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Fallout 3 [PC/360/PS3]

Yeah the DLC is top notch by all accounts. I have only bought the Operation: Anchorage one, but I thoroughly enjoyed it. There are quite a lot of naysayers for this DLC, but I enjoyed the whole alaska during the war setting. The rewards from it are great,; some nice armour, guns and exp. The Pitt and Point Lookout are both DLCs that can be played at anytime and do not really further the main storyline, though there are alot of links to the main story. Broken Steel though is the daddy, and takes place directly after the end of fallout 3, carries on with your character, raises the level cap to lvl 30 and continues the main storyline.

All DLC introduce new enemies, weapons, outfits, quests, achievments......and the fallout DLCs are probably the only ones I will ever download.

Anyway, back to fallout. Just reached Level 20 and unlocked the perk that puts every location on the map, i have discovered 103 before this point, and my god, I have a fuckton still to find and explore. i'm glad I chose this perk because it allowed me to stumble upon a place called "The Dunwich Building". If you haven't been there, go there. It is creepy as fuck, the story played out on holotapesi nide it is great and the last few moments when you're exploring it feel really unique in the whole game.
 

Lörd TH

Registered User
First Mothership Zeta DLC screenshot



In Mothership Zeta the aliens have returned and they are not happy. The mothership answers the distress call sent out by the alien ship at the Alien Crash Site and abducts the player, making the whole add-on take place on board of the alien ship.

The environment will be artistically different from the rest of Fallout 3, with nearly no assets reused.

You will be able to take a spacewalk possibly outside the ship.

You will recieve a radio transmission that is unintelligeble which will lead you to the alien crash site which players might already have visisted. It won't be the friendliest of greetings. The player will then be onboard the Mothership Zeta were they will meet other prisoners and plot their escape.

Mothership Zeta will still be in orbit. They have been watching Earth for quite some time.

There will be Alien Power Cells but still in a limited quantity.

Onboard the Mothership, the questline won't be completely linear and will feature some exploration
 

Sweey

*RETIRED*
Well the PS3 DLC is put off until end of September now...

http://www.joystiq.com/2009/07/13/fallout-3-ps3-dlc-by-end-of-september-starting-with-broken-st/

Well fuck you very much Bethesda. By that time now us PS3 players will be into Uncharted 2 revving up for Modern Warfare 2. Bunch of Microsoft scrotum licking cunts. I hope every PS3 player boycotts this fuckup.

Perhaps you need to remember that because of the PS3 and 360 these PC games (Fallout, Morrowind, Oblivion) have been watered down. Fuck the consoles.
 

Singey

Registered User
Its a shame really as I really like this game. I bought it on PS3 using Play trade for £20, was kinda disappointed with how the game looked and played, and as I have a half decent PC I was thinking maybe I would have been better off with the game on PC. Then of course there was a huge sale on Steam the other week, with Fallout 3 available for even less :faceplm:
 
Mothership Zeta officially announced by Bethesda said:
Description:

Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.
Story:

A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative – to fight your way to the bridge of the ship and secure your escape.
Key Features:
Find and exploit new and destructive alien technology, like the Alien Atomizer and Drone Cannon.
Explore the vast Mothership and learn the secrets of the Aliens’ master plan.
Thwart the Aliens’ attempt to stop your escape, and take over the Alien ship before it wreaks havoc on the unsuspecting Earth below.
Fight against the Alien Invaders, their robot drones, and turn their own horrible experiments against them.
Ally yourself with an unexpected array of characters, both from the Capital Wasteland and from Earth ’s past.

Colour me excited. Samurai Armour!! Historically important characters (my money is on Elvis and Lincoln showing up in this) and a story of rebellion on the ship.

This could well be the best DLC.
 
Just wandering around checking out all the places that I have yet to discover and stumbled upon a nice looking settlement called Andale towards the direct south of the map. However, as with most places, first impressions can be decieving and the terrible secret of this place was really a great little distraction, and as with The Dunwich building, I reccomend anyone who hasn't checked this place out head there.

