoles out there, why are we not seeing more innovation in this area of the game?
 

Sminky

Registered User
I get what you mean, I feel the same way about PES11, it does have some positives, but the negatives are unbearable at times.

PES11 is pick up and play, I have confirmed and reaffirmed this beyond any doubt, because my FIFA friends who were noobs at PES10, are actually quite good at PES11: because PES11 is easier to play, and easier to like.

I have been using using the left analogue stick since always, so I adapted to PES11 after one or two games; it feels a lot like FIFA09 to me: pick up and play, no build-up play, fun for a limited time, but lacking depth were it matters the most.

I had stopped playing PES10, but when I discovered a few tricks by using the L2 STRATEGIES (Custom Settings A, Custom Settings B), I started enjoying the game a lot.

My greatest disappointment, is that Konami and EA Sports are turning a clever game like Football into Basketball: no build up play, always shooting at goal, no depth.

Konami had a very clever and addictive hook in PES10, but it was difficult to utilize the L2 STRATEGIES how it should be used: it was actually a lot easier to simply give the ball to Lio Messi and dribble past 4 defenders and score the easy goal.

This is what needs to change in both PES and FIFA: the game can and should move on from the automatic FAMICOM FOUNDATION which dictates everything for you.... leaving you with a superficial COM dictated video game, where you never actually think about what you do.... because in fact, the only thing you ever do is pass the ball to targets that are dictated by the COM.

Basically, you are always REACTING to the circumstances that the COM dictates; but why can't we CREATE the circumstances and also REACT to the circumstances that we create?

The off-the-ball movement can and should require user input, basically, the user could be the master, and the COM could be the genie: the COM asks the user "your wish is my command"

This is what you could instruct the COM to do in PES10, in PES10 you could dictate the script; and sure, it was not perfect, and it required a lot more skill than simply dribbling past an entire team.... but hidden underneath all the rubbish, the substantial and addictive hook was there, like a diamond in the rough, and Konami didn't polished that diamond; instead, Konami either, never saw the diamond, or found it and threw it away.

Once you experience the substance and depth of dictating your own script: of placing your playmaker on the right flank, moving him to the center of the pitch, moving him to the left flank, telling the COM the passing angles that you want to create and watching how the COM reacts to your command.....

When you experience the difference between dictating the script as opposed to following a COM dictated script: you can no longer enjoy COM dictated Football Sims like PES5, FIFA09, PES11, FIFA11.

Yes, the passing system that PES11 uses is neat, but it defeats the purpose of playing football.... when I have zero control over the actual targets.

In other words, when I can only pass the ball to where the COM is telling me to pass the ball... it defeats the purpose of playing Football: it defeats the purpose of "engineered for freedom" when you can only REACT to COM dictated circumstances... but never actually CREATE the circumstances and react to them.

EA Sports handled this core issue, by giving the USER the control of dictating forward runs; that's stupid, it neglects the essence of football, and makes the game a very superficial and straightforward experience. I am glad that Konami has not copied the fucking stupid forward run button that FIFA uses.

Forward runs should be automatic, however, the thing that is automatic but should not be automatic... is how you unlock the midfield battle: in PES11 and PES10 and FIFA10 and FIFA11, the midfield battle is always automatically unlocked.

AUTOMATICALLY UNLOCKED: you pass the ball into the space, without thinking, and you know that one of your players will automatically move to that spot.

AUTOMATICALLY UNLOCKED: you never exactly know what the COM will decide to do, because the COM does whatever the fuck it wants to do.

AUTOMATICALLY UNLOCKED: you do not have a button, to dictate if you want a selected forward, to run towards the ball carrier and offer close support to the ball carrier.

In PES10, with the L2 STRATEGIES (Custom Settings A, Custom Settings B), you could choose not to exploit the obvious flaws, and play realistic USER dictated Football; and more often than not it worked brilliantly, because even though you had the play planned out in your head, it never felt repetitive because the COM always reacted differently to the circumstances that you created.

However, the problem is and always has been, that the game was designed to function around the concept of COM dictatorship, the game was not designed to function around the concept of USER dictated proceedings; and as such, it is a lot easier to exploit all the obvious flaws and follow the COM dictated script, than actually bother playing realistically and dictating your own script.

And in PES11, unlike in PES10, dictating your own script is not even a viable option..............

So what I would like to see in the future, is a video game that revolves around the concept of USER dictated proceedings, and that dictating the mentioned proceedings will be intuitive and accessible.

It is redundant to argue that it might not be possible, due to the simple fact that it is possible in PES10; and PES10 was not even designed for such things....

