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Constructive Criticism on PES09

Amateur

Registered User
excellent thread one of the best ive read on here for a year at least

theres some very good proposals

and if you dont mind me adding the game should take into account mental attributes and what players are likely to do

FLAIR - players who score highly will be able to perform more tricks(ronaldo messi)

CREATIVITY -players who score highly will work to create space or try to pull a marker away from the player with ball,or in the case of wide players ,will hug the touchline rather than cut in(CF berbatov WF robben)

AWARENESS-players who score highly will attack the space created in goal mouth(torres ,owen)

POSISTIONING-players who score highly here will posistion themselves well to defensive situations and marshall your defensive line if he pulls back your line of defence should follow similarly if he moves foreward (terry)

DEFENCE UNDERSTANDING or COVER- as we all know defenders work better when they work together ,so players who score highly automatically move deeper and inwards to their own goal to defend space (sol campbell)

MARKING -players who score highly here will track opponents runs or pick up players in the box and will try to keep the attacker on the outside of them(woodgate)

TACTICAL AWARENESS -players who score highly here will react quicker to both attacking and defensive overloads will overlap or support a side attack ,or defensively will cover space (cole)

TEAM PLAY- players who score highly here will look to keep the team tight and compact in defensive situations and will pressure more trying to force them back from goal(carrick)

players movements ,in one movement a player when stood still can pivot using his standing leg 360 degrees using R2 (slow jog) a player should be able to R2 contol and spin using L3 to 180 degrees to sheild or lay off the ball ,also a player when in full sprint can only move 90 degrees thats 45 degrees either side ,a greater turning circle would cause a loss of balance but in jog mode (normal speed) can turn 180 degrees thats 90 degrees either side but the acceleration between the two should be gradually increased and decreased over 3 or 4 steps perhaps one second in game time ,this would increase a players direction/turning circle at slow speeds but dramitacly cut the ability of movement at top speed ,making dribbling harder

also for goal keepers the ability to come out and spread themselves maybe hold triangle +X at the point of spreading (schmeichel)

Good to see someone adding their own views.

I liked the thing about having less movement when going at Full Pace.. it is something that I feel Konami has not implemented well enough.

I mean, in PES09 I'm going at full speed and I can still manage to go from full speed to a stationary position in no time. Granted, some players have that ability. But the vast majority simply do not have such ability.

Having to slow down in order to gain more movement, I think that would add a great deal of realism to the Gameplay. As it would be easier to defend against an attacker whos coming at you at full speed. And consequently it wouldn't be possible to just run and run your way past everything.

It wouldn't be just about Running and running and running, and basically zig-zagging the length of the pitch by just using pace. It would be about slowing down, working your angle, feinting or dribbling, and then sprinting out into open space.

Anyways, just a few stats that I would like to see:

- Defensive Composure; To determine a player's reliability and control when defending or having hold of the ball inside of their own Penalty Area.

Point in case is that Luis Figo is (or was) one of the most reliable players on the ball, but that doesn't means that Luis Figo is reliable at keeping hold of the ball inside of his own penalty area. That requires a certain coolness that players like Bobby Moore and Franco Baresi had.. But not Luis Figo.

- Finishing; To determine a players control and dribbling when Inside of the Opponent's Penalty Area.

Point in case is that players like Luis Figo or Joaquin are great great Dribblers.. But they are not and never will be great "finishers".

Thierry Henry is a player with arguably less dribbling skills than either Figo or Joaquin.. But he is a much better finisher than either of them.

I will put more Stats later, as right now I'm off to play some Football.
 

MysteryMan

Registered User
I’ve started playing PES09 again, and I’m getting more used to it. If you ignore the arcade-like movements and instead focus on the much better Graphics — PES09 could be fun for awhile.

But it is far from “Evolution” as the Title suggests. There are so many things that remain unchanged, a few things that have only changed for the worst. It isn’t what I expected from the Next Gen Evolution.

And perhaps, the programmers do not know how to actually work with Next Gen Consoles. Or at least that’s the impression I get.

Personally, if it weren’t for the “Blu-ray” player I’d say the PS3 has been a scam. At least in my case, as PES was the sole purpose of my PS2.

But enough about programmers, next gen consoles, and “Blu-ray” players. Let’s talk about PES and how it could or should improve.

This are just some of the improvements, that although simple, could make a great difference:

A better system for the Stats, they have used that same set of Stats and Special Abilities for years now. And I do not believe in that old “if it ain’t broke don’t fix it”.

Some of the things that I have yet to experience in any PES to date -is- a difference in Physical Strength. If I have fragile players like Xavi and Iniesta -I- would like it if I was forced to play a passing game.

If I’m Barcelona FC -and- I’m playing against bigger, less talented, stronger opponents.. I would like it if I was forced into playing a quick passing game.

