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Pes 6.a Bit Of A Let Down??????????

shaft85

Registered User
I play on the highest difficulty settings. Your appeal to popular support is weak as the only place I've heard this complaint is from sub par players or just good players who don't quite understand all of the gaming mechanics. If you explain your problem specifically with the game, I will try to help you.

Here's a start: did you know that the ref will often not call a foul against you unless you have another action queued up to happen after it? This is the cause of many people thinking that the computer can get away with things that they, personally, cannot; it's not true, it's just that the computer ALWAYS has actions queued up. Notice that if you get tackled in a nasty way, and the ref appears not to be making a call, hit a button and the whistle will blow.


And OF COURSE the game uses scripts; if it didn't you'd be having even more problems. Can I ask how far you've incorporated using the cancels and super cancels into your game? I will tell you that my game is such that I don't often go 10 seconds without super cancelling some animation. That is not to one up you or brag, but just to let you know how much control you REALLY DO HAVE over what is happening.

Now I repeat, if you cannot win 90% of your matches against the computer at the highest difficulty settings, you have more to learn about the game.

PES has its problems but the computer cheating is just not one of them.


PS: link me the interview with Seabass in question before bringing it up again..


If you actually read this thread (although) it is 5-6 pages long now, you'd see that i've posted links to at least 3-4 threads from the pesfan forums giving you all of the information that you need.
The original Thread starter Nick Higgins quoted a statement from a review by Play magazine (which imo explains it all).

I personaly ain't interested in how good you reckon you are at playing this game because it's totally irrelivent to the point/s that most people are attempting to address here, inc the thread starter.
A 75 page thread of complaints about the scripting & cheating on PES6 that i posted, taken from pesfan
(a forum where a number of the Uk & Europes highest Ranked PES players help run and frequently post on) as well as seasoned PES pro's. So theres my appeal to popular support..

I also like the way that you sidestepped answering my question about auto-cancel too.
you need to cancel every 10 seconds .. hmmm would give the impression that either you or the player movement in this game is seriously piss poor, imo.

Like i originally asked , why do you need to alter the track of your players runs/movements so frequently anyway ? ..
Surely if you had better player movement to start with, or even a more accurate (and realistic) passing system, then there would be no need for it at all.
Konami are just plain lazy, by still flogging an old gameplay system/engine that should have been updated years ago.

It's obvious that the game has to be scripted to a degree, but this ones kind of gone over board.
-when you find yourself actually battling agaist the AI assist to gain control over the direction or action of your own players, then thats way too far.

-When you angle a pass to a player on the wing making a run into space, and for some reason the pass is re-directed to another player straight ahead, who (surprise, surprise) just happens to be closely marked by 2 COM defenders. Or the best is when your player does a 180 degree turn and passes back towards your own goal .. Classic.

-Why do 90% of random deflected balls, always fall perfectly placed in front of a COM player ?.
Theres a number of times that my SB's have had attempted crossed balls hit them clean in the centre of the chest then stangely bounce off at a 90 degree angle, and out for a corner. ???

-why at times does every player on the COM team seem to be twice as stong & twice as fast as any of my players, regardless of stats/attributes ?

-Same as, why do some shit teams suddenly turn into Brazil or Barcelona in the 2nd half of matches that the COM's losing, and every player appears to have become world class all of a sudden ?

-Why the likes of Henry & Martins can be comfortably caught or out paced by much slower Defenders such as Richard Dunne/ Andy todd/ Gary Neville etc, then you know something just ain't making sense.

Isn't this the game that supposidly prides itself on realism, in the means of player stats & attributes, as well as it's gameplay ? ...

-Why do your defenders now at times, give away sloppy corners by automatically running the ball out of play, when they could have easily stopped the ball & played it back up field ?
I've even noticed a number of times now that my keeper has saved shots by the side of the post or edge of the 6yrd box, then mysteriously dicided to step over the touchline and consede a corner. WTF?.

- This being the unscripted game that the COM likes to reward itself Free-kicks for nothing, from time to time. (or when it needs a cheap way of getting back into the game) I'm not talking about where the ref could have possibly attempted to play the advantage rule first, either ..

Anyway, i'm tired of repeating myself in this thread to people who obviously dont read most of the posts, before posting themselves.

