Ok, I am going to lable all of the points I want to respond to in your post. I am going to do it in a civalized fashion, not responding to insults or swearing like you do.
1) In terms of some of the gameplay aspects, you may be right. Like I said, I don't bother with much of the tactical choices, so I can't argue against that (and I have never done). On the pitch, I feel like there is more freedom. This is of course, an opinion. But having played the last 3 games on this generation of consoles, this one does seem more "free". I know, at times, it does feel very automated.... but surely you've heard the phrase "baby steps"? In terms of gameplay options however... there is more choice. Such as the Copa Libertadores and MLO. You could say that choice is freedom... this is why I said in my last post, that it balances itself out.
2) Both games have their shitness, both have their goodness. I do feel as if PES is going in the right direction though. 2012 is going to be a big year for PES. With Fifa stuttering, know is their chance.
3) I don't hate your guts. For the simple fact that I don't know you outside of this forum. In fact, some of your posts in the off topic section (like the mafia wars suggestions) have been good. I just feel that in this section of the forum, you have the tendancy to spit your dummy out when someone disagrees with you, and resort to namecalling. Obviously you're not the only one.
4) Obviously I can't prove my opinion. I can only argue for it. I'm sure you can prove that there is more tactical freedom in the last game. As I talked about in point 1).
5) I have not insulted you, I have argued against your points. I have also agreed with some of your points. For crying out loud... you called me a "fucking tater salad"!! :laugh: You're a...... fucking pasta salad..... doesn't have the same impact does it?
Ok, I may have called you a broken record, with that image. But you do tend to repeat your points a lot. This was the first thing that annoyed me, months ago with your left analogue stick debate. Some of it was a fair argument, but you posted paragraphs upon paragraphs of the same stuff in different threads.
6) My advice to you... stop swearing at me!! Stop insulting me!!!
See. Now I have responded to your post without insults.... it's not that hard is it?
I will take your advice and will try not to insult anyone, though at the same time I don't see where I offended you nor how I ended up offending you, since it wasn't in my interest to value my opinion above yours nor to offend you because you have an opinion.
I apologize if I insulted you in one of the first posts to this last series of bickering, it was not my intention as it really adds nothing to the discussion.
As for your points.
1)
If you never try the tactical nuances you will no doubt find that PES11 is the much better game, because without tactics, PES11 is better than PES10.
I am not discussing that, the only thing that I really wanted to discuss (and perhaps deviated into insults in the process) is that PES10 in my opinion showed more potential.
But is only that -- potential -- the game still is utter shit at the end of the day, but then again, so is PES11 as far as I'm concerned.
The freedom that PES10 offers that PES11 does not offer, is that by breaking the game I can bend the script....
It is difficult for me to give you a good picture of what I mean when I say that you can bend the script, to put it as simply as I can, I will put it in points.
* by taking someone like Roman Riquelme or Xavi Hernandez, and placing them as a 5th center back, you can gain a new level of control over the game.
* by using the L2 Strategies, you can choose the strategy for "center back overlap run" and assign it to the 5th center back.
* by activating the "center back overlap run" strategy, the 5th center back will run forwards, forwards through the middle of the pitch or forwards through the flanks, depending on where you position the 5th center back.
* with the "center back overlap run" you can consciously/manually decide when you want the 5th center back to be deep in his own half of the pitch or if you want him to occupy more advanced areas of the pitch; you can deactivate and then activate the mentioned strategy in order to start attacks from the back.
* then with the regular formation, you place the 5th center back on the right flank as far towards the right as it can go.
* then by using the L2 Strategies again, you take the "Custom Settings A" and you replicate the regular formation with one slight difference, you only change the position of the 5th center back, you would move the 5th center back to the left flank as far towards the left as it can go.
* as a result, when you activate the "Custom Settings A" strategy, the 5th center back will instantly move horizontally across the entire width of the pitch from right to left; by deactivating the "Custom Settings A" strategy, the 5th center back will instantly move from left to right across the entire width of the pitch.
* with the "Custom Settings A" strategy, you can start an attack through the right flank, through the middle of the pitch, or through the left flank, all depending in what you want to do.
* the "center back overlap run" strategy should always be activated in order to make the most of the "Custom Settings A" strategy; as a result, this will add an entirely new layer of control to the game, because it gives you the control of creating passing angles without the necessity of passing the ball and without the necessity of even running with the ball.
* with the L2 Strategies, again, you can take the "Custom Settings B" strategies and replicate the regular formation with only a slight difference, you move the 5th center back to the middle of the pitch.
