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Right, Time For Some Real Talk on This Fifa/PES Buisness

Amateur

Registered User
Definition of dribble
1. To let flow or fall in drops or an unsteady stream.
2. Sports
a. To move (a ball or puck) by repeated light bounces or kicks, as in basketball or soccer.
b. To hit (a baseball, for example) so that it bounces slowly.

I do understand that you don't think dribbling is possible in PES or FIFA, but that's not a fact, it's still your opinion and I disagree with you but I believe it could be better.

http://www.youtube.com/results?search_query=maradona+dribble&aq=f

When you say running is not part of dribbling, you are just wrong. Gambeta is a form of dribbling that involves body feints and quick turns while running.

Dribbling is a combination of feints, turns and speed where the goal is to trick your opponent into believing you are going to do something different than what you actually are going to do. That is possible in both FIFA and PES. It's restricted ofcourse, but they are computer games and none of them claim to be a dribbling simulator.

About the analog stick, if they coded it to move slower when barely touched and full speed when moved all the way and possibly pressed in, it would perhaps be better than what we have now. I would prefer body feints being controlled by this stick as well.

But I personally feel that there are more urgent fixes that's needed in PES 2011 than the left stick though, like AI team work and possession keeping for example.
I've managed to improve the general flow of all previous versions of the games through modding, and I intend to do the same this year after I've studied enough AI vs AI games of different teams and find out what the underlying problem is. The obvious ones is that the AI is stupid and use too much time on the ball when attacking.

Facts & opinions, just because you are not able to dribble the way you want, does not make it a fact that you can't dribble in these games, and on top you're saying I don't know what dribbling is... shame on you.
You take your opinion and make it a fact because you think so, but it's still just an opinion.



You say broken, I say could be better.


I do not agree with that definition.

Dribbling is not just ONE thing, DRIBBLING is the sum of many different skills put together. Therefore, your definition is redundant and impractical as far as I'm concerned.

That said, I do think your verdict is almost fair: I say broken, you say could be better.

I would agree with your verdict if you were disagreeing with my opinion, but you are not disgreeing with me, you are disagreeing with a fact.

But I personally feel that there are more urgent fixes that's needed in PES 2011 than the left stick though, like AI team work and possession keeping for example.

I've managed to improve the general flow of all previous versions of the games through modding, and I intend to do the same this year after I've studied enough AI vs AI games of different teams and find out what the underlying problem is. The obvious ones is that the AI is stupid and use too much time on the ball when attacking.

Facts & opinions, just because you are not able to dribble the way you want, does not make it a fact that you can't dribble in these games, and on top you're saying I don't know what dribbling is... shame on you.
You take your opinion and make it a fact because you think so, but it's still just an opinion.

No, not really... it is a FACT, it is not my opinion.

This is my beef with it: in real life, I can place my body inside a 5 foot square, and I can DRIBBLE with the ball WITHOUT moving from the 5 foot square; I can pass the ball from my left foot to my right foot, WITHOUT moving from the 5 foot square.

http://www.youtube.com/watch?v=OwlwVEhS3DY

In the given link, just pay attention to the time span between (9:43 -- 9:50) you will see a slow but technically gifted player, dribbling with the ball, WITHOUT moving from the space.

The ball carrier gets closed down by two opponents, and no the spot-kick is not awarded at the slightest of contact, instead, a physical battle takes place... the ball carrier passes the ball from his right foot and into his left foot, and after that, he runs away from his opponents.

And when you look at it, when you LOOK at it, it LOOKS exciting and unpredictable... because not only does it looks pretty, but also, the physics are there, it is not an illusion: the physics are there.

You see how the right leg stretches and left leg stretches, and how the ball carrier swiftly passes the ball from his right foot to his left foot; and with a bit of luck, he comes away with the ball.

In PES11, I will never feel the joy and unpredictable nature of DRIBBLING with the ball; because although certain areas do work, we have some very important animations that are currently missing.

In PES11 and FIFA11, dribbling FEELS and LOOKS systematic and predictable.... There is no feel to it, no responsiveness to it, and no substance to it.

I am skilled with the left analogue stick, and I can enjoy video games like PES10 and PES11 and FIFA11; but I would be lying if I did not admitted the lack of feel and excitement when dribbling with the ball...

If you cannot see how the dribbling and man-marking affects the overall package, then you really don't have a clue about what you are talking about; let alone judge my argument as my opinion.

Because in PES11, I can cover spaces of over 100 feet of distance by simply directing the left analogue stick WITHOUT the assistance of a SPRINT button...

This means that you cannot dribble WITHOUT moving from the space, because the left analogue will have you running or jugging, from one 5 foot square into another 5 foot square and the next thing you know... you have covered a space of over 20 feet, when all you wanted was a subtle dribbling skill.

This means that the left analogue stick, not only does it determines the direction in which you run with the ball, but it also determines the distance that you cover; and when this happens, you are limiting the usage of the left analogue stick with a D-PAD RESTRICTION.