When you dictate the script in PES10, it actually feels like fixing a broken game that was not finished properly.

So I can only imagine how the concept of USER dictated proceedings would work, if the foundation that sustains all areas of the game was designed to function around the idea of USER dictated proceedings.

It works, it worked to a certain extent in PES10, the Wii versions of PES have also tried a different approach; the PS3 and 360 are the most powerful consoles out there, why are we not seeing more innovation in this area of the game?

Ah Amateur my good sir, I scanned through your post in anticipation of your Famicom remark :lol:

I think you should get some knuckle dusters with that phrase on them so you can imprint it onto the heads of the creative department of Konami! :lol:

In all seriousness though, I completely agree with you, the game is next gen only in the sense of the platform it exists on but the control aspect is stuck in 1998.
 

Amateur

Registered User
Ah Amateur my good sir, I scanned through your post in anticipation of your Famicom remark :lol:

I think you should get some knuckle dusters with that phrase on them so you can imprint it onto the heads of the creative department of Konami! :lol:

In all seriousness though, I completely agree with you, the game is next gen only in the sense of the platform it exists on but the control aspect is stuck in 1998.

LOL

Can you imagine Seabass walking about with that phrase imprinted on his forehead; an interesting thought, reminds me of Inglorious Basterds.

But seriously, it's just simple things that we have yet to see properly implemented into a Football Sim; and yet things that are already possible (to a certain extent) in video games like PES10.

I mean, is it really that difficult, to implement simple and yet substantial features that work play by play and actually require the use of your brain?

For instance, you are positioned inside the center circle, but you want your striker to run at you, you want your striker to run right next to you; and you want to have full control over when and where this happens.

Would it be that difficult to hold the L2 button and tap the (x) button, to dictate such a thing?

So that if the ball carrier is positioned in the center circle, and you hold the L2 button + tap the (x) button, and you see how your striker INSTANTLY starts running towards you?

Or you are positioned far on the left flank, and you hold L2 + tap the (x) button: your strikers INSTANTLY starts running towards your position on the pitch.

That doesn't sounds very difficult, does it?

In fact, similar things are possible in PES10, and it is possible in PES11, albeit with massive response issues: in PES11 it starts working after 5 seconds or more... so basically, it's useless in PES11.

The key difference is that in PES10 it works in two ways, Custom Settings A and Custom Settings B: that's it.

The system that I am suggesting, would work in many different ways, depending on when and where you sue the strategy.

And how about, you hold the L2 button + tap the (o) button: a selected midfielder will move horizontally, from left to right, or right to left.

So that if you position Xavi Hernandez on the right flank, and you have the ball, you hold the L2 button + tap the (o) button, before passing the ball: after passing the ball, Xavi Hernandez will quickly move from right to left, horizontally, instead of vertical and linear movements all the time.

And you make it PLAY BY PLAY: meaning that it can only be used ONCE per play... you can use each tool, but only ONCE per play. Thus, nobody can over-use or exploit it; thus, the game would actually have some substance, consistency, and structure to it... where the game actually requires USER dictatorship to function correctly.

Although USER dictatorship was not necessary in PES10, at least it was a viable option in PES10: why the hell can't Konami design a new off-the-ball strategical system, so that the game functions around such USER dictated circumstances?

It's the basics of Football, always have been, you have that individual who has the license to roam free to create different angles and different plays in different areas of the pitch; and you also have the more rigid roles, where the individual is required to occupy the same position all the time.

In PES11 you have zero control over this very important aspect of Football: you never CREATE or DICTATE the circumstances, you can only REACT to COM dictated circumstances.

Considering the fact that it worked in PES10, and considering that it was THE only area where PES10 excelled; I'm just disappointed by the lack of substance of PES11, even more so when implementing some substance into the game is not that difficult to begin with.
 

Jakeyyy

Registered User
I dont see why people are calling PES 2011 the worst one for me it is one of the best Ive bought every Pro Evolution and 2011 is beyond what I expected. I always do BAL and ML and ive noticed they have improved dramatically. Also gameplay is just exceptional.

PES 2008 - What was you thinking Konami
PES 2009 - A little improvement still a few hitches
PES 2010 - Your getting there
PES 2011 - Amazing

But thats just my opinion
 

Amateur

Registered User
The worst Football Sim of all times will always be PES08. Seriously. A Football Sim cannot be any worst, that was as bad as it can possibly be.
 

Sminky

Registered User
The worst Football Sim of all times will always be PES08. Seriously. A Football Sim cannot be any worst, that was as bad as it can possibly be.

