The Adventures of a new Sackboy...
Amazing, beatific, charismatic, delightful, exceptional, frankly fantastic…
…superlatives aside, this is one of the best titles on any platform. Ever.
It’s hard to pin down the reason though. Graphically it’s a triumph. Clean & crisp, with superb depth of textures and use of light & colour. Your little sackboy is detailed down to hand gestures and some fantastic facial expressions (press down on the d-pad 3 times… if you don’t laugh you have no heart.)
The music is uplifting with its mixture of simple tunes that don’t grate that you’ll still be humming the next day. Add to that the ability to make your own tunes in the level creator tool (activated by movement past speaker blocks), makes for a enjoyable audio experience.
After being guided through the initial stage and control methods by the delectable Stephen Fry, you’ll find yourself thrust into the game proper. Controlling your sackboy couldn’t be easier. I have to admit that I spent quite some time performing Saturday Night Fever dance moves using R2 & L2 and the sticks to control my mini Kratos sackboy’s arms (each can be independently operated), while tilting the pad back and forth to make the little guy mosh. This in itself is laugh out loud funny and gives a good indication of the level of non verbal communication possible with other players.
Which brings me nicely onto the multiplayer; after all, this is the real draw of the game. Offline multiplayer is excellent. I found myself laughing uncontrollably after making a leap of faith to a distant swing, only for the other player to make the same leap, grabbing me instead of the swing causing the pair of us to fall into a fiery pit. It was this that made me realise the importance of teamwork (or in this case lack of!) as well as the wonderful sense of inertia and momentum the game applies to all your actions. I’m glad to say that online is no different. Levels load quickly enough and I experienced no connection issues or lag.
Offline & online single player is another matter. While its fun to experience the levels, especially some of the user created ones, it’s a slightly soulless affair after the fun of the multiplayer. That said it’s still more fun than say, Mario or Sonic simply because the levels available are so varied. With the ability to create your own levels and publish them for a world of gamers to play and rate, the possibilities are endless. The creation tools are flexible, and allow for some very complex level design. Being able to import images to use as sticker layers, will give even the most ham-fisted designer a chance to really personalise their work.
On the whole I have to say I’m impressed. Too often of late I’ve felt let down by Sony’s machine due average exclusives, poor ports and generally substandard quality of muli-platform releases. On this occasion though, Sony have really pulled one out of the proverbial sackboy. If you didn’t want to buy a PS3, then this is a damn good reason to reconsider.
So, what to do for a score? If you have your PS3 hooked up to PSN, then this is a must. 10 out of 10.
If you haven’t? Then get connected. Now.