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PS3 Save data editing

Nemisiskidd

Registered User
What do you mean limitations?

for example emblems, boots, kits .etc, all sounds nice but im sure there are limitations for it on PS3.

could some1 help with faces for example if i wanted 2 get ronaldo (R9) back from Pes 12 do i need 2 load pes 12 OF and link to PES 2013? and can i add new face bins like a PC OF.
 

Nemisiskidd

Registered User
Yes bro that's what I keep getting

ok yes i had same problem, if u keep getting a error message 4 the MSVBM50.dll u need 2 download the MSVBM50.dll, i trust only microsoft themselves on this so this link is straight from them. Only for windows vista and 7:

http://download.microsoft.com/download/vb50pro/utility/1/win98/EN-US/Msvbvm50.exe

If its the Pfd crash then u need to download this, once again from microsoft themselves:

http://www.microsoft.com/en-us/download/details.aspx?id=5555

once done run Bruteforce again it should work.

if ur running another system like IOS for Mac i can search solutions for you.
 

Schitzophonic

Registered User
YOU DON'T NEED TO INSTALL FM, YOU DON'T NEED TO DOWNLOAD ANYTHING, YOU DON'T NEED TO EXPORT TO A CSV FILE, THE EDITOR HAS THE ENTIRE FM 2012 DATABASE INCLUDED IN THE DOWNLOAD!!!! Haha. I've said this a couple of times already, and even explained how to do it ;)
 

Schitzophonic

Registered User
for example emblems, boots, kits .etc, all sounds nice but im sure there are limitations for it on PS3.

could some1 help with faces for example if i wanted 2 get ronaldo (R9) back from Pes 12 do i need 2 load pes 12 OF and link to PES 2013? and can i add new face bins like a PC OF.

The 'limitations' are the same. This is to edit the database, not the ingame content. The database covers the players, that's pretty much it. You can't add more emblems (although you can drag/drop PNGs to replace the blank team logo slots in game - way easier and the only way to get HD emblems onto the Xbox easily), you can't add new boots and you can't do anything with kits that you can't do with the PS3 already. (Unless you want another team to use the in-game kits - U21 national teams, for example)

To add Ronaldo back in, you could export him from PES 2012. All you'd need is an EDIT.bin from that game. Then you load it in the 2012 version of the editor, right click on Ronaldo and export him. Then you open your current 2013 save, right click a player you want to overwrite (a created player, a blank player, whatever) and import him over the top.

You could also just simply choose his face and hair in the 2013 editor to save time, but exporting him will mean all of his stats, physique etc. are carried over too. It's an exact copy. You can't add new face .bins unless your PS3 is jailbroken, because this isn't covered within the EDIT.bin. Hope this helps mate.
 

Nemisiskidd

Registered User
The 'limitations' are the same. This is to edit the database, not the ingame content. The database covers the players, that's pretty much it. You can't add more emblems (although you can drag/drop PNGs to replace the blank team logo slots in game - way easier and the only way to get HD emblems onto the Xbox easily), you can't add new boots and you can't do anything with kits that you can't do with the PS3 already. (Unless you want another team to use the in-game kits - U21 national teams, for example)

To add Ronaldo back in, you could export him from PES 2012. All you'd need is an EDIT.bin from that game. Then you load it in the 2012 version of the editor, right click on Ronaldo and export him. Then you open your current 2013 save, right click a player you want to overwrite (a created player, a blank player, whatever) and import him over the top.

You could also just simply choose his face and hair in the 2013 editor to save time, but exporting him will mean all of his stats, physique etc. are carried over too. It's an exact copy. You can't add new face .bins unless your PS3 is jailbroken, because this isn't covered within the EDIT.bin. Hope this helps mate.

ok thanks that covered it all, going to give it a try 2morro morning.
 

ronystan

Registered User
hey guys, why am i keep getting this message (image bellow) when i try to open the converted ps3 to pc edit.bin files with wild@ editor?
I already decrypted my ps3 edit.bin using bruteforce, copy it to different folder, and converted it to pc edit.bin with smeagols just like the manual said.
Anyone can help me?

 

7oy

Registered User
Ok if you decrypted like I said and copied the data.bin to another location and converted but can't open it with editor try this new technique. This time after you have decrypted the data.bin press the update PDF button and chose the full option. What version of pes are you using? You may need to bruteforce the data.bin first like I mentioned in the last note of my tutorial if you are not using the euro version of Pes.
 

7oy

Registered User
Well then there should be no problems. Make sure you followed each step correctly. Remember put you savegame folder which contains the edit folder in bruteforce's folder and then load up brute force and simply decrypt it and try updating the PDF just to be 100% sure. The after tht take your data.bin out and convert it. Any mor questions I am here to help.
 

breakz

Registered User
...YEAH!..i've read ALL the thread....SUPER thanks for your fuide 7oy....and a question:...What about hidden teams?...Could you tell me about "how to use wild editor"...for them?...(i'm talking about Bate Borisov, Hapoel Tel-Aviv, Lokomotiv Moscow, Metalist Kharkiv, Rubin Kazan and Videoton FC for the cup of ML at place of Biswerhausen for example..and then there are also Metalist Kharkiv and Hapoel Tel-Aviv for football life....)
 

vinnie07

Registered User
Right,

I'm a bit late to this party! I take this tool is how we edit the 4 euro fake teams in PES2013?

Cheers guys,

Looks like the stats converter is defunct now, if this is all true, gonna DL now and take a look.
 

7oy

Registered User
The fake teams are the last 6 on the list in the editor. Replacing them wasn't a problem for me, I was able to create players on a spreadsheet and then edited some details and imported them using the editor's csv import function. It might take longer for people who are newcomers but at least you have the access now.
 
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