The PS2 version wasn't too bad though which begs the question, What did Konami have to strip away to migrate it to the PS3 platform? There must have been code within the PS2 that wasn't PS3 compatible which if true would explain the completely different versions of the game.

I think PES2011 does indeed look a good game but its not very user friendly and too clunky for me. It drives me up the bloody wall sometimes!

I hate how little control you seemingly have on occasions, don't get me wrong I don't want a FIFA-esque "tap button to make through-run" but I do want an on the move strategy where I can play a through ball of my choice into an area I'd expect to see a run ... I mean its on the WII version for god sake!
 

Amateur

Registered User
The PS2 version wasn't too bad though which begs the question, What did Konami have to strip away to migrate it to the PS3 platform? There must have been code within the PS2 that wasn't PS3 compatible which if true would explain the completely different versions of the game.

I think PES2011 does indeed look a good game but its not very user friendly and too clunky for me. It drives me up the bloody wall sometimes!

I hate how little control you seemingly have on occasions, don't get me wrong I don't want a FIFA-esque "tap button to make through-run" but I do want an on the move strategy where I can play a through ball of my choice into an area I'd expect to see a run ... I mean its on the WII version for god sake!

The PS2 versions were cool for the time, but honestly, I do not enjoy playing them anymore; it's too scripted and arcade.

My point is, that PES11 has absolutely nothing to do with Football, you never need to do any build-up play: I can pass the ball forwards and just like that I'm in the final third of the pitch.

I'm playing in the final third of the pitch 90% of the time.... that's not right is it? I mean, when have you seen, in real life, a football game were 90% of the time the teams are positioned in the final third of the pitch?

PES11 plays like FIFA09, it looks and feels pretty, but it has absolutely no substance where it matters the most: no build up play, back to back fluid ping pong play, stupid defensive system, the passing system is too advanced for the actual foundation that sustains all areas of the game, cheap right analogue stick gimmicks that are not intuitive, etc, etc.

It's funny how the vast majority of PES fans criticized FIFA09 for the lack of build up play, and how the majority of PES fans are now praising PES11 because it plays like FIFA09: that says a lot, the majority of PES fans are fan boys who just wanted to play a version of FIFA09 that reads "PES".

I want a Football Sim that actually requires my permission before it starts working: play by play strategies that only work ONCE per play, and an accessible button to kick start the play.

I want to actually THINK before reaching the final third of the pitch; reacting to COM dictated circumstances does not really requires any THINKING....

I want to see a concrete difference between build up play and counter attacking play; in PES11 it always feels like I'm counter attacking, pure ping pong play, counter attacks from one side to the other all the time, it's like the game was designed for noobs who want to ping pong the ball around without ever thinking about anything.

Back in 2008, I would have loved PES11. But in year 2010, I just don't really enjoy reacting to COM dictated circumstances anymore: it is superficial, automatic, scripted, incompetent, inconsistent, irrational, unreliable, and insubstantial.

The on-the-ball system is stupid, the R2 close control is cool, but the right analogue stick gimmicks are quite stupid; the on-the-ball system does not quite fit in with the new passing system.

Then we look at other consoles, like the Wii, and we see that Konami is trying different things with PES.

Yet in the PS3 and 360, PES11 is a mix between PES5 and FIFA09 with an advanced passing system to make it even easier.

PES11 is one of the dumbest and easiest video games I have ever played; it feels right, and it looks great, but there's no substance underneath all the motion capture and graphics.

For me, there's just no way around that, PES11 has more to do with ping pong than it has to do with football.
 

muzza798

Registered User
Gona sell it for halo reach monday. I'll get £32 trade in at CEX which bloody good. Cba with pes anymore until they have advanced movement mechanics.
 

muzza798

Registered User
Gona sell it for halo reach monday. I'll get £32 trade in at CEX which bloody good. Cba with pes anymore until they have advanced movement mechanics.
 

Amateur

Registered User
Gona sell it for halo reach monday. I'll get £32 trade in at CEX which bloody good. Cba with pes anymore until they have advanced movement mechanics.

Same here,

I thought PES11 would last more, but after playing two games yesterday and turning off the game, the only thing that makes sense is selling the game.

The advanced movement mechanics is one of the issues, but FIFA11 has "advanced" movement mechanics and yet it still is a shit game because the left analogue stick still works like it worked back in PES5 or PES3.

It's not about implementing advanced ILLUSIONS or visuals, into an outdated foundation; it's about replacing the foundation, so that the advanced movement mechanics are more than just a mere STAT driven ILLUSION.