I'm also tired of giving honest reasons (which have been noted by other people) how this game takes the piss.

Ps. Most people including myself dont even have a problem with the levels being challenging or even with losing matches. Its to do with the manner in which games are lost or even drawn at times, thats pissing people off.
The way in which your players abilities & skills can appear to be switched on & off as and when its suites the COM.
It's the fact that the COM AI isn't exactly that good in the 1st place, and konami need to resort to these type of cheap shit tactics to get around the fact.
Most sports games require scripting and a degree of minor cheats, or the game would be too easy.
But at least konami could have put some effort in to making it less blatantly obvious..

PES6 = Slightly more polished version of Fifa, imo ...
 

pistolpete

Registered User
3 things that bug me about the game
1. On the animation where the player makes a foul and is about to be booked, he picks up the ball and tries to run away, but is caught in his tracks by the ref - what is he doing? where is he going?

2. My players seem to be very good at hitting long balls straight off the pitch or perfectly to the opponent - never to my striker who made a run into space.

3. When you play a 2 legged friendly, the 2nd leg, its just the same stadium (although the name changes) and the same kits - surely konami could have set that up a bit better.

I do however understand that it is just a game, and think we should be gratefull that it is as good as it is.
 

shaft85

Registered User
I do however understand that it is just a game, and think we should be gratefull that it is as good as it is.

Actually it should have been much better than it is. If anything, they've made it more arcadey than PES5.

Plus no offense, but statements such as the one i've quoted are the reason why konami release half hearted versions such as pes6.
As it shows them that their (over loyal imo) fanbase will except any old shite.
It ain't even a real improvement over Pes5. All that was really wrong with 5, was the refs/fouls, the passing and once again the sad cheating imo.

Plus there are many good things that have been taken out, changed or not updated, such as the full kit selection, the defensive AI and the lack of additional european stadiums (Emirates, Allianz Arena) what happenened to Stamford Bridge ? ...
Seabass & Konami are the ones that should be grateful, that so may people have bought & stuck by their crap .. Don't people expect "value for money", anymore ?.

But i'm with you 100% on the 3 points that you made though ...
 

shaft85

Registered User
The headed goal replay must strike a chord with you as it did me when I saw it ....how many times has it happened... that however far behind your defender the opposition is and irrespective of his height, he is 98% of the time going to head a perfect goal. In real football it isnt likely that a player would go from behind the defender up to his back, miraculously jump higher and head the ball first? not without a whistle anyway.

PES works these cheats subtly to try and artificially create a close game. Which is a nice idea and to some extent works enough to make the gameplay the best out there. I think people are now complaining about it because its been years and Konami hasnt moved on...hasnt found a better way to code. PES is making millions and to see a couple of months worth of programming going into each rerelease is shocking.

I compare it to Escape from LA by John Carpenter. Essentially the same movie as the good Escape from New York but ... that sucks. People need to progress, move on, improve. We dont want to wait years and spend more money to see the same thing, however good it was.

I bet you EA Sports have 2 or 3 teams working on PS3 Fifa 08 right now improving gameplay along with another team of people coming up with new exciting options and features to expand the game. Konami probably has an near empty office with 2 high school students working out how many more special flicks they can give Christiano Ronaldo.

You're probably right, mate.
I can also see EA hitting back hard over the next couple of years.
They went throught the exact same sort of process that konami appear to be going through atm.
The complacency years, where they think their games the Best thing since sliced bread and nothing can touch it.
It's taken till now for EA to properly get over their buzz from Fifa98.
They needed a good kick up the ass and a drop in sales (Fifa06) to wake them up.

Now Konami need to recieve the same sort of wake up call.
Lets not underestimate a company like EA sports. From what i've seen and been hearing about the new gameplay engine for the 360/PS3.
With the right amount effort, they could easily put together a gameplay that would at least match, if not better Konami's.
 

Jake Small

Registered User
Well Shaft to be honest I haven't played PES6, only 5. I appreciate the post, and I agree that there are things that can be improved about the game, but it's just that the "COM CHEATS" thing always seems to get my goat, because I feel it is usually used as an excuse to stop learning the game and start blaming things. Stuff like '90% of loose balls fall to com players' just does not happen to me; I get the majority of loose balls in my games because of the way I set up my formations and runs. I just feel that the computer AI is quite decent, especially in areas like positioning where most players pay little attention, and also that there are many little foibles people don't know about in the game, that the computer can and will take advantage of.


