how can u have control over your entire team in master league format or even worse in BAL? it's not realistic. as a manager you don't have control over all the players. as a player you don't have control over the other players. so what realism are you talking about?
In BAL it is not possible. I accept, as should everyone, that you can only control what your own player does in BAL. Although that is not the case. We still have control over asking the CPU controlled players to apply pressure, and to hold their shape. We should not have that control, and we should not need to have that control, either. This is lazy from Konami.
Outside of BAL, in ML mode for example where we are in control of the entire team - semi assisted control - it should be down to us to decide when our covering defenders apply pressure, or hold their position, not the CPU. If we don't have that control then it becomes less about one player beating another as dictated by skill, than it does about one player beating the other as a result of who best manipulated the situations created by the decisions of the CPU that destroyed the human players hard work, formation, and tactics.
and how do u propose the AI to be designed to achieve that total control that you want? Even if for the sake of argument you had human players controlling each player and all playing online you would still have mistakes and players playing out of position.
Mistakes that fall right at the feet of the human player are fine. It happens. Asking your covering team-mate(s) to apply pressure on the ball and then seeing a slick one-two, or a slide-rule pass take them out of the game is an acceptable error that one must swallow, so long as that pressure was choosen to be applied by the human player, and not a random happening at the whim of the CPU when the human player was not applying pressure, nor had any wish for pressure to be applied, as they were trying to keep their shape and remain hard to break down. Seeing a player sent off, or a penalty awarded to the opposition, is something we have to hold our hands up to if we choose for the player to make a challenge, not if it's out of our hands and totally uncalled for in the specific situation.
The AI needs to simply be coded to see players keep the shape as best they can (dictated by their stats) unless specifically told to come out of position and apply pressure.
In my opinion those AI issues can be frustrating but it provides some variation in gameplay. and i can't accept the argument that john terry in the game has to be near perfect. I've seen live games where Rio Ferdinand makes an ass out of himself. I have just seen man utd break chelsea's defense mainly on set pieces (3 times in one game). I also just saw barca fight back to win the game because of messi 3-2 over the weekend.
These occurances in BAL take place more than once, twice, or even three times, especially if the human controlled character leaves them to their own jobs, and that is what makes it unrealistic. Over the course of a season the aforementioned defenders are going to be able to count their errors on a cartoon hand.
to expect barca to always win, to expect defenders to be near perfect just because they play for chelsea, man utd or real is not realistic.
Yes, it is realistic to expect Chelsea, and Manchester United, for examples sake, to have a tighter defence and a more potent attack than many of the teams below them. It's not a question of them being perfect every time, it's a question of them being better than the rest more often than not, and making terrible errors a whole lot less. And the interplay of the defence, and midfield, not being effected by the performance (be it amazing or otherwise) of a centre forward. Drogba, and later Anelka, were awful for Chelsea, truly awful, but that didn't stop Chelsea having some solid possession in their defensive third, and midfield third, popping decent passes around before the attack broke down in the attacking third.
For BAL I just enjoy the game and I don't work around the AI issues. If my defense messes up then so be it, I try to make up and score goals, if that doesn't happen well we lost, so what! There is always next game. At least when that happens your losing in on a video game and not in real life, so dealing with it should be easier. Just imagine what chelsea players are going through right now!!
When I was playing for Wigan, and Bolton, it was acceptable. But upon moving to Spurs who were at the time a Top 4 side conceeding very few goals, and scoring bucket loads in attack, only to see the exact same errors and gameplay quirks occur was a disgrace, and not realistic in the slightest.
It wasn't a question of losing, or winning, it was the manner in which the AI saw either or take place.