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Sucking the soul out of pes 2015

rebelinho

Moderator
of course this worked well for hockey with only 5 players on the ice

Exactly, in the more than probable case of having more than 5 options... we'd need one of these:

 

Rat Monkey

Registered User
It's not complicated for us to do, but for the game. Imagine a situation where you have a bunch of players in front of you, or even a corner or a long FK. How would that work?

It would depend on your directional assistance. The more directional assistance, the more range of players the AI would read as potential receivers. The game would take your literal direction on the stick first to determine which player your actually pointing at for the pass, or closest to pointing at, to designate as the default receiver(If you want him, you don't need to press anything else). Then, the level of your directional assistance would immediately kick in to determine what players in relation to your literal direction it is willing to compensate for, if you want to pass it to them. When it has determined which players fall within the assistance range, other than the one your literal direction on the stick is closest to pointing at, different button icons appear over these players as other potential receivers, and you press the corresponding button. You'll never have that many players to choose from because the range it compensates for in the literal direction your pressing on the stick is limited anyway.
 

Rat Monkey

Registered User
Exactly, in the more than probable case of having more than 5 options... we'd need one of these:


Hahaha, THIS is exactly what I mean! No man, you won't be able to have that many players to fall within your assistance range that it would be a problem. You still need accuracy with the stick.
 

rebelinho

Moderator
Alright, i just played against Liverpool with 1 bar assist, and...

- 81% pass accuracy, not bad. For my 1st try it is more than I expected
- Through Ball type on basic, so the bars affect these passes. So much difference coming from the 2 bar assist that in my first pass I thought it had been a longer dribble. The power is so, but so reduced it doesn't feel the same game. Much better like this, I expect to get used to the new settings in 5 or 6 games. It feels more natural, every pass goes with the same strength regardless where you point, if you press the button for the same time. No more "assumptions from the game" that often ruined attacking plays. Like it should.
- Normal passing is pretty much the same, the direction is a bit more sensitive, nothing that relevant.

In summary, I'm sold.
 

IronCity

Banned
lets say with R2 held down to kick up the icons, that leaves 4 buttons plus 3 bumpers, could include d-pad arrows and make it work.
 

Rat Monkey

Registered User
Actually, if that was a problem, why isn't the AI getting so confused with the current directional assistance and passing it to weird players? Because it uses your directional input with a limited range to compensate for it. You still have to be accurate. I'm proposing using the same assistance code that is already there. Your not going to have all your players as potential receivers. That would mean the game just ignores what direction your pressing. It would only assist your direction in a very limited range, so you still have to have good accuracy with your stick. That means you'll have limited options. Crucially, you have a good idea of who you want to pass it to anyway, so coupled with the limited range based on what your literal direction your pressing, and you having to be pretty accurate in who you want to pass it too, I don't think its an issue. Obviously, the range of assistance is crucial here.
 

Rat Monkey

Registered User
Alright, i just played against Liverpool with 1 bar assist, and...

- 81% pass accuracy, not bad. For my 1st try it is more than I expected
- Through Ball type on basic, so the bars affect these passes. So much difference coming from the 2 bar assist that in my first pass I thought it had been a longer dribble. The power is so, but so reduced it doesn't feel the same game. Much better like this, I expect to get used to the new settings in 5 or 6 games. It feels more natural, every pass goes with the same strength regardless where you point, if you press the button for the same time. No more "assumptions from the game" that often ruined attacking plays. Like it should.
- Normal passing is pretty much the same, the direction is a bit more sensitive, nothing that relevant.

In summary, I'm sold.

Man, you'll never want to go back to 2 bar assist after get using throughball on 1. You have pretty much complete control over the power. You can hit the ball with as much power as you like. Little delicate throughballs and everything else, although it takes a while to get used to but you've so much freedom and obviously the margin for error that goes along with it that stops long throughballs being easy, but 100% accurate if your power judgement is good enough. Settings on 2 and above are shit as you can't do delicate through balls, it just over hits them, and mid range ones are a bit over hit as well. Long throughballs to players on the shoulder of the defenders are too easy into space. Does that make sense? Surely long through balls should have harder accuracy of the lot. They had to do this to stop all throughballs being that easy, and it shows up power bar assistance for what it is on these levels, and that is poor design for me.
 

Rat Monkey

Registered User
lets say with R2 held down to kick up the icons, that leaves 4 buttons plus 3 bumpers, could include d-pad arrows and make it work.