But the major problems I have with the game seem to be different from the ones some others describe. My major problems include:

-COMMENTARY, for godsakes improve it for once :(
-The mysterious 'hop over the ball for no reason' thing that frequently sends the ball out of bounds
-Overlap in controls; holding L1 to do things and sometimes you are too far from the ball and it switches your player, or doing a slide tackle when you wish to queue a long pass and vice versa, or the lag between switching from the R1 button to the R2 button where instead of turning and protecting the ball I hammer it 10 feet in front of me :)
-General AI improvements
-360 degree passing would be a very nice addition; it is difficult to aim longballs because of the 8 way direction
-In PES5, there are a few too many (maybe something like 30%?) niggly fouls.

As for the scripting, I think it's easy to overlook the 9 times out of 10 where you take it for granted. It would be way too hard imo to try to script in all the things I do with super cancels. For instance, the script when a long ball is coming in (say a corner) is for the guy to stay in the perfect position to head the ball forward. But if there is a defender on you, you cancel a little and sidle yourself ahead of him. Except, that the cancelling is a judgment call here, and if you do that you may get under and miss the ball, or the defender may also cancel and stay with you, etc etc. You can't just script all these situations... imo the way they've done it is a nice solution and all I can say is that through having practiced a lot (I too went through periods of being very angry with the game :)) ... I am much happier with the game than most anybody in all of those threads you linked appear to be.
 

shaft85

Registered User
Well Shaft to be honest I haven't played PES6, only 5. I appreciate the post, and I agree that there are things that can be improved about the game, but it's just that the "COM CHEATS" thing always seems to get my goat, because I feel it is usually used as an excuse to stop learning the game and start blaming things. Stuff like '90% of loose balls fall to com players' just does not happen to me; I get the majority of loose balls in my games because of the way I set up my formations and runs. I just feel that the computer AI is quite decent, especially in areas like positioning where most players pay little attention, and also that there are many little foibles people don't know about in the game, that the computer can and will take advantage of.


But the major problems I have with the game seem to be different from the ones some others describe. My major problems include:

-COMMENTARY, for godsakes improve it for once :(
-The mysterious 'hop over the ball for no reason' thing that frequently sends the ball out of bounds
-Overlap in controls; holding L1 to do things and sometimes you are too far from the ball and it switches your player, or doing a slide tackle when you wish to queue a long pass and vice versa, or the lag between switching from the R1 button to the R2 button where instead of turning and protecting the ball I hammer it 10 feet in front of me :)
-General AI improvements
-360 degree passing would be a very nice addition; it is difficult to aim longballs because of the 8 way direction
-In PES5, there are a few too many (maybe something like 30%?) niggly fouls.

As for the scripting, I think it's easy to overlook the 9 times out of 10 where you take it for granted. It would be way too hard imo to try to script in all the things I do with super cancels. For instance, the script when a long ball is coming in (say a corner) is for the guy to stay in the perfect position to head the ball forward. But if there is a defender on you, you cancel a little and sidle yourself ahead of him. Except, that the cancelling is a judgment call here, and if you do that you may get under and miss the ball, or the defender may also cancel and stay with you, etc etc. You can't just script all these situations... imo the way they've done it is a nice solution and all I can say is that through having practiced a lot (I too went through periods of being very angry with the game :)) ... I am much happier with the game than most anybody in all of those threads you linked appear to be.

Fair play to you jake, i'm glad you're enjoying playing PES5, honestly. I ain't on some 1-man crusade you know. lol
I'm just like a lot of people who expect these types of games to be at a curtain level by now .. Especially when their manufacturers have been annually updating them for over 10 years.

I also, was still playing 5 when i started posting in this thread, but had played a number of games of 6, 2 player against a mate.
Then i decided to rent it out for a couple of days to have a proper feel of the game myself, and it seemed ok at first. In saying that, i thought exactly the same about pes5 and the love soon started to turn to hate..

But tbh i actually started to get into 5 near the end, although i slated it on boards for months. it's just the cheating (or bending of the rules, as seabass calls it) That pisses me off.
Along with the 8 point direction problem, and the "floggin a dead horse"! runs that your players love making.