But this never happens for any particular reason, at times I can have Xavi turning into something like Patrick Vieira in the middle of the pitch. And in other occasions Xavi gets bullied by an even smaller player.

And then there’s Romario, whom I always create and whom I always give a Defensive Stat of 10. But because of his agility and pace, he is better than Gattuso at winning the ball.

There never seems to be any Logical Reason for who can man-handle who — We only have Stats for Stamina and Balance. But what’s Balance exactly?? It seems as though in PES Balance equals “Strength”.

It’s very Limiting in my opinion. Because you have players like Drogba with great Balance/Strength. But you also have players with great Shielding ability, like Riquelme and Valderrama — players who aren’t physically powerful, but still manage to protect the ball against bigger and stronger opponents.

Which brings me to yet another ability that has been greatly misunderstood, the “Diving” ability — Del Piero, Riquelme, Drogba, Ronaldinho, Luis Figo, Cristiano Ronaldo — regardless of whom is stronger or bigger, this players know how to Dive properly.

It shouldn’t be some arcade-like system which never seems to work, and which doesn’t seems to have any Stat supporting its effectiveness and use.

The Diving Concept is a great concept to implement into a Football Sim, but Konami has done it very poorly. I think that Diving should require only a Tap from One button, but only in a particular situation.

So that if you have a strong player who knows how to dive, you could choose to Dive or to Finish what you started. For example, you get pushed, the game offers a very clear hint of “you can dive know” and — depending on the players strength, you either go to the ground and win a free kick, or if the player is strong enough you could decide against diving.

This would establish some much needed differences between players like Del Piero and players like Drogba. Both get away with plenty of “dives”, but out of the two, Drogba is the one who can really carry on after getting pushed and shoved.

And by the same logic, players like Riquelme, although not necessarily staying on their feet, would still maintain possession. Because once he goes to ground, the referee should blow the whistle and award the free kick — didn’t go through with it, but effectively maintained possession.

Significant differences defined by Stats like “Strength/Balance” and “Shielding Technique”.

And besides establishing some important differences, we would also get rid of those annoying fouls.. the type of fouls where you don’t go to ground, where you could easily keep on playing -and- yet for some reason, the Ref decides to blow the whistle and stop the flow of play in the process.

It would be better if we got to decide whether we want to keep on with the play, or if we prefer having a free-kick.

Personally, I think this would make a huge difference for the better. Because I cannot count the amount of times when I could have easily ended up scoring a goal -and- yet, for some reason the Ref blows the whistle without giving me the option of finishing the play.

This was the same Flaw that ruined PES5, the flow of the play kept getting interrupted excessively. However, this was “fixed” after PES5, as PES6 (PS2 version) gave you that option of continuing with play or taking the free-kick.

I fail to understand why Konami hasn’t included that into the Next Gen PES09. They took the most annoying thing about PES5 and implemented that into a Next Gen game. It really puzzles me.

With this said, I’ll continue my rant later.. if I get the opportunity. But will say that PES09 isn’t bad, but it isn’t an improvement on PES6 or PES5.

Konami needs to elaborate on the things that made PES the best Football Sim on the market. One of the things they had going for them back then, was that PES offered the best variety of Stats, plus the Special Abilities.

PES09 is still using the same exact Stats and Special Abilities.. Maybe it’s time for Konami to change something that every fan would notice both on paper and during gameplay.


Maybe in 2025 bro..
 

Amateur

Registered User
Maybe in 2025 bro..

WHY??? What's so "complicated" about what I just said??

In my opinion, that's a en easy thing to implement, it isn't rocket science like you suggest.

And if for some reason you didn't read the title of the thread, it's called "Constructive Criticism". Next time you want to make a blatantly Limiting comment, post it in another thread or keep it to yourself.

There's no need for more "Maybe in 2025" or "when the PS5 comes out" or "that's impossible" or "the game just needs a tweak here and there". We already have enough of this comments, there's nothing Constructive about them, and IMO are quite pointless.
 

jenicek68

Registered User
In other words, you do not understand, and that's about it.

In PES09 the COM dictates everything for you.. Are you telling me that you prefer to only Pass or Shoot the ball whilst the COM takes care of everything else for you??

You know, I never THINK whilst I play PES09, and yet I still manage to win 99.9% of the time.

I just Run, Run, Pass the ball, Tap R2, Run, Pass the ball -- Goal!!

Or when Defending I just Run, Run, Run, Push and Shove -- I win possession back.

That's not Football.

A Football Manager Dictates how he wants his Team to play. And every Player executes the task differently, in accordance to his ability and strengths.

If an Individual does not plays to The Manager's Rules, he will find his way into the bench or the reserves eventually. Therefore a Manager can be easily compared to a Dictator.

