I signed up to this website to hopefully share some tactics and knowledge of the game, also thoughts on the game itself, however, all I can see on these forums are negativity. While feedback is good, it is important to point out the positive things as well such as the new animations, the much MUCH better passing system and general fluidity of the game, there are bugs still there yes, but i think people are somewhat foolish to think you could stick PES 5 game physics in there and slap next gen graphics on top, it doesn't work like that.
I agree with that,
For starters, if PES5 had the passing system of PES11, it would be unplayable, it would be an unplayable ping pong game.... where each game would end with 5-7 score lines.
It's easy to say that something does not feels right about PES11 and PES10, but the problem is not as simple a regressing back into the 8-axis era and fitting PES5 animations into the game.
I think that PES10 was the best PES to date, when it came out; and I also think PES11 is the best PES to date.
Fixing the goal keeper, fixing the floaty ball feel, fixing the bugs, smarter AI; will not make PES11 more enjoyable for me... because it would not actually change how the game is played.
So in that sense, I have to say that PES11 is a good video game, and that I do not think it can improve much more if it continues working the same; so in this respect, PES11 is a good game...
But on the other hand, I have to say that it is a very outdated video game where it matters the most; and that it needs wholesale changes where it matters the most... it's not about adding UPDATES to the same old D-PAD CONCEPT... it's not about making it look pretty and making it feel pretty and minimizing the bugs, it's about actually REPLACING the old concept.
For me, it's all down to the physics of dribbling and man-marking. The left analogue stick currently determines HOW you dribble, WHEN you dribble, and also, the DISTANCE COVERED with the ball; three completely different areas attached to ONE button, this is the great restriction that is limiting all the areas of the game.
In PES10, the left analogue stick determined the DIRECTION of passing and also the POWER behind the pass, we had no power bar for passing the ball, and we all experienced how restrictive it was, because it limited the potential of the left analogue stick; with PES11, we can see how a simple "power bar" has revolutionized the passing game, because it relieved the left analogue stick from the burden of determining both the DIRECTION and the POWER, and by relieving the left analogue stick from such a burden, you now have more control over your passing.... because the left analogue stick determines the direction, and a completely different button determines the power.
The same thing can and should happen with dribbling and man-marking. Currently, the left analogue stick determines HOW, WHEN, and the DISTANCE COVERED.
HOW -- should be determined by the left analogue stick, which has the range of movement, and has all that space to implement different type of dribbling and man-marking animations.
WHEN -- should be determined by a button that is NOT the left analogue stick... In other words, it would be impossible to cover spaces of over 30 feet of distance WITHOUT the assistance of a SPRINT button.
DISTANCE COVERED -- Again, if you direct the left analogue stick WITHOUT the assistance of a SPRINT button, the left analogue stick should not have the power of making your player run through space: it should be impossible to cover spaces of over 30 feet of distance, WITHOUT the assistance of a SPRINT button. Therefore, the DISTANCE COVERED should not and cannot be determined by the left analogue stick.
By relieving the left analogue stick from the burden of determining WHEN the dribble is used, as well as the DISTANCE COVERED; you create new space to implement new animations into the game, animations that would otherwise be left out... due to lack of space on the left analogue stick.
PES11 has improved in some areas, but it remains very outdated where it matters the most: you are always dribbling or man-marking, dribbling and man-marking is the heartbeat of the game, it is the link to all the areas of the game, and it is the weakest area of PES11 and FIFA11.
This is the area of the game that needs the most improvement. You can go to PES5 and then go to PES11, and you will notice that the left analogue stick, essentially, functions in the same identical way... it determines HOW you run with the ball, WHEN you run with the ball, and the DISTANCE COVERED with the ball... but with less responsiveness and with more directions to run into.
PES5 was imprecise, PES6 was imprecise, PES10 was imprecise, FIFA10 was imprecise, PES11 is imprecise, FIFA11 is imprecise; ignoring the difference in feel and responsiveness, all the mentioned games share one thing in common, they are all imprecise: the lack of precision is a D-PAD RESTRICTION... not an analogue restriction.
Adding directions to an outdated and flawed concept will never fix the problem, it can only hide the flaw, but updating the same old flaw will never actually fix the flaw.
Again, we have seen how a simple power bar has massively changed how the game is played because it changed how passing works; can you imagine the difference that a new left analogue stick system would produce for dribbling and man-marking? and how this would affect the rest of the game?