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PES Rage Thread: Rage till your heart's content...

Zorac1979

Registered User
Being 3-0 against Everton with 10 minutes to go, "In the bag" you may think. !!WRONG!!. Fellani hits a nothing shot from just outside the area with 2 of my top defenders on him, the bobbling ball heading right to the keeper but rather than just picking it up he falls backwards the ball hits his foot, then it somehow picks up some ridiculous speed and flies in the net....weird but no biggie still 2 goals to the good.

But nope in added on time they win a freekick which they score and get a corner somehow which gets bulleted into the net. 3-3 final score.

Had to go to the pub after that before I break my T.V with a flying controller.....Could probably just drop the controller on my foot though and it would fly into the TV at Mach 3.
 

Amateur

Registered User
I do rage from time to time when I play PES or FIFA, but it's not the same old type of raging, it's more like a rational type of raging where I start criticizing flaws that make no sense to me, instead of the old pound-the-controller into the ground type of (expensive) raging; consequently, I always get the one douchebag who tells me that it's only a video game and that my expectations are unrealistic, but then again, who cares about this one douchebag, he is a moron anyways.

The thing that always manages to produce a response from me, is when I'm passing the ball, and I'm directing the pass, and my intention is to direct the pass but without affecting my position on the pitch: and suddenly, after a slight nudge on the left analogue stick, in an effort to direct the pass without affecting the passing angle, the slight nudge on the left analogue stick was enough to produce or trigger running animations.... and the perfect passing angle goes to hell since my position on the pitch is not the same anymore.

The "engineered for freedom" tagline sounds out of place when we do not even have the freedom of affecting the direction of the pass without affecting your position on the pitch or passing angle.

It simply doesn't feel right, to have all this range of movement that the left analogue stick has to offer, restricted by the same old stupid flaw; where you can barely affect the direction of the pass without also affecting the distance covered with the ball or your position on the pitch, since even the slightest of touches on the left analogue stick AUTOMATICALLY produces running animations.

Simply put, the left analogue stick is too sensitive for the variety of depth it offers in terms of movements or physics: you cannot affect dribbling, tackling, passing, without also affecting the distance covered with the ball and the direction in which you run with the ball.

This why the referee calls the spot-kick when it looked like you just pulled off the perfect tackle, because the physics or visuals are mostly illusions, because of how the left analogue stick (and d-pad) functions; this is why you cannot measure the direction and distance when you tackle for the ball or when you tackle in an effort to intercept a pass, because it is imprecise and pre-determined (automatic in accordance to stats) instead of precise and organic (manual in accordance to stats).

So whenever I affect my position on the pitch when all I wanted to affect was the direction of the pass, this is one of my key annoyances with the game because it affects all the areas of the game, and thus, it is ever-present in the game.

When the hell are we going to see a completely new system where you can affect the direction of the pass, the direction of the tackle, the direction of dribbling or feinting: without also affecting the distance covered with the ball, or in other words, without also producing running animations which will affect your position on the pitch, the direction in which you run with the ball, and the distance covered with the ball.

The pretentiousness of the "engineered for freedom" propaganda is annoying and insulting, freedom they say, yet how much control and "freedom" do we really have over the game?
 

Ultimate777

Banned
I'm 33 and I still break controllers from PES rage. I'm not proud, I'm just saying. I'm one spanner short of a good repair but its only bloody PES that does this to me. Yet I still buy the game every year.

PESRage is usually preceded by "No, no, no, you didn't just do that! You cheating Fucking C*NT!" <controller thrown at wall> "F**k you!" <controller thrown at another one> "F**k you LUCAS LEIVA!" <controller broken> ... <and calm>

:laugh: sometimes I find myself cursing at the game when my players begin running away from the ball. ''You can't be serious, run to the ball its right fucking next to you''

Then I'm having to deal with Ivor or whatever the fuck his name is (the standard master league default keeper) who will come running out to collect a standard rolling ball that's entered the box. and instead of doing the logical thing in picking up the ball, he keeps running forward with it as if I just passed it back to him and can't use his hands, then it's me in control caught off guard and then the attacker tackles my goalie only to get an easy tap in.

One of my expansive strikers will miss an array of one on one chances in tournament and I'm fuming'' that's it your getting sold as i soon as this competition is over you waste of space''. Then the player scores in the next match to win me the game and I change mind.

