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Fifa 10

Bež

Registered User
Very good games last night lads, a great strike-force we are turning out to be Dale ;) I feel we all played well, apart from Sully. He was watching a film at the same time though so that's not such a surprise.

Chuffed with my progress :happy: That screamer with Adriano :D:w00t

I wonder if our winning trot would've continued, if Sully didn't join after those 3 ¬_¬


Edit: Oops, this was meant to be posted in the FIFA 09 thread, my bad. Someone please delete this post.

Thanks.
 

Foxhound

Registered User
Well guys thank you for being patient. Firstly there has been a lot going on and catch even now from my short time at EAC to play and early version of the game

Now although I have seen something recently which was pretty bloody cool while I was down in guildford playing a later build unfortunately I can't talk about that. Yet.

Right on to what I can talk about.

Most of this has already been covered but I thought I would give you my thoughts on most of it.

Firstly since coming back and playing 09 again one thing I do miss is the 360 degree dribbling and the faster high passing. Often in 09 I will play a cross field pass now and then remember that its like hitting a golf ball on the moon and swear at myself as Henry intercepts a slow but otherwise perfect pass.

Its weird how when you play with a better control system it doesnt really take lots of effort to feel natural but when you go back to an older version you realise just how clunky it is by comparrison. As with dribbling it just feels right, sure I turn in to defenders or walk it out of play but at least now its because of the way I am pushing the stick not the control "rounding up" to the next 22.5 degrees......

So some of the new stuff, firstly there is the moveable wall. This really makes a difference in defending a free kick and gives the defensive team a sporting chance at stopping those 19 yard driven across the keeper free kicks that in 09 are nigh on impossible (even with the extra man trying to cover the gap).

What I like now is that it makes the FK taker have to think rather than moving n number of degrees to the right or left 1/3 power and a little curl and 8 out of ten will go in. I like the cat and mouse of trying to read what the FK take is gonna do and the mind games this plays, like in real life.

How does it work, well its quite simple use either of the triggers to move left/right (the triggers are inverted as you are moving from the walls perspective not the FK takes facing direction). You still have the rush option or the wall jump option so now although FK takers have lots of choices you defensively have more ammo to counter that with.

Quick free kicks. They work just like the current gen version in that when the play occurs your player will look to take a quick one but after a set time it will change to a standard free kick (3rd person).

When you combine quick free kicks and the cut scenes being removed with the ref warning or booking players in game it really does make the game feel more sim like and playing at a real pace.

Now on to my favorite bit. Before taking a direct freekick you can press R1/RB which brings up a menu to select the kick taker. Its not the most advanced feature in the world but it does give you better options for left and right of the box or if you want to use pace to drive a shot or if your feeling cheeky drive one under the wall. I like this feature alot!

Another dead ball improvement is throw ins now you can really lob the ball in to the box ala delap style. But the sensible rules with this improvement means only certain players can do it and you have to be playing in a ground with enough room for the run up!!

Whilst in guildford we were more free to play different offline game modes myself and Orlando played a few manager mode games and saw some pretty reasonable simulated results for CPU teams the budget that we had for Man City looked like last years though as there wasnt 15 zeros after the number

One nice touch and long needed addition is that you can now assign stadiums to teams which is needed. The stadiums now show the types of weather available and which lighting is available which it nice also.

Matches are also played in appropriate lighting and weather so prem games are mostly pee'ing it down while la ligua games are played in glorious sunny tempretures that seem to have all the imported players drowning in their own sweat

So practice mode. Well this is by far the best new addition to the game bar 360 dribbling. What it allows you to do is select X v X and choose either attack or defensive side.

Things to note are the attacking team gets all the throwins and corners giving you ample opportunity to fine tune corners etc. The great thing is its also multiplayer meaning you can play on the same side and really practice team work and making those killer runs or swap it round practice tackling and jockeying.

With the new fatigue model you really notice how quickly players tire if you go full on all the time and the practice mode will help you learn to manage your fatigue better and time your attacks and when you use pace.

We played a practice match with 4 players on each team with 2 humans on each side........4 players having to cover the length of the pitch nearly kills them for 10 mins. It was a fun game as there is no ref and so little players we were scoring lots and murdering each other with slide tackles. I have to say it was as fun as sensi soccer with a few mates and lots of beers. Exhausted players being sythed down spectaularly to then have to get up and chase back.

This mode will both be fun and helpful as you can practice your skills and control.

I will say again as a person that now uses lots of skill moves in my play this mode is great, as a person with a few friends and likes a beer or 6 this is also fun. I love it.

There are more details and new stuff coming in the weeks a head some I have seen and some I havent.