And more importantly, it means that you cannot hide your intentions... because your intentions are always in action, your intentions are already in motion; and you cannot hide something that is already materializing before your very eyes.

The right analogue stick will never fix this flaw, because the right analogue stick is not accessible enough to be intricate and precise, and because the right analogue stick does not determines: passing and shooting.

A competent AI and a competent defensive system, would actually make the game very easy and very repetitive; this is why the AI is stupid... it's not by accident.

Shame on me??

Not really... I have only pointed out an obvious flaw: your comments speak for themselves... you have little to no idea about what you are talking about.

I cannot describe it as DRIBBLING because it is not DRIBBLING, why the hell do you think we get so many spot-kicks? Because the game lacks NON-RUNNING dribbling and man-marking animations.

Why do you think the AI is as stupid as you say it is? Because it needs to be stupid... otherwise the game would be more boring to play, easier and exposing the underlying flaw.

I cannot call nor describe it as "DRIBBLING" because it is incomplete; it simply does not FEELS like dribbling, and it does not LOOKS like dribbling.

And by the way, it does not matters whatever YOU or I think dribbling is or should be or shouldn't be; the FACT still is that the left analogue stick is not being used properly, the left analogue stick is restricted by a D-PAD RESTRICTION.

And the D-PAD RESTRICTION is hidden with a broken defensive system and with stupid AI: you are focusing on the by-products... not on the root of the problem.

You think it could be better, I think it's broken: that's your verdict.

This is my verdict: I am right and YOU are wrong, YOU have no idea about what you are talking about, and I cannot take you seriously when you are actually denying a FACT.

I will be honest and say that your argument is utter bullshit, the dribbling and man-marking system is broken, this is why the AI is stupid.

If you want to say that this FACT is my opinion, then so be it, there's nothing else I can say; shot yourself.
 

Tech_Skill

Registered User
Yesterday during Master League, I really noticed the affect stamina has on players. Its fucking crazy, if your players are jaded their passing goes way off and they become slow, not just in sprinting, but in Turning ability also. Do you lot save your stamina when you play ML or do you have the players sprinting around everywhere, If keep using sprint, they get tired and attack/defending becomes even more difficult.
 

Sabatasso

Banned
Do yourself a favor, go to YouTube, go and watch Luis Figo, Roman Riquelme, Zinedine Zidane; pay attention to the build-up dribbling that happens just before they actually accelerate past the defenders.

Well, you forgot the best of them all on just that, Maradona. I know what you mean, but I don't think it's possible to implement it in a game that is limited to a console controller, and maintain a mainstream user friendliness. I would certainly love to try a game like that, but I suspect it would be too advanced.

It is broken. It is a fact.

You are approaching this from a real life football point of view, I am approaching from a computer game player point of view.

Have you even played PES2011? Do you use the Special Controls button at all? You may not be able to hide your obvious intentions, scoring a goal, but you are quite able to dribble in small spaces and change direction quickly if your player has high Dribbling and is agile enough.

The fact that you do not understand football as well as I do, does not means that I am wrong and that you are right.

You just made another of your opinions a fact, again, just because you think so does not make it a fact.

I feel that you are approaching from the wrong angle. You are looking for limitations in a computer game, I look for the possibilities. And to be honest with you, with your attitude towards the game, I have a hard time believing you find ANY computer game entertaining.
 

Sabatasso

Banned
Do yourself a favor, go to YouTube, go and watch Luis Figo, Roman Riquelme, Zinedine Zidane; pay attention to the build-up dribbling that happens just before they actually accelerate past the defenders.

Well, you forgot the best of them all on just that, Maradona. I know what you mean, but I don't think it's possible to implement it in a game that is limited to a console controller, and maintain a mainstream user friendliness. I would certainly love to try a game like that, but I suspect it would be too advanced.

It is broken. It is a fact.

You are approaching this from a real life football point of view, I am approaching from a computer game player point of view.

Have you even played PES2011? Do you use the Special Controls button at all? You may not be able to hide your obvious intentions, scoring a goal, but you are quite able to dribble in small spaces and change direction quickly if your player has high Dribbling and is agile enough.

The fact that you do not understand football as well as I do, does not means that I am wrong and that you are right.

You just made another of your opinions a fact, again, just because you think so does not make it a fact.

I feel that you are approaching from the wrong angle. You are looking for limitations in a computer game, I look for the possibilities. And to be honest with you, with your attitude towards the game, I have a hard time believing you find ANY computer game entertaining.
 

Amateur

Registered User
Well, you forgot the best of them all on just that, Maradona. I know what you mean, but I don't think it's possible to implement it in a game that is limited to a console controller, and maintain a mainstream user friendliness. I would certainly love to try a game like that, but I suspect it would be too advanced.



You are approaching this from a real life football point of view, I am approaching from a computer game player point of view.

Have you even played PES2011? Do you use the Special Controls button at all? You may not be able to hide your obvious intentions, scoring a goal, but you are quite able to dribble in small spaces and change direction quickly if your player has high Dribbling and is agile enough.



