We have about the same amount of freedom that a train has....just follow the damn tracks :happy:
That's a very good analogy, very accurate indeed.
What's the point of having the so-called "freedom" when passing the ball, when:
1st -- you cannot actually affect the movement of the dots or targets who ultimately determine if your pass was worth something.
2nd -- you can barely direct the pass without also affecting the direction in which you move with the ball.
In PES, the SCRIPT is the equivalent of a track for a train.... the dots or targets are the SCRIPT, and the user cannot affect the SCRIPT.
For all its flaws, you could manipulate the SCRIPT in PES10, but it is impossible to affect the SCRIPT in PES11.
Both Konami and EA Sports continue exploiting the same old automatic formula, and ultimately, you are not playing anything remotely close to proper Football.
A Football Simulation with 8-axis motion, could easily have more to do with Football than PES11 or FIFA11; CHESS has more to do with Football than PES11 or FIFA11.
What is the point of it "looking" realistic, when the way you THINK is not realistic at all?
In Football we have a fairly simple mechanic, above all, the natural reactions of human beings: if you are the defensive midfielder and the ball was passed to someone who is positioned behind you and you failed to intercept the pass, your natural reaction is to turn around in order to maintain your visual perspective on the position and movement of the ball.
The mentioned turn around motion should be automatic in a video game, it should not be determined by the whim of an analogue stick, it should be determined by the movement and position of the ball.
The other component of the simple mechanic, is the defensive reaction which takes place after the initial natural reaction of the player: you hold the R1 sprint button when the ball carrier passed the ball, and this will dictate one type of defensive reaction; you release the R1 sprint button when the ball carrier passed the ball, and this produces a different type of defensive reaction.
Fairly simple mechanic, accessible and intuitive, but substantial and requiring good timing skills; since holding or not holding the R1 sprint button at the time the ball carrier passes the ball will be the heartbeat of midfield battles.
And the the third component of the simple mechanic, is the fact that there is a pause between passes, the ball carrier has the ball at his feet, and then the ball carrier will eventually pass the ball; certainly, an RPG element could be implemented to function around the fact that there is a pause after each pass, between each pass or pause, you can only do a limited number of things in terms of movement without the ball.
An RPG element to function around split-second decisions such as deciding to hold or not hold the sprint at the time the ball carrier passes the ball.
The user who does not has the ball at his feet was holding the R1 sprint button at the time the ball carrier passed the ball: this will determine the direction in which you run without the ball, this will affect your position on the pitch, and this will determine the speed at which you move without the ball; and no, you cannot hold the sprint button and run around like a headless chicken with radar-like vision, because holding the sprint button will actually determine the direction in which you run without the ball.
Which means that, if the sprint button determines the direction in which you run without the ball and also the speed at which you run without the ball, the left analogue stick will have new found space for man-marking purposes; so if you fail to intercept a pass, it was your fault for not directing the left analogue stick in the correct direction.
Currently, in both PES and FIFA, the left analogue stick cannot specifically affect the direction and distance in which you tackle in an effort to steal the ball from the ball carrier or in an effort to intercept the pass; because the left analogue stick determines the direction in which you run without the ball, and because the sprint button does not function without the assistance of the left analogue stick.
So what do you do in PES or FIFA when you do not have the ball at your feet? what can you do? what variety does it offer?
If the defensive system of PES or FIFA revolved around WHEN and WHERE the ball carrier will pass the ball, this would force the user into actually THINKING.... instead of simply holding the sprint button and the left analogue stick button without ever actually THINKING.
But the reality is, as far as PES and FIFA go, that you do not need to think about WHEN and WHERE the ball carrier will pass the ball, because the functioning of the defensive system is not determined by the movement and position of the ball.
Therefore, you can hold the sprint button with Cristiano Ronaldo, and basically, you can easily run in circles if you want by simply moving the left analogue stick in circles, because holding the sprint button will never affect or determine the direction in which Cristiano Ronaldo runs without the ball; which consequently restricts the usage of the left analogue stick.
Is it fun to man-mark the ball carrier?
In my opinion, considering the fact that the sprint button cannot function without the assistance of the left analogue stick button.... it is not fun to man-mark the ball carrier, because it is not precise enough and it is not responsive enough and it is not intuitive enough: man-marking is imprecise and sluggish, automatic, and above all, systematic in a bad way.
Without the ball: the left analogue stick is wasted in the procedure that breaks the game, that is, all the players on the pitch can react and run around in accordance to what the user can see from his wide view perspective.
A stupid system, insubstantial, has little to do with Football, since the only thing you get to do is react to obvious circumstances which are created and dictated by the COMPUTER. This is not the way Football should be played from a wide view perspective.
A video game that pretends to simulate Football, and yet a video game where the functioning or usage of certain buttons is not determined by the movement and positioning of the ball.... has little or nothing to do with Football.
I can see it all from my wide view perspective, yes, I can see it from a mile away, it is very obvious: why the fuck do Konami and EA Sports give me the utterly ridiculous idea of "freedom" when the left analogue stick and the entire video game is restricted by stupidity?
It has little or nothing to do with Football, the supposed "freedom" it pretends to offer quickly disappears as quickly as I move the left analogue stick without the assistance of any other button; it is a never-ending state of counter attacks followed by more counter attacks, where the user simply follows the obvious tracks or scripts that the COM dictates for him.