This is the last post that I will waste on you, not because I'm pissed, but because I consider it a waste of time and effort.. there's no point in arguing with someone who doesn't knows how to read or listen properly.
-------------------------------------------------------------------------


P.S - I'm well aware of what "Dictation" means, I do not need anyone reminding me that. Instead of talking nonsense, maybe you should try and practice something "constructive".

Instead of arguing against things that you clearly do not understand.


Well, i don´t want to waste my time either.. But more you write, more i have to laugh.. What you wrote about Football manager is right.. Of course that he is Dictator, but he is not saying in every specific moment common Rooney run and you Ronaldo pass to him and if not, then you will go on bench.. :)) Clear is, that only one person is not understanding and its you.. I would like to control one player by each time, use his posible invidual skills, have a nice and easy intuitive system for manager staff, and enjoy footy.. I don´t think, that more complicated control of all of that will be, better footy is.. You should come to game, look in to it, learn control of the player and enjoy.. That was the point of every PES, that is why we PES loved and hope that it will be.. That is all what I am saying, and will not understand if you wanna argue about that.. Lets finish this, throw it behind and talk about normal staff..
 

Amateur

Registered User
Well, i don´t want to waste my time either.. But more you write, more i have to laugh.. What you wrote about Football manager is right.. Of course that he is Dictator, but he is not saying in every specific moment common Rooney run and you Ronaldo pass to him and if not, then you will go on bench.. :)) Clear is, that only one person is not understanding and its you.. I would like to control one player by each time, use his posible invidual skills, have a nice and easy intuitive system for manager staff, and enjoy footy.. I don´t think, that more complicated control of all of that will be, better footy is.. You should come to game, look in to it, learn control of the player and enjoy.. That was the point of every PES, that is why we PES loved and hope that it will be.. That is all what I am saying, and will not understand if you wanna argue about that.. Lets finish this, throw it behind and talk about normal staff..

Dude, I really appreciate your consistency in replying back.. but what I really don't appreciate is people misunderstanding me and questioning me when clearly, they do not understand my opinion.

Firstly I must say that, in case you have not noticed yet, the COM Dictates everything for you. The only thing we do is Shoot at Goal or Pass the ball, everything else is dictated by the COM.

And even the passes are excessively assisted by the COM.

This is how I play PES09, it works 99.9% of the time: Run, Run, Close Control via R2, Run, Pass the ball, Tap R2, Run, Pass the ball, First Touch Shot -- Goal!!

Now I am a Football player, and I can tell you that playing Football and creating plays is a much more complicated thing. Which is why Real-Life Football is so addictive.

That said, You need to understand that in Football Sims we play as Both Player and Manager. Therefore we should indeed have control of when and how a certain player will run.

Just like when you pass the ball and then Tap R2, you are dictating another players movement. Or when you use 1 of the 4 Strategies at your disposal, you are dictating your team's tactical movement.

Now my proposition is simple, instead of just having One Tactical Play (the "pass and move" play via R2). Why not elaborate the concept and make it 4 Tactical Plays from which you can choose from??

It isn't rocket science.. you do Not have to dictate the Movement "all the time". But for whenever it is that you may want a certain player to make a specific tactical run, or for whenever you want to master something new to take your game to the next level -- that's the whole point of my suggested concept.

And it is very obvious by now, and yet more proof that in fact you lack a certain disposition as a listener. In case you did not know by now, the PES series is in decline, sales have gone significantly down, WHY do you think that is happening??

I'll tell you why it's happening, because PES has not Evolved along with its Fans, and along with the Technology. PES needs to grow up, it cannot be "a fun footy game" anymore because The Fans are demanding a Serious Football Sim.

And I want to make it clear that I do not love PES anymore, it is too easy, it is too one-dimensional, it is a child's game. If you like playing fun games with barely any substance or depth, if you like that, then what are you doing in a thread called "Constructive Criticism" ?????
 

jenicek68

Registered User
Why is your reaction so negative if i do not agree on that point with you? Answer now.. Dont talk around it how i didn´t understand and all that staff.. I can read and my opinion is, that it should not be that way.. That is all i am saying and didn´t need non of your elaboritions about our sentences, descriptions of what dictation is, than slowly sliding and changing your answers true this thread to keep in touch.. You are just selfish person, which can not accept if someone doesn´t agree with you..You are able to build stupid sentences for whole page to just repeat what you set on start.. I am telling you, that i dont like it and it´s all.. Dont bother about it, it is democracy.. Everyone got a right to say his opinion, you can be quiet or talk about that point, which person don´t like.. But putting some stupid sentences out of context (I am playing football, i got pes 6, i am making elaborations, you have not knowladge of that, etc. etc. etc. etc.) is the only thing you can do.. :-/
 

