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Right, Time For Some Real Talk on This Fifa/PES Buisness

S-D-P

Registered User
I agree with what you said shaun regarding the AI cheating, However I feel it was worse on 10. The good thing is there are more ways round it this year and its not as gamebreaking as other parts of the game are so good for me personally. I think shooting on manual is fantastic on this game, there are so many different ways you can strike the ball the shot button can sometime be used like the driven pass, I have done a few cross field passes at mid height with the shot button. I will struggle to go back to pes's slightly scripted shooting after this.
 

Tech_Skill

Registered User
I agree with what you said shaun regarding the AI cheating, However I feel it was worse on 10. The good thing is there are more ways round it this year and its not as gamebreaking as other parts of the game are so good for me personally. I think shooting on manual is fantastic on this game, there are so many different ways you can strike the ball the shot button can sometime be used like the driven pass, I have done a few cross field passes at mid height with the shot button. I will struggle to go back to pes's slightly scripted shooting after this.

I'm glad you like Manual on fifa, its a challenge no doubt, but i think you missing the point here, Pes's shooting is ''scripted'' in accordance with player stats, which is what gives the game depth compared to manual shooting.

Basically yes, Technically, Full Manual is a skill and its harder to pick up than the standard passing on PES.

But can you really tell the difference on manual between a shot with Xavi and a shot with Iniesta? Im not sure you can, and that's why manual is nice in terms of testing your skill, but the players can end up feeling to similar and then it doesnt matter who have on the ball...then the game can become repetitive.

For example, I Played World cup on manual passing, for a week or so it was nice, but all the players felt the same man, game got boring afterwards, but maybe thats me.

I think FIFA players want more individulity which is why people like me were excited a EA's sales pitch regarding how every player is gonna be different, but I just dont see how their intepretation of manual fits in with that, maybe I havent played manual enough, but the reason I dont really touch it, is because to me, on fifa, manual = hardly any difference between players=i dont care who is on the ball= I dont care who i play in which position= game goes in the bin within 3 weeks.
 

S-D-P

Registered User
I'm glad you like Manual on fifa, its a challenge no doubt, but i think you missing the point here, Pes's shooting is ''scripted'' in accordance with player stats, which is what gives the game depth compared to manual shooting.

Basically yes, Technically, Full Manual is a skill and its harder to pick up than the standard passing on PES.

But can you really tell the difference on manual between a shot with Xavi and a shot with Iniesta? Im not sure you can, and that's why manual is nice in terms of testing your skill, but the players can end up feeling to similar and then it doesnt matter who have on the ball...then the game can become repetitive.

For example, I Played World cup on manual passing, for a week or so it was nice, but all the players felt the same man, game got boring afterwards, but maybe thats me.

I think FIFA players want more individulity which is why people like me were excited a EA's sales pitch regarding how every player is gonna be different, but I just dont see how their intepretation of manual fits in with that, maybe I havent played manual enough, but the reason I dont really touch it, is because to me, on fifa, manual = hardly any difference between players=i dont care who is on the ball= I dont care who i play in which position= game goes in the bin within 3 weeks.

Tech I'm not missing your point mate just disagree slightly, I know exactly how pes works I have played it since the first installment. Strangely I agree with you in most parts apart from putting fifa in the bin:eek:hmy: although I have snapped a few discs in half in my time. I do sometimes feel I have less of a connection with my team on fifa because of what you mentioned. With pes last gen I had the feeling that stats would rightly make the difference but I was still in control, on recent additions I score and sometimes feel like the game did it which is just plain wrong and I'm almost certain PES 2012 will be even more manual based. I have just been messing about in arena after some of the excellent discussion in this thread, I was comparing how it felt to shoot and pass with Sneijder compared to Fletcher and I really did feel the difference. I got sick of fifa 10 after a while because it was so stale even on manual, this year I feel key improvements have been made and its clear some of their influences come from last gen PES games. I can't wait for PES 2011 and I may even prefer it to FIFA 11, at the same time I feel FIFA is not far from perfection but whether EA carry on down the path to perfection is upto them. It pains me to say it but if FIFA has a deeper CM with integrated CL and europa League and better team individuality I don't think I would go anywhere near PES.
 

Tech_Skill

Registered User
Tech I'm not missing your point mate just disagree slightly, I know exactly how pes works I have played it since the first installment. Strangely I agree with you in most parts apart from putting fifa in the bin:eek:hmy: although I have snapped a few discs in half in my time. I do sometimes feel I have less of a connection with my team on fifa because of what you mentioned. With pes last gen I had the feeling that stats would rightly make the difference but I was still in control, on recent additions I score and sometimes feel like the game did it which is just plain wrong and I'm almost certain PES 2012 will be even more manual based. I have just been messing about in arena after some of the excellent discussion in this thread, I was comparing how it felt to shoot and pass with Sneijder compared to Fletcher and I really did feel the difference. I got sick of fifa 10 after a while because it was so stale even on manual, this year I feel key improvements have been made and its clear some of their influences come from last gen PES games. I can't wait for PES 2011 and I may even prefer it to FIFA 11, at the same time I feel FIFA is not far from perfection but whether EA carry on down the path to perfection is upto them. It pains me to say it but if FIFA has a deeper CM with integrated CL and europa League and better team individuality I don't think I would go anywhere near PES.

Fair do's, its your preference at the end of the day.

Shaun7, do me a favour, try fifa11 full version on manual and see if you can tell a difference in passing between say.........Sneijder and Eto'o.
 

S-D-P

Registered User
Anyway tech I hope you find some enjoyment with FIFA 11, when I get PES 2011 i may be able to see more glaring flaws with FIFA(even playing pes 2010 allowed me to do this with 10) until then Its quite tough to judge. Its fucking great though finally having two class football sims that both offer something different. Roll on the 8th october.
 

shaun7

Registered User
Fair do's, its your preference at the end of the day.

Shaun7, do me a favour, try fifa11 full version on manual and see if you can tell a difference in passing between say.........Sneijder and Eto'o.