You just made another of your opinions a fact, again, just because you think so does not make it a fact.

I feel that you are approaching from the wrong angle. You are looking for limitations in a computer game, I look for the possibilities. And to be honest with you, with your attitude towards the game, I have a hard time believing you find ANY computer game entertaining.

Dude read it again, a completely changed what I initially said... your post was decent and would have been a good one had you not contradicted yourself right at the end of it.

But the way it started and the way it ended, made me think that I should not read through all your bullshit; but surprisingly, the middle parts are quite good.

The definition impractical and redundant, and at the end you contradict yourself: and you are focusing on the by-products... which again, highlights the fact that you don't seem to understand why the trivial flaws such as stupid AI exist.

Back in PES5 and PES6 the AI was not as stupid... Do you think the AI in PES11 is stupid by accident?

Anyways, I think your verdict is fair: you think it could be better, I think it is broken.

Different opinions REGARDING the same FACT: the left analogue stick is restricted by a d-pad restriction... the d-pad restriction is the root of the problem and the reason for why the AI is stupid.
 

James_dean

Registered User
Yesterday during Master League, I really noticed the affect stamina has on players. Its fucking crazy, if your players are jaded their passing goes way off and they become slow, not just in sprinting, but in Turning ability also. Do you lot save your stamina when you play ML or do you have the players sprinting around everywhere, If keep using sprint, they get tired and attack/defending becomes even more difficult.

I did notice it too. We can argue if it is realistic or not which I´m not going to do cause it´s a video game but in my opinion it is somehow like the real thing. It just gives the game more dept, not being able to pick your best eleven game after game and being forced to invest in players that are not necessarily star players but good team players.

Stamina is a crucial thing.
 

Amateur

Registered User
I did notice it too. We can argue if it is realistic or not which I´m not going to do cause it´s a video game but in my opinion it is somehow like the real thing. It just gives the game more dept, not being able to pick your best eleven game after game and being forced to invest in players that are not necessarily star players but good team players.

Stamina is a crucial thing.

Don't take this the wrong way, but, you have repeated that same remark about "we can argue if it is realistic or not which I´m not going to do cause it´s a video game"

You can say that a million times, yet the fact remains that Konami DOES looks at REAL FOOTBALL when they work on PES; and also, it is a Football SIMULATION...

I mean, what does SIMULATION stands for?

I think the word says it all, and in my opinion, it makes perfect sense to compare a video game with real life; because PES is a SIMULATION...

If it was an arcade game designed for 8 year old kids, then yeah, I would think it is stupid to compare it with real life. But to say that PES11 should not be compare with the real thing; in my opinion, is CENSORSHIP from your part, and it contributes to nothing really.

Again, don't take it the wrong way... it's just that in my opinion, I don't see why we should not compare a SIMULATION game with the thing that is supposed to simulate.
 

James_dean

Registered User
Don't take this the wrong way, but, you have repeated that same remark about "we can argue if it is realistic or not which I´m not going to do cause it´s a video game"

You can say that a million times, yet the fact remains that Konami DOES looks at REAL FOOTBALL when they work on PES; and also, it is a Football SIMULATION...

I mean, what does SIMULATION stands for?

I think the word says it all, and in my opinion, it makes perfect sense to compare a video game with real life; because PES is a SIMULATION...

If it was an arcade game designed for 8 year old kids, then yeah, I would think it is stupid to compare it with real life. But to say that PES11 should not be compare with the real thing; in my opinion, is CENSORSHIP from your part, and it contributes to nothing really.

Again, don't take it the wrong way... it's just that in my opinion, I don't see why we should not compare a SIMULATION game with the thing that is supposed to simulate.

When did I say Pes11 should not be compared with the real thing?
 

Usul

Registered User
The first post was epic, but I'm afraid I can't be bothered to read the rest of this thread.

I honestly can't believe you're all still wasting your time with this shit.

Sure, it's a nice passtime, but still. It benefits Konami and EA.

I think we would all be doing ourselves a service by just making one thread and just saying things like 'it's okay, but still shit'.

They're all corporate scumbags. Making money out of us is their job.

They're in it for the money, not the love for the game.

They're never gonna hire any outsider, and people that are saying nice things about them are either on the payroll or easily pleased tools without better things to do, no offense intended.

These companies know perfectly well what must be done to make a proper game, but they won't. They make small changes and small progress, because they know full well that we will end up buying them anyway. It's called marketing, and it works. It always does.

It's like Coke and Pepsi. They will make money either way and, you know what, they love the rivalry.

I gave up criticizing these lowlifes ages ago. It's useless, and beneficial to them in all the wrong ways, because they then know precisely what to focus on and what not to improve or remove, whilst knowing the exact percentage of proper fans that they will anger or please with those tweaks.
 

clm7

Registered User
The first post was epic, but I'm afraid I can't be bothered to read the rest of this thread.

I honestly can't believe you're all still wasting your time with this shit.

Sure, it's a nice passtime, but still. It benefits Konami and EA.

I think we would all be doing ourselves a service by just making one thread and just saying things like 'it's okay, but still shit'.

