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Medieval 2: Total War [PC]

Barry

Registered User
Sounds superb. Got to play with the Spanish and massacre the city of Cholula. Will Narvaez be in the game?
 

Usul

Registered User
This expansion has got me salivating with anticipation.

I've been playing as the Moors. They are not the greatest of factions, but their light cavalry units are nice.

Anyway, i was sweeping the North African territories and had just taken Cairo, Alexandria and Gaza, when the Timurids entered the scene... :mellow:

Hordes of these bastards poured into the Middle East. I saw them as soon as i had had taken Acre. Timur himself advanced on the fortress, followed by another legion. I barely had time to reinforce the troops with which i had stormed the place, and the army in Jerusalem could not come to their aid because the city was still in unrest.

Anyway, a host of over 1600 strong, very experienced troops, with Elephants and heavy cavalry, marched out of Antioch with the intention of enslaving my peoples. There was no way that Timur and his boys were going to come anywhere near accomplishing such a feat, but it would have been an annoying set back to my plans of conquest. I definitely could not meet them on the field at this point. The Moors don't have very good heavy infantry, so it's not advisable to stand against such large and powerful armies. Specially if they are outnumbered.

I only had one thousand assorted troops, mainly cavalry.

Fortunately, the A.I is rather shite.

Timur's army sieged us for one turn, enough to build a tower, ladders and a couple of battering rams, and as soon as the other army arrived, they assaulted. They had Elephant artillery, so i guess that's why they didn't bother to build more siege equipment.

Big mistake.

To make a long, two hour, story short, we held and annihilated them. The battle ended by the walls of the keep, the last line of defense. I made them pay for every inch. We fought at the walls and in the streets. Those savages learned the meaning of medieval urban warfare, the hard way.

I welcomed the challenge, but it was no easy task.

Anyway, i'm posting this because there are a couple of things that surprised me and pissed me off.

Firstly, my dismounted Christian guard made them pay dearly whilst they were pouring through the walls, but they were all put out of commission yet miraculously survived, and were given no experience whatsoever, whereas another battalion that killed less Timurids and was completely obliterated, did. :eek:hmy:

Secondly, my general got nothing for this heroic victory. :angry:

Here are a few screen shots that i took after. I was too busy while the actual battle was taking place.












My General and his cavalry await in front of the inner wall



The core of my infantry prepared to defend the gates







Timur's horde approaches



Desert archers doing what little they can to thin their lines







Crossbowmen doing a far better job. A volley of these bolts can do some serious damage



The brave Christian Guard that defended the walls





Such a picturesque battle this was

 

Barry

Registered User
Your game looks fantastic. Haven't dealt with the Timurids yet, atlhough those Mongolians keep taking some settlements and hassle the Turks. Eventually they'll run into the Timurids.
 

Usul

Registered User
Your game looks fantastic.
I wish i could play it like that, but i can't. I put the high settings just for the screen grabs. It's too slow with those settings. I have to play it with shader 1 to achieve maximum fluidity. That, as you know, means no shadows and no bloom.
Haven't dealt with the Timurids yet, atlhough those Mongolians keep taking some settlements and hassle the Turks. Eventually they'll run into the Timurids.
The Timurids are too powerful. Their units have maximum experience and they have those bastardly Elephants. Not one of my units can stand in their way. Plus they have either arquebusiers or small cannons on top of them. :mellow:

When they assaulted us, the only thing that was effective against them them were the ballista bolts from the towers and the fire arrows from the archers. A burning Elephant is such a sight to behold. I kept luring them close to the walls so they would take them out. I lost many men using this tactic. Those fat cunts are surprisingly fast, and the Mongol cavalry was always close, protecting their flanks.

What's even more annoying is the Swiss guard that protects the Papal States, but i crushed their main army on my way to Naples. I did so with the use of the terrain and mercenary troops that i hired in those lands. We met them in a forested area. I hid infantry all around my cannons and every time they would try to get close, my crossbowmen would unleash on them, and as soon as they charged them, they would fall upon rows of spearmen, at which point my light cavalry would attack them from behind and from the flanks. :laugh:

It took me a while to take them all out. They were over 600 and had pavise crossbowmen with them. It was another heroic victory, and it left the Papal States at my mercy. :cool:

I will soon kill the Pope. He's actually got a bodyguard and can go into battle with them. I can't wait to see the old man begging for his life.
 

BarnDoor

Witchfinder General
Oh no I just shit myself!!!!!! Fucking amazing trailer!!!!!!!!!

We are pleased to announce, after much speculation and guess work on the part of the community, the arrival of the new expansion pack for Medieval II: Total War. Kingdoms will feature four new campaigns of the epic proportions fans have come to expect in Total War games. Britannia, The Crusades, The Teutonic Wars and The Americas finish off a thrilling line up of scenarios for even the most discerning of Total War players.