Gonna try it tomorrow. Was gonna try it anyway.

Anyway it's all down to preference this year as both games can have close to ground breaking glitches, but if you can see through that, both offer something different when it comes to football.
So roll on the 8th october to finally compare pes 11 to fifa 11 in terms of everything. Since the full version has all the teams so much better to compare.:)
 

Amateur

Registered User
4 hours on, im still trying to work out what the fuck Amateur is talking about, I kinda see what he's saying about how you can do much with the left stick other than stand still or run (in fifa there is an inbetween slow dribble you can do if you dont push the analouge stick all the to the max) but im not understanding how bringing in different variations of running, walking, dribbling, and movement in general is gonna sort out shit like laser guided passing and player individuality and the other aspects of these football games that need correcting, or maybe I dont understand at all LMAO.

If its any consolation, about a year ago I suggested the passing be moved to the right stick, so you press the stick in a direction to mimic the direction of the pass, the longer you pull or push the stick, the more power, let the player attributes have a say in both the power and direction....does that free up the left analogue stick for doing more stuff??? (long passing is easy, assign a shoulder button, and hold it down whilst moving the stick for long pass etc)


It's fairly simple,

This is why we now have a power bar for passing the ball, because in PES10 the left analogue stick was responsible for both the direction of the pass and the power of the pass... and this limited both dribbling and passing.

Because in PES10, the left analogue stick was responsible for determining the distance of the pass, as well as direction of the pass; as well as the direction in which you run with the ball, and in some instances, it also determines the distance which you cover with the ball.

The uni-polar left analogue stick concept CANNOT handle all these different areas, passing, dribbling, shooting.

This is why dribbling was so simplistic and unresponsive in PES10, because the left analogue stick concept is not flexible; this is why passing felt so outdated when compared with FIFA10.

What they did with Passing, where they added a power bar, so that you now have independent control over the direction and the power of the pass.

The power bar relieved the left analogue stick from the burden of determining the power behind the pass, and thus, you now have more directions and overall better control over your passing.

You do the same thing with dribbling; fairly simple, you add a "power bar" into dribbling... and you relieve the left analogue stick from the burden of unnecessary redundancies.

The power bar concept used for dribbling, would be two different type of SPRINT buttons, one attached to the R1 button and the other to the L1 button: responsive and comfortable controls, to determine the distance covered with the ball at your feet.

For dribbling, you cannot have a "power bar" identical to the one that is used for passing the ball; dribbling demands instantly responsive power bars, the L1 button and the R1 button.

With the additional L1 SPRINT button, you relieve the left analogue stick from the burden of, not only determining the direction in which you run, but also determining the distance of your running or your dribbling...

Now, as a result, if the left analogue stick has a range of movement of 1 to 10: you now have 1 to 10, to implement all sorts of on-the-spot physics and animations.

And thus, if you direct the left analogue stick WITHOUT the assistance of the SPRINT buttons, the left analogue stick will not produce running animations which affect the direction in which you RUN with the ball, instead, the left analogue stick would produce on-the-spot animations which affect the direction in which you DRIBBLE with the ball.

If you direct the left analogue stick WITHOUT the assistance of the SPRINT buttons, the left analogue stick will not move you from the space, instead, it would produce on-the-spot dribbling animations, on-the-spot stationary dribbling animations, on-the-spot running dribbling animations, on-the-spot trapping animations, on-the-spot passing animations, on-the-spot shooting animations.

Stationary Dribbling -- without the assistance of the sprint buttons, you direct the left analogue stick when stationary or when the ball movement is dead.

Running Dribbling -- without the assistance of the sprint buttons, you direct the left analogue stick when the ball carrier is already running with the ball.

That's how you start a revolution, you replace the thing that is holding everything down...


but im not understanding how bringing in different variations of running, walking, dribbling, and movement in general is gonna sort out shit like player individuality


Stationary dribbling -- the higher this attribute the more stationary dribbling animations the player will have, thus enabling him with the ability of shielding the ball without the necessity of running nor moving from the space. (Roman Riquelme, Xavi Hernandez, Andrea Pirlo, Ronaldinho, etc)

Speed Dribbling -- the higher this attribute the more control the player will have when dribbling at speed, the more dribbling animations the player will have when dribbling at high speeds. (Lio Messi, Cristiano Ronaldo, Arjen Robben, etc)

Passing Technique -- stat to determine the on-the-spot passing animations of the players. The players with good passing technique will have a certain edge, because the passing animations will create passing angles that would be impossible with the average player.

Trapping Technique -- stat to determine the 1st-touch animations of the players. Players with good trapping technique will have a certain edge that the average player will not have.

Shooting Technique -- the higher this attribute the more on-the-spot shooting animations the player will have. Thus Zlatan Ibrahimovic will have countless of on-the-spot shooting animations, that the average player will not have.

Player individuality would flourish in a big way... the more different and specialized types of animations the game has, the more noticeable and relevant the player individuality will be.

If the left analogue stick has a range of movement from 1 to 10, and running animations compose 2 to 10 of that range of movement...

You can see where the problem is, in that you can only implement a handful of non-running animations into a 1 to 2 range of movement, out of a 1 to 10 range of movement.

This is why the game revolves around RUNNING, because the left analogue stick produces RUNNING ANIMATIONS at all times with or without the assistance of a SPRINT button; dribbling, passing, shooting, defending, are all attached to the left analogue stick button.

Konami and EA Sports should make better use of the left analogue stick, replace and rectify the outdated left analogue stick concept, instead of adding more and more little gimmicks in an effort to cover up or hide the underlying flaw.

With dribbling, the left analogue stick is currently responsible for the direction in which you run, the distance covered (in some instances), and we only have ONE sprint button.

So replacing an aged foundation which is about to fall down... That's a start, you fix the damn dribbling system which seems to be designed for 5 year olds: direct the left analogue stick WITHOUT sprint, and you can still cover distances of over 100 feet...