Or this instance I'm shouting ''Clear the fucking ball you spastic'' when my defenders are in or around the box and I've pressed the circle button to hoof it out and you can clearly see the power bar is already up full whack yet the defender delays only to keep running forward either to run it out of play for a corner or run into an opposing player which is infuriating to say the least. This has happened when I've dominated possession and a silly mistake like that gave my opponent the chance to score just because the defender turns at the speed of a boat or reacts like a he's got Parkinson's.
 

Sminky

Registered User
I bloody hate it when your players run away from the ball! I played someone on line clicked L1 to change the player I was controlling, as soon as I did the player covering the space outside of the penalty area ran away from play and left a huge gap in my defence! Bastard scored against me thanks to that!

I dropped Thomas Sorensen when he dished up two howlers in consecutives games, I refused to sell him though, I just let his contract expire! I was so disgusted with him and Begovic I played 3rd choice goalkeeper Hamilton who's fucking terrible!
 

arda9653

Registered User
Well . I was pLaying ML with ajax and pLaying at away vs Sevilla in the Semi Finals of the Champions League. So at around the 85th minute I though to myself I would surely go through because I had won 2-1 at home.

Anyway I tracked back down into my box and got in a Clearly spotless challenge and robbed the ball straight off Luis Fabiano. What does the ref do? FREEKICK

So They took the freekick and scored a great Flying header . I got so fucking pissed of I started sLamming my controller against the side off my xbox which ended up damaging my CD. Good thing I have it on my hard drive :))
 

Amateur

Registered User
We have about the same amount of freedom that a train has....just follow the damn tracks :happy:

That's a very good analogy, very accurate indeed.

What's the point of having the so-called "freedom" when passing the ball, when:

1st -- you cannot actually affect the movement of the dots or targets who ultimately determine if your pass was worth something.

2nd -- you can barely direct the pass without also affecting the direction in which you move with the ball.

In PES, the SCRIPT is the equivalent of a track for a train.... the dots or targets are the SCRIPT, and the user cannot affect the SCRIPT.

For all its flaws, you could manipulate the SCRIPT in PES10, but it is impossible to affect the SCRIPT in PES11.

Both Konami and EA Sports continue exploiting the same old automatic formula, and ultimately, you are not playing anything remotely close to proper Football.

A Football Simulation with 8-axis motion, could easily have more to do with Football than PES11 or FIFA11; CHESS has more to do with Football than PES11 or FIFA11.

What is the point of it "looking" realistic, when the way you THINK is not realistic at all?

In Football we have a fairly simple mechanic, above all, the natural reactions of human beings: if you are the defensive midfielder and the ball was passed to someone who is positioned behind you and you failed to intercept the pass, your natural reaction is to turn around in order to maintain your visual perspective on the position and movement of the ball.

The mentioned turn around motion should be automatic in a video game, it should not be determined by the whim of an analogue stick, it should be determined by the movement and position of the ball.

The other component of the simple mechanic, is the defensive reaction which takes place after the initial natural reaction of the player: you hold the R1 sprint button when the ball carrier passed the ball, and this will dictate one type of defensive reaction; you release the R1 sprint button when the ball carrier passed the ball, and this produces a different type of defensive reaction.

Fairly simple mechanic, accessible and intuitive, but substantial and requiring good timing skills; since holding or not holding the R1 sprint button at the time the ball carrier passes the ball will be the heartbeat of midfield battles.

And the the third component of the simple mechanic, is the fact that there is a pause between passes, the ball carrier has the ball at his feet, and then the ball carrier will eventually pass the ball; certainly, an RPG element could be implemented to function around the fact that there is a pause after each pass, between each pass or pause, you can only do a limited number of things in terms of movement without the ball.

An RPG element to function around split-second decisions such as deciding to hold or not hold the sprint at the time the ball carrier passes the ball.

The user who does not has the ball at his feet was holding the R1 sprint button at the time the ball carrier passed the ball: this will determine the direction in which you run without the ball, this will affect your position on the pitch, and this will determine the speed at which you move without the ball; and no, you cannot hold the sprint button and run around like a headless chicken with radar-like vision, because holding the sprint button will actually determine the direction in which you run without the ball.

Which means that, if the sprint button determines the direction in which you run without the ball and also the speed at which you run without the ball, the left analogue stick will have new found space for man-marking purposes; so if you fail to intercept a pass, it was your fault for not directing the left analogue stick in the correct direction.

Currently, in both PES and FIFA, the left analogue stick cannot specifically affect the direction and distance in which you tackle in an effort to steal the ball from the ball carrier or in an effort to intercept the pass; because the left analogue stick determines the direction in which you run without the ball, and because the sprint button does not function without the assistance of the left analogue stick.

