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I have said this before, the gameplay needs to be revolutionized completely to have any chance against the other game.
I think something like assigning all passing or most of it to the right stick, allowing you to weight passes and aim passes without the use of buttons (for the most part) would be a revolutionary idea in football games. A proper passing system assigned to the sticks, something like that needs to happen.
I wont bother going into detail about anything else, waste of breath, Konami have already started on the next game and they arent gonna listen to anyone.
i'm not sure because i havn't really tried it but can you not use the right stick for manual passing?
i'm not sure because i havn't really tried it but can you not use the right stick for manual passing?
Yeah but im talking about a more accurate proper system which pretty much gets rid of the use of buttons to pass, you can manual pass using the right stick, i dont think its as accurate as button but maybe thats me.
Something completely innovative along those lines. Maybe it could be done for shooting
Example to shoot, moving the stick back to pull the foot back, and then forward to make the strike.
Im just brainstorming.
I have said this before, the gameplay needs to be revolutionized completely to have any chance against the other game.
I think something like assigning all passing or most of it to the right stick, allowing you to weight passes and aim passes without the use of buttons (for the most part) would be a revolutionary idea in football games. A proper passing system assigned to the sticks, something like that needs to happen.
I wont bother going into detail about anything else, waste of breath, Konami have already started on the next game and they arent gonna listen to anyone.
I will elaborate on this matter later, as now I don't have the time.. but Passing through the Right Stick is a flawed concept.
In my opinion, what they should do is keep more or less the same Passing Controls, the Controls work fairly well.. it is the execution that feels too heavily assisted by the COM.
If you keep "brainstorming" you'll be surprised about how much better it could be.
Agree with that.. that's pretty much what I think about PES09. It is hugely disappointing for me, because I expected something better by now.. But I have to admit that the game can be fun to play if you know how to play it correctly.
But like you, I still think the game should force us into playing realistically. It would educate a few fans in the process, as too many fans think that it's all about pulling off outrageous moves that are very unlikely to ever happen in real life.
Take a look at Leo Messi, simple, realistic dribbling. Unlike PES09, where you can easily zig-zag the length of the pitch.
That's why Konami needs to Divide the old "Dribbling Accuracy" into more Specific Stats such as:
- Cutting the Ball
- Step Overs
- Shielding the Ball
- Body Feints
- Flicking the Ball (Okocha move, etc)
- And the rest of them..
Anyways, I have noticed that controls like the "fake-shot" which is done by Shooting and then quickly tapping the (x) button. I have noticed that with enough practice this controls become a part of your game, something intuitive.
In my case, I shoot via the (o) button. Which means that the "fake shot" move is basically (0)+(x) without releasing the (o) button.
So I was thinking, what if by (x)+(o) the player passed the ball and then sprinted off on the tactical run that you assigned to the (0) button for that particular player.
Or by double tapping (x) or in other words by (x)+(x) -the- player passes the ball and then sprints off on the tactical run you assigned to the (x) button.. etc, etc.
It is something that would give us a more realistic array of tactical options, because you would have 4 Buttons that could work differently for every player on the pitch.
And maybe it could be further elaborated. Maybe, in a situation where you aren't receiving a pass nor passing the ball -by- Double Tapping the (o) button you could set up a tactical run that you practiced during "training".
Much like the "Strategies".. But unlike the strategies, it would give us 4 Different Options depending on Player and Position. Which would be something like 12 or more tactical options for in-game use.
Much better than having only 4 tactical options for all the individuals within a team.
Plus it would give us a tactical option that works without having to pass the ball, like the FIFA L1 Attacking Run.
Only difference is that it would be a lot more deeper than FIFAs L1 feature, because you would have an average of 8 or more tactical options for in-game use.
Well.. About that issue with messi zig zaging.. It is problem of few things.. It is about stats, why messi can do zig zaging.. If he doesn´t have that big acceleration, than he would not be as good at that.. The best striker in PES should be good as Totti.. Every good player in PES is very over-rated.. And for example Drogba, is under-rated.. Drogba should have for example 5-7 higher acceleration, and 5-7 lower speed.. That´s what will make him looking more like real..
It is stats, which is probably biggest issue of the game..
About this issue:
QUOTE Or by double tapping (x) or in other words by (x)+(x) -the- player passes the ball and then sprints off on the tactical run you assigned to the (x) button.. QUOTE
Did u notice, that it is actualy possible to do that already?
Just go to player setting before or during the match.. Play with selected player, pick whole squad and here you go.. You will pass to other player and make some run, then you will ask for pass like in BAL, or change player and pass it forward to desired player.. It needs bit of practicing (Nothing to compere with fifa), but it works.. Me and few friends playing like..
Well.. So, are you trying to tell me, that there is always perfect run for ball in real match?Did you ever play football? Couse this is teamplay mate, and you as a one person should not be able to affect whole team play.. Arsenal, Man U, As rome etc. etc. They have got all good teamplay and there are players runing well for ball.. Why you should control when the other player should start run for break?? If it will be like that, then you will win every match.. It will actualy repeat problem from PES 4, where Henry or Owen have been totaly unstopable.. Afterwhile we didn´t play on tournaments for England, Liverpool, France and Arsenal.. Couse who had those teams always wins.. You should get some games from before and get some practise about ideas you have got.. Some of them are nice, but some of them like this one is absolutly nonsense..