Because the left analogue stick AUTOMATICALLY produces RUNNING ANIMATIONS, without the assistance of a SPRINT button, because it works the same with or without the assistance of a SPRINT button; and thus, it is possible to cover distances of over 100 feet without the assistance of a sprint button.

LMAO

You change how the left analogue stick works, and then you change the defensive system with something that fits in with the new dribbling and man-marking system.


but im not understanding how bringing in different variations of running, walking, dribbling, and movement in general is gonna sort out shit like laser guided and the other aspects of these football games that need correcting,


The problem that you don't seem to fully understand is that the defensive system is broken...

This is why laser guided passing, too easy to hold possession, etc, happens so easily and so consistently; this is why, even though you can see it coming you cannot do anything to prevent it; this is why you can always exploit the same obvious flaw hundreds of times and, from a defensive standpoint, you cannot do anything to prevent it from happening again and again...

Because the defensive system seems to be designed for 5 years olds: run after the ball like a headless chicken, don't think, just do it.

You can only react to circumstances by running around like a headless chicken, but you cannot manipulate what type of circumstance you want to create for the team in possession of the ball.

When the team in possession of the ball starts passing the ball between the CBs and WBs from side to side, and you cannot do anything about it other than running after them like a headless chicken, in vain; why is that?

The defensive system is broken and has been broken since before PES5, it has always been broken; the only difference is that the advances in other areas of the game further expose a flaw that wasn't as evident in games like PES5 and PES6.

It is an obvious and predictable system, with absolutely no SUBSTANCE to it, a headless chicken dance, because the defensive system is designed to hide or minimize the flaws of the outdated left analogue stick concept.

A competent defensive system might actually make the game more boring, because the dribbling system and man-marking system is boring... Konami doesn't seem keen on exposing the weakest area of the game.

The dribbling system does not have an addictive hook to it, and the man-marking system is even worst; Konami needs to add SUBSTANCE into dribbling and man-marking... the way to do this is by making better use of the left analogue stick.

And I reiterate: the defensive system is broken...

The left analogue stick should not be used for manually controlling the direction in which a player runs when you are defending, because the left analogue stick is ONE button, yet we have TEN players on the pitch.

If the left analogue stick is responsible for determining, literally determining, the direction in which all the players RUN without the ball when defending... This means that the defensive system will be broken in one way or the other.

It means that you will spend your time pressing the R1 SPRINT button and directing the left analogue stick, doing trivial and redundant things which have little to do with playing football; even more redundant and trivial, if we consider the fact that everything is overwhelmingly predictable and obvious from our wide view perspective...

We have radar-like vision from our wide view perspective, and even though everything is painfully obvious and predictable... it is inevitable because the defensive system is broken and thus does not provide you with the tools required to play football.

At the same time, the wide view perspective is not responsible for the overwhelming predictable and obvious nature of the video game; the video game is predictable and obvious because the defensive system is predictable, obvious, inadequate, and straight out redundant, it has nothing to do with playing football, it has more to do with Usain Bolt.

And for this reason, defending becomes a boring procedure that you must endure, press R1 and RUN after the ball and apply double-coverage on the ball carrier: there's no substance to this system, no hook that makes it an enjoyable area of the game.

And more importantly, the usage of the left analogue stick is wasted on RUNNING ANIMATIONS as opposed to on-the-spot man-marking animations.

The left analogue stick should shift automatically and change to whomever is closest to the ball carrier, it should revolve around on-the-spot man-marking, and not around mindless moving-from-the-spot running.

MAN-MARKING ANIMATIONS (ON-THE-SPOT): marking the left side of the ball carrier, marking the right side of the ball carrier, center, tactical fouls, using the right foot to intercept a pass or to tackle, using the left foot to intercept a pass or to tackle, etc.

RUNNING ANIMATIONS (MOVING-FROM-THE-SPOT): run and crash into the ball carrier, resulting in endless spot-kicks and fragmented play due to the lack of fluidity... fragmented play being a by-product of the lack of physics/animations.

Running without the ball when defending, should be semi-manual, the user cannot literally have full manual (left analogue stick) control over the directions in which all the players run when defending; instead, attach different players with different roles, DMF, WB, CB, AMF, CMF, CF, to different buttons.

Certain buttons, like the buttons which would be attached to the CFs, will only work when the ball is in the opponent's half of the pitch. Thus, you can sit back with your DMF, and yet dictate the semi-manual movement of one of your CF, because the button attached to the DMF and the button attached to the CF are independent tools.

When the ball crosses over into your half of the pitch, that same button which worked to trigger or produce off-the-ball pressure from your CF, will now work for another player with a different role.

By pressing the mentioned buttons (not specified), the players will automatically run after the ball, the ball dictates the off-the-ball movement: that's how football works.

The DMF will automatically position himself and move differently, to an AMF or WB or CB or CF; different role, different responsibilities, different priorities, different off-the-ball movement.

And thus, if the DMF is attached to the R1 button, and you were holding on to the R1 button when the opponent passed the ball: this will AUTOMATICALLY produce or trigger a specific type of defensive reaction from your DMF.

If you where not holding the R1 button at the time the opponent passed the ball: this will AUTOMATICALLY produce or trigger a slightly different, but decisively different, type of defensive reaction from your DMF.

Thus, you can no longer hold on to the R1 button and run around like a headless chicken because... guess what? You no longer have full manual (left analogue stick) control over the direction in which all your players move without the ball when defending, you can no longer hold on to the R1 button without any type of repercussion.

The defensive system is no longer broken, you now have the control to dictate certain circumstances and therefore manipulate how the team in possession of the ball will attack.

The off-the-ball movement when defending would no longer be scripted by the whims of a COM, instead, the defensive script would be dictated by the calculations or miss-calculations of the user.

You have to THINK about it, you have to time the R1 button, you have to anticipate your opponent, because holding or not holding the R1 button when the opponent passes the ball... will produce different type of defensive reactions from your DMF, and these defensive reactions will be critical when defending.

