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PES 2009 Sales - Not as high as previous years

trigglebeef

Registered User
Amateur - now I'm starting to understand your beef (and others) when it comes to AI a bit more. The fact is though, it gets much worse. Have you played NHL 09? It's 20 times worse in that regard (com deciding for you when you will be lucky or not), and it won sports game of the year honours on IGN! Honestly, a big part of this beef comes down to the implementation of this new concept of BAL/BAP/Fantasista... And by that I mean that we now play with the Com more than we ever have before. Now that I think about it, maybe the gaming world (AI) wasn't really ready for this mode. Maybe that's why Konami didn't release it the first chance they got? The demands now for what AI must be is going way up due to this mode, but I guess I just find that if you take it for what it is, it's not REALLY that bad. Again, try NHL 09 BAP, and then tell me PES 09 BAL has bad AI, and that the com decides for you whether you win or lose.

In PES 09, I find the frustration a challenge, but generally a legitimate one (even the corners, which I agree happen too often). There are also some times though, like when the other CF does a roulette and a chip pass through to me and I slot home on the half volley in extra time for the winner, that I think... Well, dare I say it's just not going to get much better? Don't get me wrong, I agree about much of what is being said, I'm just trying not to let it ruin the things I love about the game.

Have you player BAP on Fifa? Your teammates AI is generally outstanding and you can play some fantastic flowing football with them. It can be a bit easy on World Class if you're playing for a top team because they play such good football, but legendary difficulty mode still provides a good test of your ability to hold your won in the team.
 

Amateur

Registered User
:rolleyes: here come the petty insults

I dont care what the fuck roy keane did or didnt do, doesnt change the fact that, In Pro evolution, Agression has nothing to do with Defending.

And obviously agression and teamwork arent the only things that control it, but theyre the things that most effect off the ball movement, in the game of Pro Evolution.

Yeah, and I'm just stating the Obvious, it can and it should be better. As simple as that.

And I really don't get you, How is it that aggression has nothing to do with defending?? I mean, really why? Physical presence haves a lot to do with aggression. Your going to tell me that John Terry is not aggressive in his defending??

Or Carles Puyol is not aggressive in his defending??

Or Gennaro Gattuso is not aggressive in the midfield??

There is a very important difference between players like Gennaro Gattuso and players like Gilberto Silva. Both are Defensive Midfielders, but Gilberto is much more composed, whereas Gattuso is more aggressive in everything he does.

I mean, I understand that You are saying that aggression doesn't haves anything to do with Defense IN this Football Sim. But in real life aggression is something that affects both ends of the game.

Which makes me wonder, wouldn't it be better, wouldn't it be more realistic if we had more Stats?? Maybe stats like "Defensive Aggressiveness" and "Attacking Aggressiveness" ?
 

sandaweches

Registered User
In PES 09, I find the frustration a challenge, but generally a legitimate one (even the corners, which I agree happen too often). There are also some times though, like when the other CF does a roulette and a chip pass through to me and I slot home on the half volley in extra time for the winner, that I think... Well, dare I say it's just not going to get much better? Don't get me wrong, I agree about much of what is being said, I'm just trying not to let it ruin the things I love about the game.

that's true. with all the AI challenges, I'm enjoying my game more because I'm not thinking about it. Especially in BAL there are times I score the first goal or the equalizer and then for my AI teammates to lose possession or GK not handling the ball, or it even happened once the defender kicked the ball and it hit another defender and it went in our goal. I was so frustrated but I thought well this could happen in real life. Plus BAL is all about my development. Although our team ends up losing (because of stuff out of my control) I focus on my rating and I get 6.5-7.5 on average and that's what matters to me.
I'm hoping in time my stats will improve so I can assist and score more so I can win more games than now.
 

alonCFC

Registered User
Yeah, and I'm just stating the Obvious, it can and it should be better. As simple as that.

And I really don't get you, How is it that aggression has nothing to do with defending?? I mean, really why? Physical presence haves a lot to do with aggression. Your going to tell me that John Terry is not aggressive in his defending??