A host of new features accompanies the expansion. Some 23 playable factions join the melee, including Native American and European factions. In total more than 150 new units grace the battlefield, including the deadly Greek Flamethrower.

Kingdoms also features the ability to control multiple armies, including reinforcement armies, while new historical characters and events appear, such as the rise of titanic figures like William Wallace. With many new mission types, six new multiplayer scenarios and 20 new custom battle maps, Kingdoms is a fantastic addition to Med II that will satisfy any fan of the game.

Key Features:
· Four new, epic campaigns – The Americas, Britannia, The Crusades, and The Teutonic Wars.
· 23 playable factions including Aztec and Native Americans.
· Over 150 new units, including the devastating Greek Firethrower
· Control multiple armies in battle – command reinforcement armies.
· New hero characters with powerful new battlefield abilities
· A huge array of historical characters and events.
· Build permanent forts to garrison troops or seize control of key strategic points
· New technology trees influenced by Religion and Prestige
· New Mission types
· 6 New Multiplayer scenarios and 20 new Custom Battle maps
· Compatible with the new Hotseat multiplayer mode

LONDON & SAN FRANCISCO (March 30th, 2007) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Medieval II: Total War™ Kingdoms, the expansion pack for one of 2006’s biggest PC strategy games, Medieval II: Total Warä. Due for release on PC in Autumn 2007, Kingdoms will offer an unprecedented amount of new content that gives gamers over 75 hours of epic new gameplay.

Medieval II: Total War™ Kingdoms will feature 4 brand new campaigns, including an opportunity to more fully explore The New World that was unlocked toward the end of Medieval II. In the Americas campaign, players will be able to retrace the steps of Hernán Cortés in 1519, as he seeks to explore and conquer The New World. Players can earn the support of Spain and explore the mystery and riches of the New World, or take control of the Aztec or Native American factions and call on the Gods and the bravery of vast armies to see off this new threat.

Three other campaigns will offer more detailed “magnifying glass” campaigns within Great Britain, Northern Europe and the Holy Land, with many more regions than were originally shown in Medieval II. Featuring 13 new playable factions and over 150 new units, Kingdoms will allow players to control thousands of men on a single battlefield and lead them into conflict with new hero characters such as Richard The Lionheart and Saladin, each armed with new, powerful battlefield abilities. In addition, players will use moated forts to garrison vast armies or seize control of key strategic points and explore new technology trees, governed by religion and prestige.

Players can experience a bloody clash between pagans and Christians in the Northern European Teutonic Wars, or take control of one of 5 factions in the Britannia campaign when England faces war on 4 fronts as once conquered lands rise up against them. Kingdoms will also include a new expanded Crusades campaign, where players renew their fight for control of the Holy Lands, with new factions, devastating new units (such as the terrifying Greek Flame Thrower), legendary heroes and powerful holy relics.

"With Medieval II: Total War we offered unrivalled scope of warfare, both on and off the field of battle, as you conquered the known world” commented George Fidler, Studio Director, The Creative Assembly Australia, “Now with 'Kingdoms' we're looking to offer unrivalled richness and detail with four completely new campaigns, each offering its own unique features, challenges and flavour of Total War.”

Kingdoms will also include six new multiplayer scenarios, and 20 new Custom Battle battle maps. Each of the campaigns is also fully compatible with a brand new Hotseat multiplayer mode, making this an essential addition to any Total War fans’ collection.

Medieval II: Total War™ Kingdoms will be released for PC in autumn 2007. For more information please go to www.totalwar.com or www.sega-europe.com. For assets please visit www.sega-press.com.











Trailer:

http://downloads.sega-europe.com/do...ltr_screens/20070330/Kingdoms_Trailer_Low.wmv

Info obtained from Gamestar magazine:

The Addon will contain 4 Campaigns, with new faction(bolded):

* Britain: With England, Wales, Scotland, Norway, Ireland.
* Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
* New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
* East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod

- Moats added around castles
- They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
- The campaings have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> u can only build teutonic knights in a catholic area) in the New world if you play the spanish have only few Units and you have to look for alliances and trading routes.
- More units on a battlefield.
- You can build Forts with water around it.... keep their position and which you also can conquer and use for urself.
- More + Different Mission Targets: A noble man apears and asks for your help in a combat. If you are successfull, your reward will depend to how you won (how many you killed).
- In the Britain Scenario you can make as enemy of England an alliance with renegate(?) english aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-english fraction "Allianz der Barone"!

Greek Flamethrowers....definitely real too according to the Byzantine military manuals, though there are no reports of them being used outside siege warfare. Shame the Brittania campaign looks the shittest but the American campaign looks just brilliant - the Indians have been done very well and I can wait to hack them to bits. Hopefully they have a scalping ability also.

Looks quite far along too so we definitely should have it by the Summer. Can't wait.
 

Usul

Registered User
BarnDoor said:
· New hero characters with powerful new battlefield abilities
That's a great touch.

