^I agree with you 100% especially about fifa being pressure trash.
As I said before. In fifa only speed and strength matter. NOTHING ELSE.
Yesterday i played against a friend of mine who barley touches fifa.
HE COULD DOMINATE ME WITH BERBATOV BECAUSE OF HIS STRENGTH? :shocking: Where's the balance in that? I mean seriously? This is really getting on my nerves.
Physicality is important in football, BUT SO IS BODY BALANCE (which does not exist in fifa), so is TECHNIQUE (Messi is literally nowhere in fifa 11 because he's not strong. WTH is that. Messi is not as strong in real life, but his body balance in incredible. In fifa this does not matter). Basically, in fifa all you gotta do is pick a strong team with tall strong strikers and you can DOMINATE EVERYONE. I TOTALLY HATE THAT. There's no skill in that.
And as for the premier league. I don't like it that much because of all the physicality talk and stuff. But then again, if the premier league bases everything on physicality then it wouldn't be comeptitive in europe. I guess some people who only watch the league will say that it's all about physicality but THERE NEEDS TO BE SOME UNDERSTANDING AND POSITIONING (and this is where fifa has done wrong. It bases everything on physicality and doesn't see other things which aren't as appearant at frst, but are actually much more important).
Though the Serie A (which I agree with you) is actually a league where you have to play smart, and positioning and skill are much more important.
But that's the thing, if you cannot look past PES5 and ISS, then PES11 is an excellent game, and some people will consider FIFA11 an excellent game.
Because PES11 and FIFA11 is almost as good as it gets, with the old Famicom restrictions.
But what it all boils down to, is that PES11 has poor execution, the idea is there, and the idea has always been there, and in PES5 the 8-axis dribbling and 8-axis passing fitted in perfectly with the overall responsive and arcade feel of the game.
But today, PES11 and FIFA11 just feel OLD where it matters the most. Yes, PES is more balanced where it matters the most, BUT, the STATS and the COM are in control of the game, not you.
I never feel in control in PES, because it is STAT driven; and whilst I think player individuality is indispensable.... I never feel like I'm really using the STATS to my favor, I feel like the STATS do all the work by themselves....
Which is why you get so many spot-kicks, because user calculations or user miscalculations do not really determine the outcome of one-versus-one battles; it is mostly driven by STATS....
And in FIFA11, the same thing but less balanced, a STRONG player will knock you off the ball, because the STATS that matter are STRENGTH and other PHYSICAL STATS; yet, like PES, it is dictated by STATS and by the COM.
So regarding PES11, the balance might be there, but the technical side of the game is still very old, the EXECUTION is very old, like all Football Simulations to date, it lacks precision and substance in the most important area.
It's like a great movie and a great script, executed by shitty actors: the idea and the book might be excellent, but the movie will suck because the execution sucks.
We should have more control in terms of dribbling and man-marking, without overlooking the importance of player individuality, but.... seriously, the game should have moved on by now.
More different types of animations = more player individuality; because you have more to work with.
To date, the left analogue stick determines WHEN you run with the ball, HOW you run with the ball, and the DISTANCE COVERED with the ball.
Three entirely different areas attached to one button: a massive restriction, a Famicom restriction, and the core flaws will never be fixed if that restriction is not sorted.
Smart AI or dumb AI is not a game changer, when the foundation on which it stands is dumb and outdated.
It's kinda like, eating shit with ketchup, and complaining that the ketchup tastes old: trivial.
Sorry guys but both Konami & EA are a bunch of retards.
If you cant make a game after this many years then you should ditch your development team.
If a manager doesnt perform at a club then he gets sacked, you should kick out these idiotic morons who wouldnt know how to create a playable games to save there lives.
This game of fool the customer is over, I cannot for life of me see myself getting done next year. Unless you friendly guys can give me a non fan boy based reply then maybe.
Whats the deal!!!
1) ONLINE MODE, wtf? this was the sole thing I was looking forward too, I mean I know pes10 was broken but I would of settled for that with a PLAYABLE online mode?
2) What do you mean I cant take on players anymore? why do I get tracked down by slower defenders? This game seems familiar, oh wait am I playing fifa? Seems both companies are sharing code now.
3) What happened to the good old days of fast paced, crazy and suspense filled football. This is the beautiful game after all, I am so dissapointed that at the moment both FIFA & PES are shit.
Fool me once, shame on you, fool me twice, shame on me.. fool me 10 x times?
A lot of people feel that way,
In my opinion, I think it all boils down to the simple fact: have we ever seen a game with good graphics and motion capture animations, with the same feel and responsiveness as PES5 or PES6?
I am not saying it is impossible, but to date, we have not seen anything like that.
And then, you could always argue that PES5 had response issues: human beings moving and reacting like super-humans IS and always was a response issue... But it fitted in perfectly with the 8-axis passing and the overall arcade and responsive feel of the game.
With PES and FIFA on current gen consoles, I feel the passing is pretty well done, but the dribbling and man-marking does NOT fit in with the new 360-axis passing.
So for me, it's not about going back to PES5, because going back to PES5 might be impossible to do with modern graphics and modern animations; and also, PES5 was 8-axis running and 8-axis passing.
If you try to do the same thing with 360-axis running and 360-axis passing, it will be a frantic, even faster, ping pong game than PES6 was. It will lead to ever faster and faster.... gameplay.
So, again, for me, it all boils down to the simple fact: the left analogue stick, essentially, works the same in PES5 and PES11.
When you improve one area of the game WITHOUT actually replacing the core concept, the core issues will move around from one area to another: we now have 360-axis passing, this was not an option with PES5, but we also have, static and unresponsive AI off-the-ball movement; on the other hand, PES5 was 8-axis passing, but it had responsive and "smarter" AI to compensate and minimize the mentioned restriction.
The fact that the left analogue stick, essentially, works the same way in PES5 and PES11.... is simply wrong, because it means that the left analogue stick still revolves around the same old Famicom Concept which was used with games like PES5 and PES6 and ISS.
So, again, the question: have we ever seen a game with good graphics and motion capture animations, with the same feel and responsiveness as PES5 or PES6?
Different console, different strengths and different weaknesses, different times or different context, different concepts; by trying to do a PES5 rendition on the PS3, you might well be asking for something impractical in the actual context.
Konami and EA Sports need to find the correct formula for dribbling and man-marking: they need to find something that fits in with the 360-axis passing.
The current dribbling and man-marking system is fast where it shouldn't be, and unresponsive and robotic where it shouldn't be. I think that is a big game breaker, because a lot of people cannot get past the unresponsive and soul-less feel of dribbling and man-marking, despite the improvements in other areas of the game.
And rightly so...
I just think it's a shame a lot of people cannot see past PES5, and have made up their minds about PES11 and FIFA11 for all the wrong reasons.... because probably, PES11 is very different, and PES10 was very different, and the fact that Konami did not wanted to distance themselves from games like PES5 and PES6, might have actually done quite the opposite.
Basically, you are asking a PS3 to do something a PS2 could do, instead of asking the PS3 to do what it was supposed to do. That's the way I see it, and that's what Konami have admitted themselves in more than one occasion; simply put, that is my conclusion after play testing PES for all these years.