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The Player Form Arrows Explained! Finally!

Zygalski

Administrator
Yes, PES1 did have a stat for FK Accuracy. If I find a list of all of the PES1 ones, I'll post them here soon.
 

Zygalski

Administrator
Player stats from PES1:

Attack
Defence
Balance
Stamina
Speed
Acceleration
Response
Dribbling
Dribb Speed
Short Pass Acc
Short Pass Speed
Long Pass Acc
Long Pass Speed
Power
Accuracy
Jump
Header
Tech
Curving
Aggression
Mentality
Stability
FK Acc
Teamwork

I played PES1 and PES2 last night. Freaky!
PES3 is the best though ;)
 

phelan

Registered User
I played PES2 the other day. You notice the improvements in PES3 when they are removed!

I looked at guitarfreak's PES1 stat list at gamefaqs.com. According to that list there is no FK acc. in PES1, so I figured "the table posted can't be from PES1 because it has FK acc. in it".

Then I found another PES1 list here, http://www.evo-web.co.uk/files/PES Player Guide.txt and it differs from the one at gamefaqs(!) It is the same list that you posted Zygalski (thanks for posting) so I believe this list is the right one (and that gamefaqs' list is wrong). So PES1 has FK acc. but no Shot Tech. stat.

When we look at the table posted there are 22 stats. PES1 has 24 stats and the two missing are Stability and Team Work. These two stats are a bit special and that might explain why they aren't affected by the team arrows.

PES2 has one more stat than PES1, the Shot Technique stat (for a total of 25 stats).

PES3 adds another three stats (total 28). These are the Agility, Goal Keeping Skills and Condition stats.

Of the four stats that were added since PES1,

Shot tech.
Agility
Goal keeping skills
Condition,

none of these are listed in the table. Condition is maybe special but if the table is about PES3 why wouldn't the other three new stats be listed?

Another thing: Note that FK acc. is the last entrance in the table. It is also ordered last in PES1 and PES2 (apart from Team Work which is not in the table), but in PES3 FK acc. is right below the Shooting stats, not last. Also the Curving/Curling stat in the table matches the ordering found in PES1 and PES2 but not PES3.

So... the stats in the table match PES1 better than PES3 (because there is no Agility, Shot tech., Goal keeping skills or Condition and because of the ordering), and the table matches PES1 better than PES2 (because there's not Shot tech.), so based on this I think the table is most likely to concern PES1 (WE5?) or maybe one of its predecessors (I'm not into the history of PES, just a follower:), at least not PES3. But then, who knows?

For reference I'll just post the PES2 and PES3 stat lists.

PES2 stat list:
Attack
Defence
Balance
Stamina
Speed
Acceleration
Response
Dribble Accuracy
Dribble Speed
Short Pass Accuracy
Short Pass Speed
Long Pass Accuracy
Long Pass Speed
Shot Accuracy
Shot Power
Shot technique (not in PES1)
Header
Jump
Technique
Curving
Aggression
Mentality
Stability
Free Kick Accuracy
Team Work Ability

PES3 stat list:
Attack
Defense
Balance
Stamina
Top speed
Acceleration
Response
Agility (not in PES2)
Dribble accuracy
Dribble speed
Short pass accuracy
Short pass speed
Long pass accuracy
Long pass speed
Shot accuracy
Shot power
Shot technique (not in PES1)
Free kick accuracy
Curling
Header
Jump
Technique
Aggression
Mentality
Consistency
Goal keeping skills (not in PES2)
Team work ability
Condition/fitness (not in PES2)

Have fun!
 

Zygalski

Administrator
Again, good work doctor. At least the table gives us a basic idea and the changes are all similar for each arrow which is more than we knew before this thread.
Maybe cjshp can find a newer table for us?
 
I've heard you get 12 more points for a red arrow.

If one stat's on 98, then in the match, is it 99 or 110???

In other words, for arrows, do the stats exceed 99???

:D
 
Didn't spot it.

And a month or so ago ppl were saying the stats could zoom up that high.