* by activating the "Custom Settings B" strategy the 5th center back will immediately run from the right flank to the middle of the pitch; by deactivating the "Custom Settings B" strategy, the 5th center back will immediately start running from the middle of the pitch towards the right flank.
* by using the "Custom Settings B" strategy with the assistance of the "center back overlap run" strategy, you can hold the ball with your back four whilst the 5th center back moves behind the lines from the right flank towards the middle of the pitch.... This adds an entirely new layer of control into the game.
* the most impressive thing about it, is how realistic it looks when you break the game, despite the robotic animations, when you see Xavi Hernandez passing the ball and then moving horizontally or diagonally along the width of the pitch....
* it is something that the computer cannot do and it is something that cannot be done without the L2 Strategies, and it is something that gives you a lot of freedom, because not only do you have control over the pass, but you also have control over when and where you want that pass or that first touch on the ball to happen.
The problem with PES10 is, of course, that in order to find this side of the game you need to dig deep into the game and you need to break the game; the negatives far exceed the positives.
The potential that I can see, is that I know that the game is twice as entertaining when you learn how to dictate your own script, the level of freedom it offers is revolutionary....
Even though you cannot manually determine the speed at which the 5th center back moves without the ball.... the amount of control it offers as it is, is truly revolutionary.
So the amount of control that I could have over the game, if I could use the pressure sensitive L2 button in order to determine the speed at which that 5th center back moves without the ball.... is massive, there's a lot of potential in there.
So when I buy PES11 thinking that the movement without the ball still works the same way + the new passing freedom, it sounded like a good game.... But it was a disappointment, because the new Select Strategies of PES11 are entirely automatic, which means that it is impossible for you to touch the script.
With PES11 you cannot manually control the movement of a player who does not have the ball at his feet; I can no longer hold the ball with the back four and manually move that 5th center back, and manually dictate my own script.
PES11 is a more structured game and a superior game if you do not consider the tactical side of the game.... but it is a more restrictive and automatic game if you consider the tactical side of the game.
My argument is, basically, that PES11 fails massively because the script of the game is entirely out of your hands when it could easily be in your hands, which is not a good sign.
PES11 is too much like FIFA, it is structured and fluid, but it lacks substance where it matters the most. Hopefully it improves, but PES11 does not show potential in my opinion.
As for which game is better, for me it is all about moods, at times I prefer to play PES11 and other times PES10, honestly, both games are outdated in my opinion.
2) my opinion about PES11.
One of the things that I hated about PES10 was that because we do not have a power bar for passing the ball, this means that the left analog stick needs to affect the weight of the pass....
Which means that a percent of the range of movement of the left analog stick must be used for determining the weight or power of passes; as a result, the game feels a bit unresponsive because slightly touching the left analog stick barely affects movement with the ball.
After playing PES11, I now have a new found respect for the less sensitive approach of PES10.
When you cannot affect movement inside the space and yet the game is extremely sensitive.... this means that you are left with a game that in my opinion is extremely uncomfortable to play, it feels like a shore to play, which is not entertaining.
The hook is very important, and the hook of PES11 despite the positives that it offers, at the end of the day, it just feels like a shore.... because it is extremely sensitive and yet it does not offers precision.
Why should using Lio Messi be so unrewarding and unreliable?
Because unlike his real life self, the Lio Messi of PES11 cannot actually move inside the space.... which means that the computer can shift the momentum and can force you into running through space until you loose possession of the ball.
That RUSH of running all the time and knowing that you can only run because it is impossible not to run, feels more like plain running rather than football.
I want to play a structured but RELAXED AND PRECISE game.... and by RELAXED AND PRECISE.... I mean a football sim where if you direct the left analog stick without the assistance of the sprint button, you affect movement inside the space without affecting your position on the pitch....
Thus the game could be even more sensitive than PES11 and at the same time also offer three times more precision than PES11, because the left analogue stick would have more than one dimension to it: movement inside the space and movement through space, two dimensions.
Therefore, the computer cannot force you into running if you do not want to run because the computer cannot steal the ball away from you by simply running you over, because the computer would actually need to stop running and measure the direction and distance of the standing tackle.... in order to actually steal the ball away from you.
Because if the computer does not stop running in order to measure the standing tackle in order to steal the ball away from you, you will easily dribble past the computer or the computer will foul you, but the computer will never steal the ball away from you by simply running you over.
RELAXED AND PRECISE.... because you can decide not to run if you get tired of running around like a headless chicken.
PES11 is just too automatic where it matters the most, the computer has too much power over the game, the extreme sensitivity of the left analog stick and the lack of precision that the left analog offers, feels like a shore.
Plus, the movement without the ball is entirely out of your hands.