Amateur

Registered User
Why is your reaction so negative if i do not agree on that point with you? Answer now.. Dont talk around it how i didn´t understand and all that staff.. I can read and my opinion is, that it should not be that way.. That is all i am saying and didn´t need non of your elaboritions about our sentences, descriptions of what dictation is, than slowly sliding and changing your answers true this thread to keep in touch.. You are just selfish person, which can not accept if someone doesn´t agree with you..You are able to build stupid sentences for whole page to just repeat what you set on start.. I am telling you, that i dont like it and it´s all.. Dont bother about it, it is democracy.. Everyone got a right to say his opinion, you can be quiet or talk about that point, which person don´t like.. But putting some stupid sentences out of context (I am playing football, i got pes 6, i am making elaborations, you have not knowladge of that, etc. etc. etc. etc.) is the only thing you can do.. :-/

You can read, but you certainly are not understanding the point.

If you don't like my proposed Concept.. please feel free to explain How is it exactly that you think a Next Gen Football Sim should play. Instead of plainly disagreeing, why not elaborate on your view of how it should be? I would certainly like to hear that one.

And to be completely honest, I don't think you even know PES as much as you think.

I am the type of person whom is very open to different views as long as those views interest me. I do openly accept when I'm mistaken about something, or when someone simply haves a different view to mine.

But when I accept a mistake, or when I respectfully disagree.. I do that when I respect whomever is arguing with me.

In your case, I have read all your posts, I have found nothing interesting in most of them, I feel like I do not even know you because you are very Limited with your views and expressions.. You keep posting on a thread titled "Constructive Criticism" for reasons that I fail to understand.

And I simply don't care about Your Opinion anymore. If I respected you I would respectfully disagree.. But I honestly think you speak a lot of conservative and limited nonsense, so I don't give a fuck about whatever it is that you want to say now or the next time.
 

jenicek68

Registered User
But putting some stupid sentences out of the context (And to be completely honest, I don't think you even know PES, etc. etc. etc. etc. :)) ) is the only thing you can do.. Keep on your stupid elaborations of the rolling shit, billyboy..
 

Amateur

Registered User
Anyways, and continuing with the effort.

"dicky_t" commented on a few valid points about PES needing some Stats, and I just wanted to post a few of the Stats that IMO should be included:

Close Range Shooting - To determine a player's Shooting Accuracy from close range. (Romario)

Long Range Shooting - To determine a player's shooting accuracy from Outside the Box. (Matt Le Tissier)

Chip Shot - The higher this attribute the better the player will "chip" the ball into the net. (Dennis Bergkamp)

Shooting Composure - To determine a players ability at shooting when under pressure.

Shooting Technique - To determine a players ability to shoot the ball accurately from all sorts of angles, and all sorts of speeds. (Roby Baggio)

Volley - To determine a players ability to Volley the ball, to determine the Accuracy of the Volley. (Baggio)

Bicycle Kick - The higher this attribute the more accurate the bicycle kick, and the more likely the player will try it. (Pele, Rivaldo)

- Elaborating on the old "Dribbling Accuracy" Stat. Dividing the "Dribbling Accuracy" Stat into more specific and realistic stats:

Cutting The Ball - To determine a players ability for cutting the ball accurately and under control regardless of the speed. Players with this attribute will have the ability of "cutting the ball" at full speed. (George Best, Leo Messi)

Body Feints - The higher this attribute, the better and more convincingly the player will fake. And the more effective it is against defenders, as the higher this attribute goes, the longer the "recovery time" of the defender will be. If the defender "bites" and fails.

Shielding the Ball - The higher this attribute the better the player will hold the ball when going at Slow Pace or when in the Middle of the pitch. (Riquelme, Valderrama, Zidane)

Step Overs - To determine a players ability for step-overs, the higher this attribute the better the player is at executing step-overs at high speeds, and the longer the "recovery time" for a defender if the defender "bites" and fails. (C. Ronaldo, Luis Figo)

Flicking the Ball Up - The higher this attribute the better the player will flick the ball over his opponents. (Okocha)

Weak Foot Dribbling Ability - The higher this attribute the more the player will use his weaker foot when dribbling. Players with this attribute will have the ability of Cutting the Ball to either Left or Right with the same effectiveness. Making them harder to predict and defend against. (Pele, Garrincha, George Best)

Avoiding Tackles - The higher this attribute the more likely the player will avoid any sort of tackle, effectively continuing with play after avoiding the tackle. (Johan Cruijff)

360ª Roulette - The higher this attribute the more accurate and effective the 360ª spin will be, and the more "Roulette Animations" the player will have. (Maradona, Zidane)

Nutmeg - The higher this attribute the better the player is at nutmegging his opponents. This attribute complements directly with Cutting the Ball.

