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Batman: Arkham City [PS3/360/PC]

minenow

Registered User
Arkham City: Killer or Filler?

Apologies to anyone upset that I've created a new thread for this but thought it may garner more interest... :blush:

Not posted here in a while, but with the release of the Arkham City upon us, thought I’d look for opinion on what this sequel needs to be more of an “Empire Strikes Back” and less “Excorcist II” (why did you do it James… Why?!)

Way back when Asylum was released I bought, completed, and posted my reaction to the game in the thread here on Pes Gaming. I won’t repeat myself here suffice to say I thought it was an accomplished effort by Rocksteady, largely deserving of its critical acclaim.

Obviously an attempt to critique a game yet to be released is nonsensical, but there are certain areas that City must improve on if it is to succeed where Asylum left off.

Of course we know that City’s environment will be far larger than Asylum’s. Good thing? All depends on the execution – part of Asylum’s success was how cleverly Arkham was constructed. Although confined, each area offered its own distinctive environment – from the close ceiling futuristic detailing of the holding cells, to the crumbling sewers and cave systems beneath the island and beyond. It all felt plausible and belonging to the world DC have so painstakingly created over the years. Even when the game leads you for the first time to the Bat Cave, it seemed like a clever addition to the island’s labyrinthine feel. What could have become a repetitive stroll though corridors, rooms and halls was cleverly constructed to feel like a continual voyage of discovery – the level designers did a bloody good job here.

So why fret about City’s more “open” intentions. In fairness I’m sure the separate strongholds, overseen by the various villains of the piece, will maintain if not improve upon the high standards set by the team’s last efforts. The only concern would be in the danger of repetition when travelling to and from them. No matter how prettily disguised, (I’m looking at you here Assassin’s Creed) repetition can be a curse.

The above though is not the chief concern. If Arkham City is to truly improve upon the marker its predecessor laid down, then it must deliver far more on its boss battles. I can’t have been the only one that felt cheated by the damp squib that Croc’s encounter delivered. Especially given the fact that the game unashamedly sets your expectations high within the first 5 mins with the characters nailed on introduction; banking on the fact that you have pressed the R3 button (as it advises you to do just moments before) Croc’s hulking, brilliantly observed character model turns, stares straight down the camera, and threatens to tear you limb from limb.

Turned out all you needed was the ability to hold down L1 and press R1, to put him out of commission. Repetition is a killer.

It wasn’t just Croc’s encounter either. Nearly to a man (and woman) the boss encounters in Arkham promised much but delivered little. If City is to succeed where Asylum left off, then I for one am hoping for a far more intelligent approach to such battles. And as much as I enjoyed the GOW series, I’m hoping for more a MGS 2/3 approach to taking down the likes of Penguin (toe to toe with Batman – I don’t think so) than any QTE situations.


Don’t get me wrong, I think Rocksteady have just about earned my 40 odd quid on their previous efforts alone (call me sentimental). But I’m looking for more than just a bigger environment, a few more combos/gadgets, and a rounder offering of the DC villain’s roster.

It could be the difference between cementing Rocksteady’s relationship with the Bat, and a long term cash-cow opportunity ruefully missed.
 

Haribo

Super Moderator




So...many..characters.


It's also got its first review from Australian OPM:

Batman: Arkham City is not only the best superhero game ever made, it's one of the best games ever made full-stop. It takes the already superlative original and gloriously expands on it. It's a deeper game, more complex, more inventive, more mature. It brings the caped crusader's world to life better than any comic, movie or television show before it."

"Presentation: Endlessly creative, perfectly moody, and technically flawless. This is Epic's Unreal engine pushed to its absolute limit."

"Sound: Alternatively foreboding and frantic, the game's orchestral soundtrack matches the on-sccreen action perfectly. Voice acting is brilliant."

"Controls: Complex and initially overwhelming but also logical and responsive. It'll take a while to get used to them, but once you do it feels perfectly natural flinging Batman around."

"Replay Value: Immense. A massive main quest, dozens of side missions, Riddler challenges, secondary game modes, and DLC will keep most people occupied for months."

"VERDICT: We can't imagine how a superhero game could be better than this. Absolutely sublime."

10/10
 

Lörd TH

Registered User
Question is, if they make another one after this game how will they better it?!


Can't wait for this.
 

Haribo

Super Moderator
I forgot to mention there's also Deadshot and a cameo from everybody's favourite: Calendar Man.

Question is, if they make another one after this game how will they better it?!

Rocksteady have said they're interested in doing another so we shall see.

Only new characters I can think of them using are Hush, Black Mash & maybe Ra's; everyone else would have to be re-used.

EDIT: Actually there's loads (albeit shitty): Killer Moth, Great White, Deathstroke and MAN-BAT.
 

Haribo

Super Moderator
The latest Batman: Arkham City review score to hit the net is from the issue 244 of Games Master and it's an absolute celebration of the Rocksteady sequel.

The mag's given Arkham City 97% but it's the words that really give an indication of just how special this game is.

Reviewer Rob Taylor urges readers to "revel in one of the greatest games ever conceived." He describes the combat as "near perfection" and "elevated to an entirely new level" while Arkham City as a location is "brooding and bloody massive.

Most excitingly though, the mag teases a "knockout ending" which of course (thankfully) is kept tightly under wraps

Taylor concludes by proclaiming Batman: Arkham City to be, "brave, brutal, brilliant - the gold standard by which all future videogames should be judged."

Games Master isn't alone in its gushing though. The Batman: Arkham City review in German mag Play 3 ended with a score of 92 percent and praise calling the sequel "The best superhero game ever made."

:hmm:
 

Hunter

BELIEVE
97%?



I'm not doubting it'll be brilliant. But it's ratings like this that leave me more skeptical than an average rating. Especially when a game receives a "10/10" rating. I just think 'are you kidding me?'

I'm not even sure I've ever played what I'd consider a 10/10 game, and if I have, it'd only be 1 or 2, not 3 or 4 per year...
 

Hunter

BELIEVE
10/10 though? 100%?

I adored San Andreas, loved it to death. But even 10/10 is possibly a stretch, 9.5 maybe.

When I was thinking of games I'd maybe consider close to 10/10, immediately Pokémon Red (or blue, same thing), came to mind.
 

Phatmann

HGW XX/7
I cancelled my pre-order of the collectors edition from GAME to pre-order the Joker steelbook edition from Tesco's. If anyone is interested, you can order on there for £34.70 if you use the code EXM5TOP5-1 in the promotional code bit. A lot of games I'm interested in getting coming out in the next few weeks/months so finding a pre-order as cheap as that is essential.
 

Ali

It is happening again
I cancelled my pre-order of the collectors edition from GAME to pre-order the Joker steelbook edition from Tesco's. If anyone is interested, you can order on there for £34.70 if you use the code EXM5TOP5-1 in the promotional code bit. A lot of games I'm interested in getting coming out in the next few weeks/months so finding a pre-order as cheap as that is essential.

Doesn't the GAME option come with the Robin dlc pack though?
 
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