So what do you do in PES or FIFA when you do not have the ball at your feet? what can you do? what variety does it offer?

If the defensive system of PES or FIFA revolved around WHEN and WHERE the ball carrier will pass the ball, this would force the user into actually THINKING.... instead of simply holding the sprint button and the left analogue stick button without ever actually THINKING.

But the reality is, as far as PES and FIFA go, that you do not need to think about WHEN and WHERE the ball carrier will pass the ball, because the functioning of the defensive system is not determined by the movement and position of the ball.

Therefore, you can hold the sprint button with Cristiano Ronaldo, and basically, you can easily run in circles if you want by simply moving the left analogue stick in circles, because holding the sprint button will never affect or determine the direction in which Cristiano Ronaldo runs without the ball; which consequently restricts the usage of the left analogue stick.

Is it fun to man-mark the ball carrier?

In my opinion, considering the fact that the sprint button cannot function without the assistance of the left analogue stick button.... it is not fun to man-mark the ball carrier, because it is not precise enough and it is not responsive enough and it is not intuitive enough: man-marking is imprecise and sluggish, automatic, and above all, systematic in a bad way.

Without the ball: the left analogue stick is wasted in the procedure that breaks the game, that is, all the players on the pitch can react and run around in accordance to what the user can see from his wide view perspective.

A stupid system, insubstantial, has little to do with Football, since the only thing you get to do is react to obvious circumstances which are created and dictated by the COMPUTER. This is not the way Football should be played from a wide view perspective.

A video game that pretends to simulate Football, and yet a video game where the functioning or usage of certain buttons is not determined by the movement and positioning of the ball.... has little or nothing to do with Football.

I can see it all from my wide view perspective, yes, I can see it from a mile away, it is very obvious: why the fuck do Konami and EA Sports give me the utterly ridiculous idea of "freedom" when the left analogue stick and the entire video game is restricted by stupidity?

It has little or nothing to do with Football, the supposed "freedom" it pretends to offer quickly disappears as quickly as I move the left analogue stick without the assistance of any other button; it is a never-ending state of counter attacks followed by more counter attacks, where the user simply follows the obvious tracks or scripts that the COM dictates for him.
 

Granulated

Registered User
GAH!!!!!!!!!!

Apart from the insane amount of AI 'cheating' this year which seems to me goes to the length of making your team shooting power often reduced to floppy little 'backpass' strength....it's the fekkin offides that are REALLY making me go mental.

The AI is clearly making my attackers hang about in offside positions purely to cock up my attacking flow.
 

Granulated

Registered User
I bloody hate it when your players run away from the ball! I played someone on line clicked L1 to change the player I was controlling, as soon as I did the player covering the space outside of the penalty area ran away from play and left a huge gap in my defence! Bastard scored against me thanks to that!

I dropped Thomas Sorensen when he dished up two howlers in consecutives games, I refused to sell him though, I just let his contract expire! I was so disgusted with him and Begovic I played 3rd choice goalkeeper Hamilton who's fucking terrible!

ah yeh thats reminded me of another infuriating 'feature' this year...

The way the AI often decides to remove the cursor from your player, switching it to a more distant team-mate whenever you get shunted or barged off the ball by a defender who as usual is suddenly able to run about 2 times faster than you. (I play with semi-assisted..dunno if it's better or worse using other modes?)
 

Ultimate777

Banned
That's a very good analogy, very accurate indeed.

What's the point of having the so-called "freedom" when passing the ball, when:

1st -- you cannot actually affect the movement of the dots or targets who ultimately determine if your pass was worth something.

2nd -- you can barely direct the pass without also affecting the direction in which you move with the ball.

In PES, the SCRIPT is the equivalent of a track for a train.... the dots or targets are the SCRIPT, and the user cannot affect the SCRIPT.

For all its flaws, you could manipulate the SCRIPT in PES10, but it is impossible to affect the SCRIPT in PES11.

Both Konami and EA Sports continue exploiting the same old automatic formula, and ultimately, you are not playing anything remotely close to proper Football.

A Football Simulation with 8-axis motion, could easily have more to do with Football than PES11 or FIFA11; CHESS has more to do with Football than PES11 or FIFA11.

What is the point of it "looking" realistic, when the way you THINK is not realistic at all?

In Football we have a fairly simple mechanic, above all, the natural reactions of human beings: if you are the defensive midfielder and the ball was passed to someone who is positioned behind you and you failed to intercept the pass, your natural reaction is to turn around in order to maintain your visual perspective on the position and movement of the ball.