Or Carles Puyol is not aggressive in his defending??

Or Gennaro Gattuso is not aggressive in the midfield??

I really fail to understand WHY aggression haves nothing to do with defending. Are you saying that aggression is a term used specifically for Attacking purposes?

aggression has nothing to do with defending because you controle them, you decide when to tackle and when not. also in AI it doesn't matter- auto fouls arent effected by aggression... i dont get how its connected to attack, i never understand the explanations...
 

Amateur

Registered User
aggression has nothing to do with defending because you controle them, you decide when to tackle and when not. also in AI it doesn't matter- auto fouls arent effected by aggression... i dont get how its connected to attack, i never understand the explanations...

It doesn't haves anything to do with Defending in PES.. But I was talking about Real Football. My mistake I suppose.

And something that you should take into consideration is that, when you are defending you can only control One player.. So considering this, a Stat for "Defensive Aggressiveness" could prove useful for players like Gattuso and Mascherano.
 

RAMAXWY

Registered User
:rolleyes: here come the petty insults

I dont care what the fuck roy keane did or didnt do, doesnt change the fact that, In Pro evolution, Agression has nothing to do with Defending.

And obviously agression and teamwork arent the only things that control it, but theyre the things that most effect off the ball movement, in the game of Pro Evolution.

agression has something to do with defending because it determins how often a player attacks and can get out of position because of his agressive attacking nature.
that is why SB, WB and SM usually have higher agression stats then CB because when u have a CB with a high agression stat he leaves holes in your defence . good solid CB usually don't have an agression stat that's higher then 70. it also determines how often a attacker takes players on so ROBBEN and RONALDO have high agression stats.
TEAMWORK on the other hand helps to iron out the agressivenes because it makes the aggresiveness work in favor of the team and that's very importent for SM,SB AND WB because if they have high agression stats and low teamwork stats then they will go up for attack but will be slow in getting back to defend.
that's why all the stats in PES matter because you can make all the players play almost like themselves with the right stats.
FIFA on the other hand has the stats or at least you can read them but the impact isn't at all like the impact they have in PES.
 

martyl2

Registered User
But still theres nothin better than a "pro tournament" with friends, a "fifa tournament" just don't sound right!!

I agree totally, im currently in university and well pro evo takes up most of me and my mates free time! its still fantastic multiplayer offline value, and well il still be enjoyin it in 9 months time until the new pes comes out as i always have

Although fifa is much improved I cannot say that it has the appeal to play solidly almost every day until the next yearly update.
It never has for me and fifa 09 is no different...
 

Dale C.

Registered User
I mean, I understand that You are saying that aggression doesn't haves anything to do with Defense IN this Football Sim. But in real life aggression is something that affects both ends of the game.

Which makes me wonder, wouldn't it be better, wouldn't it be more realistic if we had more Stats?? Maybe stats like "Defensive Aggressiveness" and "Attacking Aggressiveness" ?

Yeah man, thats my key point, in game enit, I werent debating real life man, because its obviously not as simple as two stats in real life lol :)

Yeah the misunderstanding is from the actual word 'agression' lol fuck it, its all good debating nevertheless :)
 

kryptic27

Registered User
honestly its one thing to talk about all these stats and stuff but what needs to happen in the game is make sure the stats actually work coz in fifa they dont if ur player have a clear path to goal then nobody can catch up no matter what player it is honestly the other day luca toni ran at my goal and even rio ferdinand struggled to keep up with him another thing about fifa is the weight of the ball it feels like your kicking one of those cheap fly away balls you had when u was younger. even when u just tap the shot button in fifa the damn ball goes into orbit. this is where fifa gets a little repetative for me because when you play online its so predictable, all that you have to do is slide a through ball to ronaldo or torres and its a goal and the same thing happens over and over because nobody wants to even attempt a long range shot coz it always ends up in the stands.

pes on the other hand still has a feeling of individuality between the players
like if you hit a long shot with lampard or gerrard and then u go and try the same thing with someone like darren fletcher you notice the difference not saying that darren fletchers shot would be horrible it jus wouldnt be as accurate as lamps or gezzas
 

Winger

Registered User
What if PES 2010 is miles beyond, and Fifa 2010 is a mess? Let's not jump to conclusions just yet...