QUOTE:It should never depend on your "manual ability" as "manually" controlling a player's off-the-ball runs is cheating, every run would be perfect with such a concept. Which would render Tactical Stats as useless, as a mere casualty.:QUOTE
You do not understand either.. I am not talking about whole sentense, but parts and now i am talking, that you should not be able to press some button, to let player run for predefined positions.. Couse is this happening on real ground? Yes, but in divisions and below or somewhere in front of house. But in Proffesional football you talking about whole different system, game and so.. Players from higher leagues got completely different system.. And I am sure, that most of your staff is good idea, but i don´t think, that you should be able to press button, and push the other player to run.. Much more realistic will be, if you will shout at him run, and ai will count from his stats, if he is sort of player capable of the acceleration, good with stamina or he will not be capable of that.. Or the situation you got your player and there will be player already shouting at you to pass (Milan Baros is really good example..), couse he is shouting all the match).. And i got feeling that PES is doing so.. I can really see, that some players lifting their hands, some of them going for runs (Roney, Messi constantly.. ).. You are going deep mate, which is good, but then you trying to put some scripts there, that is all what I am saying.. And you p.. me too, couse once, there is no 100% aplausse to your ideas, then you get pissed.. Defending yourself, that you play real footy, you got PES -60 till now, and you wont talk with someone who just signed to this forum you will realize, that you will write this ideas just to yourself..
No, I'm just pissed because you clearly do no understand me even though I have repeated myself a fair number of times. And while I'm at it, I'm the type of person who easily gets pissed off, but not in a bad way. So if you are the sensitive type who easily takes offense, I apologize.
Anyways, before arguing any further, which is pretty much the point of this thread; "Constructive Criticism".
Before continuing you should maybe re-read some posts, because I simply do not understand what your arguing against. It seems like you have skipped some posts, because You are arguing against something that you do not understand.
It's a complicated concept what I'm trying to explain. But to put it simply, all the teams have Different Systems, which goes hand-in-hand with playing to your players Strengths.
And playing to your players strengths haves a lot to do with Tactical Play. So its as simple as, you choose 4 Tactical Runs for each player, which means that every team would play differently. Which also goes hand-in-hand with Team Chemistry.
It is about you as a Player-Manager deciding How to use those Stats, dictating Some of your players tactical movements.
If the player doesn't haves the Stamina?? Who cares, you tell him to run that way and he will run that way. But consequently he will tire out faster, which may result with him not running at all after awhile, because of fatigue. Which would force a substitution.
It's all up to you, you decide how to use their abilities. On the other hand you have no power over their actual ability at executing your directions.
How they execute your thoughts and directions??
It all depends on the Stats, and it shouldn't be some arcade-like execution where you tell him to go Right and he goes to the Right very obviously.
There would be no such thing as "scripting". Which is something that Konami has implemented into every version of PES, most notably PES09.
You would have a different set of Tactical Strategies for when Attacking or Defending. Which means that there would be "tactical plays" from both Attackers and Defenders. Both trying to counter and anticipate each other with each passing Play.
There would be no scripting, everything would rely on the Stats of your players, on your Timing, on how you use your Team's Strengths.
A team is made up of 11 players, not just 1. And we can only "manually" control one player, which means that we should have the power of "dictating" the movements of other players that aren't under our control.
Point of the matter is to force the player into THINKING. Before achieving a one-on-one situation both when Attacking or Defending, we should be forced into Thinking a lot more.
Unlike the "running mindlessly after the ball at full pace" tactic that always seems to work on PES09. It's embarrassing. PES09 feels very slow, for the immense time and space available on the pitch, but Mainly because you barely have to THINK at all.
Run, Run, Run, Cut the ball, Run, Run, Pass the ball, Tap R2, Run, Cut the ball, Pass the ball -- Goal!!
Konami treats the Tactical Aspect of the game as a mere casualty.
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P.S - If you cannot understand the difference between "manually controlling" a players tactical movement -and- "dictating" a players tactical movement..
There's nothing I can do about that, it is as clear as it can be, maybe you lack some knowledge.
It is as simple as, when a President sends someone into a battle field, they are dictating things.. How that someone (that person) executes the task is a completely different matter.
But I dont like your idea about that.. Do you understand??I dont like to dictating players tactical movements.. I would like to dictate them pace, marking, different type of positions and roles which they should play.. Passivelly call at them via head set, let them deside (the ones, which aren´t controled) what to do and once they recive pass, controle them and carry on.. That is how should next gen look..
Description of the word dictation is wide term u should rather use offer him to run, but let him deside or something like that..
I can tell you about Dictation, Dictator´s, Dictatures, Dictates plenty.. For example:
If president sends someone to battlefield just by his choice, he have to be Strong Dictator..
The strong dictator has, for any social goal he/she has in mind (e.g. raise taxes, having someone killed, etc.), a definite way of achieving that goal. This can be seen as having explicit absolute power, like Sulla or Amateur.
Description of the word Dictation (exercise) is, when one person speaks while another person transcribes what is spoken.
Anyways.. Sometimes is better talk about staff directly, than use some words to look more important..![]()