First Touch - The higher this attribute the better the players first touch on the ball. This attribute complements directly with Finishing. (Dennis Bergkamp)

Finishing - To determine a players control and decisiveness when Inside the Opponent's Penalty Area. (Romario)

- The "Finishing" Stat would be to define some much needed differences that aren't there yet. For example, Luis Figo and Joaquin are arguably better dribblers than Thierry Henry -but- Henry is the better finisher.

- Luis Figo knows how to run the flanks better than Thierry Henry -but- Thierry Henry runs and dribbles into the Area better than Luis Figo, even though he isn't as skillful.

I will keep elaborating on it later.. But would like to ask what you guys think of the Stats that I suggested above. And if your willing to bother with it, I'd like to know about the Stats or Attributes that you feel aren't properly covered by PES09.
 

jenicek68

Registered User
Anyways, and continuing with the effort.

"dicky_t" commented on a few valid points about PES needing some Stats, and I just wanted to post a few of the Stats that IMO should be included:

Close Range Shooting - To determine a player's Shooting Accuracy from close range. (Romario)

Long Range Shooting - To determine a player's shooting accuracy from Outside the Box. (Matt Le Tissier)

Chip Shot - The higher this attribute the better the player will "chip" the ball into the net. (Dennis Bergkamp)

Shooting Composure - To determine a players ability at shooting when under pressure.

Shooting Technique - To determine a players ability to shoot the ball accurately from all sorts of angles, and all sorts of speeds. (Roby Baggio)

Volley - To determine a players ability to Volley the ball, to determine the Accuracy of the Volley. (Baggio)

Bicycle Kick - The higher this attribute the more accurate the bicycle kick, and the more likely the player will try it. (Pele, Rivaldo)

- Elaborating on the old "Dribbling Accuracy" Stat. Dividing the "Dribbling Accuracy" Stat into more specific and realistic stats:

Cutting The Ball - To determine a players ability for cutting the ball accurately and under control regardless of the speed. Players with this attribute will have the ability of "cutting the ball" at full speed. (George Best, Leo Messi)

Body Feints - The higher this attribute, the better and more convincingly the player will fake. And the more effective it is against defenders, as the higher this attribute goes, the longer the "recovery time" of the defender will be. If the defender "bites" and fails.

Shielding the Ball - The higher this attribute the better the player will hold the ball when going at Slow Pace or when in the Middle of the pitch. (Riquelme, Valderrama, Zidane)

Step Overs - To determine a players ability for step-overs, the higher this attribute the better the player is at executing step-overs at high speeds, and the longer the "recovery time" for a defender if the defender "bites" and fails. (C. Ronaldo, Luis Figo)

Flicking the Ball Up - The higher this attribute the better the player will flick the ball over his opponents. (Okocha)

Weak Foot Dribbling Ability - The higher this attribute the more the player will use his weaker foot when dribbling. Players with this attribute will have the ability of Cutting the Ball to either Left or Right with the same effectiveness. Making them harder to predict and defend against. (Pele, Garrincha, George Best)

Avoiding Tackles - The higher this attribute the more likely the player will avoid any sort of tackle, effectively continuing with play after avoiding the tackle. (Johan Cruijff)

I will keep elaborating on it later.. But would like to ask what you guys think of the Stats that I suggested above. And if your willing to bother with it, I'd like to know about the Stats or Attributes that you feel aren't properly covered by PES09.

Perfect.. You should also check the stats from FM 2009, combination of yours and theirs will be masterpiece..
 

Amateur

Registered User
Perfect.. You should also check the stats from FM 2009, combination of yours and theirs will be masterpiece..

Dude seriously, I don't know if your actually serious or just having a laugh.

And though I personally have No interest on whatever you say. I do Not have anything against you posting here, but I would like some respect to the thread.

We already have the "I hate thread" for pointless and never-ending discussions.
 

dicky_t

Registered User
personally having read the posts i am struggling to work out what your both saying or how either what you have said would work on pes

i know what has been wrote has some good stuff in there ,i am just failing to create the same picture in my mind i do appologise

so forgive me if anything i do say here seems like a repeat ,or covers anything you have said

for me pes09 in terms of gameplay is a step backwards ,and also the game is heading in the direction of single mindedness which is completley wrong ,football always has been a team game ,the game has been made too easy by dribbling with instant control ,the running system needs more depth ,a greater time to increase and decrease acceleration ,also when running at top pace the player should have less control of the ball ,ie the distance between the ball and player should be greater almost like it is when you tap R1 but not quite as far ,this would cut down the player who just dribbles making it a real skill to learn just like in real life and force them to learn the passing side of the game so that players would become better all round players

further more the adding of players mental attributes would be an awsome feature giving greater depth and uniquness to the title ,if you think about it ,in the same way i beleive i think ameteour means about player runs