I just dont see the point of super-cancel, when most of the advantages that you say from using it could be obtained by having "full" control over your cursored players movement.
- If the pass is straying over to the left - Direct your players run, more over to the left and visa versa.

Using the cancels to the level that yourself and other players i've seen and spoken to, should surely be un necessary.
Other things that i've found with PES's5/6 are imo, your players seem to play the completely wrong kind of pass at times.
- They play the ball into spaces to run onto, when it should of been to feet.
-Then theres times where to pass is aimed to feet and your player turns and runs away from the ball (as if he was expecting a thru-ball).

-There are also times when your players pass (what i call) "nothing balls"..
Usually when a pass is aimed in the area of 2 of your players, and it's as if he can't decide which player to pass to, so plays a ball between the 2 of them, which usually results in lost posession, due to the players making different runs or the L1 switching getting confused in what player to take control of ?.

But the game does cheat at times, and thats a fact. I used to think it was just me or the way that i was playing before i started reading threads like this, and reading of other players misery, (haha) which all seemed to be the same kind of things that i had noticed.

Oh yeah, i agree with you about the commentry being crap. Tbh i'd rather listen to music and turn the sound of the game down than suffer that nonsense (which is what i actually do)
Fifa's commentry & crowd atmosphere, completly owns PES's in this department.
I also feel that the ML format is getting a bit stale now, too.

Btw, konami have cured that bug with the players hopping over the ball ...They just stand still, and watch the ball go out of play now... lol

Ps. PES6 is a slightly different style of game to 5, (like 4 was to 5)
So why dont you rent it out for a couple of days like i did, then get back to us on your thoughts ?.
 

pistolpete

Registered User
3 more things i have thought of,
The off the ball runs that my strikers make when i have position in midfield, sometimes they go way way offside and sometimes a striker and a defender can be found 30 yards behind the line of defence.

And, there should be more variation on Penalties, you should be able to sidefoot or power the ball, i know fifa uses this feature quite well.

I still think that all the shooting is too powerful, i find it very difficult to place he ball gently past the keeper or bend it round him.
 

rob_8P

Registered User
Every first touch reminds me of a car crash! Proffessional footballers are professional because they can control the ball without it bouncing off ther shins and flying into the oppositions posession.

Dribbling is definately the worst its ever been on pro evo, thers no fluidity in any runs. Avoiding sprinting normally means an increase in dribbling ability, but i think in PES6 it gets worse when your jogging

And when players get the ball standing still, y do they then take a good two seconds to actually start moving? A defender gets to them every time.

Shooting is awful, Henry has around 96 for accuracy but hits it at the keeper or a mile wide every time. makes sense! and any player not running directly at goal skies it, even from 6 yards

The creators obviously want you to walk the ball into the net after playing 73 consecutive passes and making no runs with the ball

SACK SEABASS!!!
 

eddablin

Registered User
Ok guys i know i am gonna get some real stick for this but here goes.I HATE PRO EVO 6.There i have said it.Dont make me feel any better but at least i have got it off my chest.Not all the problems with it are major but when all put together it just ruins the game for me.The biggest culprit is without a doubt the ability to (or actually lack of) defending.I really dont care how many new eye catching tricks r in the game if this comes at the expense of a BASIC tool such as defending.What the hell is the point of having tactics,arrows,formations etc if when the whistle blows your players just do what the hell they want.

This is a direct quote from the review of PES 6 in PLAY magazine issue 146 which sums it up better than i ever could. "THE BIGGEST PROBLEM WE HAVE IS THE MASSIVE AMMOUNT OF SCRIPTING,WHERE THE GAME DECIDES WHAT IT WANTS TO HAPPEN,DESPITE ALL OUR EFFORTS TO THE CONTRARY.AT TIMES IT GENUINELY FEELS LIKE THE GAME IS PULLING AGAINST YOU AND NO MATTER WHAT U DO U CANT ESCAPE THE CRUSHING INEVITABILITYOF WHAT IT HAS PLANNED".