And when you get there, when you get close to the ball, you have to win the one-versus-one challenge via on-the-spot man-marking animations... as opposed to simply holding the R1 button and crashing into the ball carrier.

It would no longer be the INSUBSTANTIAL headless chicken run that it currently is.

As a result, you relieve the left analogue stick from the burden of redundancies, and can now use the left analogue stick for things that have more to do with playing football and less to do with running around like headless chicken.

You create a new hook for defensive play, so that defending becomes something enjoyable, as opposed to a boring procedure that you must endure when not in possession of the ball.

We should not have full manual (left analogue stick) control over the direction in which your DMF runs without the ball; you need to relieve the left analogue stick from the burden of redundancies, in order to give more CONTROL and more SUBSTANCE to the user.

So,

1st -- you replace the outdated left analogue stick concept.

2nd -- you replace the broken defensive system.


If its any consolation, about a year ago I suggested the passing be moved to the right stick,


Some people might be into that idea,

For my part, I don't like the idea of passing the ball with the right analogue stick... forcing the user into constantly using the right analogue stick, it would feel too systematic for my taste.

I want more intuitive and responsive controls.
 

Tech_Skill

Registered User
You do the same thing with the left analogue stick; fairly simple, if you direct the left analogue stick WITHOUT using any SPRINT button, the left analogue stick will not move you from the space, instead, it would produce on-the-spot dribbling animations

...........are you saying when you the move the play with the analogue stick without press sprint, the player dribbles, rather than moving the ball forward into space??
 

Ravex

Registered User
I have few words to say on the matter.

I play PES for BAL.

I play FIFA for when I wanna kick my brother in laws ass (he supports Arsenal, I mean come on!)
 

Craney91

Registered User
TBH I’m that way with EA Sports now, I don’t need to play the product(s) to know what’s going to be wrong with them. Years and years of experience and buying into their scam, have taught me to not take one blind bit of notice from now on.

I can understand that maybe other developers and company’s maybe do deserve a try and a chance before giving a opinion or view on it, but this is EA Sports we are talking about here.

For instance, a few months back when Ubisoft released “Pure Football” you kind of had to play that! As it was the first try from Ubisoft....you needed to play it to be able to give a true/valid opinion of it.

With FIFA, it’s the same every single year, and for me that is more than enough to turn a blind eye to a small “irrelevant” thing like a demo or even its full game.

Yes, it’s the old argument “PES could learn from FIFA” about smoothness as PES is to “robotic”

But for me the MAJOR thing that sways me towards Pro Evo is that, for what it lacks in smoothness and polish compared to FIFA, it EXCELLS in responsiveness and always has! You tell it to do something and it will do it instantly. FIFA feels scripted in that way, and it feels as if the A.I. takes 50% of the control of the player you’re controlling.

That’s been the ice-age problem with FIFA, responsiveness and button recognition. (Press shoot first time and it will sometimes take 2 touches even before it gets into the animation to shoot and by that time the ball has been lost type of thing)

I don’t mind if PES is a little robotic, at least it does what you tell it to and id take that over smoothness and polish any day of the week.

Fully Manual is the only thing thats good about FIFA gameplay-wise.
 

Amateur

Registered User
The problem with FIFA and in-particular EA Sports is that they try to capitalize on just about everything JUST so it sells more than its competition. This isn’t just FIFA, this is every single game they come out with.

Fair enough from a business point of view, of course you are going to try and capitalize on everything to give you that edge sales-wise. That’s just how the world and money works and that will never change.

But for somebody with half a brain cell who can actually use common sense to pick fault with the game and its developers.....should know these things.

EA I feel wrongly claim simulation, this to me is the biggest fraud of all. If you honestly believe anything EA Sports produce, is true to life, apart from the licenses they get, then I seriously think you need looking at!

EA have a habit of making a game to their taste….Even though they’ll feed you with the same old shit “We look at feedback each year!”

Well is it me? or do they not pay any attention to the constructive criticism from people in the know every single year? Am I missing something? Because I still see the same shitty problems with FIFA 10 that I saw in FIFA 98!

They’ll try and bend the rules of the sport, polish them, give it a fancy name and THEN try and make out it deserves £40. I honestly think EA have made FIFA 09 4 times, 09 (obviously), 10, World Cup and now 11.

Progress for me with EA is slug like, it barely changes each year and apart from the odd add-on here and there, it really doesn’t warrant a new game each year.

The thing I get with EA and especially the majority of its gaming community is that they’ve kind of brainwashed its buyers, so that they think that getting everything done for them in the game (I.E. Pressure, tackling, passing etc) is the way every game should be and if it doesn’t meet those (Automatic) standards then that must mean the game is hopeless.

That’s why many FIFA players will give PES a go and say (The passing’s shit, the shootings shit, it won’t tackle when I hold the button down, I can’t win a header and then instead of thinking about what to say, the same old tripe comes out, THIS IS ARCADE!)

Errrrr, whats FIFA then?




That’s the major difference between PES and FIFA, PES encourages practice, yet gives you the INITIATIVE to want to play it more and more to get to that level you feel comfortable with (addictive). PES isn’t perfect (Nothing is!) but what you do get with Pro Evo is a sense of CONTROL over what you want to do, what you TELL the pad to do. That connection is there with button and ball (More than ever in PES 2011) but the fundamental and system has always been there from day 1!

I’ll be the first to admit, I thought PES 2009 was atrocious (every time you turned 45 degrees, it did a feint) PES 2010 wasn’t brilliant, but it showed improvement, and PES 2011 has improved once again from its younger brother.

That’s what you want to see EACH YEAR, significant improvement!

I find myself with FIFA when you look at it and play it enough, it’s actually surprising just how little control you have over ANYTHING, For instance heres a everyday attack on goal in FIFA:

(You’ll tell the pad to shoot, it won’t, and it will take extra 2 touches and then get tackled because of it.)