What I do know is they are trying to improve all aspects of the game and game modes and if what we have seen so far is signs of whats comming then this years franchise will be such an improvement over 09.

Right its sunny my grass needs cutting my wife still needs appeasing and i want to work up a thirst for some beers and FIFA tonight.

Glen
http://forums.electronicarts.co.uk/...50-fifa-10-my-first-impressions-part-2-a.html
 

Lörd TH

Registered User
Thanks to eagle-eyed forum member Fifa n Pes who spotted the following quote, we have an interesting bit of news from Eurogamer…

“We’re beginning to see a change in summer releases,” notes Michael Pachter, videogame investment analyst for Wedbush Morgan Securities. “It actually started a year ago, with GTA (April) and Metal Gear Solid 4 (May) having pretty solid success. EA pushed Tiger and Fight Night forward, and will release FIFA and Need for Speed in September, earlier than usual.
Some more goodish news
 

Tech_Skill

Registered User
Guys on july 15th there is apparently another major feature which rutter is going to announce

Giving you people the exclusives as always, there is expected to be an 'anything goes' mode in fifa 10, I think this is the new feature being unveiled on the 15th.
 

Alolo91

Registered User


























 
Last edited:

Alolo91

Registered User
FIFA 10 Preview(Google Translated):

After a first look at the Emirates Stadium of Arsenal, FIFA 10 was released from the French at the Parc des Princes. In conjunction with a short introduction, we could finally take control of the game Fifa 10 buried there really competition?

Focus gameplay

Before the purists do the search directly on the advanced graphics of the title, put the record straight: EA Canada has not focused its work on the visual aspect of the game's graphical engine, which has evidence on previous versions, will be retained, while providing small batch of optimizations. Priority number 1 Canadian studio was one step further question gameplay. Thus, the line manager of EA for this 2010 vintage can be summarized in three points: refine the fundamentals, respond to feedback and offer a new gaming experience

Specifically, these are the three major improvements: the optimization of the goalkeeper, a rule of the benefit completely review and overhaul of the fire system. The last bulwark of the land, the more convincing in its output, boxing the ball less often. He leaves soon for his cage and responds specifically to the orders of the player. These outputs will also be more spectacular than in the previous episode. Of course, this is double edged. At the heart of the few games that we could carry on developing the draft, many ended by a spectacular lob strong due to an exit too ambitious goal. Note that in matches that we played, we have counted only 2 or 3 posts, well below average last year.

360 good reasons to dribble

Good news, defenders can rush on the ball carrier of a teammate cover the vacant space created by the absence of a central defender. On the ground, some bugs are still to be deplored, hope this will be resolved in time. The pass in the background, current year in FIFA 09, will be more difficult to execute. The backs are more vigilant. No surprise in the middle field, except that the duels are more bitter and require greater concentration. It is not uncommon for a confrontation between two players is very indecisive and lasts several seconds. This reinforces the intensity of the fighting.

In attack, one of the prides of EA Canada concerns the optimization of feints shooting, which is also effective in PES 5 for connoisseurs. Demo David Rutter, during his presentation was attractive: the goalkeeper diving and leaves empty but the attacker as long as the technical gesture is well made. But attention, improved AI of the guards allows the custodian to recover quickly to attempt a second parade. The timing of implementation is therefore essential. The dribbling has also undergone a major overhaul, since the title has a novelty, the "360 degree dribbling, dribble or to 360 degrees. In the field, we notice that the holder of the ball is not frozen in the direction where it goes. Exclusive use of the analog stick offers a real feeling of freedom. Maintaining L1, the player slows its course and reduces the amplitude of dribbles. Whereas previously a good service provided a quick recovery of the ball, the defensive work was totally shocked. Them a promise against a more decisive than ever.

The kicks will become decisive

Particular emphasis was given to kicking stopped. In a press of R1, it is now possible to quickly change drawer, as can be seen for a long time competitor in the PES. A real relief that avoids long pauses navigation menus to find the proper batter. EA mainly but innovates by proposing to create your own combinations of fire. Indeed, on free kick or corner, you can literally chart the course of all partners involved, to create spaces and make these phases of play ultra-critical. Once the ultimate combination found, simply save it to one of four directional arrows, for reuse in the game. Video and the example that has been unveiled was just bluffing. The idea is to offer players the opportunity to relive the historical phases of play, but as the exceptional Tomas Brolin in 1994 when Romania and Sweden. In summary, the opportunities seem endless coups francs.

If David Rutter did not want to feed the various rumors of new game modes, one thing is sure: the training mode will - finally - his appearance, to the delight of fans. On the menu of 11 against 11 with guard and impromptu meetings kicks are announced. In conclusion, if the game was only 75% complete, it appeared to be even more exciting than FIFA 09, more immersive, more accurate and more realistic. Next step, GamesCom in Cologne in August, EA Vancouver where we could still surprises out of his studio magic.
 