You would want your options limited though, or massive confusion, as has been hilariously pointed out, would happen with so many options. So you still would have to be pretty accurate with pointing the stick towards who you want, as the range for which other players that are potential receivers would have to be not so drastically to the left or right of the direction your pressing. But, I like your idea for pre-empting who you would want to pass it to in the direction your pressing BEFORE you press the pass button. There is nothing stopping that being an option too.
 

Rat Monkey

Registered User
No more "assumptions from the game" that often ruined attacking plays. Like it should.

While 1 is excellent with the power, it still suffers from reading the wrong player you want to pass to because its still based on how much power you put into the ball. Its just not as noticeable because the directional assistance range is tiny, therefore, a further player away has to be nearly bang on in the same direction as the closer player your passing to, in order to confuse who you want. It does happen often enough, but not as much.
 

IronCity

Banned
You would want your options limited though, or massive confusion, as has been hilariously pointed out, would happen with so many options. So you still would have to be pretty accurate with pointing the stick towards who you want, as the range for which other players that are potential receivers would have to be not so drastically to the left or right of the direction your pressing. But, I like your idea for pre-empting who you would want to pass it to in the direction your pressing BEFORE you press the pass button. There is nothing stopping that being an option too.

I agree, and tbh, in the hockey game i mentioned, passing became too easy, hit the triangle - one timer.....all game long
 

Rat Monkey

Registered User
I agree, and tbh, in the hockey game i mentioned, passing became too easy, hit the triangle - one timer.....all game long

Yeah, it would make passing too easy in that respect. So, you never had to worry about being accurate with the direction in the hockey game?
 

IronCity

Banned
Yeah, it would make passing too easy in that respect. So, you never had to worry about being accurate with the direction in the hockey game?

not while using the passing icons, it became one touch. that was sometime ago.

EA NHL has nice passing and shooting. You control your legs and hips with the left stick, and your shoulders/hockey stick with the right stick. Makes for some nice combination of movements.
 

rebelinho

Moderator
So... I've tried 0 bar assist and this the veredict:

- Fucking hell, this is strange! It passes directly to were I'm aiming. Always. I can't play like this... But it sure is a good way to tell the good players from the best.
- Through balls are more or less similar to 1 bar assist.
- I'm not going for this... yet. I'll play at least one ML season with 1 bar support, and then we'll see. But right now, playing like this, it's madness.
 

IronCity

Banned
I do pass a lot of balls behind a player on 0 bar. but similar to what you mention, through balls are not much of a problem. I use the 0 bar, but basic through balls. I did try advanced through balls and was a mess with it. and I only play offline.

Although I still claim, on 0 bar the ball travels to magically to players very far away like a laser. It was actually FIFA's over accurate passing that made me take PES2015 out of the box, set it to 0 bar and never try anything else.
 

Rat Monkey

Registered User
So... I've tried 0 bar assist and this the veredict:

- Fucking hell, this is strange! It passes directly to were I'm aiming. Always. I can't play like this... But it sure is a good way to tell the good players from the best.
- Through balls are more or less similar to 1 bar assist.
- I'm not going for this... yet. I'll play at least one ML season with 1 bar support, and then we'll see. But right now, playing like this, it's madness.

Yeah, you need serious practice on 0 as its fully manual or certainly meant to be. It can be great and satisfying if your good at it(Used to play Fifa that way as the powerbar on assisted was way too assisted. Felt automatic and like the AI is doing everything for you), but you need too much of practice to be able to do fast passing accurately when you have little time to concentrate on your passes being directionally that accurate, so fuck that!
 

Das:Fohlen

Registered User
a few goals in your video are strange and it can be called glitch but most of them are okay - that`s called football, a well timed pass leading to chances. PES2013 had a long through pass glitch but in 2015 i would not call it a glitch. sometimes it`s hard to defend but it`s possible. i play with 1 bar pass assist and this is the best PES for years, better than any part on PS3 (i play PS4). a player without skills can`t beat you with just pressing triangle and running what was possible in 2013. if the pass is wrong timed, wrong paced, wrong direction and the player doesn't run right you will never create a chance that`s fact! ou have to do many things right to get a run and the defender had to do something wrong....
 