Did I want it to do that? Did I tell it to do that? NO…..If I wanted to take a touch, I would’ve told it to….then got the shot of when I told it to.


Yet you know as well as me you will get the usual “Don’t knock it till you’ve tried the demo and full game” JIBBERISH. It’s gotten to the point with EA Sports, I KNOW what to expect before its even been talked about by its Dev’s. Call me mystic meg, but when you play all the sport games it produce’s and see similar problems with all of them, and then the same problems happen again on its next installment. How does that give you the confidence that the next one will sort it out? When they haven’t done fuck all about that same naggy problem for 3 years+ and the same dev’s are there making the new one? Ay?

That’s why I refused to download FIFA 11’s demo, that’s why I won’t be buying it either!

So for all those that want a mainstream automatic gitchfest, fuck of on GLITCH 11,

All those that want a representation of football, play PES.

Good comments,

I agree with most of what you said, I prefer PES over FIFA, though like FIFA, PES has not improved very much in the last 7 years or so.

What I don't want to see, is PES11.5 in two years time... I really hope PES11 is the stepping stone towards something better and different.

I don't want to play PES13 and find out that the left analogue stick is the same old rubbish, and that the defensive system is still the same old broken BS.


Right, I am in the possession of FIFA... and I have to say that for the first time in years, I actually found PES (demo) a much more enjoyable game playing experience. I also never thought I would say that I prefer PES's passing system, but I really do... There's something fundamentally wrong with the weight and power of passes in this years' FIFA, they seem to fall short and trickle quite slowly even though the full power gage is used. Most passes get cut out by the opposition. They have also completely stamped out dribbling, which is shit quite frankly. I mean I'm glad they made it harder, but this is another element where PES is better.

PES lets you play the beautiful game... FIFA forces you to play frantic ping-pong heartless and relentless football. It feels crammed.

I know PES isn't perfect, but to me, it does what I want, and you can dictate the game in the manner you wish from slow build up to fast passes zipping around.

Since you can trade FIFA 10 for FIFA 11 and only pay £8 (at Asda) I might as well get both FIFA and PES in case one doesn't last the test of time, but for now, PES is the one for me.


It's good to hear someone whom I consider credible (apart from Tech_Skill and shaun7 and a few others) saying such things about PES11.

That's basically what I thought about PES10 vs FIFA10, I just thought it was less shit than FIFA10, though both games were a great disappointment in my opinion.

It finally looks like Konami will move on from the PES5 and PES6 days.

Comparing PES10 with PES11, what can you do in PES11 that you could not do with PES10?

I know that passing, for obvious reasons, but what about on-the-spot dribbling? and dribbling in small pockets of space? man-marking?


I just got fifa 11 today. Started career mode with Athletico madrid.
The gameplay is smoother than the demo and yeah it is slightly beter than the demo but not as much as some people are hyping it.

OVERALL, IT'S IS QUALITY HOWEVER the things tech and I mentioned are still there. I couldn't see why people are hyping it so much.
Yeah overall it's better than 10 especially the shooting and it has more wow moments than 10 for sure, but the flaws are pretty evident.

STRENGTH IS OVERRATED BADLY

The AI IS HORRIFIC. Really, it's generic, stupid, and annoying. When the AI is controlling strong players (even though not dribblers), he can dribble past you like messi and you can't even get near him. Makes him surrounded with a filed where you can't even get close. I was shocked that they didn't do anything about this. It's the most annoying thing ever.
Individuality is slightly better than 10, but I feel that players misplace a pass, not because of stats, but because the AI decided too. I don't know. Not sure about this, but it seems like it atm.

And the AI players INTERCEPTS WAY TOO MUCH. It's annoying.
There are moments where you feel clattered, not a bad thing, but the way it is on fifa 11, is annoying. When that happens, you cannot do a thing because if you pass, they intercept, if you try to dribble, they push you out and take the ball.

Then I encountered a glitch.
It seems that when the AI wants to score, NO MATTER WHAT YOU DO (btw I was a pretty solid defender in 10 ) THEY WILL SCORE, even if your AI controlled defenders run away from AI strikers. Yeah I encountered this in my last game. I conceded 2 goals because of this stupid bug.
I feel that the AI is horrific. Seriously at times GAME BREAKING ON WORLD CLASS. I don't mind cheating but NOT LIKE THAT.

But it has a good side too :)
The shooting is pretty solid and as I said, there are wow moments that I didn't feel in fifa 10.
The presentation is pretty good, the career mode improvements are solid, the animations seem smoother and better, the player movement is good, the build up is better than 10, and overall the game has improved from fifa 10 and I was really surprised by that. For the first time, in fifa, I felt surprised with a goal I made with Marchisio where I didn't expect it to go in. That was great.


Sounds like the same old bullshit, but more scripted than before; hence, the "personality +"

It has been done with PES5 and PES6, it now has more directions attached to it... the underlying flaw is still the same.

Great business for EA Sports, not so great for the hardcore fans who expect real improvements as opposed to details and gimmicks that are added to hide the flaws, not fixing the flaws.


...........are you saying when you the move the play with the analogue stick without press sprint, the player dribbles, rather than moving the ball forward into space??


You are closer now...

I suggest you give it a 2nd read because I changed a lot of what I initially said, my first attempt was a bit rushed and perhaps too vague and not specific enough.

http://abyss-watcher.livejournal.com/5261.html

The link that I just posted will give you a much better understanding of what I mean.

I think that if you give a 2nd read to the last post where I quoted you, and then give a quick read to the link that I just posted...

It's not very easy to understand without the assistance of video footage, but I think it should definitely give you a much clearer idea than the idea that you currently have.

Simply put, the idea is,


------------------------------------------------
1st, DRIBBLING with the ball

Will be done by directing the left analogue stick WITHOUT using the L1 nor the R1 SPRINT buttons.

The left analogue stick will NOT move the ball forwards into the space... Instead, the left analogue stick will move the ball in relation to the space that you occupy.