Guess I should continue playing wif green arrows :)
 

fordfocus

Registered User
Let me get this straight. I saw that the red arrow gives +9 top speed and +12 acceleration, ok? so in the ML default team if burchet (spelling?) is in a red arrow his top speed goes from 90 to 99 and his acceleration from 74 (?) to 86?. or miranda he has 77 in freekick acc. so with red arrow he goes to 86?.
and one more thing. a good keeper must have good keeper skills , correct? so the arrows doesn't effect the keepers so much?
 

Mick03

Registered User
fordfocus said:
Let me get this straight. I saw that the red arrow gives +9 top speed and +12 acceleration, ok? so in the ML default team if burchet (spelling?) is in a red arrow his top speed goes from 90 to 99 and his acceleration from 74 (?) to 86?. or miranda he has 77 in freekick acc. so with red arrow he goes to 86?.
and one more thing. a good keeper must have good keeper skills , correct? so the arrows doesn't effect the keepers so much?

as far as i remeber the 9 is a percent so in your example he would rise to 98 (8.1 being 9% off 90)

a good point, altought i would look at other skill as well (aggility ballence)
 

Zygalski

Administrator
The numbers are not a percentage - just the points increase.

Why don't the arrows affect a keeper much? A keeper on a green arrow compared to a red arrow is quite different.
 

fordfocus

Registered User
Zygalski said:
Why don't the arrows affect a keeper much? A keeper on a green arrow compared to a red arrow is quite different.

why do they? can you tell me which of the following effect's a keeper?
offence , defence , body balance , stamina , top spped , accelaration , resonse , dribble acc , dribble speed , short/long pass acc/speed , kick precision/power , head acc , jump , technique , curve , aggresive , mentality , freekick acc.
in my opinion only response , jump , aggresive.
the most important on a keeper is keeper skills , right? since this doesn't effect the others come second
 

jonboyo

Registered User
Very interesting...

In 2 player games my friends and I, have decided that in a game the PS2 has a massive AI influence when your team as a whole can begin passing badly and pass interceptions occur more frequently.

This is very pronounced in we7i(jap) where one can actually feel things swinging one way than the next or just be completely one sided even taking arrows/form into account...find it most frustrating when you feel AI has a negative influence on you.

My friends and I are very closely matched so when I can win 4.0 then lose 3.0 then next game its disturbing.
Personally we6fe showed the most balanced gameplay...even if graphically it may have been inferior to pes3/we7i.
 

Compulsion

Registered User
The condition stat seems to protect a player from bad form.

As a rough guide:
c=condition stat, b=player's chance of having bad condition (blue/grey arrow) for a match:

c | b
8 | 16%
7 | 18%
6 | 20%
5 | 22%
4 | 24%
3 | 26%
2 | 28%
1 | 30%

So a player with condition stat=8, has a 16% chance of having a bad condition arrow, and a 84% chance of having good or average condition (red/yellow or green arrow).

While a player with condition stat=1, has a 30% chance of having a bad condition arrow, and a 70% chance of having good or average condition (red/yellow or green arrow).

A player with condition stat=1, is nearly twice as likely to have a bad form arrow than a player with condition stat=8.
 

phelan

Registered User
Zygalski said:
The numbers are not a percentage - just the points increase.

No, the original picture says it's percentages. Compulsion has posted a translation elsewhere in this thread, I think. You can actually see the % sign inbetween the japanese characters.
 

roach

Registered User
Ok, I have a question....

When a player has an arrow other than green, are their stats displayed as they originally were or do they show the changed stats? What I mean by this is if Henry has a red arrow, will it show his red arrow stats or simply his orginal ones? I'm hoping the former as it would be easier to tell who has the betters stats, rather than having to go "ok so he's a 78 and he's got a red arrow, and the other dude has an 87 but has a green... who's better?"

Hope that made sense (also hope this hasn't been asked/answered before)...

:)
 

Nuggy

Registered User
Zygalski said:
phelan said earlier that 99 is the max.

Is that 100% certain?

Personally I find Henry even quicker when he's on a red arrow compared to a green. Might just be me though.

Has anyone made a 'perfect' player, all max stats, and then seen how he plays on a green arrow compared to a red?
 
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