The mentioned turn around motion should be automatic in a video game, it should not be determined by the whim of an analogue stick, it should be determined by the movement and position of the ball.

The other component of the simple mechanic, is the defensive reaction which takes place after the initial natural reaction of the player: you hold the R1 sprint button when the ball carrier passed the ball, and this will dictate one type of defensive reaction; you release the R1 sprint button when the ball carrier passed the ball, and this produces a different type of defensive reaction.

Fairly simple mechanic, accessible and intuitive, but substantial and requiring good timing skills; since holding or not holding the R1 sprint button at the time the ball carrier passes the ball will be the heartbeat of midfield battles.

And the the third component of the simple mechanic, is the fact that there is a pause between passes, the ball carrier has the ball at his feet, and then the ball carrier will eventually pass the ball; certainly, an RPG element could be implemented to function around the fact that there is a pause after each pass, between each pass or pause, you can only do a limited number of things in terms of movement without the ball.

An RPG element to function around split-second decisions such as deciding to hold or not hold the sprint at the time the ball carrier passes the ball.

The user who does not has the ball at his feet was holding the R1 sprint button at the time the ball carrier passed the ball: this will determine the direction in which you run without the ball, this will affect your position on the pitch, and this will determine the speed at which you move without the ball; and no, you cannot hold the sprint button and run around like a headless chicken with radar-like vision, because holding the sprint button will actually determine the direction in which you run without the ball.

Which means that, if the sprint button determines the direction in which you run without the ball and also the speed at which you run without the ball, the left analogue stick will have new found space for man-marking purposes; so if you fail to intercept a pass, it was your fault for not directing the left analogue stick in the correct direction.

Currently, in both PES and FIFA, the left analogue stick cannot specifically affect the direction and distance in which you tackle in an effort to steal the ball from the ball carrier or in an effort to intercept the pass; because the left analogue stick determines the direction in which you run without the ball, and because the sprint button does not function without the assistance of the left analogue stick.

So what do you do in PES or FIFA when you do not have the ball at your feet? what can you do? what variety does it offer?

If the defensive system of PES or FIFA revolved around WHEN and WHERE the ball carrier will pass the ball, this would force the user into actually THINKING.... instead of simply holding the sprint button and the left analogue stick button without ever actually THINKING.

But the reality is, as far as PES and FIFA go, that you do not need to think about WHEN and WHERE the ball carrier will pass the ball, because the functioning of the defensive system is not determined by the movement and position of the ball.

Therefore, you can hold the sprint button with Cristiano Ronaldo, and basically, you can easily run in circles if you want by simply moving the left analogue stick in circles, because holding the sprint button will never affect or determine the direction in which Cristiano Ronaldo runs without the ball; which consequently restricts the usage of the left analogue stick.

Is it fun to man-mark the ball carrier?

In my opinion, considering the fact that the sprint button cannot function without the assistance of the left analogue stick button.... it is not fun to man-mark the ball carrier, because it is not precise enough and it is not responsive enough and it is not intuitive enough: man-marking is imprecise and sluggish, automatic, and above all, systematic in a bad way.

Without the ball: the left analogue stick is wasted in the procedure that breaks the game, that is, all the players on the pitch can react and run around in accordance to what the user can see from his wide view perspective.

A stupid system, insubstantial, has little to do with Football, since the only thing you get to do is react to obvious circumstances which are created and dictated by the COMPUTER. This is not the way Football should be played from a wide view perspective.

A video game that pretends to simulate Football, and yet a video game where the functioning or usage of certain buttons is not determined by the movement and positioning of the ball.... has little or nothing to do with Football.

I can see it all from my wide view perspective, yes, I can see it from a mile away, it is very obvious: why the fuck do Konami and EA Sports give me the utterly ridiculous idea of "freedom" when the left analogue stick and the entire video game is restricted by stupidity?

It has little or nothing to do with Football, the supposed "freedom" it pretends to offer quickly disappears as quickly as I move the left analogue stick without the assistance of any other button; it is a never-ending state of counter attacks followed by more counter attacks, where the user simply follows the obvious tracks or scripts that the COM dictates for him.

Here we go, another thread turned into essay about the left analogue stick. How do you do it? Seriously there could be a thread talking about women and you'd enter it and manage to turn it into a debate about determining the direction of where you can and cant pass the ball on pes without sufficient freedom be given to you on the game.