I'm talking about buying one or the other on release day. I (for the most part) ignore reviews and will buy a game based on the merit (decided by myself) of the previous title(s) in the series. On that merit EA have made more effort in developing, improving, and evolving their game over the past two versions, where as Konami have been lazy, and have somehow managed to see their game regress, not evolve, but regress in certain areas, which is absolutely not acceptable.

If PES 2010 happens to be amazing, and FIFA 2010 a load of nonsense, then great, fantastic. But it still doesn't change the fact that Konami have, in my view, done PES fans a huge disservice with their two most recent releases, to such an extent that they deserve to take a hit for it, regardless of how good the next game is, so that they understand that standards must be maintained, and that the game must evolve, not every three releases, but every single release.

Konami made more money than they deserved to on PES 2008 (PS3), and PES 2009, with a lot of gamers buying both, although subsequently less for 2009, only to see the title then gather dust as those same gamers either reverted back to PES 6, or forked out further cash for FIFA.

BTW - BAL takes time, and loads of patience, but it eventually pays off. Eventually, the level of difficulty which some people find to be "bad AI" is what puts PES above Fifa in my books. Sure there are problems, but the majority of it is intentional and creates for a unique take on the game. It can only get better, and I'm willing to wait at least five more years for it to get there before I start getting frustrated. Why? Because every year what they put out has been imperfect, but it's always enough to keep me playing all year, even the last three versions. Plus, I'll play J-League on PS2 when it arrives. I'm not unhappy, so there's no worries (and I do own Fifa, but never play it).

I played four, maybe five seasons into my main BAL. I had two previous BAL games before that, both of which made it into the second season. That is a lot of time, and a lot of patience.

The AI in BAL is flawed. There is no doubt about it, no way, no how, it simply is. What happens is some stick at it and learn how to manipulate that flawed AI, and become accustomed to playing around the bothersome errors. That doesn't make it a good feature. It makes those who stick it out to meet those ends patient and determined, but to the degree of missing the point of enjoyment in relation to a simulation game. If it lacks realism, has scripted moments, and hinders the players control to "make it more difficult", it is not a simulation at all, and that makes it flawed as a realistic football game.

In BAL it is not realistic for centre backs to lose all knowledge of how to play a simple short pass to each other, nor all knowledge that dribbling directly into an unrushing centre forward is bad, when the human controlled player, who is a centre forward, or a winger, is not right there to hold their hand and offer an out. When Rio Ferdinand, and Nemanja Vidic, forget how to play 5 yard passes to each other, nevermind defend, coincidentally at the same time Danny Wellbeck starts to play games, then it can be said BAL is realistic. When John Terry starts to attempt dribbling past opposition centre forwards at the same time Scott Sinclair is introduced to the team, then it can be said BAL is realistic. This would not happen because the introduction of a CF, or RMF, no matter how good, bad, or indifferent, would not 'cause other players, especially not defenders who are poles apart on the field, to turn into fumbling idiots!

It is not realistic for the team to lose all ability to score even one goal, when before the arrival of the human controlled player they were scoring bucket loads every game, from all over the park, and for this to continue even when the human controlled character is on the bench, or on the field and performing out of their skin. Konami perhaps made it as such on purpose, to make it feel like the human controlled player really is the be all, and end all of their team(s), being at the forefront of everything good, as well as everything bad, but it is not reaistic, not in the slightest. If real football was as it is in BAL then Liverpool would've won the league years ago because of Steven Gerrard, and Stoke would be getting a Champions League spot with the sole introduction of Lionel Messi.

Eventually the human controlled player (after enough time) will become so accustomed to what takes place with the AI they learn how to play around it, even if it is unrealistic for them to be required to perform certain jobs their position does not entail, and go on to be successful more often than not.

