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Gameplay improvements needed:
FIFA
- Tackling is unrealistic. You just hold a button down and your player completely runs the opposing player over! It feels like American football at times to me. Tackling is an art that is lost in FIFA. You need timing and other factors and not just hold down A.
- Dribbling past the AI is very tough but for the AI is too easy to do the same. Since when is it realistic to the zidane's roulette or maradona's gambeta every time down the pitch? Also how is it that * players can pull off moves that most real football players CAN'T!
- Pressure is an issue. You literally cannot be with the ball at your feet for more than 2 seconds before someone comes in destroying you. Realistic? NOPE!
- Manual passing is impossible too. I have to hold down the pass button ALL THE WAY AND STILL IT DOES NOT MAKE A LONG PASS.
- When you play with the AI they act so retarded is not even funny.
It's easy to say, "fix this.... fix that.... fix that other thing"
But in truth, you have to look beyond that, Konami themselves admitted that PES and ISS and all these video games have been extensions of the "famicom era" -- in other words, PES and FIFA are very outdated where it matters the most.
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Famitsu Magazine:
In an interview in the recent issue of Famitsu, series producer (and originally programmer) Shingo “Seabass” Takatsuka cited the criticisms Winning Eleven has taken over the years, particularly in Europe, and promised for this year a Winning Eleven that’s been powered up many levels.
The updates will come in both graphics and gameplay areas. Winning Eleven games until now, he said, have been just extensions of the Famicom era. Players were fine with this through the PlayStation 2 , but the development staff now need to change their concepts and ideas to something more appropriate for the new generation machines like Xbox 360 and PS3.
http://winningelevenblog.com/blog/famitsu-reveal-first-pes-2011-details/
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The whole dribbling and man-marking in FIFA is shit, because it does not have proper dribbling and man-marking physics, even when you predict that something will happen.... you do not have the physics required to prevent it from happening time and time again.
Try the following: direct the left analogue stick WITHOUT the assistance of the SPRINT button....
You have to take a look at how the left analogue stick is being used today, and how it was used 10 years ago, and there lies the problem to why EA Sports has not fixed their core issues.... even when they were, apparently, ahead of PES and had two years to do it.
Yeah you have a brilliant point, it has always been outdated, since the SNES believe it or not, KONAMI have admitted that they use the same design techniques since that era obviously to a much more advanced approach but at the core it is the same.
Famitsu Magazine:
In an interview in the recent issue of Famitsu, series producer (and originally programmer) Shingo “Seabass” Takatsuka cited the criticisms Winning Eleven has taken over the years, particularly in Europe, and promised for this year a Winning Eleven that’s been powered up many levels.
The updates will come in both graphics and gameplay areas. Winning Eleven games until now, he said, have been just extensions of the Famicom era. Players were fine with this through the PlayStation 2 , but the development staff now need to change their concepts and ideas to something more appropriate for the new generation machines like Xbox 360 and PS3.
He wouldn’t give share specifics about what kind of changes to expect, but he did say that the area of the game that most clearly shows the changes is the relationship between AI and player motions.
The changes will have an effect on how the game controls, said Takatsuka. Until now, they’ve had a “Famicom-like” belief that good controls means fast movement. But it isn’t this simple. Particularly on the new hardware, this type of thinking will lead to players being too fast.
Yeah you have a brilliant point, it has always been outdated, since the SNES believe it or not, KONAMI have admitted that they use the same design techniques since that era obviously to a much more advanced approach but at the core it is the same.
I think if my memory serves me right, i could be wrong here the closest I have seen to your description was one of the games on the PS1 where you had 3 different dribbling speeds via different buttons besides the d-pad, i know thats not really comparable to your vision/concept but i think its the closest so far. I don't know why they don't change the physics tbh, they seem to be just trying to regain their title of the cream of footy games using this engine at the moment, but I agree with you when it boils down to it and you really look at what you've got, its very out-dated and a different approach is necessary.
Since the SNES..... believe it or not.... pretty much says it all: http://en.wikipedia.org/wiki/List_of_Konami_games#Famicom_.2F_NES
Since 1985 since Konami started using the Famicom Concept; and here we are in year 2010, listening, from Konami themselves, how all the PES games until now.... have been extensions of the Famicom Era.
We have a 99.9% majority of fans, talking about stupid AI, rubbish GKs, bad refereeing, floaty ball, clunky animations; WHEN the gameplay concept, which is by far the most important thing because it is the very foundation which sustains the AI, is simply not good enough at its very core.... It doesn't matters how polished it is, the gameplay concept is, has always been, and will always be, dumb and stupid, because it is a very old concept.
Simply put, smart AI is not a game changer, when the foundation on which it stands, is very old....... 25 years old to be exact, according to wikipedia.
When Konami admits that the Winning Eleven games until now, have been just extensions of the Famicom era; when Konami says that PES11 should have been PES08: that pretty much tells you everything you need to know.
Anyone who understands the simple mechanics of real life football, should know that the defensive concept of PES and FIFA and ISS, is broken and has little to do with football.
And anyone who knows how it could change and how it could improve, should know, that before making that change.... you need to have a substantial and precise dribbling and man-marking system.
Konami said, in the Famitsu article, that they needed to change their concepts and ideas to something more appropriate for the new generation machines like Xbox 360 and PS3; yet, let it be clear...... that PES11 has not changed the concept nor the idea in any way, it still is the very same outdated concept at its core.
The left analogue stick: determines HOW you run with the ball, WHEN you run with the ball, and the DISTANCE COVERED with the ball.....
This is the elephant in the room that nobody dares to mention. And I don't need to go and play the SNES.... to understand why this is such a massive flaw.