I think we get it now, you hate the game and think it's dumb, outdated, simplistic, flawed, scripted.
 

fick

Registered User
Here we go, the beginnings of another pointless bicker. Stop. Now.

The point of this thread is to rant about what you don't like about PES, not about other posters. Let's just keep to that topic, okay Football777?
 

Ultimate777

Banned
Hi fick

Maybe you also missed the point of the thread, as the intention as indicated by the op was to relay instances past or present during the game where you experience rage.

Now amateur has managed to go on a tangent about all the wrongs of fifa and konami for not making the game in his image which quite frankly I'm sick of hearing his trash talking bollocks. Especially due to the fact he hasnt even played fifa and played pes for three days before gIving up because he couldnt spin past 4 players with messi and xavi.

Now I don't want to read about adam,wenb, konami, fifa and the left analogue stick in here which is where this thread is heading if I don't put a stop to it.
 

Ali

It is happening again
Then I politely suggest you stay out of he thread.

I actually kinda agree with him. Don't want this thread to turn into a debate about PES's (many) shortcomings, he can save that for another thread. This thread should stay specific to instances where the game has forced you into Rage mode.

Like yesterday when I was playing BAL, my teammates where being even more hopeless than usual (seriously, do Konami not test things before they release it, or do they just think "fuck it, that will do"??), I think this was the closest I've ever come to snapping my controller in half. I'm not strong at all, so I don't think it will ever happen... but still.
 

fick

Registered User
I actually kinda agree with him.

There are ways of doing things. Making inflammatory comments when there is already a history between the two is not one of them, hence my polite request.

Let's leave it there.
 

Ali

It is happening again
There are ways of doing things. Making inflammatory comments when there is already a history between the two is not one of them, hence my polite request.

Let's leave it there.

Ok, I didn't know there was a history.
 

Amateur

Registered User
Hi fick

Maybe you also missed the point of the thread, as the intention as indicated by the op was to relay instances past or present during the game where you experience rage.

Now amateur has managed to go on a tangent about all the wrongs of fifa and konami for not making the game in his image which quite frankly I'm sick of hearing his trash talking bollocks. Especially due to the fact he hasnt even played fifa and played pes for three days before gIving up because he couldnt spin past 4 players with messi and xavi.

Now I don't want to read about adam,wenb, konami, fifa and the left analogue stick in here which is where this thread is heading if I don't put a stop to it.

Dude, I owned PES11 for an entire month, it failed to deliver something new after three days of playing it; oh, and no, had I been able to easily spin past 4 players with Messi or Xavi, I would have returned PES11 that much quicker.

I have played it for more than a month, considering my friends have both PES11 and FIFA11.

You are talking about things that you think in accordance to THEORY, which makes your argument baseless and redundant; on the other hand, I am talking about things I have experienced based on the FACT that I did payed for PES11 and then ended up returning the product since I wasn't satisfied with it.

There's no reason for you to talk about things which you haven't experienced: you have never played against me, you have never seen me playing PES11 nor any other video game, and you clearly fail to understand the reasons why I decided to return PES11.

RAGE TILL YOUR HEART'S CONTENT; now you tell me why I cannot talk about the things that annoy me when I play PES11 or FIFA11, is this thread not about RAGING or in other words RANTING?

The fact is, based on experience, that you seem to be more interested in talking about other members who do not agree with your opinion or do not agree with how things should flow in accordance to you, rather than talking about the product in question.

Talk about the game, we have all played and experienced the game; nobody cares about your THEORIES concerning me or other members of PESGaming.
 

Tech_Skill

Registered User
I have a video with some dodgy goals from the CPU AI, which are just ridiculous in my opinion. I can put them up on youtube and post the link here for discussion if possible.

What I would say is this, has anyone played on Professional Level Master League during since the patch?

Can someone play a few games of ML on professional level and let us know if you think the balance is better or not, im asking this for a reason.
 

Sminky

Registered User
I have a video with some dodgy goals from the CPU AI, which are just ridiculous in my opinion. I can put them up on youtube and post the link here for discussion if possible.

What I would say is this, has anyone played on Professional Level Master League during since the patch?

Can someone play a few games of ML on professional level and let us know if you think the balance is better or not, im asking this for a reason.

Unfortunately Pro is still too easy. Its that stupid wing flaw, its more like real football In that players will jockey wide players but its still annoyingly easy to whip in goalscoring crosses. Top Player is a fucking joke as well. They ought to rethink the player difficulties, considerably.
 
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