EthanLionel

Registered User
a few goals in your video are strange and it can be called glitch but most of them are okay - that`s called football, a well timed pass leading to chances. PES2013 had a long through pass glitch but in 2015 i would not call it a glitch. sometimes it`s hard to defend but it`s possible. i play with 1 bar pass assist and this is the best PES for years, better than any part on PS3 (i play PS4). a player without skills can`t beat you with just pressing triangle and running what was possible in 2013. if the pass is wrong timed, wrong paced, wrong direction and the player doesn't run right you will never create a chance that`s fact! ou have to do many things right to get a run and the defender had to do something wrong....

You are correct! Those long through balls happen in real football. It's a thing of beauty. However, The problem in the game is that in 3 bar pass assist, the computer decides if it wants to make your through ball a perfect through ball. If the computer decides to make it a perfect through ball 3 out 10 tries, then that's 3 free goals if you don't choke the finishing. It still requires skill though, but very minimal. Specially if the player is using big clubs.

On manual or 1 bar passing though, It's okay if you are able to do it plenty of times because it's your skills that made it happen and not the CPU.

So... I've tried 0 bar assist and this the veredict:

- Fucking hell, this is strange! It passes directly to were I'm aiming. Always. I can't play like this... But it sure is a good way to tell the good players from the best.
- Through balls are more or less similar to 1 bar assist.
- I'm not going for this... yet. I'll play at least one ML season with 1 bar support, and then we'll see. But right now, playing like this, it's madness.


You're correct!
I think the main difference of 1 bar assist to 0 bar assist is that the normal pass on 1 bar assist have a certain range where in if you aimed within that range, the pass will go directly on the receiver's feet.


^The red line is the range. When you aim inside it, the pass will go to the receiver's feet. Even if the receiver moves, the pass will follow him since the pass is already locked to him. When you aim outside the range, the ball will be passed to a space. This range are wider on 2-3 bar pass support, I think.

On zero bar, I think there's no such range. You have to aim directly at the receiver for the pass to directly got to the receiver's feet. It will not lock to the receiver I think. So if the receiver moves, the pass will not follow him.

No, I mean the slight delay there is between you pressing the button and the action happening in the game. And his delay is much bigger than the reasonably acceptable in nowadays games. PES6 had considerably less delay than PES2015, for some reason.
You are correct! There's a slight delay after you press a button and the action happening in the game.

I have time im my hands today so I test the shooting of PES6 and PES2015. Unfortunately, I can't test the passing since there's no power gauge in PES6 when passing. I think the passing and shooting in PES2015 works the same in terms of delay and power gauge speed.

Playing on 60fps.

PES6 - It takes 2-3 frames after I press the shoot button before the power gauge is activated.

PES2015 - It takes 7-8 frames after I press the shoot button before the shot power gauge is activated.

Plus, PES2015 power gauge is slightly slower to fill. Plus, the kicking animation in PES2015 is longer and realistic.

Personally, I don't have an issue with the slight delay in PES2015 compare to PES6 but if they could make it as responsive as PES6, It will be a lot better.
 

rebelinho

Moderator
On manual or 1 bar passing though, It's okay if you are able to do it plenty of times because it's your skills that made it happen and not the CPU.

Exactly, I wouldn't consider "spamming" or "bugging" if the player is using 1 or 0 bar support, because the game hardly takes part in it.

I think the main difference of 1 bar assist to 0 bar assist is that the normal pass on 1 bar assist have a certain range where in if you aimed within that range, the pass will go directly on the receiver's feet. On zero bar, I think there's no such range.

Indeed, I just think that range is probably a bit bigger. Like twice that size :D

There's a slight delay after you press a button and the action happening in the game. Playing on 60fps:

PES6 - It takes 2-3 frames after I press the shoot button before the power gauge is activated.

PES2015 - It takes 7-8 frames after I press the shoot button before the shot power gauge is activated.

Plus, PES2015 power gauge is slightly slower to fill. Plus, the kicking animation in PES2015 is longer and realistic.

Personally, I don't have an issue with the slight delay in PES2015 compare to PES6 but if they could make it as responsive as PES6, It will be a lot better.

Playing in 60fps, 2-3 frames = 0.05 seconds, and 7-8 frames = 0.133 seconds. Both seem way too fast for us to take notice, but we do take notice when playing. Adding all up, PES2015 is a less responsive and slower game, which isn't necessarly a bad thing. I too am okay-ish with this system, even if a more reactive game would be welcomed with open arms.

And the animations are indeed much more realistic in this game. That's way I can't go back to PES2013. Those keepers, oh god...
 
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