I make no secret of the fact that i hate losing but i aint a bad loser.If i am beaten cos my opponent is simply better than me then it spurs me on to get as good as him.Thats the way it should be.On this version though its almost as if your playing against your opponent as well as the computer.I should point out that i only ever play against my mates and never against the comp.Gone are the days when my mate could pick Arsenal and i could be my beloved West Ham.In those games Arsenal were obviously the better side but with a sound formation and tactics coupled with a solid defensive display i could still have a good chance of getting a result.Just like real football.This has always been the real strength of the PES series compared to that FIFA crap.PES has always had that feel of realism to it as opposed to the shallow eye candy of FIFA.Many of u will agree with me that flash graphics or fully licensed kits mean nothing if its at the expense of game play.

Maybe its my fault.My mates say i take it way too seriously and maybe they r right.Maybe i am a perfectionist.What they mistake for moaning though is actually passion.When all those fools were out spending their cash on FIFA i was playing ISS as was then.I have been with PES since the beggining and,like the rest of ya,have a real sense of loyalty to it.We were the few who did not join the EA bandwagon or sell our soul to that American dross.I just dont want PES to lose what made it so special.Is that so wrong?Dont let us down KONAMI.Everyone is entitled to make a mistake but dont make a habit of it.U have a chance to redeem yourself with PES7 on the PS3.DONT LET US DOWN.

I believe that no matter how much PES you do you can always get better, even in defence. I'd like to ask you whether you do the following:

1. Do you use super cancel to get into positions that you wouldn't usually get into when your defender is lead towards the ball?

2. Do you use square instead of x for pressure in times when it is more important to move another player into useful position?
 

shaft85

Registered User
I believe that no matter how much PES you do you can always get better, even in defence. I'd like to ask you whether you do the following:

1. Do you use super cancel to get into positions that you wouldn't usually get into when your defender is lead towards the ball?

2. Do you use square instead of x for pressure in times when it is more important to move another player into useful position?


No offense mate but who cares, because what he's written is the truth 100%.

The game is a pile of Unrealistic Garbage.
What good is super-cancel (makes me laugh everytime i say it now)
when half the time, your players either run away from the ball or dont respond to the buttons that you're pressing, anyway ?. (Due to the gameplay being way over scripted)

Or when they do, there seems to be this 2 second lag thats constantly hoverring over your players.
So they're usually too late to react in time, anyway.

Plus, i personaly find that super-cancel doesn't work a lot of the time, anyway. (for me, at least)

Like i keep saying .. Why should you have to rely on super-cancel to do actions that the basic movements/directions & controls, should allow you to do ? ...

ps, sorry about the rant ..lol
 

Jake Small

Registered User
Like i keep saying .. Why should you have to rely on super-cancel to do actions that the basic movements/directions & controls, should allow you to do ? ...

You don't have to do anything, but the game IS a lot more fun once you learn to play it well.
 

shaft85

Registered User
You may be right mate, but i used to play 6 star on PES5.
In fact have to play 5 or 6 to actually get proper match, as the AI on 3&4 just plays 10 men behind the ball & hardly attacks.

This is a different game jake, and the levels are more challenging, which is a good thing, due to there being no bonus 6* level in this version.

Top player level (5*) is too scripted. Where the COM teams/players seem to have the ability to turn Super human at the blink of an eye. Even the ball physics becomes questionable in this game.

You need to play the game first mate. Then you've got to get over the initial shock of pressing the shoot button, and seeing most of your shots flying out of the stadium. (Regardless of your players skill/foot/positioning/power or direction of the shot)
Iv'e lost count the amount of open goals that i've blazed over from less than 6yrds, with (so caslled) quality players... lol

You do sort of adjust to it, but the shooting in this game is a complete lottery imo.
 

eddablin

Registered User
No offense mate but who cares, because what he's written is the truth 100%.

The game is a pile of Unrealistic Garbage.
What good is super-cancel (makes me laugh everytime i say it now)
when half the time, your players either run away from the ball or dont respond to the buttons that you're pressing, anyway ?. (Due to the gameplay being way over scripted)

Or when they do, there seems to be this 2 second lag thats constantly hoverring over your players.
So they're usually too late to react in time, anyway.

Plus, i personaly find that super-cancel doesn't work a lot of the time, anyway. (for me, at least)

Like i keep saying .. Why should you have to rely on super-cancel to do actions that the basic movements/directions & controls, should allow you to do ? ...

ps, sorry about the rant ..lol

Yeah, the game has a steep learning curve. Super Cancel is quite hard to pull off at first because your used to holding other directions because you know where the player will automatically go. But it becomes really useful and I use at alot. I haven't mastered it. Just the more you use it the better you get.

