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This is pathetic....
A wise man once said.
"Never argue with fools, because people on the outside will never be able to tell which one is which".
Agreed... It is quite pathetic and that proverb that you've picked up on is spot on and i must say nice find, albeit, from my perspective and do i dare say from an average Joe's point of view, Football 777 appears the more foolish because of his extremely childish antics and the way he evades Amateurs valid arguements with pety and offensive comments.
Amateur's 20 minute concept is one to consider and this guy is resorting to pathetic insults to put him down and it is really childish. It's clear that Football 777 is the more impatient and foolish of the two... for god sake grow up and keep it civil, because in doing so we can continue with constructive discussion and inevitably we achieve a better PES 2011.
This is pathetic....
A wise man once said.
"Never argue with fools, because people on the outside will never be able to tell which one is which".
Thank you for that insightful, deep and meaningful comment that makes this thread so much more interesting. Well done.
Are you tech in disguise?
Bored as I am right now, I'll say what ive said for the last two years concerning the game we once loved; look at what the developers of American sports' games do when creating a game that focuses on individual characters. Ive played nearly every next-gen basketball game since 08' and the last two Madden games and their focus on the player individuality and team play improves every year. Even EA Sports' Fifa has to look at their games despite them taking over from PES as the best football game around. You cant distinguish a player other than their ability and their name, you can make another player from the lower ranks of Brazil play like Kaka, its that easy. In the games I have aforementioned, you cant create a player simply by cloning their attributes. Lets take NBA Superstar Kobe Bryant for example (I might be explaining a little bit out of my depth here with this), there is no other player in the world like him, the way he shoots, the way he moves and his general mindset in playing the game, I can copy and paste his attributes but I can never recreate the way he plays and his tendencies. Also, you cant clone the way he performs when the game is on the line.
My bloody long point is, I think if there was time to be put in on how players actually played football, then the game would improve, rather than just assigning stats to players because thats how they portray themselves in real-life. No, I think they need to study the way every player moves, kicks, thinks in a game. I dont think it would be that hard anyway, just get avid football fans in one room for a day and have them debate how a player plays. How Messi likes to cut in on his left foot, Xavi dictates the game strictly from the midfield or how Rooney would strive to help out his team mates in all aspects of the game.
If thats too much, then at least implement a better focus on team strategy. Far too many people who play football games dont focus enough on the tactical side of the game, some find it boring and would rather just play the game because they have the players to just run and score. Fair enough, but even then where the tactics are already set out for them, some are inaccurate and this the case with most of the lesser teams. We should be able to control much more than just the way we attack and defend.
Bored as I am right now, I'll say what ive said for the last two years concerning the game we once loved; look at what the developers of American sports' games do when creating a game that focuses on individual characters. Ive played nearly every next-gen basketball game since 08' and the last two Madden games and their focus on the player individuality and team play improves every year. Even EA Sports' Fifa has to look at their games despite them taking over from PES as the best football game around. You cant distinguish a player other than their ability and their name, you can make another player from the lower ranks of Brazil play like Kaka, its that easy. In the games I have aforementioned, you cant create a player simply by cloning their attributes. Lets take NBA Superstar Kobe Bryant for example (I might be explaining a little bit out of my depth here with this), there is no other player in the world like him, the way he shoots, the way he moves and his general mindset in playing the game, I can copy and paste his attributes but I can never recreate the way he plays and his tendencies. Also, you cant clone the way he performs when the game is on the line.
My bloody long point is, I think if there was time to be put in on how players actually played football, then the game would improve, rather than just assigning stats to players because thats how they portray themselves in real-life. No, I think they need to study the way every player moves, kicks, thinks in a game. I dont think it would be that hard anyway, just get avid football fans in one room for a day and have them debate how a player plays. How Messi likes to cut in on his left foot, Xavi dictates the game strictly from the midfield or how Rooney would strive to help out his team mates in all aspects of the game.
If thats too much, then at least implement a better focus on team strategy. Far too many people who play football games dont focus enough on the tactical side of the game, some find it boring and would rather just play the game because they have the players to just run and score. Fair enough, but even then where the tactics are already set out for them, some are inaccurate and this the case with most of the lesser teams. We should be able to control much more than just the way we attack and defend.
You are already saying NO to something that you currently don't understand, something that you have never seen before; that's just narrow-minded and regressive in my opinion.
I understood the concept you were putting forward, anyone who has watched a 90-minute match knows what you are asking for. A game whereby you have the ball in midfield a lot, or being passed around the back four for 30-seconds whilst someone decides what to do. Players scrabbling on the floor, trying to hook out a ball from under their feet. People trying to shoot and having it rebound off the player. Games whereby you might only engineer one shot in the whole game.
The 10-minute concept emphasises the be be-all-and-end-all of football, essentially the goal scoring. Goal scoring takes up around five minutes perhaps of an average game. Chances maybe 10 minutes? The rest of the time is midfield drudgery or the ball going out for throw-ins or players being talked to by the ref. With the 20-minute concept, it would seem to me you'd want to bring the duller aspects of a football match to the gaming experience, whereas the 10-minute concept does its best to distill what makes people love the game so much.