I think I'm going to get fifa when possible. Just sold pes for halo reach and it was fully worth it. I love pes. It has so many good points like master league, the champions league, player individuality and so on but there is no hiding from the fact it moves horribly. In 09 and 2010 I could bare it, we knew surely in 2011 they'd get it right just like WENB were saying but god only knows wtf they were talking about.
It moves disgustingly. Its pathetic, wrong, gamebreaking, unrealistic. Its a disgrace that after 20 years we have only come this far. The way the ball bounces off players is so unbearable to watch and when my mates play it they just rip into me about the ball bouncing around off concrete blocks and I can't argue.
The running animations. My god the running animations. I have endlessly defended this game thinking "I don't mind, the master league and shooting are quality". Well you know what enough is a fucking nough. This game, these producers even need to pull their fucking asian fingurs out their god damn arses. How the fuck they sit there and expect me to just live with what they give us is beyond me. Players hunched over like they're about to throw up. Wtf is that? WHAT-THE-FUCK-IS-THAT! These are some of the best prgrammers in the world and this is the best they can do? God help them. Same goes for running animations.
Fifa for all its shitfest of an offline exeriance still has a high quality animation system. There's hundred of tackle animations, plenty of goal variety (yes folks I said fifa has goal variety, deal with it), they have the ability to challenge for headers etc etc. Fifa has an online experience that should be held in high regard. Its lag free and has absolutely no slow down 95%of the time. Lounge mode with my mates is quality because it all comes down to gameplay. Pes is good against AI as there is variety but I play football games with my mates and pes for this is utterly shiterly.
When I play against my friend offline all we enconter are problems. Player switching is rediculous, cluckyness takes us out of the moment, the ball bouncing off players, players not responding to any commands. I regard myself a master of pes and fifa is definitely funner.
I took pes round my mates and we played some 2v2. It resulted in clumps of players all over the place, players not even running due to a glitch, cluckyness in every physical engagement and may more gamebreaking issues. We then played 3 matches of fifa. We had some great matches. Me and my mate being trapped in our own half the whole game and scoring a last minute corner, the game speed was perfect, graphics were quality, matches played out in a fair and realistic manner. Fifa has its problems but its core gameplay is so various and fun with mates nothing can top it. Pes is trying to be fifa on the pitch and falling on its face. They need to go back to the ultra responsive ps2 versions.
Why the hell are konami so stubbon. Just rip up the gameplay engine and create a new one. Ok that was a general statement and possible unachievable but god damn it it needs to be done. I'll go without pes for 2 years if that's what it takes just get it done. I like pes but to me it has become an average. A game I can easily dispose of without hesitation. Fifa is also the same but atleast offers a sociable option to play with my friends in a fun way.
That's what it all boils down to,
Even when cheating or scripted play is not as obscene, when you play against friends, the game is even more boring.
I don't care about AI cheating, because it has always been an essential part of the game, for as long as I can remember; and more importantly, it will never actually make the game more enjoyable, at least not for me, because it does not actually changes how it plays.
How is a better GK and a better referee, supposed to make the game significantly better?
Does it changes how you dribble? How you tackle? Does it actually affects the core areas of the game? Making a dumb game more difficult than it should be, will not guarantee a more enjoyable experience.
In other words, how enjoyable a video game is, has little to do with difficulty and a lot to do with the concept: is the concept good enough? If you don't enjoy the game when playing at amateur difficulty, chances are that you will not enjoy the game when playing at expert difficulty.
FIFA11 is fun for a laugh, nothing more, just for a laugh with friends; but if you want a serious game with some substance and replay value, FIFA11 is a failure in this respect.
The dribbling system that FIFA11 uses is the same one that PES11 and PES5 use: the ball carrier is always RUNNING, you cannot hide your intentions because your intentions are always materializing before your very eyes.
In other words, you can cover/run spaces of over 50 feet of distance by simply directing the left analogue stick without the assistance of a running/sprint button: you should know how this affects the usage of the left analogue stick.... and how the usage of the left analogue stick affects all the areas of the game.
FIFA11 has better animations, better feel, but it revolves around the same automatic concept; which means that the defensive system and attacking system, and passing angles, all the areas of the game revolve around a restrictive and outdated dribbling and man-marking system: the dribbling and man-marking system is the heartbeat of the game, it determines all the areas or dimensions of the game.
