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Demo gameplay First Impressions

ezio

Registered User
I haven't played the pc demo bu the we11 Japanese demo is better Than the Pes one. I wonder if it's similar to the pc one

Is there is a WE 12 demo? If so, I will try and compare it to the PC version.
 

ezio

Registered User
how difficult is challenge training? Thrilled to bits that it's in the demo though, and played it for a loong time last night. I think it would be easier if you were using a better team - the players are rubbish!

Where is the challenge training? I didn't see it.

EDIT - Never Mind. Found it :)
 

metsuri69

Registered User
btw, I've been wondering during PES2011, that should Konami try and implement a movement to analog stick which would include how fast the player would move.

Often in bal at least there comes need to run with smaller speed off the ball.

I'm wondering, how do you feel, would it be a good implementation? Player presses stick gently, so player moves slower. Player presses stick fully then the player would run with full speed. Add to this the ability to press R1 for sprint.

I'd feel this would make controlling the players even more a "skill to be mastered" to the players. And could be a lot of fun.

Though badly implemented it could just be more pain to controlling the players.
 

bApTizE

Registered User
btw, I've been wondering during PES2011, that should Konami try and implement a movement to analog stick which would include how fast the player would move.

Often in bal at least there comes need to run with smaller speed off the ball.

I'm wondering, how do you feel, would it be a good implementation? Player presses stick gently, so player moves slower. Player presses stick fully then the player would run with full speed. Add to this the ability to press R1 for sprint.

I'd feel this would make controlling the players even more a "skill to be mastered" to the players. And could be a lot of fun.

Though badly implemented it could just be more pain to controlling the players.

i haven't really played PES11 much so i'm surprised this wasn't even in PES11!! no wonder FIFA is way ahead!!
 

S-D-P

Registered User
i haven't really played PES11 much so i'm surprised this wasn't even in PES11!! no wonder FIFA is way ahead!!

You say you haven't played pes much but make the statement "no wonder fifa is way ahead" how can you judge? irritates me when people talk like this.

I like the idea of having variations of speed depending on how you use the analog, however the stats account for this to some extent so an option such as this could take away from individuality.
 

DIECI

Registered User
i haven't really played PES11 much so i'm surprised this wasn't even in PES11!! no wonder FIFA is way ahead!!

ahead of what exactly??? When I play FIFA, every game, every team and every goal feels the same.....
 

metsuri69

Registered User
i haven't really played PES11 much so i'm surprised this wasn't even in PES11!! no wonder FIFA is way ahead!!

Well, needless to say bApTizE is already in my "ignore" list so none noted of this.. :D. But just to info you this wasn't neither in FIFA11.

I was wondering one thing of PES2012, have ppl tried the Demo with 2players on the same team yet? Is there such possibility to try it on demo?

I play very much Master League with a friend on same team and PES2011 sadly had very much flaws on player control with 2 players on same team.. Hopefully they've managed to improve on that!
 

abu97

Registered User
btw, I've been wondering during PES2011, that should Konami try and implement a movement to analog stick which would include how fast the player would move.

Often in bal at least there comes need to run with smaller speed off the ball.

I'm wondering, how do you feel, would it be a good implementation? Player presses stick gently, so player moves slower. Player presses stick fully then the player would run with full speed. Add to this the ability to press R1 for sprint.

I'd feel this would make controlling the players even more a "skill to be mastered" to the players. And could be a lot of fun.

Though badly implemented it could just be more pain to controlling the players.

That would kinda ruin player individuality as say if someone had poor acceleration (or explosiveness) you could make them run fast in in a second as cassano takes few second to run at his fullest speed but your strategy cassano can run fast straight away. You could alter your idea so it depend on BOTH their explosiveness(as they now call it) and how far forward you use the analogue stick.
 

metsuri69

Registered User
That would kinda ruin player individuality as say if someone had poor acceleration (or explosiveness) you could make them run fast in in a second as cassano takes few second to run at his fullest speed but your strategy cassano can run fast straight away. You could alter your idea so it depend on BOTH their explosiveness(as they now call it) and how far forward you use the analogue stick.

Yes, of course I meant in the "idea" that if player presses analog stick to the full the player would then TRY to accelerate as fast as can to full speed. (Like players do now when pressing analog stick).
Thus keeping still the player individuality in it. Basically in this idea the only change would be that player could accelerate to full speed slower or run slower speed when off the ball.

Mostly I'd see use for this either in BAL or when playing 2player as in one team.

Like for instance, you are in a box, the other player (your friend) has the ball on the flank, you're waiting for the cross. You don't want to sprint around the box like a headless chicken, but maybe hover around a bit and start making your incisive run slowly, keep it slow, then to full speed as you know your buddy is going to cross the ball and you want to sprint to that empty space where the ball is going to land to make it there before your marker.

You get the picture :D
 

Bite.Me

Registered User
Really hate what they did to the players stat page...
Just posted it on the feedback zone...