They're all corporate scumbags. Making money out of us is their job.

They're in it for the money, not the love for the game.

They're never gonna hire any outsider, and people that are saying nice things about them are either on the payroll or easily pleased tools without better things to do, no offense intended.

These companies know perfectly well what must be done to make a proper game, but they won't. They make small changes and small progress, because they know full well that we will end up buying them anyway. It's called marketing, and it works. It always does.

It's like Coke and Pepsi. They will make money either way and, you know what, they love the rivalry.

I gave up criticizing these lowlifes ages ago. It's useless, and beneficial to them in all the wrong ways, because they then know precisely what to focus on and what not to improve or remove, whilst knowing the exact percentage of proper fans that they will anger or please with those tweaks.

best post i've ever read on here.
 

Makavelian

Registered User
is anyone else experiencing the appalling reaction times from you're defenders when the goaly parrys the bal back out ,like very unresponsive. The amount of goals like this that ive conceded in the master league like this is a joke. Goalkeepers are a total shambles!! Also the grandad dribbling after about 60 minutes because the players lose stamina so quick wtf


edit - howtf do you read a scout report? : /



 

Tech_Skill

Registered User
edit - howtf do you read a scout report? : /

is anyone else experiencing the appalling reaction times

When you go to topics to receive the news of the scout report, click on the topic which takes you to the players profile, then use L1/LB (ps3/xbox) to scroll through the player profile pages, i think its the last page in the player profile after the stats and all that shit which contains the scouting report.

Reaction times are an abortion, I was talking about them in other thread, and some next guy tried to tell me they were 'spot on'.

I'm begging to lose my fucking patience with forums in General, bunch of fucking pussies who need babysitting, the official Fifa forums are the fucking pits, fucking fetuses everywhere trying to tell people how football games work and I was playing the damn things when they was a semen trickle out they mothers pussyhole.

Reaction times are disgusting, Amateur this is why I don't fuck with your posts much at the moment, all I fucking read about is the left analogue stick, before they fuck with them sticks, they can sort the reaction times and make it so that defenders don't stand still and let through balls go past em, aka, Konami need to learn how to walk before they can run, that's my opinion on that, don't bother with the 100 page response cos I'll print that shit out and save it for toilet paper. No offence, just letting you know that, seeing as everytime I come in this thread im seeing 50 pages of talk about running dribble, standing dribble, spastic's dribble, I'd rather make my cock dribble than have to keep seeing that shit all day.
 

Amateur

Registered User
When did I say Pes11 should not be compared with the real thing?

After repeating the same thing a couple of times, that's what I understood; that it is a video game, it's not real life.

You never actually said that PES11 should not be compared with the real thing; but to me it sounded more or less like you were saying that.


The first post was epic, but I'm afraid I can't be bothered to read the rest of this thread.

I honestly can't believe you're all still wasting your time with this shit.

Sure, it's a nice passtime, but still. It benefits Konami and EA.

I think we would all be doing ourselves a service by just making one thread and just saying things like 'it's okay, but still shit'.

They're all corporate scumbags. Making money out of us is their job.

They're in it for the money, not the love for the game.

They're never gonna hire any outsider, and people that are saying nice things about them are either on the payroll or easily pleased tools without better things to do, no offense intended.

These companies know perfectly well what must be done to make a proper game, but they won't. They make small changes and small progress, because they know full well that we will end up buying them anyway. It's called marketing, and it works. It always does.

It's like Coke and Pepsi. They will make money either way and, you know what, they love the rivalry.

I gave up criticizing these lowlifes ages ago. It's useless, and beneficial to them in all the wrong ways, because they then know precisely what to focus on and what not to improve or remove, whilst knowing the exact percentage of proper fans that they will anger or please with those tweaks.

Fully agree,

I am aware of that, and to be honest I don't give a shit about Konami, what I would really like to see is a general consensus amongst the fans.

The vast majority of fans criticize a flaw and then give a suggestion that will actually make the game worst; because the "flaw" that they just criticized exists because it is employed to hide the underlying flaw.

Regardless of whatever Konami decides to do, I think we fans have the capability of agreeing on general FACTS.

But it remains a thought... because there always seems to be a fan who thinks that, what I claim is a FACT, is really my opinion.

I don't really like to spend my time talking about what I think about PES11, because it's my opinion, and in m opinion I still enjoy playing PES10 even though I know it is a shit video game.

I prefer to talk about a general FACT in the game, and see what the fellow gamers think about that specific FACT; but of course, there is always that smart guy.... who goes and says that, what you claim is a FACT, is actually your opinion.

And that is stupid and redundant. Yes there are opinions, and I fully respect opinions regarding subjective matters; however, when in your opinion you do not agree with a FACT... that's the part were I cannot take you seriously.

And unfortunately, the vast majority of fans disagree with a FACT and ignore the FACT: the AI is stupid, the lack of attacking runs, Konami are morons, the game is not fluid enough, etc, etc.