FIFA11 has "advanced" ILLUSIONS or visuals, implemented into a very outdated foundation: it looks pretty, feels good, but no substance and no replay value because underneath all the motion capture and graphics... you have a very old foundation.

I don't see myself buying another Football Sim if Konami and EA Sports do not move on from the old ping pong formula, it's just stale and over-cooked at this point, they need to start fresh, from the ground up, with something new and different.

PES11 and FIFA11 are massive failures, it just reaffirms, that EA Sports and Konami should stop looking at PES5 as their foundation, and should start from the ground, starting with a new foundation.
 

Sminky

Registered User
Same here,

I thought PES11 would last more, but after playing two games yesterday and turning off the game, the only thing that makes sense is selling the game.

The advanced movement mechanics is one of the issues, but FIFA11 has "advanced" movement mechanics and yet it still is a shit game because the left analogue stick still works like it worked back in PES5 or PES3.

It's not about implementing advanced ILLUSIONS or visuals, into an outdated foundation; it's about replacing the foundation, so that the advanced movement mechanics are more than just a mere STAT driven ILLUSION.

FIFA11 has "advanced" ILLUSIONS or visuals, implemented into a very outdated foundation: it looks pretty, feels good, but no substance and no replay value because underneath all the motion capture and graphics... you have a very old foundation.

I don't see myself buying another Football Sim if Konami and EA Sports do not move on from the old ping pong formula, it's just stale and over-cooked at this point, they need to start fresh, from the ground up, with something new and different.

PES11 and FIFA11 are massive failures, it just reaffirms, that EA Sports and Konami should stop looking at PES5 as their foundation, and should start from the ground, starting with a new foundation.

I've already sold it, I ended up selling it for more than I bought it for as well which was something of a bonus.

I regret a little not bothering with MLO but my hands were so badly burnt by lag on PES2010 I couldn't bring myself to give it a chance. I know I should have it given a chance but my staple PES diet (and football fix addiction), is ML offline and now that top player AI has ruined that I've lost my love for PES.

I said when I got shot of PES2010 if PES2011 is terrible I won't bother with PES anymore, I know I will be tempted when PES2012 comes out but I suspect I will rent as opposed to buy it.

I still love PES as a concept, I'll keep my fingers crossed for PES2012.
 

filthydani

Registered User
The only people who like pes 2011 are new comers who have absolutely no clue how great game pes was back on ps2 days, even John said they are trying to get the hardcore fans back, but they failed, the game is a huge failure, and people who find this game playable have no idea what a good game is supposed to be
 

Sminky

Registered User
The only people who like pes 2011 are new comers who have absolutely no clue how great game pes was back on ps2 days, even John said they are trying to get the hardcore fans back, but they failed, the game is a huge failure, and people who find this game playable have no idea what a good game is supposed to be

I've had my fair share of run ins with fans of PES2011 but even I think thats a little harsh. I think PES2011 is superior to PES2010 but certainly not as playable as earlier versions on the PS2. I think alot of the fans of PES2011 are enjoying it on the back of its improvements from PES2010.
 

MysteryMan

Registered User
The only funny thing here is all the people here thinking PES 11 is such a great game , you get the ball for a counterattack have 3 players and instead of them running forward they stand around or stop or move back and u lose the ball and some people here think its a realistic game , lol morons.
 

Sminky

Registered User
The only funny thing here is all the people here thinking PES 11 is such a great game , you get the ball for a counterattack have 3 players and instead of them running forward they stand around or stop or move back and u lose the ball and some people here think its a realistic game , lol morons.

You'll get no arguments from me mate but someone posted in a thread recently that 'realism' was killing video games! Eh?!? The whole point of PES is to surely to be 'realistic'. I realised about 10 games into my first ML as Stoke City that there was something drastically wrong with this version.

I know people will champion the passing and other aspects but as a general package its no classic.
 

scassi

New Member
All I can say is that I've just switched after years of FIFA, because it was so buggy and repetitive. I think ML is a helluva lot better, a lot more realistic, and a lot more challenging than FIFA - the game isn't broken up by endless fouls, you feel like you're playing something with a bit of skill in it, and it's overall a better product. My only complaints are that the passing is weird - it seems impossible to hit a short pass - and the form arrows don't make a whole lot of sense. But good on you PES. I hope it puts a dent in FIFA's arrogant, overbearing domination. Knock 'em off their perch!
 