The demo actually gives me mixed feelings... just hope they can sort everything out, without actually ruining the game experience... (like they did last year removing the demo's foul system for the final version).
 

PesMaster1

Registered User
to be honest, when i played my first ever game on the first half, i thought it was the best pes ever, but its actually pretty crap lol. pes 2011 much better,

question for you all, why buy pes 2012 ?
 

abu97

Registered User
pes 2012 has that feel too it when you thorugh ball, dribble whilst pes 2011 had no feel and it was plain boring and unaddictive apart from ml
 

skickahit10

Registered User
Tried playing the demo (on PC) against a friend last night.

Much more fun (i.e. less frustrating) than playing against the CPU :cool:

(Just as with 2011 I guess.)
 

Bite.Me

Registered User
Okay so here's my take it on it all. Been playing now for a good few days, and have probably played around 30 games or so. I have played in Top Player mode in all my games, setting cursor change to semi-assisted, passing assistance to zero, and all other assistance settings off. I wanted to play the game from the same starting palette each and every time, so here goes.

Goalies - When I started playing the goalies seemed poor, diabolical even. The first matches would see me ship in 3-4 goals, where almost all of them I thought were rubbish goalkeeping. Don't get me wrong, they still leak that odd one which you think is an absolute travesty and that Stephen Hawking's could have done better, and you'd be right. However, the more I've played the game, and got better at defence, the more I'm seeing the keepers pull off some lovely saves and do what they are supposed to do, including a fair number of one on one saves.

Passing - not really decided on this yet if it's good, bad, indifferent. Sometimes I feel that the passing is just a little off, even with no assistance settings. I can't explain what I really mean, so I can't emphasise anything more in that sometimes the passing just does something completely what I didn't intend to do, and sometimes the power bar doesn't reflect where it goes (or where In intended it to go). Have to have more time on this.

Shooting - sometimes feels a bit floaty, and sometimes you can hit a belter. I lost a game one-nil to Man Utd yesterday as Napoli, and Lavezzi (sp) hit a wonderful strike that hit the underside of the bar before bouncing back out, that was a genuine wow moment.

The art of defending - Now, I really, really like the defence aspect this year. I have NEVER been a pressure whore, I always kind of defend the way this game intends for me to defend, that is to cut space and hardly tackle, so in a way I feel like I'm going to be completely rewarded this year. BUT, sometimes the attacker ghosts past the best defenders in the world a little too easy, it's like this cheat animation that they just shuffle past in a kind a 'cheat programme' way to make that one good chance for the AI.

General play - I like it. Teams set up well, the CPU cuts down space and pressures when needed, but they also back off and concede ground if you have partially opened them up. Now the one thing that is getting on my nerves is the lack of penetration I find myself having in all situations when I have overlaps on the counter attack. When I have crafted that wonderful break neck breakaway, I feel my strikers are never really active in looking to pounce the defence and break away for me, instead the move always inevitably ends up being slowed right down, giving time for the CPU to re-organise. So I'm just a bit cheesed off that my attacking AI isn't making breaks. Now I know everyone will jump on me and say, well use the right stick thingy for trigger runs, but I thought the whole purpose of the active AI was that it wasn't really needed, or that in essence, your strikers would at least be more active without the need for you to trigger anything.

Possession - I'm kind of mixed on this. Out of the said 30 games I've had more possession in every game but about two or three. But it could be the way I play as generally in all footy games, I average about 58% possession when playing FIFA or PES online. The good thing for me is that I hardly ever out-shoot my opponents, and indeed, in some games I can barely register a shot on goals.

Setting the team up to play for you - This is BIG in PES this year I feel, and really shouldn't be underestimated. Generally I look to play with the default teams and settings just to 'get into the game'. But I do feel this year PES could be onto something big time in terms of the tactical side to the game. You really do have to learn how to play with that team. For some reason, I play far more effectively when I play with Santos than say Manchester United for example. It took me five games to win with Man Utd yesterday. I also like using Porto for some reason, but get ripped apart when I play with Napoli. So there's something in there for everyone I believe, and this could be great as it may see the end (or near enough) of exploits.

So where do I sit - well firmly still on the fence.

Completely agree with the bolded parts!

The part about teammates forward runs was spot on... so many times there's a chance for a counter, and they don't do enough to exploit those high defensive lines.
Through balls are way more difficult to pull in therms of placement and power than what they should be... and that only worsens the whole counter attack failure.

Also don't like how they dumbed down the shooting mechanism... there's a lot less control for shot placement.
 

DIECI

Registered User
to be honest, when i played my first ever game on the first half, i thought it was the best pes ever, but its actually pretty crap lol. pes 2011 much better,

question for you all, why buy pes 2012 ?


PES2011 is the PES game that feels the least like any other PES game. I honestly am not a fan of it, I got used to it because I wanted to play a futbal game but honestly I don't like it. The shooting feels to restricted, too controlled too random and the player catch up really kills the game for me. IN 2012 everything feels better, the shooting and the player movement kill 2011. Lets see the final product!
 
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