LOL....if your good enough you WONT do that and you would be able to cope with people doing it to you...i can (put my trumpet down)
and amateur your idea is great, but i question its practicality. most people cant take it when things are against them at 0-0...i can imagine people doing their nut if they lose a quick goal and are under constant pressure from a confident team....i mean surely its just another game mechanic to be exploited by people obsessed with winning.....like the messi runs etc.
could work a treat though
Like it or not, it is a reality of Football; the momentum changes.
My whole point is that Konami must give us complete control. Let's say that almost everything is decided by our actual skills as players, and your opponent is outplaying you fair and square -this- would mean that the momentum would be in your opponent's favor...
And there would be a lot of depth to it because the Team Confidence is the result of every Individual's Confidence Level. So it covers both Individual performances and Team performances.
When an Individual haves a "Low Confidence Level" some of his stats will go down: resulting in less off-the-ball movement, which in turn will make him harder to find on the pitch.
On the other hand, when an Individual haves a "High Confidence Level" some of his Stats will improve: resulting in more off-the-ball movement and effort.
That change in the Stats or in "off-the-ball movement" should be how the whole "momentum shifts" work.
* off-the-ball movement is very important in Football, because without good off-the-ball movement you don’t get good passing angles.
It would be a completely Unbiased Concept... everything would depend on our skills as players.
Let's have a scenario: Barcelona vs Chelsea, Essien is keeping a close mark on Leo Messi... and Essien is winning that "one-on-one" battle. Let's say Leo Messi tried to dribble past Essien but failed, and this has happened for about 3 consecutive times so far.
This would have a negative effect on Messi's Confidence Level, maybe Messi started the match with an 80% Confidence -and- after struggling against Essien his Confidence has gone down to 65%.
This would mean that some of Leo Messi's Stats will go down momentarily: maybe his Dribbling Stats will go down a bit, and he will also be harder to find on the pitch.
This would mean that for the coming PLAYS you should try playing through Iniesta, or through Xavi, or through Thierry Henry -until- Leo Messi recovers a healthy "confidence level".
And if you still play with Leo Messi, you could risk making it worst... this would encourage Collective Play and it would prevent the over-use of players like Leo Messi.
** How can Konami encourage Collective Play??
The whole point about the "Confidence Level" Concept is having some sort of control over the "momentum shifts" that occur throughout a game… but it would also be a completely new element of "Team Chemistry".
For example...
Let's take Barcelona FC: with Barcelona it wouldn’t be a wise move to have Leo Messi doing everything –because- this would mean that team-mates like Xavi would not see much of the ball. And if Xavi doesn’t get hold of the ball so that he can distribute play –this- would result with Xavi having a “Low Confidence Level”.
And if Xavi haves a Low Confidence Level –this- would affect Barcelona in a negative way. The Balance of the system would be lost for a given time, depending on how you get Xavi back into the game.
This would encourage collective play… let’s say someone is doing everything with Leo Messi, like they usually do Online. This would result in the Team loosing Confidence because Leo Messi is not passing the ball; there would be consequences for over-using players like Leo Messi and Cristiano Ronaldo.
Because Football is a Collective game, it isn’t only about the Leo Messis and the Robinhos and the Cristiano Ronaldos, etc, etc.
It shouldn’t be as one-dimensional as simply getting a bunch of “egos” together and having a star-studded Team… It shouldn’t be that simple, it should also depend on the actual balance and “team chemistry” of the Team: on how all those “egos” work together as a Team.
** The positives and negatives about “star-studded” Teams…
With teams like Barcelona FC you get world-class players, but as part of the package you also get more headaches, all this “superstars” and their high demands: Leo Messi wants to have the ball, Xavi wants to have the ball, Thierry Henry also likes to hold the ball, Samuel Eto’o also wants the ball, etc, etc.
If Messi started doing everything on his own –this- would create a conflict within the team. This is the price you pay when you play for a Big Team; you are no longer The Leader of the team, you have to share the spotlight with other “superstars”.
You wouldn’t need to worry about this in an Average Team with Average Individuals… But in Teams like Real Madrid and Barcelona and Man Utd this is a problem, because everyone is a “superstar” and you have to deal with their “egos” and make them work as a Team.
The Confidence Level Concept would give us more Realistic Differences between Average Clubs and Big Clubs.
With a Big Club like Real Madrid you get better players, but as part of the package you also get more headaches. On the other hand, with a more Average Club like Fiorentina we would get more average players, but as a positive we don’t have to deal with the high demands of “superstars”.
With bigger clubs we have more instability and conflicts within the team are more likely to happen. On the other hand with average clubs we have less quality, but as a positive we have a more consistent “team chemistry”.
** Bottom Line??
The "Confidence Level" Concept could:
* Provide a new layer of "team chemistry".
* Finally fix the AI-Dictated "momentum shifts" that are completely out of our hands.
* It would prevent the over-use of players like Leo Messi and Cristiano Ronaldo.
* It would encourage Realistic/Collective Play.
I think that "momentum shifts" are a Reality of Football and should be a Part of PES. But Konami must give us more control over it. Here are a couple of scenarios:
* If Leo Messi keeps dribbling with the ball and playing by himself –this- could have a Negative effect on the Team’s Confidence Level. Because this would mean that players like Xavi and Iniesta are not getting the ball, and this would create a conflict within the team –and- the conflict will have a negative effect on the Team’s Confidence Level.
* If you score 2 quick goals -the- momentum would be in your favor, because your opponent will be completely bummed out.
* If you're dominating the possession –the- momentum should be in your favor.
* If Cristiano Ronaldo had an easy chance to score and failed to convert it, and his overall performance isn’t much better –this- would have a negative effect on his “confidence level”. And consequently some of his Stats will go down momentarily: resulting in less off-the-ball runs and maybe a drop in his Dribbling Stats. Ronaldo could go missing for some parts of the game, and it would be up to you to get him back into the game.
* If you have a player like Juan Roman Riquelme and you don’t feed him the ball, and instead choose to play with other players –this- could have a negative effect on his “confidence level”. And as a result Riquelme could become impatient and could simply stop running, effectively disappearing from the game for an unknown amount of minutes. Or until you start working on passing him the ball and improving his “confidence level”.
It should be something that we can manipulate to a certain extent, something that isn't random, a Concept that isn't completely out of our hands. Konami must give us more control over everything, including the AI-Controlled "momentum shifts".
PS - My apologies to anyone who might be offended by the long "rant".