For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

Adjusting team strategies for realism

shanice

Registered User
I'm on PS3. I implemented this to Atalanta and Bari from Serie A. I played several matches between those two teams and it plays great. I'm satisfied that this is the way to go, But what I dreading is having to do this for all the other teams in the game. a lot of work and it will take a long time. Forgive the question but is there a Global PS3 editor to make it easier?
 

Sabatasso

Banned
I don't think there is an editor that support XBOX360 or PS3 yet.

Do like shanice said, implement the fix on two or four teams first, and see how it plays. If you like it, then it will be worth the trouble.
 

stodge

Registered User
Is there an edit file with these changes for the PS3? I'm not too concerned with getting the right jersies etc., but gameplay changes are very interesting!
 

skickahit10

Registered User
Wow....this really changes the game.

Still haven't decided exactly how much I like it, but at least the risk of dying of frustration is gone now.

Nice work y'all!

:)

Got these recommendations from another thread. They are along the same lines as what I have been saying, though I just recently recommended giving a slight boost to Position Switch too (see post above this one).

Credit to Sabatasso for these.

"Professional:
global +10 pressure
global +20 player support
global +10 defensive line
global -30 attacking style
global -30 compactness

Top Player
global -30 pressure
global +20 player support
global +10 defensive line
global -30 attacking style
global -35 compactness


This will result in more open games in BAL, and also make for a more interesting ML career. More goals, and AI scripting will kick in much less because the AI is able to score regularly without cheating. The Top Player solution is definetly the best alternative, regardless of how "good" you are because it isn't really that hard, just challenging."
 

chiesa

Registered User
I have Winnning Eleven. It has the Super Star level of difficulty. It is harder than Top Player on PES, the AI is better, more intelligent, and they play a much more attacking game. I have no idea why this level was not included in PES, but if it was made available with a DLC it would solve the problems with the AI in PES. Also the gameplay speed in Winning Eleven is a tad slower than in PES, just a little, but definitely noticeable. If they patched PES so it was exactly the same game as Winning Eleven it would solve the problems being discussed on this thread regarding gameplay speed and issues with the AI. I had the same problems with PES. The AI was too easy, and the gameplay too speedy for me. But Winning Eleven doesn't have these problems
 

stodge

Registered User
I made some changes to one team (not the exact changes listed here) but there was a noticable difference in the AI's play; it still ping-ponged but it took more runs and tried more long balls. It even had more attempts on goal. The overall result was more realistic (though stil too much ping pong) and the overall gameplay was more enjoyable and open.
 

Sabatasso

Banned
I made some changes to one team (not the exact changes listed here) but there was a noticable difference in the AI's play; it still ping-ponged but it took more runs and tried more long balls. It even had more attempts on goal. The overall result was more realistic (though stil too much ping pong) and the overall gameplay was more enjoyable and open.

you have to reduce team work to get rid of ping pong, but the adverse effect is that players that are good dribblers, start to dribble a LOT, and poor dribblers become undecisive.

Alternatively, you can add "Pin-Point Pass" to all midfielders, and "Passer" to everyone, reduce passing and team work by 3-5 globally, wich works quite well... I just havent decided how much I like it yet.
 

blazer89

Registered User
(though stil too much ping pong)

I find that you really have to calculate how you pressure the ball, and then play the passing lanes more. It seems the computer will only play keep away if you're pressing a lot. So you have to methodically take away the short passes, thereby forcing longer passes which can cause turnovers more easily.
 

Sabatasso

Banned
I find that you really have to calculate how you pressure the ball, and then play the passing lanes more. It seems the computer will only play keep away if you're pressing a lot. So you have to methodically take away the short passes, thereby forcing longer passes which can cause turnovers more easily.

The AI ping-pongs when it play against itself too (Exhibition spectator mode), but there are ways to remove it by editing globally, those I explained above... but I am currently working of a Global edit to work with the tactic sliders we have figured out here. I try to change as little as possible though, so player strength remains largely the same.
 

Sabatasso

Banned
I have discovered something interesting...

The whole balance of the game can be changed by adjusting agility.

A very agile defender will react so fast to your feints that you are better off skipping them for example... now I don't know how "realistic" that is, so my first conclusion is to hard cap all CD's and DMC's around 75 Agility.

One big problem offensive with Agility is that the less agile the striker is, for example Peter Crouch, the longer time he will use to excecute anything from dribbling to shots. Peter Crouch's agility in PES2010 is between 65 and 68 by default. That probably reflects his real life agility well, but in real life he don't need 10 seconds to shoot the ball that's right in front of him.

I am currently trying different "models" that will make AI score consistenly against itself, because then, and only then BAL will be truly entertaining.
How well this modification works in other modes are less interesting for me at the moment, but I suspect that it would open up for very entertaining football in the end.

So, in conlusion... Agility is the key stat, it's what makes and break a player and his ability to perform in a team and individually offensively.
It seems that every other stat can be left intact to make a revolutionary PES gamplay mod, wich is very good news for those that are on the lookout for improvements.
I will post an update soon.
 

stodge

Registered User
Oh yeah, if anyone wants the edit file for this (PS3 North American version) I would be willing to post it. I've also edited every team's automatic setting so that the computer will handle all the managing duties, as well as:

-added missing emblems (though not the best resolution)
-changed team and stadium names to correct ones.
-edited club kits (very basic though and not 100% authentic)

So it's not the greatest edit file, but it's available if someone can point me to a good site where I can upload it.

Blazer do you have a link for your ps3 edit file with these changes? I think you mentioned in the thread that you had one. Thanks
 

blazer89

Registered User
Blazer do you have a link for your ps3 edit file with these changes? I think you mentioned in the thread that you had one. Thanks

http://www.megaupload.com/?d=ZTXR36IJ

This has all my changes to team styles I mentioned in this thread, along with:

- changes to automatic settings for every team so that the computer controls all manager decisions (subs, strategy, etc.)

- badges (taken from wikipedia, so not the best resolution)

- kits for club teams (poorly done and very basic)

- stadium and league name changes

Probably best to use this file if you only want to test things out without having to make changes yourself, unless you're like me and don't really care about all the details... Because the kits are admittedly sloppy.
 
Top