Lörd TH

Registered User
Some bad news, kind of.

@ruttski are we going to see trophy celebrations in FIFA 10?sorry i saw an answer below but you didn't really say yes or no so are we?9:06 PM Jul 6th from web in reply to ruttski

@fifafan1 - weve been looking into it this week. we'll have the same as 09 i think. weve run out of space for the game. sorry.about 6 hours ago from mobile web
Ruttski is David Rutters twitter account.
 

Dragonfly

Waiting....
The Create Setpiece is something I've wanted for ages. What wanted was something similar to the NFL Madden games, where you have a selection of tactics, but that looks like you can create your own, unique setpieces.
 

Tech_Skill

Registered User
Some bad news, kind of.


Ruttski is David Rutters twitter account.

Disgraceful.

Seriously.

Now for the list of updates in fifa 10.

Fifa 10 General Improvements

360° dribbling
Custom Set Pieces
Training Mode Added with x versus x custom number of players.
'Anything goes' practice matches (no referee!)
Realistic fatigue system, no more 90 minute sprinting!
Continuous play, clock doesn't stop for freekicks or yellow and red cards, no more cut-scenes that break up the play.
Realistic weather patterns and night matches
Ability to do long "rory delap" type throw-ins
Goal side flat ad boards on the pitch are gone
Improvements to the advantage rule
No scoring from kick off
Graphic improvements, you can see players breath in cold weather
Goalkeepers can get sent off
Greatly improved goalkeepers with ability to make double saves
New nets
Improved ball physics, ball feels heavier and does not 'float' across the pitch
Improved player awareness, no more getting in the way of cross field passes
CPU will perform skill moves
Can change the freekick taker during the game
Improved ball control/trapping
Game speed faster than 08 but slower than 09
Able to move the wall when defending freekicks
Improved tackling physics, the player goes for the ball and not through the opponent
Improved shooting mechanics, two stage, first half of power up controls power and second controls height, possible to drive shots
more skill animations
many more goalkeeper animations
Fifa 10 Manager Mode Improvments


A more user-friendly manager mode hub/desktop
More user-friendly navigation system
Ability to edit kit numbers
Improved Financial System
New wage budget
New board difficulty level setting
New level of authenticity and realism with regard to signing players
2-tier bidding for players, first agree fee with club then agree terms with the player
Manual growth removed but replaced with improved authentic/realistic auto-growth
New scout ability to predict future growth of players
Pre-season friendlies added
Board confidence update after every game
Ability to renogotiate with players immediately and not through negotiation history
Transfer rumours
CPU squad rotation
Fix to the long-term injury bug i.e. there will be long term injuries
No "available negotiations" cap, unlimitied number of transfer offers depending on your available budget
Final decision on player transfers. You can bid for multiple players for the same position and if they all accept then you can choose which players to sign and which not to sign.
Manager mode will not end if you get sacked, your reputation will take a hit and you will get offers from other clubs.
You will receive job offers at the end of a season "The better your Reputation, the better the offers will be. You will be able to see their squads overall as well as their key players in every area of their squad. The clubs financial situation will be shown as well. "
Able to assign generic stadiums to clubs and rename them, and set weather conditions for that stadium.
Improved atmosphere in matches with rivals and more 'frantic' celebrations
Ability to view opponents starting 11 pre-match
Ability to shortlist up to 20 players
Computer generated player names will be regionalized, "no more Scott McFadden from Brazil"
Kit editing "Now that we know how important the Kit editing screen was (based on the amount of complaints we've received for not having it), we've made a new one for FIFA 10 :). "
Additional commentary inc "Transfer speech, Player Form Speech, Board Confidence comments and much more to come"
Fifa 10 Online Improvements

Dream team glitch fixed! No more custom teams in ranked games.
Improved club management settings
Improved club match making
New 5v5 mode
More player stats in Clubs
Ability to check Club stats online
Search criteria will be shown on screen during matchmaking
You will see at the end of every game how many ranking points you earned
Ability to end online matches in a draw, if both sides agree, 1v1 only
Fifa Interactive World Cup (I'm guessing like Interactive League) where team stats are equalled similar to Clubs matches.
Less boosting! Reduced ranking points per match for each match played against the same person.
"Faster identification and punishment of cheaters" helped by increased stat monitoring.
New EA Live Team that will monitor and track down cheaters.
Idle players will be disconnected in 10v10 matches.
Fifa 10 Release Dates

UK - 2nd October 2009
 

Foxhound

Registered User
I don't think this has been posted

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