For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

Sucking the soul out of pes 2015

chimaira67

Registered User
https://m.youtube.com/watch?v=-g5cg7jKZ8g
I have tried everything to combat it. Although it can be stopped occasionally majority of the time there's nothing you can do.
It has become so tedious. And it's even more difficult in my club where formations/tactics are pre set by manager.

this game is massively spoilt online by the through ball, so many people dont wish to play the game they just want to through ball it as soon as they get possesion, i cant beleive there hasnt been a fix applied yet
 

LenCasp

New Member
Hi. I play offline and in default pass assist with a friend and yesterday he discovered this long through ball glitch. He used it all the time and I feel helpless. I searched the web and found the youtube video you mentioned. I told him it was a glitch and I told him that we need to switch to 1 bar pass assist the next time we play so that this glitch will not happen.

Am I correct that switching to 1 bar pass assist will solve the issue? I tried it and it seem to eliminate it.

I only play offline but if this thing will happen also in 1 bar assist then there's no way that I'll continue playing this game. I don't want to quit since it's fun playing this game with a friend.
 

chimaira67

Registered User
switching to zero bar will stop it, switching to 1 bar wil reduce it
if you want to remove completly 0 bar is the best, or perhaps try 1 or 2 bar but change through ball type from basic to advanced that will stop it when its not on basic for through ball you can still do them but requires a lot of skill and accuracy to get a good through ball but they will be rare
 

Rat Monkey

Registered User
Its always been like that to some degree and yes it sucks. The thing is its not a bug to be fixed, its just poor design. When on high pass assistance, your powerbar is also assisted. On 3 or 4, its makes things like that easy. 2 is not as bad I think. 1 is excellent because you have so much control over the power, that you have to be really accurate, so its not as easy but really satisfying when you do.

I very strongly think they should get rid of powerbar assistance. No matter what pass assistance your on, the power bar should be manual so you have to get the weight or power of the pass 100% right yourself. The level of pass assistance should only help you with your directional accuracy, which is the hardest to get right. Having to get the power right should take skill and your own accuracy and would cut out how easy it is to pull off that nonsense in your video. Surely it wouldn't be so hard for people to get the power right. It would mean you have the potential to have truly accurate weighted passes, but also leave margin for error as its up to just purely your own judgement.
 

IronCity

Banned
I always play with zero pass assistance offline. But disappointed just how accurate that still remains. I wish we could control the speed of passes to slow down a medium hold on the passing power from travelling on a rope for 35yards to find a target. Maybe i would like to control the speed in which the power bar fills
 

rebelinho

Moderator
I very strongly think they should get rid of powerbar assistance. No matter what pass assistance your on, the power bar should be manual so you have to get the weight or power of the pass 100% right yourself.

Then the input lag/deficiencies need to be completely removed, and that's impossible...

I play with 2 bar support, and through balls are a bit easier to do then I'd like. I'll play some guys right now with 1 bar support to see how it goes.

Playing against the AI, at least in ML, Premier League, TP difficulty level, is quite challenging at most times. It's difficult to find spaces to get those through balls, or when they can be done it's because the AI team defends poorly. So level 2 bar support seems fine to me, it's more or less natural for me to point the passes, but I still struggle to get strength right sometimes. It's just a matter of personal preference.

Now, in online mode, where you're playing against real people, or against your mates... I've never played against someone who plays similarly to me. One of my friends also likes posession game, but he isn't as skilled/used to the game as me; the others just long pass to Ronaldo or whatever. Anyway, what I'm saying is that in online mode everybody does the possible and the impossible to win, so it's normal if people take advantage of these kind of... "situations".

One possible solution would be, at least in online, forcing both players to play with the same assists, and allow less and less assists as the rankings go up.
 

rebelinho

Moderator
What do you mean, the online connection?

No, I mean the slight delay there is between you pressing the button and the action happening in the game. And his delay is much bigger than the reasonably acceptable in nowadays games. PES6 had considerably less delay than PES2015, for some reason.
 

Rat Monkey

Registered User
No, I mean the slight delay there is between you pressing the button and the action happening in the game. And his delay is much bigger than the reasonably acceptable in nowadays games. PES6 had considerably less delay than PES2015, for some reason.

To be perfectly honest with ya man, I have no idea what your talking about. The game is perfectly responsive to input, and I have played it on manual passing, though not extensively, but it was perfectly responsive. I play on 1 at the moment and the throughball is practically manual, the power is anyway and its comfortably responsive. I'm assuming your talking offline?

EDIT: Maybe not as responsive as Pes6, I don't know, but Pes6 is an arcade game compared to 15. There probably is a slight delay now that I think of it compared to Fifa, but Fifa is unrealistic arcade tripe of the highest order with ping pong passing that is not realistic or natural. 15 feels perfectly natural and responsive to me.
 

rebelinho

Moderator
To be perfectly honest with ya man, I have no idea what your talking about.

If you press :x: the ball won't leave the player's foot immediately, just that. Sometimes it happens because the player isn't near enough to the ball, but there are times when the game just doesn't pass as it should, like when running for the ball to the side line, and the plaey doesn't even attempt to slide and kick it. Or when you're approaching a defender too fast, press :x:, and your player does nothing. In fact he does, but it takes too much time to happen and you lose the ball.
 

