What if the ratings are based on similar calculations to what is used in "Legends?" In other words, maybe you get points for being part of a combination of moves, especially if it leads to a goal? So, if you make a pass to someone who immediately gets tackled, even though they recieved the pass (i.e. a suicide pass), then you get very little points for it, but if you are involved in a move which strings together multiple passes, then results in a goal, you get a multiplier for your part in the move, just like in legends except that you don't necessarily get the total points. I'm not sure exactly how this would work, but all I do know is that the system has changed drastically from what was in Fantasista (which was much simpler) and this might be why. Anyway, I think that playing Legends is a way of getting an idea how the game is capable of evaluating a play, and what it can recognise, so maybe that would give some others some ideas for how the game calculates the ratings. I haven't played enough of Legends yet, but I am going to play more and try to evaluate this theory a bit more conclusively by seeing if there is a correlation between being part of a move which would recieve high points in Legends and your rating. I know, I'm a nerd, but I'm totally hooked on this game despite the fact that I suck at it.