I can measure a pass, I can measure a shot.... yet I cannot measure a tackle? I cannot measure dribbling?
Sums up the game.
Oh and, how can I forget the simply brilliant defensive system; a defensive system where the left analogue stick literally determines the direction in which you run.... effectively neglecting the most essential aspect of football.
If by pressing the "pressure" button, the player whom is closest to the ball carrier automatically starts running after the ball carrier.... Then why the fuck do I even need the left analogue stick just to run around like a fucking headless chicken?
We have a very simple and straightforward dilemma: either we use the left analogue stick for RUNNING around like a headless chicken, or, we use the left analogue stick for MAN-MARKING purposes.
The dilemma is fairly simple: the left analogue stick cannot handle both RUNNING and MAN-MARKING, or RUNNING and DRIBBLING.... which is why you cannot measure your tackles, and why you cannot measure your dribbling, and why it is possible to run without the assistance of a running button.
REAL LIFE FOOTBALL: where defensive reactions and defensive positioning ARE determined by the movement and position of the ball -- because human beings can only react to what they can see with their two eyes.
PES/FIFA FAMICOM FOOTBALL: where defensive reactions and defensive positioning ARE determined by an analogue stick -- the movement and position of the ball entirely redundant because "build up play" is not actually necessary, due to more than one reason, one of them being the fact that a super-human on the pitch will always have the ability of reacting in accordance to what he can see with his twenty eyes.
With PES11 and FIFA11, build up play is not necessary nor even possible, in reality only a mere illusion: when defending or when not in possession, the sprint button and left analogue stick directions are NOT affected by the movement and position of the ball.... neglecting the most essential aspect of real life football.
If you do not need to predict WHERE and WHEN the ball carrier will pass the ball, because in fact, the sprint button and left analogue stick directions are not actually affected by WHERE and WHEN the ball carrier passes the ball: you cannot play anything remotely close to football... because the circumstances are not determined by the movement and position of the ball, instead, the circumstances are pre-determined or "scripted" regardless of where the ball might be.
Passing the ball in many different directions, is not that big a deal, when the COM has full control over the dots or targets at which you are aiming your passes: the COM dictates the circumstances, and the USER reacts to the circumstances.
This is what PES is all about: it has always been about reacting to COM dictated circumstances, it has never revolved around the idea of USER dictated circumstances.
When you play against your friends, the COM drifts from one side to the other, shifting the momentum of play from side to side; when you play against the COM on the most difficult level, the COM drifts to one side for most of the time, favors one side over the other, thus making it more challenging, albeit more scripted.
So, again, back to the simple argument: if by pressing the "pressure" button, the player whom is closest to the ball carrier automatically runs after the ball carrier....
This means that the left analogue stick is not affecting the direction in which the mentioned individual is running, which also means that the position of the ball determines the defensive movement or defensive reaction of the individual, which begs the question: why the fuck do I even need the left analogue stick just to run around like a fucking headless chicken?
It fools a lot of people, but at the end of the day, is it too easy to hold possession? Yes.
Because the left analogue stick is one button, and yet we have ten individuals on the pitch; so reacting like a singular headless chicken whilst your opponent ping pongs the ball around....
A scripted and automatic procedure, and even broken, because you cannot prevent it from happening time and time again: scripted and automatic when playing against the COM and when playing against your friends.
The defensive system is stupid, and the new passing system transformed a defensive concept that has always been dumb, into an even dumber concept.
PES and FIFA do not work like CHESS, where you have STATS that do not actually function automatically because it actually requires skills from the user; CHESS being a game where both players have the same identical team, a game where the outcome is decided by how the players create and dictate the circumstances.
When you play PES11 and FIFA11, the circumstances are already pre-determined or "scripted" for you, as dictated by the COM: which beats the purpose of playing football, and would certainly make chess a pointless COM dictated game.
Yet Konami and EA Sports continue going down the ISS, PES5, PES6, FIFA09, PES11, FAMICOM road: stupid AI is not the problem, stupid AI was never the problem.... the problem has always been fairly simple.... stupid concept.
But for Konami it all boils down to a couple of simple facts and maths: are we making a lot of money? Yes. Would replacing the Famicom Foundation produce a drop in profit? Yes. Bottom line? Let's add bells and whistles to the same old thing, add some fresh brand name with the word "freedom" in it, people will buy it.