All by-products of the root of the problem. You cannot have a healthy conversation with a fellow consumer anymore, because they cannot tell the difference between a FACT and an OPINION.

It's sad really, we encourage CENSORSHIP and dressed up with the words "funny" or "sarcastic" or "it's only a video game".

Our discussions should not be limited by Konami, but unfortunately, that is the reality: the fans cannot see past the product... and the fans will insult you if you tell them how redundant their suggestions always are.

Here is one of the most popular complains,

Stupid AI: the AI is stupid, it need to be faster and smarter like back in PES5, and it should have a button to trigger attacking runs like in FIFA.

Would SMART AND RESPONSIVE OFF-THE-BALL RUNS make a DUMB game any SMARTER?

Not really, it will actually make it more predictable and more systematic and more repetitive; hence the reason for why FIFA is so predictable and so repetitive...

FIFA has msarter and more responsive off-the-ball runs: this is why it is so easy to conjure one-on-one vs the GK situations, this is one of the key reasons for why FIFA has not depth.

Making the OFF-THE-BALL RUNS smarter and more responsive, will not make the GAMEPLAY CONCEPT any smarter... the vast majority of fans seem incapable of understanding this.

It still is a DUMB CONCEPT with SMART AND RESPONSIVE OFF-THE-BALL MOVEMENT, and when the concept is dumb and the off-the-ball movement is smart... you get FIFA10 and FIFA11.

SMART AND RESPONSIVE OFF-THE-BALL MOVEMENT does not guarantee you a SMART AND RESPONSIVE VIDEO GAME.

Konami avoids the repetitiveness by giving you STUPID AI and sluggish and unresponsive off-the-ball movement.

The stupid AI of PES and the one-versus-one situations in FIFA, are different by-products of the very same flaw: the left analogue stick is limited by a D-PAD RESTRICTION.

But of course, someone will come and say that this is just my opinion... because he happens to disagree with the FACT that I have discussed.

You cannot have a healthy conversation with a fellow consumer anymore, because they cannot tell the difference between a FACT and an OPINION.


Reaction times are disgusting, Amateur this is why I don't fuck with your posts much at the moment, all I fucking read about is the left analogue stick, before they fuck with them sticks, they can sort the reaction times and make it so that defenders don't stand still and let through balls go past em, aka, Konami need to learn how to walk before they can run, that's my opinion on that, don't bother with the 100 page response cos I'll print that shit out and save it for toilet paper. No offence, just letting you know that, seeing as everytime I come in this thread im seeing 50 pages of talk about running dribble, standing dribble, spastic's dribble, I'd rather make my cock dribble than have to keep seeing that shit all day.

Yeah I agree about the 50 pages of dribbling babble, I should stop doing that.

What you don't seem to understand is that RESPONSE TIMES will never be fixed if the left analogue stick is limited by a D-PAD RESTRICTION.

You can repeat and repeat your discontent with the response times... it will never be fixed if the left analogue stick is employed like a 360-axis d-pad; FACT, this is why, since FIFA08 to FIFA11, the response times are still not as responsive as they should feel.

This is why, if the left analogue stick still works like a 36-axis d-pad, FIFA12 and PES12 will also have responsive issues.

If Konami continues using the left analogue stick like a 360-axis d-pad: you will notice how PES10 and PES11 and PES12, all have response issues.

The left analogue stick CANNOT work like a D-PAD: BOTTOM LINE, FACT.

You add humor to your arguments, which is cool, but if your content is always going to revolve around subjective matters... then I'd rather skip your post because I already know what you will say, have read it all before, it's funny the first time you read it... not so funny after 20 pages of the same shit.

No offense intended, as I am fully aware that my long essays are annoying to all of you; just giving you my two cents on what I think about short and subjective comments, despite how funny or sarcastic these comments might be.

You add a lot of humor, and it's funny to read, but you are going about by-products and more by-products, without ever touching on the reason for why these by-products exist.

In any case, I agree with you about my long posts, nobody cares about that and I should stop wasting my time doing that.
 

James_dean

Registered User
After repeating the same thing a couple of times, that's what I understood; that it is a video game, it's not real life.

You never actually said that PES11 should not be compared with the real thing; but to me it sounded more or less like you were saying that.

It did sound like that lol, didn´t mean it though, of course Pes should be compared to real life, we can agree on that for sure :)
 

Tech_Skill

Registered User
Yeah I agree about the 50 pages of dribbling babble, I should stop doing that.

What you don't seem to understand is that RESPONSE TIMES will never be fixed if the left analogue stick is limited by a D-PAD RESTRICTION.

This is one of the reasons im moving to reel this kind of talk in.

If Response times is down to the left analogue stick being used like a d-pad, how come response times were not an issue on PES games on the PS2? I certainly don't remember response times being as much as an issue then as they are now, and they have been an issue that ive seen mentioned since PES 09/10, infact I remember last years PES2010's pre launch builds being criticized by the the Muppets and WENB and a few others for having Major response time issues.

