For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

BAL MODE - How to get good ratings - idea's thread

iamcanadianeh

Registered User
^Galetti - how many minutes to you setting the match for? 5, 10, 15, etc?

Could you also send us a copy of an average match rating and the stats you got? You seem to be on to something here and it would help if we had these details.

Thanks.
 

Mr. Mark

Registered User
I'm going to state the obvious here, but if you get a red card I'm pretty sure it automatically subtracts 1 point from what your final tally would be. Because I scored two goals but got a red card in the closing moments and got a 6.

And another time I got a red card halfway through the second half, and I was having a pretty solid game. Ended with a 5.5. Just throwing it out there.

Starting to sense a small coorelation to "touches on ball" category minus passes completed+shots. Not completely sure about it, but i'll keep looking.
 

iamcanadianeh

Registered User
What if the ratings are based on similar calculations to what is used in "Legends?" In other words, maybe you get points for being part of a combination of moves, especially if it leads to a goal? So, if you make a pass to someone who immediately gets tackled, even though they recieved the pass (i.e. a suicide pass), then you get very little points for it, but if you are involved in a move which strings together multiple passes, then results in a goal, you get a multiplier for your part in the move, just like in legends except that you don't necessarily get the total points. I'm not sure exactly how this would work, but all I do know is that the system has changed drastically from what was in Fantasista (which was much simpler) and this might be why. Anyway, I think that playing Legends is a way of getting an idea how the game is capable of evaluating a play, and what it can recognise, so maybe that would give some others some ideas for how the game calculates the ratings. I haven't played enough of Legends yet, but I am going to play more and try to evaluate this theory a bit more conclusively by seeing if there is a correlation between being part of a move which would recieve high points in Legends and your rating. I know, I'm a nerd, but I'm totally hooked on this game despite the fact that I suck at it.
 

Rafiky77

Registered User
i dont think you get better ratings for how involved in the game you are, for example, i had a game when i had the ball a total of 9 times, made 5 passes and 2 shots on goal, 1 on target that went in and got a rating of 7.5

so quality of quantity is deffinately inportant
 

shaun7

Registered User
^Wow. I only get a 6.0 or 6.5 but I'm still in training (begining). I play as SS, what can I do to score and get better ratings?
 

iamcanadianeh

Registered User
i dont think you get better ratings for how involved in the game you are, for example, i had a game when i had the ball a total of 9 times, made 5 passes and 2 shots on goal, 1 on target that went in and got a rating of 7.5

so quality of quantity is deffinately inportant

Rafiky - but could it be that the moves you were involved in were "high points moves" - such as moves with many passes in between different players and at good speed which ended in a shot/chance on goal?
 

Rafiky77

Registered User
pass pass pass and keep passing i get like 8.0 or 8.5 every game

helps if you tell us what position your playing and what difficulty etc, i have tried just passing the ball for a entire game, 45 passes complete out of 50 or something and got a 6.5

as canadian said, it might be the quality, a pass that leads to a good chance or to the build up of a goal might be worth more than a simple back pass etc
 

Galetti

Registered User
^Galetti - how many minutes to you setting the match for? 5, 10, 15, etc?

Could you also send us a copy of an average match rating and the stats you got? You seem to be on to something here and it would help if we had these details.

Thanks.

I play 10 and 15 minute matches.

And if i use my tactic even less egoistic (yes i tend to be a bit of an ego) i.e. passing the ball more often instead of dribbling i have even seen a 9 since my previous post.
But i enjoy playing the part as the egoistic south american on the right wing too much to care about ratings.
As long as I keep my place in the first team and national squad, no one can complain and I have started scoring lots lately, i've become better at creating space from the defenders to get off decent shots even in crowded areas ;)


all in all, if you manage an average of 6.5 - 7 you will get first team spot, and national spot.
I don't see any point of trying to improve the ratings above that by keep overdoing what makes my position get "extra" points.
I'd rather concentrate on being the tip on the weight in my teams favor in the goal / assist sheet.


ps. as someone mentioned already, I too believe being a part of the whole "move" that created a goal gets you credit in the match ratings.
I am often the 3rd and 4th last on the ball in matches I don't really accomplish anything but losing the ball and fail crosses and still get 7.5 ratings for it.
 

iamcanadianeh

Registered User
I also noticed online in Legends that the game does keep individual statistics for players based on combo totals (for example it tells you what your personal highest points for a combo is in your profile). In other words, all the software/calculations are already there for Konami. Whther they applied this in BAL... I'm still not 100% certain, but I am still working on some graphs which should help determine what's going on.