if you take creativity for example in my previous post taking manchester united i`ll try to explain in depth

for eg if you played 4-4-2 and played ,giggs on the left ,berbatov and rooney out and out strikers and ronaldo on the right ,all 4 you would say are intelligent and creative players so would score highly in this department

this going foreward would naturally create more width ,as the wide players would stay wide as it would give preference to their stronger foot ,but if you swapped giggs and ronaldo around because their stronger foot has now come inside the players runs would also come inside the full backs rather than the traditional outside ,this would give lesser width but immidiately concentrate the attack on the centre

if you understand that concept ,then greater complexity could be added to the game with AI and players stronger foot ,for eg ronaldo for man utd can play LM WF SS , but cannot play CM but if you played him there ,he wouldnt operate centrally he would naturally drift to the right hand side similarly if you did this for giggs and played them together there ,the oppisistion would have a big space in between them to exploit

but if you did play like both ronaldo and giggs they would support side attacks better but there runs would be inside to out so if you still following me ,if you played rooney as CF on the left handside his stronger foot being right he would favour coming inside ,so if you take into account these 3 players runs and how there implemented ,ronaldos run would take a defender right ,rooneys run would take any defender inside leaving a space in behind for the attacking run of giggs

assuming you understood that lets take even greater complexity for eg manchester united and you played with 4 forewards wf cf cf wf and three CM

your central midfeild is giggs on the left ,scholes ,ronaldo ,scholes would play centrally because he is a CM now the attacking line up park left WF rooney berbatov ,evra right WF ,this would give tactically an attack going central but also a secondary attack of CM that will look to go wide as well as scholes making a late run into the box


now take the other end of the spectrum and stoke now there isnt many players here that are creative ,so players here would make less creative runs where they take players away ,but more on the obvious runs into the box,this would make stokes play more direct but no less effective

this would take the game to a new level of understanding ,tactics and teamplay
you would have to put the right players in the right holes to get a system which suits your style of play

this system would allow teams without top players to compete against a team with top players if its team understanding and interplay was more effective
aslo this would allow the creation of total football ,within an attack eg holland

sorry it took so long to write the post but you both have posted since i started writing this
 
Last edited:

dicky_t

Registered User
Anyways, and continuing with the effort.

"dicky_t" commented on a few valid points about PES needing some Stats, and I just wanted to post a few of the Stats that IMO should be included:

Close Range Shooting - To determine a player's Shooting Accuracy from close range. (Romario)

Long Range Shooting - To determine a player's shooting accuracy from Outside the Box. (Matt Le Tissier)

Chip Shot - The higher this attribute the better the player will "chip" the ball into the net. (Dennis Bergkamp)

Shooting Composure - To determine a players ability at shooting when under pressure.

Shooting Technique - To determine a players ability to shoot the ball accurately from all sorts of angles, and all sorts of speeds. (Roby Baggio)

Volley - To determine a players ability to Volley the ball, to determine the Accuracy of the Volley. (Baggio)

Bicycle Kick - The higher this attribute the more accurate the bicycle kick, and the more likely the player will try it. (Pele, Rivaldo)

- Elaborating on the old "Dribbling Accuracy" Stat. Dividing the "Dribbling Accuracy" Stat into more specific and realistic stats:

Cutting The Ball - To determine a players ability for cutting the ball accurately and under control regardless of the speed. Players with this attribute will have the ability of "cutting the ball" at full speed. (George Best, Leo Messi)

Body Feints - The higher this attribute, the better and more convincingly the player will fake. And the more effective it is against defenders, as the higher this attribute goes, the longer the "recovery time" of the defender will be. If the defender "bites" and fails.

Shielding the Ball - The higher this attribute the better the player will hold the ball when going at Slow Pace or when in the Middle of the pitch. (Riquelme, Valderrama, Zidane)

Step Overs - To determine a players ability for step-overs, the higher this attribute the better the player is at executing step-overs at high speeds, and the longer the "recovery time" for a defender if the defender "bites" and fails. (C. Ronaldo, Luis Figo)

Flicking the Ball Up - The higher this attribute the better the player will flick the ball over his opponents. (Okocha)

Weak Foot Dribbling Ability - The higher this attribute the more the player will use his weaker foot when dribbling. Players with this attribute will have the ability of Cutting the Ball to either Left or Right with the same effectiveness. Making them harder to predict and defend against. (Pele, Garrincha, George Best)

Avoiding Tackles - The higher this attribute the more likely the player will avoid any sort of tackle, effectively continuing with play after avoiding the tackle. (Johan Cruijff)

360ª Roulette - The higher this attribute the more accurate and effective the 360ª spin will be, and the more "Roulette Animations" the player will have. (Maradona, Zidane)

Nutmeg - The higher this attribute the better the player is at nutmegging his opponents. This attribute complements directly with Cutting the Ball.