Also, the sales may be mostly a reflection of the online problem - that's my guess anyway. That, and the massive Fifa hype in the community.

You are most likely correct. The online problem is what I would say has caused the biggest loss in sales, but the other problems will have contributed after that fact. Many are more bothered by the awful, awful antics of the goal keepers in the game. Spilling easy drives directly into the path of the one oppostition player who has the chance of scoring. More bothered by the fact that even without pressure being applied when defending team-mates pull out of position to run at the opposition player in possession, leaving gaping holes in the midfield or defence which are then exploited. More bothered by the fact the computer decides to put in tackles without being asked to do so, resulting in penalties, free-kicks, yellow cards, and even red cards. More bothered by the fact that the opposition can make up impossible distances in record time to get in that last ditch tackle. This can often be seen by going into a replay and watching the computer controlled opponent skip annimations when sprinting, to glide across the pitch, thus making up those all important extra yards. More bothered by the fact that for no apparent reason your control over your players suddenly seems restricted, or delayed, when the opposition are pressing for that much needed goal.

All of the above can be played around, but it shouldn't have to be as none of it should be in the game. It makes it difficult, but for all the wrong reasons. This is the only game in the PES series that I've had these complaint about, because now I'm conceeding goals, and having attacks broken down, that are simply outside of my control. I can nulify the latter by playing a dull, backwards thinking style when I know the opposition are about to defy the odds and stop my attack, even though in real life it would not be possible unless my player in possession fell over the ball, but the former (conceeding goals) can not always be stopped due to CPU controlled players running too far out of position, putting in stupid challenges, and then when I am in control, being restricted, or delayed, in their movement. Having a secondary defensive minded formation on Strategy A does help, though, by simply flooding your defensive third.

Every title in the series has had its "flaws", so to speak. And in every title they appear to disolve from the game the more time is invested in playing, but this is simply the necessary choices becoming second nature to our playing style, we start to do them without thinking, and it will become the same in PES 2009, and seemingly already has for many. But this time it's too much. I'm living with the flaws, and playing around them, and still getting some enjoyment (albeit only in the Mastler League) from the game, but I will not stick this out in another title, no way. It should be realistic with the player having complete control over his own team, nothing less. Although given Konami's recent track record, I'd be chuffed if they simply give us realistic goal keepers, and improved AI for BAL, in PES 2010, at the very least, should FIFA 2010 fail to do the business.
 

sandaweches

Registered User
"It should be realistic with the player having complete control over his own team, nothing less."

how can u have control over your entire team in master league format or even worse in BAL? it's not realistic. as a manager you don't have control over all the players. as a player you don't have control over the other players. so what realism are you talking about? and how do u propose the AI to be designed to achieve that total control that you want? Even if for the sake of argument you had human players controlling each player and all playing online you would still have mistakes and players playing out of position.

I'm not saying that the AI is perfect. the GKs can be crappy at times and defenders sometimes make weird decisions to dribble in the box. But at other times while playing BAL, I have seen nice clearances by the defense, I have received nice through passes from wingers and I have seen teammates maintaining possession in defense instead of clearing and kicking the ball all the time.

In my opinion those AI issues can be frustrating but it provides some variation in gameplay. and i can't accept the argument that john terry in the game has to be near perfect. I've seen live games where Rio Ferdinand makes an ass out of himself. I have just seen man utd break chelsea's defense mainly on set pieces (3 times in one game). I also just saw barca fight back to win the game because of messi 3-2 over the weekend.

to expect barca to always win, to expect defenders to be near perfect just because they play for chelsea, man utd or real is not realistic.