This is one serious expansion. It's almost a new game.

I can't wait to see the Apaches in action.
 

Huw

PESInsight Legend
Any tips from any of you lot on how to play the Campaign mode. Do you have particular goals for each individual province ? for example you build specifically to obtain a certain unit ?

How do you you keep track of certain things ? Your emissaries ? priincesses etc ?

Do you look at generals loyalties, vices etc ? How may troops do you leave behing the lines in your provinces that should be safe from opposition armies ?

I am just finding it a bit confusing when your empire becomes so large and apart from making notes etc struggle to stay in total control all the time, especially when resuming after a day or two away. I could make notes but surely its a game and should be fun not a case of being as organised as though it was my job.
 

Huw

PESInsight Legend
Also can I ask - I am playing the first version ie Medieval, how much better is Medieval 2 ? or should I stick with this one for a while rather than spend the extra dough ?
 

BarnDoor

Witchfinder General
Get yourself my BKB Super Mod mate from totalwar.org; its the best mod for the original Medieval and its made by me, so it has to be good. Many new factions, units, provinces, etc. I can give you a link to download if interested.

I'd definitely start with Medieval 1 - though it hasn't the eye candy it is just as good a game and its definitely tougher given the AI. Medieval II though has many more options and is obviously mind-blowing in its graphics.
 

Usul

Registered User
Hey, i just noticed that they included Homs, Baalbak and Le Crak de Chevaliers in the add-on. That's a really nice touch.

So is the map of the world larger, or is that a middle-eastern campaign?

EDIT: Yep, the crusades campaign...
 

Huw

PESInsight Legend
Get yourself my BKB Super Mod mate from totalwar.org; its the best mod for the original Medieval and its made by me, so it has to be good. Many new factions, units, provinces, etc. I can give you a link to download if interested.

I'd definitely start with Medieval 1 - though it hasn't the eye candy it is just as good a game and its definitely tougher given the AI. Medieval II though has many more options and is obviously mind-blowing in its graphics.

Yes provide a link please - Thanks Barndoor
 

BarnDoor

Witchfinder General
http://www.3ddownloads.com/totalwar/MTW/Stats/BKB Super Mod Version 2.0.exe

Important info when installing the mod Huw:

VERY IMPORTANT - Ensure that you install it directly into your 'Total War' folder. The default installation is set for your 'Medieval - Total War' folder. This is wrong - ensure that it is installed into your 'Total War' folder, the one 'Medieval - Total War' can actually be found in.

It is highly recommended that you do it on a fresh install as it will now unfortunately harm your current game.

YOU CAN ONLY GET ONE PERIOD'S DEADPAGE COORDS TO WORK AT A TIME. BEFORE YOU START THE GAME, GO INTO 'TEXTURES/MEN', AND WHATEVER PERIOD YOU WANT TO USE MAKE SURE ITS CALLED JUST 'DEADPAGE COORDS'. WHILST NOT IN USE, MAKE SURE THAT THE OTHER TWO PERIODS ARE FRONTED BY THEIR FIRST NAME FOR EASE, LIKE I HAVE DONE WITH HIGH AND LATE.

THERE IS NO GLORIOUS ACHIEVEMENT MODE IN THIS MOD - IT IS IMPOSSIBLE TO DO GIVEN THE THREE SEPARATE MAPS FOR EACH PERIOD.

Sorry about the cap locks, i copied it from my thread from another forum

While I'm on here I'll post some pics of my last MTW mod before i move on to Medieval II. Its called Age of Warlords and I must say its fucking amazing:









 

BarnDoor

Witchfinder General
Get the fuck out of this thread now. Haven't you got a child to molest? Preferably your 3 day old niece?
 

Usul

Registered User
It's very impressive actually.

Shame about the graphics.

I did spend a great many hours on that game though. It'll always have a special place in my heart, but there is no way i could ever play it again.

The sight of those 2D skins, would hurt my eyes.
 

Barry

Registered User
I think the 2D models have a certain je ne sais quoi, it's definitely amazing what you did with the original.

Come on Autumn 2007, can't wait for the expansion.
 

BarnDoor

Witchfinder General
Barn door did you make this mod? And if so is your name on the total war forums BKB by any chance?


Yes mate thats me. Its Blind King of Bohemia on the Guild and Totalwar.com and BKB on the TW Center

Ive reworked the Age of Warlords mod a little and added Galloway and will later add the Kingdom of Man. The later if i decide to take out Brittany or not
 

Barry

Registered User
What mods for Total war 2 can you recommend me BarnDoor? Preferrably one where I can play with the Mongols.
 

BarnDoor

Witchfinder General
There are a few mods but honestly I'm not sure which is the best as not many have been released even for BETA. Making the Mongols, timurids etc playable would not be difficult though. I Get back to you later with a mod like it.
 
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