Finishing - To determine a players control and decisiveness when Inside the Opponent's Penalty Area. (Romario)

- The "Finishing" Stat would be to define some much needed differences that aren't there yet. For example, Luis Figo and Joaquin are arguably better dribblers than Thierry Henry -but- Henry is the better finisher.

- Luis Figo knows how to run the flanks better than Thierry Henry -but- Thierry Henry runs and dribbles into the Area better than Luis Figo, even though he isn't as skillful.

I will keep elaborating on it later.. But would like to ask what you guys think of the Stats that I suggested above. And if your willing to bother with it, I'd like to know about the Stats or Attributes that you feel aren't properly covered by PES09.

excellent ideas ,i think were both on the same wave length but both of us explained it quite poorly
 

Amateur

Registered User
personally having read the posts i am struggling to work out what your both saying or how either what you have said would work on pes

i know what has been wrote has some good stuff in there ,i am just failing to create the same picture in my mind i do appologise

so forgive me if anything i do say here seems like a repeat ,or covers anything you have said

for me pes09 in terms of gameplay is a step backwards ,and also the game is heading in the direction of single mindedness which is completley wrong ,football always has been a team game ,the game has been made too easy by dribbling with instant control ,the running system needs more depth ,a greater time to increase and decrease acceleration ,also when running at top pace the player should have less control of the ball ,ie the distance between the ball and player should be greater almost like it is when you tap R1 but not quite as far ,this would cut down the player who just dribbles making it a real skill to learn just like in real life and force them to learn the passing side of the game so that players would become better all round players

further more the adding of players mental attributes would be an awsome feature giving greater depth and uniquness to the title ,if you think about it ,in the same way i beleive i think ameteour means about player runs

if you take creativity for example in my previous post taking manchester united i`ll try to explain in depth

for eg if you played 4-4-2 and played ,giggs on the left ,berbatov and rooney out and out strikers and ronaldo on the right ,all 4 you would say are intelligent and creative players so would score highly in this department

this going foreward would naturally create more width ,as the wide players would stay wide as it would give preference to their stronger foot ,but if you swapped giggs and ronaldo around because their stronger foot has now come inside the players runs would also come inside the full backs rather than the traditional outside ,this would give lesser width but immidiately concentrate the attack on the centre

if you understand that concept ,then greater complexity could be added to the game with AI and players stronger foot ,for eg ronaldo for man utd can play LM WF SS , but cannot play CM but if you played him there ,he wouldnt operate centrally he would naturally drift to the right hand side similarly if you did this for giggs and played them together there ,the oppisistion would have a big space in between them to exploit

but if you did play like both ronaldo and giggs they would support side attacks better but there runs would be inside to out so if you still following me ,if you played rooney as CF on the left handside his stronger foot being right he would favour coming inside ,so if you take into account these 3 players runs and how there implemented ,ronaldos run would take a defender right ,rooneys run would take any defender inside leaving a space in behind for the attacking run of giggs

assuming you understood that lets take even greater complexity for eg manchester united and you played with 4 forewards wf cf cf wf and three CM

your central midfeild is giggs on the left ,scholes ,ronaldo ,scholes would play centrally because he is a CM now the attacking line up park left WF rooney berbatov ,evra right WF ,this would give tactically an attack going central but also a secondary attack of CM that will look to go wide as well as scholes making a late run into the box


now take the other end of the spectrum and stoke now there isnt many players here that are creative ,so players here would make less creative runs where they take players away ,but more on the obvious runs into the box,this would make stokes play more direct but no less effective

this would take the game to a new level of understanding ,tactics and teamplay
you would have to put the right players in the right holes to get a system which suits your style of play

this system would allow teams without top players to compete against a team with top players if its team understanding and interplay was more effective
aslo this would allow the creation of total football ,within an attack eg holland

sorry it took so long to write the post but you both have posted since i started writing this

Great Post!! Again touched on some very valid points. And that's exactly what this thread is about.

Having "less control when going at full speed" is a Real FACT, Konami needs to implement that into the game. In PES09 you can pull off some moves that are basically impossible, because they go against the law of physics.

But then again, we do have exceptions such as Leo Messi and George Best.. who can dribble effectively at full speed. But the point is to make it a more unique Ability, instead of some ordinary ability.

Another thing that I feel it's very important is the difference between players like Cristiano Ronaldo and players like Juan Roman Riquelme.

Cristiano is a player who mostly plays through the flanks -whereas- Riquelme is a central player.

And dribbling or holding the ball in the Flanks is completely different to dribbling through the Middle of the Pitch. It is much more difficult to dribble through the middle of the pitch, only a handful of players know how to do it on a consistent basis.