For BAL I just enjoy the game and I don't work around the AI issues. If my defense messes up then so be it, I try to make up and score goals, if that doesn't happen well we lost, so what! There is always next game. At least when that happens your losing in on a video game and not in real life, so dealing with it should be easier. Just imagine what chelsea players are going through right now!!
 

ezio

Registered User
pes on the other hand still has a feeling of individuality between the players
like if you hit a long shot with lampard or gerrard and then u go and try the same thing with someone like darren fletcher you notice the difference not saying that darren fletchers shot would be horrible it jus wouldnt be as accurate as lamps or gezzas

I agree. I still think that is the biggest difference between the two games. It is their to some extent in fifa but I think it is a greater differnce in PES.
 

Amateur

Registered User
"It should be realistic with the player having complete control over his own team, nothing less."

how can u have control over your entire team in master league format or even worse in BAL? it's not realistic. as a manager you don't have control over all the players. as a player you don't have control over the other players. so what realism are you talking about? and how do u propose the AI to be designed to achieve that total control that you want? Even if for the sake of argument you had human players controlling each player and all playing online you would still have mistakes and players playing out of position.

I'm not saying that the AI is perfect. the GKs can be crappy at times and defenders sometimes make weird decisions to dribble in the box. But at other times while playing BAL, I have seen nice clearances by the defense, I have received nice through passes from wingers and I have seen teammates maintaining possession in defense instead of clearing and kicking the ball all the time.

In my opinion those AI issues can be frustrating but it provides some variation in gameplay. and i can't accept the argument that john terry in the game has to be near perfect. I've seen live games where Rio Ferdinand makes an ass out of himself. I have just seen man utd break chelsea's defense mainly on set pieces (3 times in one game). I also just saw barca fight back to win the game because of messi 3-2 over the weekend.

to expect barca to always win, to expect defenders to be near perfect just because they play for chelsea, man utd or real is not realistic.

For BAL I just enjoy the game and I don't work around the AI issues. If my defense messes up then so be it, I try to make up and score goals, if that doesn't happen well we lost, so what! There is always next game. At least when that happens your losing in on a video game and not in real life, so dealing with it should be easier. Just imagine what chelsea players are going through right now!!

But dude, you must understand that the AI in PES09 is not good.

And yes, we should have more control over our players, obviously we cannot control all of the 11 players, but we should be able of Dictating where we want our players to position themselves.

How well the players execute our Thoughts should be down to the stats.

And by dictating most things ourselves, the game would be more realistic, because the mistakes would be Ours. You mentioned "as a manager" and as managers, we should have control of our Team's Tactical Play.. something we cannot do in any PES.

If you cannot realize that the AI can be much better, if you cannot realize that the Tactical Aspect of the game is poor.. that's your opinion and I respect it. But the flaws are there for all to see.

I just think that the Com dictates most things, leaving us with little to do. For the most part I feel like I can only decide How and When to Pass or Shot the ball. And at times, I even feel like the Com decides if my shots go in or not.

And you know, apart from Passing the ball and Tapping the R2 button for the easy "pass and move".. We do Not have any other Tactical Variation that's easy-to-use and effective.

This renders the tactical play as a "one-dimensional" challenge, simply because we only have 1 option; passing the ball and tapping the R2 button for the easy "pass and move". It doesn't offers any replay value.

So for the most part, I just guess how the Com will move my players, and I play according to the Com rules. Something that is hugely limiting, because you cannot express yourself freely, because you barely have to Think.. considering the Com pulls most if not all of the strings.

In my opinion, PES09 is an easy game, it doesn't forces you into thinking faster, in fact it doesn't forces you into Thinking.. which is ridiculous for a so-called Football "Simulation".
 

sandaweches

Registered User
"If you cannot realize that the AI can be much better.."

I did not say that it cannot be better. I'm sure it will improve in next iterations as designers improve the complex algorithms that are running behind the AI.

All I'm trying to say is that when playing in regular mode (ML, etc..) if you chose manual control you are hopping from one player to the next. So if you're controlling the RMF you cannot control what the AMF does because it's under the AI's control and once the ball goes to the AMF then you can't control the RMF, etc... How do u suggest to have better control of all the other players while at the instance you're controlling one of them? Are you suggesting to have specific buttons to control each single player at the same time? if that's what u're talking about and if it is ever implemented then first it would be complicated for a single player and second that's not football.
when managers set a game plan its a general directive at specific tactic and not individual control over where and how the player runs and when he tackles etc...

if you're playing BAL then having any control of the other players is certainly not the point of the game and is not realistic.