Shaun - Keep at it. It depends on what your reputation at the club is as well. Once you're in the first team it going to be harder not to stay in it. You might also need to look at what team you are playing for. If they have 1, 2, or even 3 quality players that play the position(s) you would play, and they are performing well, it might be extremely hard to crack that first team. In other words, there's no set number for making the first team, because it depends on who you play for and how their players are performing.
 

Rafiky77

Registered User
great work canadian, i imagine if they have that in place then it would be stupid not to use it, but konami are not known for logic, lets hope so

Shaun - i actually find it a little too easy to break into the first team, i have just started a new game, as a CF and after 6 training matches where i played poorly, i was put on the bench, came on, scored a goal, then i have been starting since, even though i have played poorly since, and not scored anymore goals and only one assist, with some shocking ratings lol, missing some realism somewhat

if you play training matches and get 6.0 + you will soon be on the bench and then get to start
 

shaun7

Registered User
^Yeah. Today I performed awesome in matches. I scored 2 goals and won the Best match player 3 times and the MIP award too. I have an average rating of 6.8.
I found out that good ratings come if you are involved in the match, pass well and shoot ON TARGET. Scoring isn't a major part of a good rating.
 

LFCPower

Registered User
helps if you tell us what position your playing and what difficulty etc, i have tried just passing the ball for a entire game, 45 passes complete out of 50 or something and got a 6.5

as canadian said, it might be the quality, a pass that leads to a good chance or to the build up of a goal might be worth more than a simple back pass etc

sorry mate am a cm, but i get played on the right and left mid
 

Galetti

Registered User
^I get a 6.5 and the manager won't play me in team A in training.

I should add that I intentionally play on crappy teams and plan to do so until i hit the age of 24+

But i got picked for Argentina even with most my abilities in the low-mid 70's exept top speed, acceleration and stamina that was unusually high after the scout match with this toon.

I made a slightly taller winger yesterday, hoping to score a few extra goals on headers, after the scout match I ended up with a guy with incredible agility, (89) my "old" winger have (86) but the new guy seemed slower when doing sudden turns, maybe it's due to reaction or acceleration but but when I do 45 degree turns the new guy does a small full stop before continue running, where the "old" winger is moving like an eel in comparison, losing almost no pace in the action. This is both with and without the ball.

Could it be the height and weight that makes the difference?
If that's the case I would recommend players in the 170's.
someone else test if they notice anything to this as well :)
 

shaun7

Registered User
I believe weight does make a difference. The player feels heavier.
Now I'm ok in BAL. I'm playing regular matches and have a 6.35 average rating.
 

joeythomas7

Registered User
All too subjective

we all know that getting your shots on target and completing passes are important, not loosing the ball, and interceptions are also important, but what else

Although I love BAL i do find the rating system really frustrating. If only it was more transparent; firstly with more stats ala FM and a mini rating system - eg a rating for passing, tackling, shooting etc that then gave an indication to overall rating. Anyway, minor wishes.

I play CM - professional - 19yr old - av rating 6.58 club 7.2 England.

I have found purposeful work rate to benefit rating, i.e. as CM being within 1 or 2 short passes of the ball at all times. This doesn't affect energy too much, I tested this by sprinting randomly non-stop, plenty changes of direction and looking at nrg levels at HT. Then restarted match and gave a good solid purposeful CM run out and ended with v similar nrg by HT.

This led me to the question of relevance of green shaded pitch on rating screen. Does this have any bearing on rating? i.e. are CM's expected to cover different areas to CF? I have tried to work this out thru looking at similarly positioned team mates match stats and their rating. But couldn't see any pattern.
 

Rafiky77

Registered User
i agree with you joey on it being frustrating, its badly done, plain and simple, its a afterthouht, which is fine in master league etc, as it does notreally matter, but now they have BAL they need toput work into it

the shaded area's on the pitch dont really seem to matter, i have tried with my CF to play off the last man at all times and break the offside trap, and other timesran all the way back tracking back all over the pitch like a headless chicken and it does not seem to make much difference

one the subject of the scout game, if you want high starting stamina, make sure you finish the match with your energy level still in the green, doing this has given me a starting stamina of 83, 85 and 85 while i was testing
 

steviegags

Registered User
i play as an amf (not v.well) was brought on as 80th min sub against p s v (i play for ajax) so a big game for both clubs and scored the only goal of the game in the 90+3 and got a 8.5.scored 2 and assisted 2 against roda jc and got 6.5
 

Rafiky77

Registered User
yeah stevie, seems to be alot easier to get a good rating when coming off the bench, maybe the make the AI manager more likely to give you a start

i have done a lot of testing with various posistions, and i cant work it out, there are certain things that might help the rating, but to be honest, its a random number generator almost lol
 
Top