This is a major flaw of PES09. Any skillful player can easily dribble through the middle of the pitch or inside the penalty area. This is why I think it's necessary to have stats such as "Shielding Ability" and "Finishing". To define such basic differences.

We need to feel more differences between Kaka and Riquelme -and- between Luis Figo and Van Nistelrooy.

As for the tactics.. well the tactics do not work alone, we would need more in-depth Tactical Settings for each Team.

But the tactics would be necessary for dictating things that should not be dictated by the COM on its own.

Like for example, if you switch Cristiano Ronaldo from Right to Left -- The COM cannot decide that on its own, just like that.

Or if you want your Striker to drag a couple of defenders to the Right with him, just so he can create some space on the Left for you -- this cannot be dictated by the COM.

The Tactics would take care of those actions that cannot be dictated by a COM alone.

And although the actual off-the-ball movement of each Individual should be heavily assisted by the COM and the STATS. Fact remains that a COM should not be dictating everything for you.

For example, your playing as Man Utd, and your "manually" controlling Paul Scholes, and whilst controlling Scholes you Double Tap the (o) button. By doing so you would be dictating the tactical play that you assigned to the (o) button.

Fact of the matter is that it would give us something New to Master, it would add depth and substance into the game. Instead of just running mindlessly after the ball, or running mindlessly at goal.. we would be forced into THINKING about how to use and deal with our Team's Strengths.

It isn't rocket science.

Another thing that I would like to see, and something that I think is close to what you elaborated on. I was thinking something like "Player Tendencies" to give each player a more unique feeling:

- How Cristiano Ronaldo Tends to play through the flanks.

- How Thierry Henry tends to move through the Left Side of the pitch.

- How Leo Messi plays mostly through the Right.

- How Riquelme roams from central positions to wide positions, with no restrictions.

Something similar could add a whole new dimension of Team Chemistry into the game.
 

MysteryMan

Registered User
WHY??? What's so "complicated" about what I just said??

In my opinion, that's a en easy thing to implement, it isn't rocket science like you suggest.

And if for some reason you didn't read the title of the thread, it's called "Constructive Criticism". Next time you want to make a blatantly Limiting comment, post it in another thread or keep it to yourself.

There's no need for more "Maybe in 2025" or "when the PS5 comes out" or "that's impossible" or "the game just needs a tweak here and there". We already have enough of this comments, there's nothing Constructive about them, and IMO are quite pointless.

When did I say its hard? But look at what KONAMI did in the past years , almost zero progress , no creativity , lack of ideas , removed some good things , horrible AI , basically I lost my trust to Konami , and I seriously doubt they will do anything great with pes 2010.
 

MysteryMan

Registered User
Btw here is my idea what would make PES alot better , even tho it will never happen.

After adding much more stats so its more accurate and stats have meaning they could also add what a certain player likes doing best.

For example add to each players preferences when they play soccer...

For example you have sliders like

Close range shot preference
Long range shot preference
Short passing preference
Long passing preference
Dribbling style ( gambetta , skillfull , speedy , stepovers etc.. )
etc etc...

So each player would have unique preferences based on their real life counterpart , C.Ronaldo would do alot of step overs , would choose to shot from distance more than say Messi which would have a preference to dribble inside the box alot... not in Pes 09 when you see Messi do step overs .. seriously ... and players all play basically the same , just depending on their stats.
Eto would choose to shot the ball more closer to the goal when he gets it like a true striker , basically making every player play similar to real life , not only will they make every player better but also they could potentialy use this to make teams play similar to real life counterparts.

Well this idea needs alot of work but its just a thought I had how to make the game better , but obviusly konami has no creativity.
 

Alolo91

Registered User
It could happen if Konami realize that their game isn't so good this year. I thinks that your idea is very good. They should fix it. It's not that hard to fix this kinda easy thing.
 

Amateur

Registered User
When did I say its hard? But look at what KONAMI did in the past years , almost zero progress , no creativity , lack of ideas , removed some good things , horrible AI , basically I lost my trust to Konami , and I seriously doubt they will do anything great with pes 2010.

That's true.. but here's hoping.

Plus I have a personal interest on both Real Life Football and Football Simulation. I think the capacity of Next Gen Consoles, and the potential of Football Simulation is fantastic.

That's why I keep posting long elaborations, because I somehow enjoy it, I find it interesting, it's Football. I do not care if Konami listens.. it's just personal interest, and if Konami do listens.. all the better. Though I doubt it.

Maybe the drop in sales will force them into actually producing a solid effort, who knows? I'm not counting on it, but at least I'm speaking my mind as both an experienced Football player and PES player.

As customers there's nothing else we can do but, criticize the game, offer our different views, and develop healthy arguments instead of pointless discussions.. Hopefully Konami will take notice. If not, who gives a shit?? There's always FIFA, which seems to be progressing.
 
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