Again i'm not saying that it does not need any more improvements. All I'm saying is I have seen and experienced many improvements from previous iterations. Does it need more work? certainly, that's the point of software development.

One more point. Ever since playing BAL, I' am finding it more difficult to play the regular format such as ML. The experience of controlling a single player is the closest experience I've had to real football on a video game because not only do I have to time my passes, but more importantly I have to time my runs and position before shooting or receiving a pass. My only hope is that the online improves and 11x11 can be implemented in next iterations. I think that will be a good reflection of playing football on a video game.
 

Amateur

Registered User
"If you cannot realize that the AI can be much better.."

I did not say that it cannot be better. I'm sure it will improve in next iterations as designers improve the complex algorithms that are running behind the AI.

All I'm trying to say is that when playing in regular mode (ML, etc..) if you chose manual control you are hopping from one player to the next. So if you're controlling the RMF you cannot control what the AMF does because it's under the AI's control and once the ball goes to the AMF then you can't control the RMF, etc... How do u suggest to have better control of all the other players while at the instance you're controlling one of them? Are you suggesting to have specific buttons to control each single player at the same time? if that's what u're talking about and if it is ever implemented then first it would be complicated for a single player and second that's not football.
when managers set a game plan its a general directive at specific tactic and not individual control over where and how the player runs and when he tackles etc...

if you're playing BAL then having any control of the other players is certainly not the point of the game and is not realistic.

Again i'm not saying that it does not need any more improvements. All I'm saying is I have seen and experienced many improvements from previous iterations. Does it need more work? certainly, that's the point of software development.

One more point. Ever since playing BAL, I' am finding it more difficult to play the regular format such as ML. The experience of controlling a single player is the closest experience I've had to real football on a video game because not only do I have to time my passes, but more importantly I have to time my runs and position before shooting or receiving a pass. My only hope is that the online improves and 11x11 can be implemented in next iterations. I think that will be a good reflection of playing football on a video game.

I think that you're well on your way to becoming a "hardcore" fan, if you weren't one already.

And when you said; "So if you're controlling the RMF you cannot control what the AMF does because it's under the AI's control".

That's exactly what happens, and that's the main issue.. the AI/Com dictates everything for you, that should not happen.

Manually controlling one player whilst dictating what another player should do, sure it could prove complicated at first, but I believe it would a add a lot of replay value to the game.And that's exactly what Football is, a collective effort, if you can only decide and dictate things with Only One player.. that isn't Football.

If I am using the AMF and I want my Striker to execute a particular off-the-ball run, I should have the option of Choosing what type of movement I want from my Strikers and team mates.

And as an opponent, you should also have the option of Choosing how you want your Center Backs to move and Defend. You should have the option of dictating and anticipating things How You see them. This way, the mistakes would be ours.

But of course, the Com will always have a say, because the Stats should always play a significant role in How successful the players are at executing our Thoughts.

Maybe by PES 2015.
 

Titcha

Registered User
One more point. Ever since playing BAL, I' am finding it more difficult to play the regular format such as ML. The experience of controlling a single player is the closest experience I've had to real football on a video game because not only do I have to time my passes, but more importantly I have to time my runs and position before shooting or receiving a pass

your'e absolutly right, it feels so strange playing master league after having played BAL!
 

sandaweches

Registered User
Manually controlling one player whilst dictating what another player should do, sure it could prove complicated at first, but I believe it would a add a lot of replay value to the game.And that's exactly what Football is, a collective effort, if you can only decide and dictate things with Only One player.. that isn't Football.