I don't know the in and outs of why exactly this is yet, but I believe there iv'e seen links between poor response times and motion captured animations, Fifa notoriously had this flaw in earlier next gen version of fifa and they managed to improve it slightly in my eyes even since Fifa 09.

In other words, im yet to be convinced that the analogue functioning like a d-pad is the cause of poor response times when the response times were in better in previous versions of PES with only an 8 directional d pad to use.

FIFA has msarter and more responsive off-the-ball runs: this is why it is so easy to conjure one-on-one vs the GK situations,

Yet another thing I disagree with, allowing the User to pick when or not User can make a player run is not THE cause of one on ones in fifa. There are most likely more than one cause, maybe the CPU AI is so dumb its not able to track player runs correctly (PES 's AI certainly isnt, and in that respect you might be right, the game isnt ready for fifa-style player run making until the CPU AI is capable of sufficiently defending against it..........

HOWEVER, in fifa, part of the issue is the incredibly high defensive lines caused by the game compacting most of the players into a very tight space in the centre midfield area, meaning there is a HUGE amount of space between the defensive line and the goal. Look at the pic and the radar and check out the defensive lines, its crazy,



huge amounts of player concentrated in a small space, if EA could create an AI capable of retreating the defensive line fast enough and smart enough when not in possession, I think you might see less on on ones.

This is part of my point, before getting revolutionary with the analogue stick.... core issues in the game (which I don't think are a by-product of your analogue stick issue) need fixing first and foremost, the AI needs stabilizing and needs to be build to provide a more balanced challenge that doesn't revolves around cheating/exploits/scripting. An AI that truly respect player stats (so you dont see the CPU doing through balls with Inzaghi) and an AI that allows each AI controlled team to play lots of different styles of football would balance the game out more imo.

Fight Night Round 4, had a revolutionary analogue stick concept, they changed the punching system to use the right stick, rather than simply pressing a single button to pull off a punch. Yes, this made punching more difficult technically and was designed to eliminate button bashing, maybe timing of punches had to be more precise than previous versions of EA boxing games, combination punching was totally different but guess what..........The game still sucks ass to this day and pound for pound is arguably less technical than an 8 directional ''arcade'' game which is about 10 years old, called victorious boxers.

This is because the latter game is arguably better at the core in the way it deals with things like punch stamina, timing of a punch, how a fighter controls the ring space, fighter individuality (eg. you cannot fight a certain style with certain fighters) etc. So the superior analogue stick movement and mo cap in EA's fight night did NOT gurantee what many would define as realistic, bug free, simulation of boxing because several core issues were not correct. Imo, the same principles can apply to the football debate also.
 

Amateur

Registered User
This is one of the reasons im moving to reel this kind of talk in.

If Response times is down to the left analogue stick being used like a d-pad, how come response times were not an issue on PES games on the PS2? I certainly don't remember response times being as much as an issue then as they are now, and they have been an issue that ive seen mentioned since PES 09/10, infact I remember last years PES2010's pre launch builds being criticized by the the Muppets and WENB and a few others for having Major response time issues.

That's a good point,

This happens because, back in PES5 and PES6, the left analogue stick worked like an 8-axis d-pad... an 8-axis d-pad can only handle a handful of animations... and thus, you only implement the basic animations: responsive running animations that revolve around the 8-axis limitation.

The left analogue stick was a lot more responsive in PES5 and PES6; however, it is also important to acknowledge that the left analogue has never been as responsive as the d-pad.

This is why certain people say that the d-pad is for "hardcore" gamers and that the analogue is for "noobs".

But back to the point, the problem that we have today, is that the 8-axis d-pad concept was UPDATED (NOT REPLACED) with a 360-axis d-pad concept.

And a 360-axis d-pad concept will never work, even if they invent a d-pad with 360 movement... it will not feel right; and certainly, it does not feels right when you attach that concept to the left analogue stick.

The fact that the 360-axis d-pad concept will never work, makes it impractical; dribbling and man-marking will always have RESPONSE ISSUES if the left analogue stick is restricted by a D-PAD RESTRICTION.

The 360-axis d-pad, has improved passing and shooting; however, it will never work for dribbling and man-marking.

This is why FIFA has been having trouble with RESPONSE times since FIFA08, because they copied the 8-axis d-pad concept that Konami used with games like PES5 and PES6, and they simply transferred the concept from the d-pad to the left analogue stick; and they branded it as "360 DRIBBLING".

The truth is, it's not "360 DRIBBLING", it is a 360-axis d-pad concept, same old concept attached to a different button: EA Sports copied PES5 and PES6, and they attached more directions to the same old D-PAD CONCEPT.

This is why, since FIFA08 to FIFA11, these response issues have not been fixed and will not be fixed: EA Sports will say to you that this happens because of the Motion Capture...

But that's bullshit, this happens because the 360-axis d-pad system that they use, is flawed and outdated.

If EA Sports regressed back into the 8-axis era, and if they attach an 8-axis d-pad concept to the left analogue stick WITH MOTION CAPTURE animations; I bet all the possessions that I own, that FIFA would have zero RESPONSE ISSUES.