In other words, the left analogue stick affects the direction in which you DRIBBLE with the ball, not the direction in which you RUN or ACCELERATE with the ball.

2nd, RUNNING with the ball

Will be done by using one of the two (or the two) SPRINT buttons whilst at the same time maneuvering with the left analogue stick.

The left analogue stick will move the ball forwards into the space... in other words, the left analogue stick affects the direction in which you RUN or ACCELERATE with the ball, not the direction in which you DRIBBLE with the ball.
--------------------------------------------------


In the link that I posted, it explains the idea of "ball movement" and that ONCE the "movement of the ball is kick-started" you can move through space and dribble on-the-spot whilst at the same time also moving through space, thus the difference between dribbling feints and actually running or accelerating with the ball.

For instance, if you kick-started the ball movement, it was necessary to use one of the two SPRINT buttons in order to kick-start the movement of the ball... Once the ball is in movement, if you RELEASE THE SPRINT button and then go on to direct the left analogue stick...

This does not mean that the ball carrier will shift back into a STATIONARY STANCE, it does not means that the ball carrier will stop and dribble on-the-spot...

When the ball movement was kick-started into life, if you RELEASE THE SPRINT button and then direct the left analogue stick: the left analogue stick will produce on-the-spot dribbling animations but the ball carrier will CONTINUE moving through the space with the ball at his feet, depending on how you use the L1 and R1 SPRINT buttons.

At the same time, you can also kill or reduce the movement of the ball and shift back into a STATIONARY STANCE, and thus perform stationary dribbles.

And once in a STATIONARY STANCE, the left analogue stick will NOT move the ball forwards into the space... Instead, the left analogue stick will move the ball in relation to the space that you were occupying when you killed the movement of the ball.

The idea of "ball movement" is that the movement of the ball should not kick-start itself AUTOMATICALLY... because when that happens, like it happens in every PES and FIFA game, it minimizes every aspect of the video game.

Luis Figo is a good example of "ball movement" and "build-up dribbling",

Luis Figo covered a lot of distance, but he was a methodical dribbler of the ball... he did not straight out RAN at you like Lio Messi or Arjen Robben... he did his trademark on-the-spot dribbling feints, whilst running through space, and once the defender bit into the challenge, he would then try to run/accelerate past the defender.

In other words, there is a difference between dribbling with the ball at your feet and accelerating with the ball at your feet; the idea is, build-up dribbling and then running/accelerating past the defender.

This is what Zinedine Zidane did, it is what Luis Figo did, it is what Roman Riquelme does, etc, etc.

It is also important to acknowledge that it is always necessary to do some build-up dribbling before actually accelerating past a defender; the thing is, that different types of dribblers use different types of build-up dribbling techniques.

So even Lio Messi needs to do some type of simple and efficient build-up dribbling feint, a build-up dribbling feint which accommodates his left foot and body posture in the perfect position to sprint off after the defender "bites" into the challenge; even great dribblers like Lio Messi need to do build-up dribbling before actually running or accelerating past an opponent.

Yet in PES and FIFA there is no build-up dribbling, no proper dribbling and feinting physics/animations; it skips the build-up dribbling and goes straight into RUNNING...

The left analogue stick is the heartbeat of everything, if you minimize the scope of non-running animations which can be implemented into the left analogue stick, you minimize everything.

In every PES game, despite the clear player individuality, it feels like every individual has the same dribbling approach as Lio Messi, everyone RUNS straight at defenders, no build-up dribbling is needed nor even possible, and that diminishes the player individuality... in real-life, I don't see Xavi Hernandez running straight at defenders.

With more different types of dribblers, different types of animations and techniques, additional stats; player individuality would flourish a great deal... and every area of the game would benefit in a positive way from such a revolution.

It would be very different to PES, very different to anything that has been done before, but in many ways... I think it would feel more like PES, slower were it needs to be, but more responsive and more accurate were it needs to be.
 

fick

Registered User
Got FIFA yesterday (a present...) and I have to say from what I've played so far, me likey. It's better than 10 & harder to build up play. There are some issues with passing, but non I can find so far with dribbling, though have only used the created player route do far. (Mixing different pace with change of direction & the odd bit of trick stick work quite well for me.)

The AI of weaker players is very apparent. I started at Accrington and can confirm they suck ass in a major way. In a cup game v Tranmere, I could tell which side was better just by watching behaviour.

It's by no means perfect, but continues to be a progression as far as i am concerned. And that's the crux of the whole thing. Personal preference.
 

prabi

Registered User
OK

just finish playing FIFA 11

WTF

soo many people have hyped this game up .... and the hype seems to play on their minds.!!

THIS IS Becomming EXACTLY like FIFA 10... i played online and won exaclty the same way i usually do . one two one and through ball , pass across and score. Ive scored some good ones with Rooney.
The goals i conceded are hideous! . they were so crap , literally headers and Defense AI messing up.

im disapointed . but it is a very good game. But for some reason i dont think it is better than PES.
The passing is horrid , 3 times my passes went to the wrong player , one which led to a goal .
The shooting is good. But the AI seems to be really silly.

