The "world soccer winning eleven 2014" for whom the release date on November 14 has pressed immediately before still more.
The latest work to which users all over the country looked forward carried a new engine, and was born again newly.
The Masuda 圭 producer told the whole aspect of "new ウイイレ."
"ウイイレ 2014" which work producer Kei Masuda tells ??
-- first of all, I hear about work of "ウイイレ 2014." When making new work, what kind of thing is having been imagined first?
Masuda Do I hear that No. 1 wants to send the "winning eleven" born again newly to you? For example, there was a point which should be improved also about popular graphics from users the place which cannot be being expressed still more.
Therefore, in Tsukuru Kon, in order to express till the place which was not able to be expressed until now in the future or to raise the quality as a soccer game, it stared fixedly to the next generation and decided introduction of a new engine. And with a new engine, if the "winning eleven" on an unprecedented one rank can be offered was considered.
?? -- please let me know about the point carrying a new engine of the latest work.
Masuda In having introduced a new engine, 今作 is the work truly remade from 1. Therefore, it is an honest thought that I would like you to look at all the elements. However, it will be game balance if one point which concentrated on is mentioned.
I regard a soccer game as the balance of the form searched for by each user and an ideal differing. I thought that the concept of old series was broken down or the challenge to which game balance is changed was also required in order to become a soccer game on a one rank in it.
Therefore, in "2014", trial and error were repeated also modifying game speed and an operational feeling, and it arrived at new game balance.
Although the difference in play feeling may be felt at first by having changed from the previous work, I would like you to feel "winning eleven" new by all means.
?? -- to be sure, 今作 is the impression which changed game balance a lot.
What is the point for enjoying oneself smoothly?
Masuda It is one point that he is conscious of an assembly. Conversely, speed is thought as important, and when it becomes only a play hurried to a front, it may overlap and be in pain [ a mistake ]. I think that a play can be enjoyed without feeling difficulty so much if it has the consciousness which carries out buildup, using a back pass occasionally.
Since A.I. Artificial Intelligence is also further strengthened with Tsukuru Kon and support of an ally can be received more than the former, I consider that it is better to coordinate with a teammate and to play, checking the surrounding situation by offense-and-defense both sides.
"ウイイレ 2014" which work producer Kei Masuda tells
The graphics which were ?? popularity were also further improved?
Masuda Expression became possible to the textures of a player's fine expression or a material by having added the function required based on the new engine the "FOX engine" adopted as KONAMI, in order to express soccer. moreover -- " -- natural color clever" is also reproduced.
色味 seen with a photograph etc. has required compensation so that man may be legible, but in 今作, extracts 色味 carefully from the material itself, and is expressing the "natural color" of each material. Since the scenery of "real" tone can just be enjoyed, I think if it observes by all means and you see.
I heard that it increased sharply also about the number of "player ID" expressing ?? player's individuality.
Masuda Power is put also into the South American license from the previous work, and the league of Argentina and dust is newly recorded in "2014." In order to develop "winning eleven" from future to worldwide one, you also have to expand the width of player expression too.
Therefore, in 今作, not only a globally famous top player but "player ID" of the star athlete of each areas, such as South America and Asia, was carried, and it increased even in the number close to twice compared with the previous work.
?? -- although various new functions were added, what kind of point is the point for winning in a game in "2014"?
Masuda Since the choice of the first touch is increasing in 今作, judgment of the moment of receiving a ball can be said to be an important point.
Is he conscious only of the speed which goes to a front anyhow, and do you think that it cannot win only by pushing a dash button?
It thinks till the next play and judgment whether to lower back where it saves a ball is put is becoming important.
I have the consciousness of a first play highly and think that selecting the best choice can call it the shortcut to a victory.
As for the rest, it is important that he is also conscious of the lenience and severity of a play.
I think that the more stable strength will be attached by the body if offensive speedup is aimed at, or a ball takes in defense, どころ is defined and the change of lenience and severity can be performed smoothly, also utilizing the teamwork newly carried from 今作.
It was not dared to stand an image character but the Japanese all-star representative who expressed by graphics has decorated the goods package with ?? "2014." Would you teach about the intention of the neighborhood?
Masuda Since KONAMI is aiding the representative of Japan as an official sponsor from this year, manifestation of the feeling of aiding the representative of Japan also as "winning eleven" is one of the reasons which became this package.
It is because it thought that having adopted the visual image which made the Japanese all-star representative the model would like many people to feel new "winning eleven" while advertizing the delicate graphics too realized with a new engine.
Compared with overseas [ ?? ], Japan was delayed in sale for about two months.
the Internet top -- "ウイイレ 2014" -- therefore, it did not become sale on November 14 -- it is -- it delayed in order to put into a package Akira Kakiya 1 朗選手 which attracts attention by the representative of Japan -- various guesses are flying about with it being.
Can the truth of the hit be observed?
Masuda Although he wanted to say whether I was noticed well (smile), when the best timing with which you are provided about a release date was chosen, it became on November 14 associated with a word play also by chance.
Having become sale of delay for "PES2014" to about two of an overseas edition months, While the way of being received which obtains various opinions and is different from our intention after the release of an overseas edition is adopted while carrying a new engine and advancing work carefully also including a new trial, or the insufficient element has appeared, it is because it thought that he would like to improve as much as possible in the Japanese version to be released from now on.
I also hear that it was able to add brand-new [ called Kakiya who attracts attention also in the representative of Japan in the process going into a package ].
?? I see.
Good influence was born by the process in which it improves based on the opinion acquired after the market introduction of an overseas edition, in the unexpected form.
Masuda Yes.
Although it has a form which keeps you, Japanese users, waiting, since a Japanese version is releasable in the form where the newest improvement was accomplished, I hope to expect by all means.
?? -- I ask a message of you, the ウイイレ fans who were then waiting eagerly for the latest work finally.
Masuda Since "2014" which carries a new engine regards new surprise and how to enjoy oneself as it being a work which can be offered also to the direction which had enjoyed old series, it thinks if he enjoys himself by all means and you play.
Moreover, since it is making also about how which having played "ウイイレ" series until now twists being conscious of the game nature which enters easily, if how which having played until now twists also challenges by all means, it is glad.
* The whole sentence of an interview report will be published in the soccer game king January, 2014 issue (November 22 sale).