EA Sports is very aware of the fact, but they will tell you that this is because of motion capture; it's easier and cheaper to hide a flaw, than being forced to fix the flaw and replace the system.

EA Sports will also tell you that there is a perfectly good reason for their horrible faces and caricature-like models; yet the fact is that the faces are shit because EA Sports can't be arsed about fixing them; end of.


Yet another thing I disagree with, allowing the User to pick when or not User can make a player run is not THE cause of one on ones in fifa.

Of course is not THE cause, I never said it was THE cause, I said it was a KEY reason for why you can conjure one of them one-on-one situation almost at will.

If I had that same button in PES10, I would be dictating one-on-one situations all the time; in fact, in PES10 I do create one-on-one situations all the time by using the L2 STRATEGIES.

But yeah, I agree that it most certainly isn't THE reason; THE reason is the root of the problem, which is that the usage of the left analogue stick is restricted by a D-PAD RESTRICTION.

And there you have all the little by-products: unresponsive dribbling, unresponsive man-marking, systematic controls as opposed to intuitive controls, fragmented play due to the excess of spot-kicks awarded, broken tackling system due to the lack of spot-kicks awarded and overall lack of substance/animations, lack of player individuality, excessive one-on-one situations, lack of depth and a repetitive and predictable and systematic feel to everything, static and unresponsive off-the-ball runs, stupid AI, too easy to hold possession, laser guided passing, etc, etc.


Yet another thing I disagree with, allowing the User to pick when or not User can make a player run is not THE cause of one on ones in fifa. There are most likely more than one cause, maybe the CPU AI is so dumb its not able to track player runs correctly (PES 's AI certainly isnt, and in that respect you might be right, the game isnt ready for fifa-style player run making until the CPU AI is capable of sufficiently defending against it..........

HOWEVER, in fifa, part of the issue is the incredibly high defensive lines caused by the game compacting most of the players into a very tight space in the centre midfield area, meaning there is a HUGE amount of space between the defensive line and the goal. Look at the pic and the radar and check out the defensive lines, its crazy,



huge amounts of player concentrated in a small space, if EA could create an AI capable of retreating the defensive line fast enough and smart enough when not in possession, I think you might see less on on ones.

This is part of my point, before getting revolutionary with the analogue stick.... core issues in the game (which I don't think are a by-product of your analogue stick issue) need fixing first and foremost, the AI needs stabilizing and needs to be build to provide a more balanced challenge that doesn't revolves around cheating/exploits/scripting. An AI that truly respect player stats (so you dont see the CPU doing through balls with Inzaghi) and an AI that allows each AI controlled team to play lots of different styles of football would balance the game out more imo.

Fight Night Round 4, had a revolutionary analogue stick concept, they changed the punching system to use the right stick, rather than simply pressing a single button to pull off a punch. Yes, this made punching more difficult technically and was designed to eliminate button bashing, maybe timing of punches had to be more precise than previous versions of EA boxing games, combination punching was totally different but guess what..........The game still sucks ass to this day and pound for pound is arguably less technical than an 8 directional ''arcade'' game which is about 10 years old, called victorious boxers.

This is because the latter game is arguably better at the core in the way it deals with things like punch stamina, timing of a punch, how a fighter controls the ring space, fighter individuality (eg. you cannot fight a certain style with certain fighters) etc. So the superior analogue stick movement and mo cap in EA's fight night did NOT gurantee what many would define as realistic, bug free, simulation of boxing because several core issues were not correct. Imo, the same principles can apply to the football debate also.

That's the problem of innovating, if you go and use the left analogue stick incorrectly: there are more ways of fucking up.

On the other hand, with the 8-axis d-pad concept, the chances of fucking up are much smaller or limited.

If Konami replaced the current 360-axis d-pad concept with a completely new analogue-based system... and yet their brand new analogue-based system is shit; then yes, PES5 and PES6 could be considered more technical and even better games.

Before innovating, you need to be sure that you understand how dribbling and man-marking works; otherwise, you will end up doing what EA SPORTS (any surprise here?) did with Fight Night.

I have played Fight Night for a long time, I have never bought the game, but my cousin always buys it; and the new system is stupid, it has no substance.

In any case, I think Fight Night is not a good example to compare with a Football Simulation; it's just very different... and the fact it is produced by EA SPORTS... is another factor that makes Fight Night an inadequate example.

Going back to Football Gaming,

Your comments regarding FIFA and PES are spot on; however, I am convinced that the differences in feel are mostly down to how Konami and EA Sports decide to hide the underlying flaw.

For instance, some people have said that FIFA10 used a smaller pitch, than the one Konami used with PES10.

If the small pitch rumor is indeed a fact, there you have another reason, which contributes to the game feeling repetitive and predictable...

On a smaller pitch, you can do less things, you take away the artistic feel of Football, and of course, it is easier to create the one-on-one situations.

If the pitch in FIFA is indeed smaller, this is not an accident, this is there to make the game more fun to play, easier to play; and of course, minimize the D-PAD RESTRICTION that is currently holding the genre back.