Maybe by PES 2015.

okay so let's take a scenario, now I receive the ball in the midfield. I'm surrounded by 10 players that I should control. Do I control all their movements? or should I only control the center forwards? But which one of them? you mention make a forward run, but to what direction? what about the defense? How often do I have to provide those controls and updates to all the players? so when I don't provide a command for my teammates, what should the AI do? stand still?!

I agree that Football is a collective effort, but you can't (a single player) control the collective effort. So AI is and will continue to exist for that mode. Hopefully they make it smarter so that for good players they make more intelligent runs/movements/passes more often.

I think the only way to reflect the collective effort of real football is to play 11vs11 human players. Each player controls ONE player only. But what if my teammate online makes a stupid pass or a retarded run? Then I have to personally drive to his home and beat him with the controller. That way collectively I and only I can enjoy it all.

You should just put your frustrations aside mate, and try to understand my argument before you say anything.
 

Amateur

Registered User
okay so let's take a scenario, now I receive the ball in the midfield. I'm surrounded by 10 players that I should control. Do I control all their movements? or should I only control the center forwards? But which one of them? you mention make a forward run, but to what direction? what about the defense? How often do I have to provide those controls and updates to all the players? so when I don't provide a command for my teammates, what should the AI do? stand still?!

I agree that Football is a collective effort, but you can't (a single player) control the collective effort. So AI is and will continue to exist for that mode. Hopefully they make it smarter so that for good players they make more intelligent runs/movements/passes more often.

I think the only way to reflect the collective effort of real football is to play 11vs11 human players. Each player controls ONE player only. But what if my teammate online makes a stupid pass or a retarded run? Then I have to personally drive to his home and beat him with the controller. That way collectively I and only I can enjoy it all.

You should just put your frustrations aside mate, and try to understand my argument before you say anything.

You always seem to make relevant questions, followed by very Limiting views. You CANNOT manually control 11 players -but- you CAN dictate how the 11 players move through space.

It can be done, How?? That's the cool part, it is something that deserves a lot of thinking.

In my opinion, we cannot really dictate how the 11 players will move AT ALL TIMES. But we could have more in-depth settings for Our Team's Tactical Scheme.

How do you want your team to move when the AMF is holding the ball, if you want your DFM to stay back at all times, if you want your Strikers to have a couple of particular off-the-ball runs as The Standard Move, how you want your forwards to position themselves whenever you cross the ball into the area, etc, etc..

Simply designing your own Tactical Scheme, probably in accordance to your players strengths.

Maybe if you have someone like Riquelme you'd want the team to revolve around him automatically, instead of depending on the one-dimensional "pass and move".

It's just simply having a Tactical option where you can decide Which off-the-ball runs you want your Defenders, Midfielders, and Forwards to use for the most part.

So it wouldn't be about Guessing how the Com will move your players, it'd be more about Knowing how the Com will move your players. Setting a tactical scheme as The Standard for your team's movement.

But besides The Tactical System of your Team.. we should also have in-game options for our tactical plays. In-game tactical decisions to complement with the "tactical scheme" of your team.

Because even with an in-depth tactical system, you will have to make some decisions in the game, you'll have to anticipate.. and anticipating is not properly covered by an in-depth tactical scheme alone.

Anticipation would involve directions, split-second decisions, and for that we would need something else to compliment with The tactical system that will always be in function.

If you are in a Defensive situation, and you want one of your center backs to go to the Left.. that is something that should not be decided by the Com or by a Tactical Scheme. Which is WHY I think that we should have the power of Dictating some things whenever we feel we should.

Maybe if your in a wide position and your just about to cross the ball, you may want your players to execute one of the Practiced tactical plays of your team, maybe you think that would work for that Particular Situation.

It's just about having Variations and Alternatives for whenever you want them, so that the game can offer a better "replay value".
 
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sandaweches

Registered User
your'e absolutly right, it feels so strange playing master league after having played BAL!

yeah it changed my perspective about football video games. when i play ML i don't feel the same thrill as BAL. Scoring goals in BAL is way more challenging and rewarding compared to the other mode.

I really do hope they have 11v11 and decent online in 2010.
 
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