FOR EG. i scored a chip the ball was rolling in , and my oppenents defense went to chase it before it goes over the line . Wayne rooney lol , is literally grabbing terry, and slowing him down ??

ball physcics arent as good as PES.
passing and freedom.i dont feel that much freedom anymore on FIFA. PES seems to be the freedom game.

the only thing that i feel FIFA has going for it.
-animations , brilliant
- liscences
-sound and AI.
-Build up play is harder [ i remember last year , i hammerd people because of easy build up play last year]


the GKS are very good. But the game online , is all about pressure. its more smooth and fluid than PES but i dont feel any depth to it.
ITS FEELS LIKE FIFA 10 . !!!! THE FIFA 11 DEMO LOOKED BETTER AND PLAYED BETTER THAN THIS.
the more i play the more it seems like FIFA 10 with tweaks ! , but it should keep me occupied until the 8th,
Seriously im shocked at the reviews and some opinions. Yes the game is very good. but not like some make it out to be . I actually think PES outshines in quite a few spots , and thats rare for me to say becasue ive been cursing it since last year comparing it to FIFA. this is the first time ever ive brought a FIFA game before PES.
overhyped.
And no emotion , it just feels DULL. AND PLEASE the player models dont look no where near PESs brilliance.
 

shaun7

Registered User
^THE AI IS NOT BAD, IT'S HORRIBLE. even after the 2nd day of play, I still say this.
As for the pressure. It's so UNREALISTIC. REALLY, GAMES IN REALITY, AREN'T ALL PRESSURE BASED LIKE IN FIFA 11.
For example, where is the brilliance of closing down the spaces?
Where's the clever defence movement?
These 2 are highly missing in fifa especially the first one. It's all about pressure, pressure and pressure. NO GAME OF REAL FOOTBALL PLAYS LIKE THAT.
Ofcourse pressure in important, but not like that.
It has to be done by closing down the spaces and then attacking the attacker CLEVERLY, not by spamming the pressure button.

But anyway, apart from the obvious stupid things, fifa 11 is better than fifa 10 without a doubt.
As I already said, there are wow moments that fifa 10 had missing. The shooting is much better in 11 too, especially in semi assisted. Finally, some good shooting in fifa.
BTW I totally agree about the passing power. It's way too low. I set the through balls to manual and still, the EXACT THING HAPPENS. The through pass, won't be powerful enough. Sad to see that.
But anyway, overall, it's better than 10.
 

prabi

Registered User
^THE AI IS NOT BAD, IT'S HORRIBLE. even after the 2nd day of play, I still say this.
As for the pressure. It's so UNREALISTIC. REALLY, GAMES IN REALITY, AREN'T ALL PRESSURE BASED LIKE IN FIFA 11.
For example, where is the brilliance of closing down the spaces?
Where's the clever defence movement?
These 2 are highly missing in fifa especially the first one. It's all about pressure, pressure and pressure. NO GAME OF REAL FOOTBALL PLAYS LIKE THAT.
Ofcourse pressure in important, but not like that.
It has to be done by closing down the spaces and then attacking the attacker CLEVERLY, not by spamming the pressure button.

But anyway, apart from the obvious stupid things, fifa 11 is better than fifa 10 without a doubt.
As I already said, there are wow moments that fifa 10 had missing. The shooting is much better in 11 too, especially in semi assisted. Finally, some good shooting in fifa.
BTW I totally agree about the passing power. It's way too low. I set the through balls to manual and still, the EXACT THING HAPPENS. The through pass, won't be powerful enough. Sad to see that.
But anyway, overall, it's better than 10.


ok ive played more online ... 13 games or so.

The AI is terrible.

1. The game feels on rails !!! , how funny is that .

2. Its better than FIFA 10 , yes , because of shooting and difficault build up play.

Theres no emotion or depth to the game , it all feels basic. The scoring
and shooting DOES NOT feel satisfying at all . It feels very scripted.
The one on ones are now much harder cuz the keeper saves every shot
in the one on one situation.

The pressure thing is RIDICULOUS. STUPID. i mean its constant as it was in FIFA 10 WC . i mean how do i slow down gameplay , pass more and think of moves , rather than doing everything on the spot , randomly. Its very hectic. I mean as soon as one of my players gets the ball hes immedialty closed down and tackled, becasue of the easy tackling. And worse theres no indviduality so every player feels the same, its breaking the game for me. Unrealistic.

The game is good , but its not what critics said , amazing.
Theres a lot of flaws. And the biggest most annoying thing , is thats it FEELS LIKE FIFA 10 . i simply cant find a difference apart from the ball having much more weight to it.
its like PES 2009 AND PES 2010 , after a while the gameplay feels the same.

FIFA 11 is a tweaked verison of FIFA 10 , which i have respect for...... becasue EA are in a position to do that , But its not worth the hype and the high reviews. And i think PES has closed the gap and more.

Ive scored soo many goals the same way, of through pass and passing it in. Its not FUN. simple as ..

overall.

I just feel FIFAS marketing scheme , and liscenses are the core reason.
And the animations and physciality. These are the only two areas where its superior to PES. ...

Im disapointed. Its not a game i would play with freinds , fam for a very long time.
 

shaun7

Registered User
I agree about scripting. It's stupid. It's like the AI decided if you are gonna score and how many passes you will complete and which ones you'll fail.
I mean, most of the times I would know if I am NOT gonna make the pass BEFORE THE PLAYER PASSES.
Man, I seriously cannot get over this AI. I seriously cannot. It's far too annoying.
In world class, you can't slow the tempo because the AI will superman you with strength and if you try to do it to them, they'll continue turning and turning with marseille roulettes (the bad thing is that almost everyone does them in the best ever way like zidane) and you cannot touch them. It's like they're surrounded with force fields at times where you cannot get close.
And if you do get close and tackle them, they'll most likely get a foul because the referees are so biased towards the AI (though to be fair, it's slightly less annoying that in fifa 10). However, I do not agree about emotion. I do feel satisfaction when I score in fifa 11.
As for the reviews. 9 or 10 is pretty much STUPID. NO OTHER WAY TO SEE IT.
8 or 8.5 is fair in my book.
It would have easily been a 9 if the AI wasn't as horrible though.
 

Amateur

Registered User
ok ive played more online ... 13 games or so.

The AI is terrible.

1. The game feels on rails !!! , how funny is that .

2. Its better than FIFA 10 , yes , because of shooting and difficault build up play.

Theres no emotion or depth to the game , it all feels basic. The scoring
and shooting DOES NOT feel satisfying at all . It feels very scripted.
The one on ones are now much harder cuz the keeper saves every shot
in the one on one situation.