This is part of my point, before getting revolutionary with the analogue stick.... core issues in the game (which I don't think are a by-product of your analogue stick issue) need fixing first and foremost, the AI needs stabilizing and needs to be build to provide a more balanced challenge that doesn't revolves around cheating/exploits/scripting.

That's one of the key words: BALANCE...

When did Konami lost that BALANCE? After PES5... the SPOT-KICK issues of PES5 were "fixed" by breaking the balance, and giving an advantage to the ball carrier....

And the thing about BALANCE... is that it goes hand in hand with UNPREDICTABILITY... Without a proper balance, the game will not have proper unpredictability.

When comparing PES5 with PES6, in PES6 the game is more fluid, because it is not as spot-kick filled as PES5.

But PES6 is when it started going shit, because PES6 was the first game were the D-PAD RESTRICTION became apparent.

In order to "fix" the spot-kick issue of PES5, it was necessary to break the balance of the game... there was no other way of "fixing" the spot-kick issue.

PES6 is unbalanced, it is fun and it is responsive, as well as addictive; but PES6 was a major turning point for the PES series...

PES6 killed the UNPREDICTABLE feel of PES5, and this is when the series started going shit because it lost the BALANCE and UNPREDICTABILITY that was associated with PES games.

PES6 was the first game were the D-PAD RESTRICTION became apparent.

The thing that PES6 still had going for it, is that it still revolved around the same, tested, RESPONSIVE 8-axis d-pad concept.

But the D-PAD RESTRICTION became apparent with PES6, and it was not going to go away: PES08 and PES09, and Konami has absolutely no idea about how to improve on PES6 and PES5.

PES10 was the first PES game were we actually have UNRESPONSIVE gameplay, because PES10 is not 8-axis d-pad.

Yet PES10 is an interesting game, because if it had fluid and RESPONSIVE animations: nobody would have said it was rubbish.

But like I have explained throughout all my posts, there is a reason for why FIFA08, FIFA09, FIFA10, PES10, FIFA11, PES11, have RESPONSE ISSUES...

And for that very reason, if you have a proper balance, this will expose the weakest area of the game; and in doing so, will make the game more boring to play.


This is part of my point, before getting revolutionary with the analogue stick.... core issues in the game (which I don't think are a by-product of your analogue stick issue) need fixing first and foremost, the AI needs stabilizing and needs to be build to provide a more balanced challenge that doesn't revolves around cheating/exploits/scripting. An AI that truly respect player stats (so you dont see the CPU doing through balls with Inzaghi) and an AI that allows each AI controlled team to play lots of different styles of football would balance the game out more imo.

Like I have maintained since the beginning, you are focusing on by-products that have not been fixed for a reason.

If EA Sports and Konami did what you want them to do, it will make the game more balanced but more boring to play because it will expose the obscene D-PAD RESTRICTION.

Back in PES5 and PES6 this was not a problem, because back then it was a responsive and addictive and unpredictable 8-axis d-pad concept...

Today, you cannot have that balance that you are looking for, because the 360-axis d-pad concept is unresponsive, sluggish, predictable, repetitive, systematic.

Back in PES5 and PES6, you could make a balanced and responsive video game; today, you have to decide between balanced or fun: people started playing PES because it was fun and balanced, but now you can only have one or the other.

There are serious repercussions when the 360-axis d-pad concept, improves passing and shooting, and yet makes dribbling and man-marking a sluggish and predictable procedure; improving one area of the game whilst at the same time fucking up another area... will never really work.

Konami and EA Sports, should replace the 360-axis d-pad concept with a completely new analogue-based concept: an analogue-based concept that offers the same freedom when passing the ball, but also, new freedom and responsiveness when dribbling with the ball and when man-marking the ball carrier.
 

Dabeeds

Registered User
PES5 you mean. 6 is when the series started going to shit ! ( as far as being balanced berween offence & defence realistically )
 

Amateur

Registered User
PES5 you mean. 6 is when the series started going to shit ! ( as far as being balanced berween offence & defence realistically )

That is true... but instead of acknowledging the negatives alone, also consider the positive effects: in PES6 the game is more fluid, because it is not as spot-kick filled as PES5.

But other than that, PES6 is when it started going shit, because PES6 was the first game were the D-PAD RESTRICTION became apparent.

In order to "fix" the spot-kick issue of PES5, it was necessary to break the balance of the game... there was no other way of "fixing" the spot-kick issue.

PES6 is unbalanced... but it is fun and it is responsive; the unbalanced gameplay, killed the UNPREDICTABLE feel of PES5, PES6 is when the series started going shit because it lost the UNPREDICTABLE feel of the game... without a proper balance, you don't have proper unpredictability... PES6 was a major turning point for the PES series.

PES6 was the first game were the D-PAD RESTRICTION became apparent.
 

zubanz

Registered User
Hi Amateur I see you talking a lot about the flaw of being unable to dribble without activating a running animation? I'm just curious as to what pure dribbling is and if you have any real life footage as an example, thank you
 
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