Rat Monkey

Registered User
If you press :x: the ball won't leave the player's foot immediately, just that. Sometimes it happens because the player isn't near enough to the ball, but there are times when the game just doesn't pass as it should, like when running for the ball to the side line, and the plaey doesn't even attempt to slide and kick it. Or when you're approaching a defender too fast, press :x:, and your player does nothing. In fact he does, but it takes too much time to happen and you lose the ball.

It genuinely feels natural to me. I don't notice any of that. If the ball is at his feet, I never notice any lack of response, maybe your talking about when the ball is a little away from him. Maybe something is there due to the games physics, I've never noticed because its feels realistic to me. I'll pay closer attention next time I'm playing to see what you mean. I'm betting I'll think its natural physics or I would have noticed. It is open to interpretation to a degree.

EDIT: Anyway, whatever might be there I disagree it would have any affect on the accuracy of a manual powerbar, and the need to have a powerbar with assistance to compensate for.
 

rebelinho

Moderator
Yeah, this isn't too much of an issue tbh. I'll try to play with different support settings, and see which suits me better. Playing against the AI has the advantage of not bothering the other players and not receiving the usual "you're cheating, that's a bug" answers.
 

Rat Monkey

Registered User
Yeah, this isn't too much of an issue tbh. I'll try to play with different support settings, and see which suits me better. Playing against the AI has the advantage of not bothering the other players and not receiving the usual "you're cheating, that's a bug" answers.

Perfect settings for me would be pass assistance 2 for directional purposes, and a manual powerbar. 1 is great an all for throughball, but the directional accuracy can be a little unforgiving, but I have gotten used to it and am being a little lazy here. Still, I don't have the time to learn how to be super accurate with direction without assistance.

I'm getting abit off topic here but, the passing system needs a revamp most of all. On pass assistance whether it be be short passing or throughball, it aids your power too much due the the poor design of how the AI determines who you want to pass it to. For example, do I want it pass it too the closest player or the one ahead of him in the same pass direction? The game decides this based on how much power you put in the powerbar and alters the power of the ball accordingly. If it sees power over halfway in the power bar it decides, oh he wants to pass it to the further player and fine tunes the power of the ball accordingly. Maybe I wanted to pass it to the closest player who is in a better position, but with more power in order for it not to be intercepted, basically with what I think is the right power to make it to him. It happens quite often this misinterpretation of who I want to pass it too AND at what power. You end up passing it to the wrong player and not with the power you exactly wanted often enough, due to powerbar assistance.

Of course, how you select a player would have to change to avoid this crap. Instead of using how much power is in your power bar to determine who you want to pass it too, if you wanted to select the player further ahead in the same direction, you would press a designated button to do that after the powerbar is set. You then have more control of who you pass it too and at what power. There may be worries in delay of having to press another button, but you can do that instantly afterwards with great speed. Also, a margin for error in getting the power right in the first place because the power bar is manual, which will cut out how easy those types of throughball scenarios are in the OP's video. It's a win, win in alot of ways for me. I'm finally starting to get quite bored of the current design again, after the novelty of the game being good again has begun to ware off.
 

rebelinho

Moderator
Perfect settings for me would be pass assistance 2 for directional purposes, and a manual powerbar.

Spot on.

Instead of using how much power is in your power bar to determine who you want to pass it too, if you wanted to select the player further ahead in the same direction, you would press a designated button to do that after the powerbar is set.

That would be way too complicated. The only way is making it like in Wii (the best PES I've ever played): you point to the player/space/whatever you want, and pass there with the strength you want. No excuses. It was the ultimate tactics manager football game, just perfect.
 

IronCity

Banned
older hockey games used to have different player with button icons :)x::square: etc), if you held R2 down, you then could light up those icons, then press the icon of the player you wanted to pass to

of course this worked well for hockey with only 5 players on the ice
 

rebelinho

Moderator
Forgot to ask: what's the difference between the Through Ball Type and Pass Support? The first only affects through balls? And in what way?
 

Rat Monkey

Registered User
That would be way too complicated. The only way is making it like in Wii (the best PES I've ever played): you point to the player/space/whatever you want, and pass there with the strength you want. No excuses there. It was the ultimate tactics manager football game, just perfect.

One extra button directly after the powerbar is being pressed is complicated? I don't see how. The split second you start pressing the pass button, straight away a button icon appears over the head of the furthest player, e.g. 'Y' or triangle, and you just press it to say he's who I want to pass it too. This little detail is needed to get rid of the old system, and allow the freedom of the new one I suggested, in who you pass it to with how much power that you decide, and also introduces a realistic margin for error so you can't get easy throughball's without great judgement on your own behalf.
 

rebelinho

Moderator
One extra button directly after the powerbar is being pressed is complicated?

It's not complicated for us to do, but for the game. Imagine a situation where you have a bunch of players in front of you, or even a corner or a long FK. How would that work?
 

Rat Monkey

Registered User
Forgot to ask: what's the difference between the Through Ball Type and Pass Support? The first only affects through balls? And in what way?

If your throughball type is basic, then your pass assistance level affects what assistance you get. When you set it to advanced, pass assistance has no affect on it. I like the idea of advanced but its a little too slow in some situations due to the design of it.
 

IronCity

Banned
older hockey games used to have different player with button icons :)x::square: etc), if you held R2 down, you then could light up those icons, then press the icon of the player you wanted to pass to

of course this worked well for hockey with only 5 players on the ice

this may have gotten lost on the previous page because Rebelhino and i posted same time
 
Top