The pressure thing is RIDICULOUS. STUPID. i mean its constant as it was in FIFA 10 WC . i mean how do i slow down gameplay , pass more and think of moves , rather than doing everything on the spot , randomly. Its very hectic. I mean as soon as one of my players gets the ball hes immedialty closed down and tackled, becasue of the easy tackling. And worse theres no indviduality so every player feels the same, its breaking the game for me. Unrealistic.

The game is good , but its not what critics said , amazing.
Theres a lot of flaws. And the biggest most annoying thing , is thats it FEELS LIKE FIFA 10 . i simply cant find a difference apart from the ball having much more weight to it.
its like PES 2009 AND PES 2010 , after a while the gameplay feels the same.

FIFA 11 is a tweaked verison of FIFA 10 , which i have respect for...... becasue EA are in a position to do that , But its not worth the hype and the high reviews. And i think PES has closed the gap and more.

Ive scored soo many goals the same way, of through pass and passing it in. Its not FUN. simple as ..

overall.

I just feel FIFAS marketing scheme , and liscenses are the core reason.
And the animations and physciality. These are the only two areas where its superior to PES. ...

Im disapointed. Its not a game i would play with freinds , fam for a very long time.


Of course it's not fun, EA Sports has not done anything original, they just copied the D-Pad Oriented Concept that PES5 and PES6 used... and they transferred the D-Pad Concept into the Left Analogue Stick, and thus, attached more directions to it.

Adding directions to a flawed concept will not fix the underlying flaw, it will only hide it, not fix it.

The d-pad does not really has a range of movement, it is an outdated button with barely any depth to it; the reason for why certain flaws were not as evident in PES5 and PES6, is because the d-pad limitations covered the underlying flaw.

With FIFA10, PES10, FIFA11, PES11, certain flaws are more evident than ever because the progress in other areas of the game have further exposed the underlying flaw.

When you transfer that same d-pad concept to the left analogue stick, it means that you have added more directions... but it still revolves around RUNNING ANIMATIONS.

That's why FIFA10 and FIFA11 are overrated, because EA Sports has not done anything brilliant... actually, it's fairly simple what they did, they took PES5 and PES6 and they added more directions to it.

That's why the physical game, although it looks fluid and pretty, it's actually rather boring to play... because it is an illusion, a lot of physics and animations are missing.

If the left analogue stick has a range of movement from 1 to 10 in all directions, and running animations compose 2 to 10 percent of that 1 to 10 range of movement... you can see where the problem is, in that you can only implement a handful of non-running animations into a 1 to 2 percent out of a 1 to 10 range of movement.

The left analogue stick produces running animations without the assistance of a sprint button; the left analogue stick also produces running animations with the assistance of a sprint button: it always produces running animations...

This is why it is possible to cover distances of over 100 feet without the assistance of a sprint button, because the left analogue stick AUTOMATICALLY produces RUNNING ANIMATIONS...

This is because, what EA Sports did is fairly simple, they took the old D-Pad Concept that PES5 and PES6 used, added more directions into the D-Pad Concept, and branded their "invention" as "360 Dribbling"

In truth, it is not 360 DRIBBLING, it is not dribbling, it is in fact 360 RUNNING; but "360 DRIBBLING" sounds better doesn't it?

It's the very same thing that they did with the player individuality concept that PES5 and PES6 used, it is an outdated concept, yet EA Sports found the way of making it sound like something new: "Personality +"

Sounds better doesn't it?

The left analogue stick and the d-pad are very different controls, the underlying flaw, the root of the problem, is that EA Sports simply transferred the d-pad concept, out of the d-pad and into the left analogue stick. In other words, they are not making good use of the left analogue stick.

This is why the game revolves around running, because the left analogue stick produces running animations at all times with or without the assistance of a sprint button; dribbling, passing, shooting, defending, are all attached to the left analogue stick button.

The left analogue stick is the heartbeat of everything, and if you minimize the scope of non-running animations which can be implemented into the left analogue stick, you minimize everything.

This is why, if the heartbeat of the video game revolves around RUNNING...

You do not design a defensive system that forces you into actually slowing down and trying to dribble past a defender, because this will expose the fact that it is impossible to actually dribble with the ball at your feet...

Instead, you design a defensive system that allows you to RUN past defenders... and thus hides or minimizes the underlying flaw.

With FIFA11, EA Sports made certain adjustments to the defensive system, and as a result, it exposes the underlying flaw...

Which is why some people do not like the tackling and pressure system, because when you get closed down, you don't see it like something fun or enjoyable...

Instead, you see it like something dull and repetitive because you don't really feel like you can dribble past the defender, it lacks the unpredictable and organic factor because you can already predict when the AI will become super-human and will tackle away, it feels like the defender will end up tackling you and winning the ball; and the right analogue stick dribbling tricks, are too systematic and repetitive to be considered or described as something "enjoyable" and "intuitive"

What EA Sports did with FIFA11, is that the AI now closes you down more quickly... That's the way a Football Sim should play, but the problem with FIFA11 is,

1st -- that it does not has the physics/animations required for such a pressure system, and thus the pressure system exposes the lack of animations where it matters.

2nd -- the defensive system is very INSUBSTANTIAL, it's always pressure, pressure, pressure; that's not how Football works. Yes, in Football there is a lot of pressure, but you need to THINK before you react... in FIFA11 you must react, react, react, without ever THINKING.

Its is an outdated video game with details and gimmicks which are designed to hide the UNDERLYING FLAW... every flaw is a by-product of the underlying flaw.

That said, PES11 is also outdated, and all the flaws in PES11 are a by-product of the very same underlying flaw. The difference in feel, between PES and FIFA, revolves around how they decide to cover up the underlying flaw.

So, it's not like there is something better to play, it's either FIFA11 or PES11, and between these two it's all down to your opinion.
 

ThaReaper01

Registered User
I quite liked FIFA 10, but FIFA 11 feels really restrictive. Like I was playing FIFA 09. If you could update kits in FIFA, I'd buy FIFA 10. But I'm gonna go with PES 2011 for PS2. 'Ave it!
 
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