Also I encountered a fun little glitch today. I was wandering round the outskirts of the Fairfax Ruins when I saw a green friend marker n my map. I targeted and saw it was an Enclave Soldier, but he was friendly. I had fun following this guy around, taking out some raiders with him, and all together generally becoming the best of buds with him. However, we stumbled across an enclave encampent and as soon as he met up with his real friends, our friendship was over. I enjoyed it while it lasted lol.

45 hours gone, still not bored. I think this could be my first 100 hour game (other than PES of course).
 

Dale C.

Registered User
Just wandering around checking out all the places that I have yet to discover and stumbled upon a nice looking settlement called Andale towards the direct south of the map. However, as with most places, first impressions can be decieving and the terrible secret of this place was really a great little distraction, and as with The Dunwich building, I reccomend anyone who hasn't checked this place out head there.

Oh I love that place, it really is brilliant.
 

Sweey

*RETIRED*
I can't enjoy any of the DLC without replaying the whole game - lost my saves accidentally and that after I'd already restarted the game after playing it lots due to a drive crash.

Andale was interesting.
 

Lörd TH

Registered User
Go to the oasis if you haven't already, that has a pretty cool quest and it's a very different enviroment to the wasteland
 

Dale C.

Registered User
I haven't played it for ages, so can't really re-call many places.

Don't know if you've been on this website before Jonno, but it has everything on it, and I really do mean everything.

Warning, this website contains the type of spoilers that will ruin the game for you lol.

http://planetfallout.gamespy.com/

Oh I remember a place now. Have you been to that slave encampment place? Can't remember what its called though...That took up a bit of my time. Its really cool, and there are loads of ways that you can go about the quest.
 

Sweey

*RETIRED*
Oh I remember a place now. Have you been to that slave encampment place? Can't remember what its called though...That took up a bit of my time. Its really cool, and there are loads of ways that you can go about the quest.

Paradise Falls.
 
Yeah, I am doing a positive karma character so i dint want to enslave anyone to get in, so when i needed to rescue the kids i went in, stealth suit and sniper rifle in tow, and decimated them all.

Was great fun wiping out the slavers, still havent been to little lamplight since tho.

I'll check out the oasis soon.
 

Singey

Registered User
Apparently i'm the 'Evil of the Wastes' but I dont recall doing anything that bad :/ Sure i've killed innocent people but I never saved my game afterwards, does that still count?
 


Well Vault 101 has given birth to the savour of the wastes.

After 51 hours ploughed into it, and over a few months of ingame time, the Lone Wanderer selflessly sacrificed himself for the good of the whole wasteland.

I was sad to see it end, especially as I still have about 20 or so map locations to visit and quite a lot of sub/side quests I can do. However, this can probably wait till I download broken steel and continue on with the lone wanderers quest.

Right now I am very tempted to start off again, maybe with a female character who specalises in hacking and repairing(i missed loads of terminals and probably interesting story tidbits due to my lack of hack skills). However, I would really like to see the whole game through with my current guy. After investing so much, I think it'd be wrong to put him out to pasture right now.​
 

Lörd TH

Registered User
Nice story there Jonno.






Joystiq said:
Beyond the Alien Atomizer and Drone Cannon, there will also be a new rifle, the Alien Disintegrator, and the Cryo Grenade, which will freeze the enemy in its tracks. There's also the new perk, Xenotech Expert, which increases the damage of alien weapons. Hopefully, Zeta will also have plans to teach the wanderer how to make more ammo for these weapons once he's back on terra firma and searching the wastes.


Amazing.
 
Yeah, Mothership Zeta sounds like being teh Coup De Grais in terms of DLC. WHat really has given me the horn though is that upon completion of teh DLC you will be able to return to the alien ships.

eurogamer.net said:
MTV's interview also mentions that once you've finished the main DLC quest, you'll still be able to return to the alien ship, and that this will be worthwhile to access the "Alien Epoxy" which automatically repairs items by 25 per cent even if you don't have a duplicate.
 

Sweey

*RETIRED*
I'm logged in under XP because I want to sync my iPod and iTunes no longer works in Windows 7 x64 and have stumbled across all the save games I thought I'd lost! :smug:
 
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