Amateur

Registered User
The only people who like pes 2011 are new comers who have absolutely no clue how great game pes was back on ps2 days, even John said they are trying to get the hardcore fans back, but they failed, the game is a huge failure, and people who find this game playable have no idea what a good game is supposed to be

Fully agree,

I find it rather ironic, that they have been saying that they wanted the hardcore fans back, but producing the easiest and most repetitive game ever... is not exactly hardcore is it?

PES10 had some nice touches, despite the very robotic animations and feel; on the other hand, I simply cannot play PES11.... it is too easy and too minimalistic and automatic, for my taste, I just cannot bother with it.

I tried to like PES10, and after learning a few tricks with the L2 STRATEGIES, I enjoyed PES10 a lot; however, PES11 is simply not working, the more I play it, the less I enjoy it.

Very disappointed, but I should have seen it coming, it was evident in the YouTube video clips. If PES12 is based on PES11, I will not buy it.

I guess I'll spend more time doing better things, better for me I guess.



You'll get no arguments from me mate but someone posted in a thread recently that 'realism' was killing video games! Eh?!? The whole point of PES is to surely to be 'realistic'. I realised about 10 games into my first ML as Stoke City that there was something drastically wrong with this version.

I know people will champion the passing and other aspects but as a general package its no classic.

LOL

Best post I've seen in a long time, the "realism is killing video games" remark is very funny, and yes, a lot of ignorant consumers writing such a stupid phrase.

PES11 is quite possibly, one of the most unrealistic Football Sims ever.... the speed at which the ball travels.... pure ping pong play.... to describe PES11 as "realistic" should be an insult to anyone who actually bothers using his brain before uttering sheer stupidity.

If PES was "realistic" it would be impossible to use the left analogue stick to manually control the direction in which all the players run when you do not have possession of the ball.

In real life football, the trajectory and position of the ball dictates the direction in which the team without possession of the ball will run; when the left analogue stick determines the direction in which you run when not in possession of the ball.... this means that the essence of Football is neglected.

So "realistic" is not a word that should be used to describe a football sim where the defensive movement without the ball, is determined by the movement of an analogue stick, but never determined by the trajectory and movement and positioning of the ball.

This means that defending does not requires any thinking, it has no substance at its core because the ball does not determines defensive reactions nor defensive movement.

Thus what should be a physical and yet tactical battle, is replaced with an automatic headless chicken dance where the left analogue stick determines defensive reactions and defensive movements, where the defensive midfielder can always react and move in accordance to what the user can see from his wide view perspective: effectively neglecting the essence of football.

The defensive system that PES and FIFA use is broken, because all the players on the pitch are attached to one button: it is not designed to play football because the defensive reactions and defensive movements are not determined by the movement and positioning of the ball, instead, the movement and positioning of defensive midfielders is determined by one button (the left analogue stick), it is designed to run around like a moron.

PES and FIFA are ping pong games, because the defensive reactions and the defensive movements are not determined by the movement and position of the ball.

And thus, if defensive reactions and defensive movements are not determined by the movement and position of the ball: the players on the pitch do not react and move like human beings; passing angles are determined by the movement without the ball, if passing angles are not determined by the movement and position of the ball, you cannot play football.

Ping Pong Formula: defensive reactions and defensive movements are determined by an analogue stick.

The left analogue stick is wasted on the redundancy of running around like a headless chicken, and as a result, you cannot use the left analogue stick for man-marking purposes; dribbling and man-marking are not precise, you cannot measure your tackles, you cannot mark the right side or left side of the ball carrier, it is an automatic and imprecise and inconsistent and insubstantial procedure.

The defensive system has absolutely nothing to do with Football, and the dribbling and man-marking system is outdated and STAT driven.

Simply put, PES11 is everything but realistic: a ping pong game with nice graphics and animations.
 

fly-casino

Registered User
I find it rather ironic, that they have been saying that they wanted the hardcore fans back, but producing the easiest and most repetitive game ever... is not exactly hardcore is it?

PES10 had some nice touches, despite the very robotic animations and feel; on the other hand, I simply cannot play PES11.... it is too easy and too minimalistic and automatic, for my taste, I just cannot bother with it.

That's your own opinion, bro. I think Pes 2011 is much better than previous three versions and better than Fifa. I also don't think it's "too easy" or "too automatic", quite opposite. Like most of PES fans, I too liked Pes 5, but to be honest, PES 2011 more realistic and a bit harder to play. Of course, there's still a lot of room for improvement. The defensive system, for instance (as you well said).

I guess I'll spend more time doing better things, better for me I guess.
Good idea. :)
 
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