I think these elements make it hard to get bored of PES because you always want to improve.
 

eddablin

Registered User
You may be right mate, but i used to play 6 star on PES5.
In fact have to play 5 or 6 to actually get proper match, as the AI on 3&4 just plays 10 men behind the ball & hardly attacks.

This is a different game jake, and the levels are more challenging, which is a good thing, due to there being no bonus 6* level in this version.

Top player level (5*) is too scripted. Where the COM teams/players seem to have the ability to turn Super human at the blink of an eye. Even the ball physics becomes questionable in this game.

You need to play the game first mate. Then you've got to get over the initial shock of pressing the shoot button, and seeing most of your shots flying out of the stadium. (Regardless of your players skill/foot/positioning/power or direction of the shot)
Iv'e lost count the amount of open goals that i've blazed over from less than 6yrds, with (so caslled) quality players... lol

You do sort of adjust to it, but the shooting in this game is a complete lottery imo.

You probablyknow this but if you use R2 when you shoot they will do a more controlled shot. This is particularly useful from 5-10 yards!
 

shaft85

Registered User
Yeah, the game has a steep learning curve. Super Cancel is quite hard to pull off at first because your used to holding other directions because you know where the player will automatically go. But it becomes really useful and I use at alot. I haven't mastered it. Just the more you use it the better you get.

I think these elements make it hard to get bored of PES because you always want to improve.


Mate, this ain't the first time that i've played PES you know ?
The post of mine that you've quoted, speaks for itself.

So read it again and please tell me how super-cancel can prevent any of those things from happening ?..
 

shaft85

Registered User
You probablyknow this but if you use R2 when you shoot they will do a more controlled shot. This is particularly useful from 5-10 yards!

Yes i do know about about the controlled shot mate, thanks.
But what you (or anyone) can do, is explain to me exactly what the purpose of the super-cancel is ?...
If you'd be so kind... I heard a few different reasons for it's use.
The only thing i use it for is to cancel potential (powered up) shots or passes, if the angle has gone or my player is out of position.

But, by no means do i have the need to use it every 10 secs or so ...
Cheers.
 

MZagallo

Registered User
Yeah, the game has a steep learning curve. Super Cancel is quite hard to pull off at first because your used to holding other directions because you know where the player will automatically go. But it becomes really useful and I use at alot. I haven't mastered it. Just the more you use it the better you get.

I think these elements make it hard to get bored of PES because you always want to improve.

eddablin, there's no steep learning curve for overscript AI cheats!!! Its time for you and others alike, to realise it cheats when and how the AI wants, and you can use super-cancel every 2 sec, it won't change a thing, except for what the AI wants you to control. Now, after a couple of players came up with this super-cancel for everything you do, I would like a simple explanation and advise by you or any other super-cancel wizards to the most scripted action of the game.
Here's the scenario; you are in the attacking half of the center circle, and change your player direction 45º to the right, and try a through ball or chip through ball to your right winger. Suddenly, the ball goes 90º to the left, almost to your left striker, who is about to run into an off-side position.So, if I use the super-cancel, what happens next?
1- Does the ball changes direction in mid-air and comes back to my right winger?
2-Do I have to use 2 consecutive super-cancels? 1 for the scripted change of ball direction to the striker, and other to stop the striker running into off-side position?
3- Do I call a friend to use another control just to super-cancel all of my moves?
Thx , and hope to hear from you asap, 'cos I cant wait to enjoy it free from scripts and supercancels.
 

Jake Small

Registered User
Yes i do know about about the controlled shot mate, thanks.
But what you (or anyone) can do, is explain to me exactly what the purpose of the super-cancel is ?...
If you'd be so kind... I heard a few different reasons for it's use.
The only thing i use it for is to cancel potential (powered up) shots or passes, if the angle has gone or my player is out of position.

But, by no means do i have the need to use it every 10 secs or so ...
Cheers.


The game auto-runs you along a set path toward the ball a lot of times. Especially when receiving a pass, or sometimes just while chasing loose balls. Or, while waiting for a cross.

Super cancel negates this script. It's tough to use because the script is pretty useful and it's hard to step right on the ball and get a proper first touch while controlling your player freely (get ready to be maddened when the ball bounces off your ankle after super cancelling to receive a pass early).

Anyway there are many uses for it; one example is to cut toward a rolling ball earlier than the script 'plans' on getting it (the script usually acts as if there are no opposition players around you, so if you are running beside your pass, a guy may just walk up and steal it... use cancel to snag it early). Another example and one I use all the time is in the box, for passes or for crosses, same idea: super cancel and rush your guy to where you think you need to be. This takes practice, because you will often overrun the ball, or even run into somebody and cause fouls. It's a ton of fun to use. I am getting pretty good at set pieces, where I can do the cross then quickly select a guy, watch where the ball is going, and super cancel him there and pressing shoot.

Another fun trick is either a loose ball, or a pass to the opposition, or your own pass that's getting intercepted... instead of letting it run you directly at the ball, super cancel around the ball and head straight for where you think the opponent is going to try to control it to. This is great for playing vs people...

R2 alone is a weak cancel btw; it keeps you 'locked on' to the ball but allows you to edge your guy in different directions. For all aerial balls I use this to drag away from or in front of defenses.

Super cancel is also nice for whenever there is a defender between you and the ball, and the script 'thinks' you should be running for it; use super cancel to run AROUND the defender :p


Using it every 10 seconds was an exaggeration, TBH.
 

Jake Small

Registered User
eddablin, there's no steep learning curve for overscript AI cheats!!! Its time for you and others alike, to realise it cheats when and how the AI wants

Why would I care to realize something that seems to not affect me whatsoever? I enjoy the game immensely (PES5) and I'm able to beat the computer consistently, and I never notice any 'cheating'.

Most of what you describe sounds like a personal problem, to me. There are plenty of issues with passing (mostly because of the 8 way directional and etc, passing in certain directions is quite difficult)... but you just learn to play around them, shrug.
 

shaft85

Registered User
The game auto-runs you along a set path toward the ball a lot of times. Especially when receiving a pass, or sometimes just while chasing loose balls. Or, while waiting for a cross.

Super cancel negates this script. It's tough to use because the script is pretty useful and it's hard to step right on the ball and get a proper first touch while controlling your player freely (get ready to be maddened when the ball bounces off your ankle after super cancelling to receive a pass early).

Anyway there are many uses for it; one example is to cut toward a rolling ball earlier than the script 'plans' on getting it (the script usually acts as if there are no opposition players around you, so if you are running beside your pass, a guy may just walk up and steal it... use cancel to snag it early). Another example and one I use all the time is in the box, for passes or for crosses, same idea: super cancel and rush your guy to where you think you need to be. This takes practice, because you will often overrun the ball, or even run into somebody and cause fouls. It's a ton of fun to use. I am getting pretty good at set pieces, where I can do the cross then quickly select a guy, watch where the ball is going, and super cancel him there and pressing shoot.

Another fun trick is either a loose ball, or a pass to the opposition, or your own pass that's getting intercepted... instead of letting it run you directly at the ball, super cancel around the ball and head straight for where you think the opponent is going to try to control it to. This is great for playing vs people...

R2 alone is a weak cancel btw; it keeps you 'locked on' to the ball but allows you to edge your guy in different directions. For all aerial balls I use this to drag away from or in front of defenses.

Super cancel is also nice for whenever there is a defender between you and the ball, and the script 'thinks' you should be running for it; use super cancel to run AROUND the defender :p


Using it every 10 seconds was an exaggeration, TBH.

Thanks for the reply mate, but it just sounds like an excuse for piss poor programming. For a game which has piss poor controls & player movement, imo.

How many years has this game around for now ?.. I know it's over 10-12 years, and they still haven't sorted the 8-point direction out ?

I know that Fifa's got at least 12-16 points. You can tell just by attempting to make a player do a 360 full circle, it just can't do it ... lol

Of you course you can get around it, but it's still one of this games major flaws, along with the lack of control over player runs.

How can super-cancel help you when at times you're playing passes & thru-balls and the recieving player suddenly stops his run or runs away from the ball ?... You've lost posession before you've had time to activate the cancel.

Ps. why dont you answer MZagallo's question ? ..
 
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